Difference between revisions of "Astropede (prototype)"
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{{B}} fires and {{C}} jumps. The player can collect body segments spread across the level and detach them all by pressing {{A}}+{{B}}+{{C}}. There are also a handful of enemies. {{start}} resets the game. | {{B}} fires and {{C}} jumps. The player can collect body segments spread across the level and detach them all by pressing {{A}}+{{B}}+{{C}}. There are also a handful of enemies. {{start}} resets the game. | ||
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+ | ==Maps== | ||
+ | <gallery> | ||
+ | SegapedeProto MD Level1 Map.png|"Level 1" | ||
+ | </gallery> | ||
==Hidden content== | ==Hidden content== |
Revision as of 12:19, 25 November 2022
Astropede (prototype) |
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Prerelease of: Astropede |
System: Sega Mega Drive |
Build date: 1994-06 |
Found by: Craig Stitt |
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Th June(?) 1994 Segapede prototype is a prototype build of the unreleased game Segapede/Astropede for the Sega Mega Drive. Previously showcased by Craig Stitt in August 2020, it was released on Hidden Palace on November 24th, 2022.
This is a very early version of the game (though may be one of the last builds, given the project was cancelled shortly afterwards), possibly used to pitch the game to higher ups at the Sega Technical Institute It is a one-level demo with a single music track composed by Howard Drossin. Many of the art assets are recycled from the scrapped Sonic the Hedgehog 2 stage Hidden Palace Zone.
fires and jumps. The player can collect body segments spread across the level and detach them all by pressing ++. There are also a handful of enemies. START resets the game.
Maps
Hidden content
- Main article: Astropede (prototype)/Hidden content.
Region coding
- Main article: Astropede (prototype)/Region coding.