Difference between revisions of "Gargoyles"
From Sega Retro
Line 79: | Line 79: | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|MD}} |
− | | | + | {{Scanbox |
− | |||
− | |||
− | |||
− | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US |
Revision as of 03:13, 13 May 2021
Gargoyles | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||||||||||||
Publisher: Buena Vista Interactive | |||||||||||||||
Developer: Disney Software | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Gargoyles is an action game for the Sega Mega Drive made in 1995 by Buena Vista Interactive made to tie in with the Gargoyles television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).
The game uses the MC68000's tas (test and set) opcode to do condition-related things (exactly what is unknown; TODO). tas runs in a different way from other CPUs, and for some unknown reason the Genesis is wired differently (what exactly si going on is unknown; TODO). The designers of the Genesis 3 overlooked this, and for some unknown reason, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported.
Contents
Gameplay
In the game, you control Goliath, leader of the Manhattan Clan of Gargoyles, who can run, charge ( while running), climb walls (
to jump on; you automatically grab on), punch (
) and throw (
) objects, jump (
), and hover in midair for two seconds (
twice). You can charge in midair to break through the floor or charge through walls which can be broken.
Production credits
- Programmer: Chris Shrigley
- Senior Producer: Patrick Gilmore
- Assistant Producer: David Bergantino
- Lead Artist: Thom Ang
- Lead Level Design: Joel Goodsell
- Backgrounds: Katherine Murta Adams, Tom Barlow, Tom Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen
- Additional Art and Animation: Shelli L. Droe, Kurt Dumas, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
- Art Support: Arden Ishimaru, Dao Le, Toby Espiritu
- 3-D Art and Animation: Spencer Hale, Ed Trillo, J.P. Asperin
- Music Composition: Michael Giacchino
- Audio Engineering and Sound Design: Patrick Collins
- Project Manager: Bob Rademacher
- Production Administrator: James Mellott
- Asset Management: Jayne Shrigley
- Animation Producer: G. Sue Shakespeare
- Animation Directors: Terry Shakespeare, David Molina
- Directing Animator: Greg Tiernan
- Character Poses: Adam van Wyk
- Production Manager: Darci Ernst
- Production Accountant: Patrice Monis
- Animation: Connor Flynn, Ron M. Friedman, Michael Kiely, Dermot O'Connor, Adam van Wyk, Ron Zorman
- Clean-Up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ron M. Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman
- Animation Checkers: Penelope Sevier, Carla Washburn
- Camera Manager: Robert Rose
- Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez
- Asst. Prod. Coordinator: Kathy Burton
- Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber
- Director: Darrell van Citters
- Producer: Ashley Quinn
- Lead Animator: Dean Wellins
- Additional Animation: Lee McCaulla
- Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside
- Product Evaluation Supervisor: Jeff Blattner
- Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim
- Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, and Marcus Pregent
Magazine articles
- Main article: Gargoyles/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
79 | |
---|---|
Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1995-09 | Cartridge (US) |
References
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 100
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 85
- ↑ Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 30
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 89
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 40
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 59
- ↑ Freak, "2/96" (IL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 58
- ↑ GamePro, "February 1996" (US; 199x-xx-xx), page 70
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 25
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 154
- ↑ MAN!AC, "03/96" (DE; 1996-02-14), page 48
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 64
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 27
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78