Difference between revisions of "Mystic Defender"
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==Gameplay== | ==Gameplay== | ||
− | The game is an action platformer. Yamato is moved with {{left}} and {{right}}, crouches with {{down}}, and jumps with {{C}}. His means of offense is casting spells with {{B}}. He has a charge meter that is charged by holding {{B}}, which increases the power of his magic. He starts with the ability to quickly throw energy balls, but he obtains other spells throughout the course of the game. He can | + | The game is an action platformer. Yamato is moved with {{left}} and {{right}}, crouches with {{down}}, and jumps with {{C}}. His means of offense is casting spells with {{B}}. He has a charge meter that is charged by holding {{B}}, which increases the power of his magic. He can find items that let him increase his charge meter faster. He starts with the ability to quickly throw energy balls, but he obtains other spells throughout the course of the game. He can switch between each spell in order with {{A}}. |
− | He has three hit points and loses one whenever he takes damage from an enemy. He can find items that replenish his health. His health is also replenished at the start of each round. If he loses all of his health, he loses a life. If he loses all of his lives, the game ends, but it can be continued as long as the player has continues remaining. There are three difficulty levels (Easy 1, Easy 2, and Normal), which change the number of lives and continues that the player starts the game with. | + | He has three hit points and loses one whenever he takes damage from an enemy. He can find items that replenish his health. His health is also replenished at the start of each round. If he loses all of his health, he loses a life. He is revived in the same place that he died (or nearby if he died in a pit or similar). If he loses all of his lives, the game ends, but it can be continued as long as the player has continues remaining. There are three difficulty levels (Easy 1, Easy 2, and Normal), which change the number of lives and continues that the player starts the game with. |
− | === | + | ===Magic=== |
{{InfoTable|imagewidths=50| | {{InfoTable|imagewidths=50| | ||
{{InfoRow | {{InfoRow |
Revision as of 15:05, 5 February 2022
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Mystic Defender | |||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Samsung (South Korea) | |||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||
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Mystic Defender is an action game for the Sega Mega Drive. In Korea it was named On Dal Jang Goon (온달장군) and some character graphics were changed. In Brazil it is known as Mystic Defense.
It is a reskin of Kujaku Ou 2: Geneijou, a game based on the Kujaku Ou manga series.
Contents
Story
Mystic Defender takes place in an alternate Japan fantasy setting in which the anarchistic sorcerer Zareth kidnaps a young woman named Alexandra. Zareth plans to use Alexandra as a sacrifice for the resurrecting of an ancient and evil god known as Zao. Not long after the kidnapping, Zareth's plan becomes apparent as Azuchi castle, the dwelling of Zao, rises from the waters.
Joe Yamato, an experienced sorcerer, is called into action to save Alexandra and stop Zareth's plan to resurrect Zao by battling his way through the dark and bizarre disciples and demons of Zao.
Gameplay
The game is an action platformer. Yamato is moved with and , crouches with , and jumps with . His means of offense is casting spells with . He has a charge meter that is charged by holding , which increases the power of his magic. He can find items that let him increase his charge meter faster. He starts with the ability to quickly throw energy balls, but he obtains other spells throughout the course of the game. He can switch between each spell in order with .
He has three hit points and loses one whenever he takes damage from an enemy. He can find items that replenish his health. His health is also replenished at the start of each round. If he loses all of his health, he loses a life. He is revived in the same place that he died (or nearby if he died in a pit or similar). If he loses all of his lives, the game ends, but it can be continued as long as the player has continues remaining. There are three difficulty levels (Easy 1, Easy 2, and Normal), which change the number of lives and continues that the player starts the game with.
Magic
Psycho Magic | |
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The starting weapon and the only one that can be fired without charging. Fires an energy ball across the screen horizontally. Shoots a small but fast energy ball when uncharged, a larger energy ball with a higher level of charge, and three stacked energy balls at full charge. This weapon can be used while crouching and jumping. | |
Flame Magic | |
Found before the boss of the first round. A stream of flame that can be directed using the D-pad. The length of the flame depends on how much it is charged. After releasing the charge button, the flame is expelled until the charge meter is expended or the charge button is pressed again. This weapon can be used while moving and jumping. | |
Sonic Magic | |
Found before the boss of the second round. Releases six energy balls that move outward toward the edges of the screen. At higher charge levels, four of the energy balls bounce off the edges of the screen before dissipating. | |
Thunder Dragon Magic | |
Summons a three-headed dragon that destroys all enemies and projectiles on the screen (but only damaging bosses). This magic does not use the charge meter. It can be used once per Thunder Dragon item found, which are dropped by some enemies starting on the third round. |
Rounds
Round 1 | |
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Round 2 | |
Round 3 | |
Round 4 | |
Round 5 | |
Round 6 | |
According to the US manual, this round is meant to be infested with ghosts. However, these were seemingly scrapped in the final game[6]. | |
Round 7 | |
Round 8 | |
Items
Red Sphere | |
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Increases the spell charging speed, up to two times. Yamato loses a charge level if he loses a life. | |
Blue Sphere | |
Restores one point of Yamato's health. | |
1-Up | |
Awards the player an extra life. | |
Thunder Dragon | |
Gives the player the ability to use the Thunder Dragon Magic one time. The player can collect multiple instances of this item to have the ability to use this magic multiple times in succession. |
Versions
Changes from Kujaku Ou 2 include turning some pink flesh-coloured enemies green and giving the Supreme Deity's daughter some clothes to wear in the final scenes of the game.
Localised names
Language | Localised Name | English Translation |
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English | Mystic Defender | Mystic Defender |
English (US) | Mystic Defender | Mystic Defender |
Portuguese (Brazil) | Mystic Defense |
Production credits
Mystic Defender
Magazine articles
- Main article: Mystic Defender/Magazine articles.
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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68 | |
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Based on 23 reviews |
Mega-Tech version
Mega-Tech, |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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512kB | 1989-08 | Cartridge | v00 (the woman that the main character will rescue is naked) | |||||||||
✔ |
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512kB | 1989-08 | Cartridge | v01 (the woman that the main character will rescue is dressed) | |||||||||
✔ |
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512kB | 1989-08 | Cartridge (KR) | Features elements from both Kujaku Ou 2 and Mystic Defender (opening cutscene, enemies, censorship) | |||||||||
✔ |
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512kB | 1989-09-14 | CD-R disc | Page |
References
- ↑ File:MysticDefender MD KR Box.jpg
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 23
- ↑ 3.0 3.1 Raze, "January 1991" (UK; 1990-11-29), page 56
- ↑ 4.0 4.1 Player One, "Octobre 1990" (FR; 1990-xx-xx), page 55
- ↑ 5.0 5.1 Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 24
- ↑ Sega Visions, "Winter 1990/1991" (US; 1990-xx-xx), page 12
- ↑ https://www.youtube.com/watch?v=rxebrKODM8I
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 148
- ↑ Aktueller Software Markt, "März 1990" (DE; 1990-0x-xx), page 74
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 19
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 32
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 48
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 132
- ↑ Computer & Video Games, "February 1990" (UK; 1990-01-16), page 91
- ↑ Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 18
- ↑ Joystick, "Septembre 1990" (FR; 1990-0x-xx), page 104
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 21
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Power Play, "3/90" (DE; 1990-02-19), page 98
- ↑ Score, "Srpen 1994" (CZ; 1994-08-01), page 59
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 19
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 125
- ↑ User, "Mártios 1992" (GR; 1992-0x-xx), page 84
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