Difference between revisions of "Panzer Dragoon Saga/Magazine articles"
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{{magrow|ssmjp|1997-11|042| printpage=040 | {{magrow|ssmjp|1997-11|042| printpage=040 | ||
| title=Special Report | | title=Special Report | ||
− | | comment=6 pages | + | | comment=6 pages as ''Panzer Dragoon RPG (Placeholder)'', but is referred to as ''AZEL'' in the included interview. The game is reported as ?% complete, but in the same interview it is narrowed down to somewhere between 20 and 30%. It makes special note of the "evolution" of the ''Panzer Dragoon'' series, with a retrospective of the series' [[Sega Saturn]] releases thus far (including ''[[Panzer Dragoon I & II]]''). |
+ | |||
+ | The "check point" is that this game further fleshes out the series' world, but can still be enjoyed by beginners, so summarizes the world and gives 3 key words to describe it. The game's staff say the plot is unrelated to the previous and cannot yet confirm if there are any returning characters. There is also a shot of the opening cinematic, something noted to be a staple of the series. The next page has another "check point", wondering if all the series' mysteries will be fully explained. The plot is detailed and a chart is used to show character details for Edge, Azel and Craymen, with art, ages and their relation to each other. There is also concept art of a hunter (Gash{{ref|https://web.archive.org/web/20210919191555/https://www.panzerdragoonlegacy.com/pictures/1522-gash-riding-coolia}}) riding a Coolia. | ||
+ | |||
+ | The third set of pages focus on the game's visuals. The first check point is that everything is rendered using real-time polygons. They asked the development staff how big the game is, and they (Takeshita and Kusunoki) cannot as it is still in development, but assume it will probably need 2 or more discs to fit in. Some screenshots show off the different perspectives during field gameplay (how perspectives are changed is not yet known) and a hallmark of RPGs: cities (directing readers to the interview below for more specifics on what they contain). The next check point is about the battle scene, which there isn't a lot of visual reference to talk about (the screenshot used is actually from the field), from the interview it is confirmed to be similar to previous installments. The topic of contention is what the familiar lock-on system will be used for. Development staff confirm the game has hit points, magic points and experience points like other RPGs, but as it's a dragon where the dragon fights, these points aren't for the main character. | ||
+ | |||
+ | Along the bottom of the pages 3 through 6 is an interview with director [[Manabu Kusunoki]] and program chief [[Hidetoshi Takeshita]], recored at [[Sega]] on March 10. On the first set of pages, they talk about development beginning near the end of ''[[Panzer Dragoon Zwei|Zwei]]'', the choice to make it an RPG coming from a desire to explore the world down to its finest details and satisfy demands for a high-end RPG on Saturn, and discuss which RPG conventions it follows, such as party members and weapons/items bought in shops. A highlighted reveal is that the dragon will fly from the start of the game, unlike ''Zwei'', and eventually talk about what freedoms and limitations the player has in terms of flight. After the first mention of this they discuss some lore regarding the characters and they clarify that they couldn't show screenshots of the battles yet. | ||
+ | |||
+ | In the next set of pages, Kusunoki and Takeshi confirm that the save system is still being discussed, but will probably have some symbolic meaning, they are cryptic about lock-on and battles in general (though are pressed for more details and say it is being designed so people who are not good at shooters can find excitement), confirm every conversation will be voiced, and their Takeshi's given highlights becomes highlighted by the article: ''AZEL'' may be an RPG and include familiar elements, but is not bound by the conventions of ''[[wikipedia:Dragon Quest|Dragon Quest]]'' or ''[[wikipedia:Final Fantasy|Final Fantasy]]''. They themselves bring up that more could be done, like adding an objective view to battles. It ends with a final message to readers. Afterwards is a notice to check out the game at [[Tokyo Game Show 1997 Spring]]. | ||
}} | }} | ||
{{magrow|freak|55| | {{magrow|freak|55| |
Revision as of 07:46, 26 August 2023
- Back to: Panzer Dragoon Saga.
File | Date | Source | Title and comments | |||||||||||||
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1997-03-28 | Sega Saturn Magazine (JP), "1997-11 (1997-04-11)" | "Special Report" 6 pages as Panzer Dragoon RPG (Placeholder), but is referred to as AZEL in the included interview. The game is reported as ?% complete, but in the same interview it is narrowed down to somewhere between 20 and 30%. It makes special note of the "evolution" of the Panzer Dragoon series, with a retrospective of the series' Sega Saturn releases thus far (including Panzer Dragoon I & II). The "check point" is that this game further fleshes out the series' world, but can still be enjoyed by beginners, so summarizes the world and gives 3 key words to describe it. The game's staff say the plot is unrelated to the previous and cannot yet confirm if there are any returning characters. There is also a shot of the opening cinematic, something noted to be a staple of the series. The next page has another "check point", wondering if all the series' mysteries will be fully explained. The plot is detailed and a chart is used to show character details for Edge, Azel and Craymen, with art, ages and their relation to each other. There is also concept art of a hunter (Gash[1]) riding a Coolia. The third set of pages focus on the game's visuals. The first check point is that everything is rendered using real-time polygons. They asked the development staff how big the game is, and they (Takeshita and Kusunoki) cannot as it is still in development, but assume it will probably need 2 or more discs to fit in. Some screenshots show off the different perspectives during field gameplay (how perspectives are changed is not yet known) and a hallmark of RPGs: cities (directing readers to the interview below for more specifics on what they contain). The next check point is about the battle scene, which there isn't a lot of visual reference to talk about (the screenshot used is actually from the field), from the interview it is confirmed to be similar to previous installments. The topic of contention is what the familiar lock-on system will be used for. Development staff confirm the game has hit points, magic points and experience points like other RPGs, but as it's a dragon where the dragon fights, these points aren't for the main character. Along the bottom of the pages 3 through 6 is an interview with director Manabu Kusunoki and program chief Hidetoshi Takeshita, recored at Sega on March 10. On the first set of pages, they talk about development beginning near the end of Zwei, the choice to make it an RPG coming from a desire to explore the world down to its finest details and satisfy demands for a high-end RPG on Saturn, and discuss which RPG conventions it follows, such as party members and weapons/items bought in shops. A highlighted reveal is that the dragon will fly from the start of the game, unlike Zwei, and eventually talk about what freedoms and limitations the player has in terms of flight. After the first mention of this they discuss some lore regarding the characters and they clarify that they couldn't show screenshots of the battles yet. In the next set of pages, Kusunoki and Takeshi confirm that the save system is still being discussed, but will probably have some symbolic meaning, they are cryptic about lock-on and battles in general (though are pressed for more details and say it is being designed so people who are not good at shooters can find excitement), confirm every conversation will be voiced, and their Takeshi's given highlights becomes highlighted by the article: AZEL may be an RPG and include familiar elements, but is not bound by the conventions of Dragon Quest or Final Fantasy. They themselves bring up that more could be done, like adding an objective view to battles. It ends with a final message to readers. Afterwards is a notice to check out the game at Tokyo Game Show 1997 Spring. | ||||||||||||||
1997-xx-xx | Freak (IL), "4/97" | |||||||||||||||
1997-04-04 | Sega Saturn Magazine (JP), "1997-12 (1997-04-18)" | "Special Report" 2 pages | ||||||||||||||
1997-04-11 | Saturn Fan (JP), "1997 No. 8" | "Sega Dyamic Preview" 4 pages | ||||||||||||||
1997-04-11 | Sega Saturn Magazine (JP), "1997-13 (1997-04-25)" | "Special Report" 4 pages | ||||||||||||||
1997-04-25 | Sega Saturn Magazine (JP), "1997-15 (1997-05-09)" | "Special Report" 4 pages | ||||||||||||||
1997-05-16 | Sega Saturn Magazine (JP), "1997-17 (1997-05-30)" | "Special Report" 5 pages | ||||||||||||||
1997-05-23 | Sega Saturn Magazine (JP), "1997-18 (1997-06-06)" | "Special Report" 4 pages | ||||||||||||||
1997-xx-xx | 576 KByte (HU), "Június 1997" | |||||||||||||||
1997-xx-xx | Saturn Power (UK), "June 1997" | |||||||||||||||
1997-06-27 | Sega Saturn Magazine (JP), "1997-23 (1997-07-11)" | "Special Report" 5 pages | ||||||||||||||
1997-07-25 | Sega Saturn Magazine (JP), "1997-27 (1997-08-08)" | "Special Report" 7 pages | ||||||||||||||
1997-08-22 | Sega Saturn Magazine (JP), "1997-30 (1997-09-05)" | "Special Report" 5 pages | ||||||||||||||
1997-08-29 | Saturn Fan (JP), "1997 No. 17" | "Sega Dyamic Preview" 4 pages | ||||||||||||||
1997-08-29 | Sega Saturn Magazine (JP), "1997-31 (1997-09-12)" | "Special Report" 4 pages | ||||||||||||||
1997-xx-xx | Strana Igr (RU), "Sentyabr 1997" | |||||||||||||||
1997-xx-xx | Sega Power (GR), "Ávgoustos-Septémvrios 1997" | |||||||||||||||
1997-09-26 | Saturn Fan (JP), "1997 No. 19" | "Sega Dyamic Preview" 3 pages | ||||||||||||||
1997-10-03 | Sega Saturn Magazine (JP), "1997-35 (1997-10-17)" | "Special Report" 5 pages | ||||||||||||||
1997-10-24 | Sega Saturn Magazine (JP), "1997-38 (1997-11-07)" | "Special Report" 5 pages | ||||||||||||||
1997-10-31 | Saturn Fan (JP), "1997 No. 21" | "Sega Dyamic Preview" 4 pages | ||||||||||||||
1997-11-07 | Sega Saturn Magazine (JP), "1997-40 (1997-11-21)" | "Special Report" 4 pages | ||||||||||||||
1997-11-14 | Saturn Fan (JP), "1997 No. 22" | "Sega Dyamic Preview" 4 pages | ||||||||||||||
1997-11-14 | Sega Saturn Magazine (JP), "1997-41 (1997-11-28)" | "Special Report" 5 pages | ||||||||||||||
1997-11-21 | Sega Saturn Magazine (JP), "1997-42 (1997-12-05)" | "Special Report" 6 pages | ||||||||||||||
1997-11-28 | Saturn Fan (JP), "1997 No. 23" | "Sega Dyamic Preview" 2 pages | ||||||||||||||
1997-11-28 | Sega Saturn Magazine (JP), "1997-43 (1997-12-12)" | "Special Report" 5 pages | ||||||||||||||
1997-12-05 | Sega Saturn Magazine (JP), "1997-44 (1997-12-19)" | "Special Report" 6 pages | ||||||||||||||
1997-12-12 | Computer & Video Games (UK), "January 1998" | |||||||||||||||
1997-12-12 | Saturn Fan (JP), "1997 No. 24" | "Sega Dyamic Preview" 3 pages | ||||||||||||||
1997-12-12 | Sega Saturn Magazine (JP), "1997-45 (1997-12-26)" | "Special Report" 4 pages | ||||||||||||||
1997-12-26 | Saturn Fan (JP), "1998 No. 1" | "Sega Dyamic Preview" 6 pages | ||||||||||||||
1997-12-26 | Sega Saturn Magazine (JP), "1998-02 (1998-01-09,16)" | "Special Report" 4 pages | ||||||||||||||
1998-01-09 | Sega Saturn Magazine (JP), "1998-03 (1998-01-23)" | "Special Report" 4 pages | ||||||||||||||
1998-01-14 | Computer & Video Games (UK), "February 1998" | |||||||||||||||
1998-01-16 | Saturn Fan (JP), "1998 No. 2" | "Sega Dyamic Preview" 3 pages | ||||||||||||||
1998-01-16 | Saturn Fan (JP), "1998 No. 2" | "Saturn Soft Impression"
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1998-01-16 | Sega Saturn Magazine (JP), "1998-04 (1998-01-30,02-06)" | "Special Report" 4 pages | ||||||||||||||
1998-01-23 | Famitsu (JP), "1998-02-06" | "Cross review"
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1998-01-23 | Sega Saturn Magazine (JP), "1998-04 extra (1998-02-06ex)" | "Special Report" 4 pages | ||||||||||||||
1998-01-23 | Sega Saturn Magazine (JP), "1998-04 extra (1998-02-06ex)" | "Sega Saturn soft review"
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1998-01-30 | Saturn Fan (JP), "1998 No. 3" | "Souryoku Kouryaku" Walkthrough, 10 pages | ||||||||||||||
1998-xx-xx | Strana Igr (RU), "Yanvar 1998" | |||||||||||||||
1998-xx-xx | Świat Gier Komputerowych (PL), "2/1998" | |||||||||||||||
1998-xx-xx | Neo (PL), "Luty 1998" | |||||||||||||||
1998-02-11 | Computer & Video Games (UK), "March 1998" | |||||||||||||||
1998-02-13 | Saturn Fan (JP), "1998 No. 4" | "Kouryaku" Dai 2 Kai, Walkthrough, 4 pages | ||||||||||||||
1998-02-13 | Sega Saturn Magazine (JP), "1998-06 (1998-02-27,03-06)" | "Sega Saturn Soft Complete Guide" Walkthrough, 4 pages | ||||||||||||||
1998-02-20 | Sega Saturn Magazine (JP), "1998-06 extra (1998-03-06ex)" | "Sega Saturn Soft Complete Guide" Walkthrough, 3 pages | ||||||||||||||
1998-02-27 | Saturn Fan (JP), "1998 No. 5" | "Hyper UL-Tech" Tips and tricks | ||||||||||||||
1998-02-27 | Sega Saturn Magazine (JP), "1998-07 (1998-03-13)" | "Sega Saturn Soft Complete Guide" Walkthrough, 3 pages | ||||||||||||||
1998-xx-xx | GamePro (US), "March 1998" | "Role-Player's Realm" Preview article. | ||||||||||||||
1998-xx-xx | Joypad (FR), "Mars 1998" |
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1998-xx-xx | Secret Service (PL), "Marzec 1998" | |||||||||||||||
1998-03-05 | Sega Saturn Magazine (JP), "1998-08 (1998-03-20)" | "Sega Saturn Soft Complete Guide" Walkthrough, 2 pages | ||||||||||||||
1998-03-11 | Computer & Video Games (UK), "April 1998" |
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1998-03-11 | Sega Saturn Magazine (UK), "April 1998" |
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1998-03-13 | Saturn Fan (JP), "1998 No. 6" | "Ranking Street" Game Seisekihyou
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1998-03-13 | Saturn Fan (JP), "1998 No. 6" | "Hyper UL-Tech" Tips and tricks | ||||||||||||||
1998-03-13 | Sega Saturn Magazine (JP), "1998-09 (1998-03-27)" | "Sega Saturn Soft Complete Guide" Walkthrough, 2 pages | ||||||||||||||
1998-03-20 | Sega Saturn Magazine (JP), "1998-10 (1998-04-03)" | "Sega Saturn Soft Complete Guide" Walkthrough, 2 pages | ||||||||||||||
1998-03-25 | Edge (UK), "April 1998" |
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1998-03-27 | Saturn Fan (JP), "1998 No. 7" | "Hyper UL-Tech" Tips and tricks | ||||||||||||||
1998-xx-xx | Master Games (BG), "April 1998" | |||||||||||||||
1998-xx-xx | Strana Igr (RU), "Aprel 1998" |
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1998-xx-xx | SuperGamePower (BR), "Abril 1998" |
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1998-04-01 | Mega Fun (DE), "05/98" |
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Cover article |
1998-04-01 | Sega Magazin (DE), "Mai 1998" |
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1998-04-03 | Sega Saturn Magazine (JP), "1998-11 extra (1998-04-17ex)" | "Sega Saturn Soft Complete Guide" Walkthrough, 2 pages | ||||||||||||||
1998-04-08 | Fun Generation (DE), "05/98" |
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1998-04-08 | MAN!AC (DE), "05/98" |
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1998-04-10 | Saturn Fan (JP), "1998 No. 8" | "Hyper UL-Tech" Tips and tricks | ||||||||||||||
1998-04-17 | neXt Level (DE), "Mai 1998" |
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1998-04-21 | Next Generation (US), "May 1998" | As Azel: Panzer Dragoon Saga
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1998-04-21 | Ultra Game Players (US), "May 1998" |
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1998-04-29 | Video Games (DE), "5/98" |
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1998-xx-xx | GamePro (US), "May 1998" | "Role-Player's Realm"
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1998-0x-xx | Consoles + (FR), "Mai 1998" |
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1998-xx-xx | Joypad (FR), "Mai 1998" |
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1998-05-xx | Gamers' Republic (US), "June 1998" |
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1998-0x-xx | Electronic Gaming Monthly (US), "June 1998" | "Review Crew"
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1998-xx-xx | Neo Plus (PL), "Lipiec-Sierpień 1998" |
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1998-08-05 | Sega Magazin (DE), "September 1998" | |||||||||||||||
199x-xx-xx | Alaab Alcomputtar (SA), "" |
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1998-xx-xx | Secret Service (PL), "Wrzesień 1998" |
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1998-xx-xx | Master Games (BG), "Oktomvri 1998" | |||||||||||||||
1998-xx-xx | Hyper (AU), "November 1998" |
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1998-11-25 | L'essential des Achats pour Consoles (FR), "Vol. 1" |
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2000-03 | Sega Saturn Magazine (JP), "Readers rating final data" | "Sega Saturn Magazine (JP) readers final rating"
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References
- ↑ https://www.panzerdragoonlegacy.com/pictures/1522-gash-riding-coolia (Wayback Machine: 2021-09-19 19:15)
Panzer Dragoon Saga | |
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Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Music: Azel: Panzer Dragoon RPG (1997) | Azel: Panzer Dragoon RPG Complete Album (1998) | Sona Mi Areru Ec Sancitu (1999) | Azel: Panzer Dragoon RPG Memorial Album (2001) | Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement (2018) |