Difference between revisions of "Street Fighter Collection"
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{{Bob | {{Bob | ||
| bobscreen=StreetFighterCollection title.png | | bobscreen=StreetFighterCollection title.png | ||
− | | bobscreen2= | + | | bobscreen2=StreetFighterCollection Saturn JP SSTitle.png |
− | | bobscreen3= | + | | bobscreen3=StreetFighterCollection Saturn JP SSTitle SSF2.png |
− | | bobscreen4= | + | | bobscreen4=StreetFighterCollection Saturn JP SSTitle SSF2X.png |
− | | bobscreen5= | + | | bobscreen5=StreetFighterZero2dash Saturn JP SStitle.png |
| tab1=NTSC-U | | tab1=NTSC-U | ||
| tab2=NTSC-J/PAL | | tab2=NTSC-J/PAL | ||
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All of the characters from previous versions of ''Street Fighter II'' return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison. | All of the characters from previous versions of ''Street Fighter II'' return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison. | ||
− | Players choose one of eight character color schemes: the character's original color scheme with {{ | + | Players choose one of eight character color schemes: the character's original color scheme with {{LP}}, their color scheme from ''Champion Edition'' with {{MP}}, their color scheme from ''Hyper Fighting'' with {{HP}}, or one of five new color schemes (with any of the kick buttons or {{Start}}, with one additional color scheme available by continuing to hold any button after choosing a character). |
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hiza Geri | {{left}}+{{ | + | {{MoveListRow | Hiza Geri | {{left}}+{{MK}} or {{right}}+{{MK}} (close) | E. Honda performs a knee strike that can hit up to two times.}} |
− | {{MoveListRow | Flying Sumo Press | {{down}}+{{ | + | {{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} while jumping diagonally | E. Honda falls down with a diving splash.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Bazooka | {{left}}+{{ | + | {{MoveListRow | Knee Bazooka | {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops forward with a knee strike.}} |
− | {{MoveListRow | Reverse Spin Kick | {{left}}+{{ | + | {{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}} | {{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}} | ||
− | {{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{ | + | {{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} |
{{MoveListRow | Huricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | {{MoveListRow | Huricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
− | {{MoveListRow | Yousou Kyaku | {{down}}+{{ | + | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} |
− | {{MoveListRow | Kaku Kyaku Raku | {{up}}+{{ | + | {{MoveListRow | Kaku Kyaku Raku | {{up}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flying Body Attack | {{down}}+{{ | + | {{MoveListRow | Flying Body Attack | {{down}}+{{HP}} while jumping diagonally | Zangief falls down with a diving splash.}} |
− | {{MoveListRow | Double Knee Drop | {{down}}+{{ | + | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} or {{MK}} while jumping diagonally | Zangief falls with his knees forward.}} |
− | {{MoveListRow | Headbutt | {{left}}+{{ | + | {{MoveListRow | Headbutt | {{left}}+{{MP}} or {{HP}} or {{right}}+{{MP}} or {{HP}} | Zangief hops into the air and does a headbutt.}} |
− | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{MP}} or {{HP}} in midair | Zangief performs a headbutt in midair.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Yoga Mummy | {{down}}+{{ | + | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} |
− | {{MoveListRow | Yoga Spear | {{down}}+{{ | + | {{MoveListRow | Yoga Spear | {{down}}+{{HK}} in midair | Dhalsim spins downward feet first like a drill.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Thrust Peak | {{left}}+{{ | + | {{MoveListRow | Thrust Peak | {{left}}+{{LP}} or {{right}}+{{LP}} | T. Hawk chops his hand downward.}} |
− | {{MoveListRow | Heavy Shoulder | {{down}}+{{ | + | {{MoveListRow | Heavy Shoulder | {{down}}+{{MP}} while jumping diagonally | T. Hawk drops with his elbow out.}} |
− | {{MoveListRow | Heavy Body Press | {{down}}+{{ | + | {{MoveListRow | Heavy Body Press | {{down}}+{{HP}} while jumping diagonally | T. Hawk falls down with a diving splash.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Chokka Raku Shou | {{left}}+{{ | + | {{MoveListRow | Chokka Raku Shou | {{left}}+{{MK}} or {{right}}+{{MK}} | Fei Long jumps up and performs an axe kick.}} |
− | {{MoveListRow | En Geki Shuu | {{right}}+{{ | + | {{MoveListRow | En Geki Shuu | {{right}}+{{HK}} | Fei Long steps forward and performs a kick that can hit two times.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Shot | {{down}}+{{ | + | {{MoveListRow | Knee Shot | {{down}}+{{LK}} while jumping diagonally | Dee Jay attacks with his knee.}} |
}} | }} | ||
}} | }} | ||
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| info4name=Blood type | | info4name=Blood type | ||
| info4=A | | info4=A | ||
− | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring | + | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flying Uppercut | {{down}}+{{ | + | {{MoveListRow | Flying Uppercut | {{down}}+{{MP}} while jumping diagonally | Ryu performs an uppercut in midair.}} |
− | {{MoveListRow | Sakotsu Wari | {{right}}+{{ | + | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Mizoochi Kudaki | {{right}}+{{ | + | {{MoveListRow | Mizoochi Kudaki | {{right}}+{{HP}} | Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Hiza Geri | {{right}}+{{ | + | {{MoveListRow | Hiza Geri | {{right}}+{{MK}} (close) | E. Honda performs a knee strike that can hit up to two times.}} |
− | {{MoveListRow | Harai Geri | {{left}}+{{ | + | {{MoveListRow | Harai Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a sweep kick.}} |
− | {{MoveListRow | Flying Sumo Press | {{down}}+{{ | + | {{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} while jumping diagonally | E. Honda falls down with a diving splash.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Bazooka | {{left}}+{{ | + | {{MoveListRow | Knee Bazooka | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops forward with a knee strike.}} |
− | {{MoveListRow | Rolling Sobat | {{left}}+{{ | + | {{MoveListRow | Rolling Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops toward his opponent with a turning kick.}} |
− | {{MoveListRow | Reverse Spin Kick | {{left}}+{{ | + | {{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}} |
− | {{MoveListRow | Spin Back Knuckle | {{right}}+{{ | + | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}} | {{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}} | ||
− | {{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{ | + | {{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} |
{{MoveListRow | Huricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | {{MoveListRow | Huricane Kick | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | ||
{{MoveListRow | Kama Barai Geri | {{QCF}} {{kick}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Kama Barai Geri | {{QCF}} {{kick}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
− | {{MoveListRow | Yousou Kyaku | {{down}}+{{ | + | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} |
− | {{MoveListRow | Kouhou Kaiten Kyaku | {{downright}}+{{ | + | {{MoveListRow | Kouhou Kaiten Kyaku | {{downright}}+{{MK}} | Chun-Li flips backwards high into the air, coming down with a kick.}} |
− | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{ | + | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flying Body Attack | {{down}}+{{ | + | {{MoveListRow | Flying Body Attack | {{down}}+{{HP}} while jumping diagonally | Zangief falls down with a diving splash.}} |
− | {{MoveListRow | Double Knee Drop | {{down}}+{{ | + | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} or {{MK}} while jumping diagonally | Zangief falls with his knees forward.}} |
− | {{MoveListRow | Headbutt | {{left}}+{{ | + | {{MoveListRow | Headbutt | {{left}}+{{MP}} or {{HP}} or {{right}}+{{MP}} or {{HP}} | Zangief hops into the air and does a headbutt.}} |
− | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{MP}} or {{HP}} in midair | Zangief performs a headbutt in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Headbutt | {{left}}+{{ | + | {{MoveListRow | Headbutt | {{left}}+{{HP}} | Dhalsim headbutts his opponent.}} |
− | {{MoveListRow | Downward Chop | {{left}}+{{ | + | {{MoveListRow | Downward Chop | {{left}}+{{LP}} | Dhalsim chops his hand downward.}} |
− | {{MoveListRow | Yoga Mummy | {{down}}+{{ | + | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} |
− | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{ | + | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} being the closest to 0° and {{HK}} being the closest to 270°.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Thrust Peak | {{left}}+{{ | + | {{MoveListRow | Thrust Peak | {{left}}+{{LP}} or {{right}}+{{LP}} | T. Hawk chops his hand downward.}} |
− | {{MoveListRow | Heavy Shoulder | {{down}}+{{ | + | {{MoveListRow | Heavy Shoulder | {{down}}+{{MP}} while jumping diagonally | T. Hawk drops with his elbow out.}} |
− | {{MoveListRow | Heavy Body Press | {{down}}+{{ | + | {{MoveListRow | Heavy Body Press | {{down}}+{{HP}} while jumping diagonally | T. Hawk falls down with a diving splash.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Chokka Raku Shou | {{left}}+{{ | + | {{MoveListRow | Chokka Raku Shou | {{left}}+{{MK}} or {{right}}+{{MK}} | Fei Long jumps into the air and performs an axe kick. He jumps up with {{left}} and forward with {{right}}.}} |
− | {{MoveListRow | En Geki Shuu | {{right}}+{{ | + | {{MoveListRow | En Geki Shuu | {{right}}+{{HK}} | Fei Long steps forward and performs a kick that can hit two times.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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{{MoveListRow | Hyper Fist | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}} | {{MoveListRow | Hyper Fist | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}} | ||
{{MoveListRow | Double Dread Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}} | {{MoveListRow | Double Dread Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}} | ||
− | {{MoveListRow | Maximum Jackknife | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{ | + | {{MoveListRow | Maximum Jackknife | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Shot | {{down}}+{{ | + | {{MoveListRow | Knee Shot | {{down}}+{{LK}} while jumping diagonally | Dee Jay attacks with his knee.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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| info4name=Blood type | | info4name=Blood type | ||
| info4=A | | info4=A | ||
− | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring | + | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling.}} | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling.}} | ||
− | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with {{ | + | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with {{HP}}, it can hit multiple times before knocking the opponent down.}} |
{{MoveListRow | Tiger Knee Crush | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}} | {{MoveListRow | Tiger Knee Crush | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}} | ||
}} | }} | ||
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| back=SFC Saturn JP Box Back.jpg | | back=SFC Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=SFCollection Saturn JP Spinecard.jpg |
− | | disc1= | + | | disc1=SFCollection Saturn JP Disc.jpg |
− | | disc2= | + | | disc2=SFCollection Saturn JP Disc2.jpg |
| manual=Street Fighter Collection JP 取扱説明書.pdf | | manual=Street Fighter Collection JP 取扱説明書.pdf | ||
| item1=Street Fighter Collection JP 取扱説明書 Revise Sheet.pdf | | item1=Street Fighter Collection JP 取扱説明書 Revise Sheet.pdf |
Revision as of 15:19, 4 September 2023
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Street Fighter Collection | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | ||||||||||||||||||||||||||||||||||||||||
Game total: 3 | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (64/1 tracks) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.
Contents
Games included
- Super Street Fighter II: The New Challengers
- Super Street Fighter II Turbo
- Street Fighter Alpha 2 Gold
Gameplay
Super Street Fighter II
A port of Super Street Fighter II appears on the first disc. It was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of Street Fighter II. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Shouryuuken for Ken, the Flying Powerbomb for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters move with and
and crouch with
. They jump with
and flip back and forth with
and
. Punches are done with
(jab),
(medium), and
(fierce) and kicks are done with
(short),
(medium), and
(roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or
when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
Players choose one of eight character color schemes: the character's original color scheme with LP , their color scheme from Champion Edition with MP , their color scheme from Hyper Fighting with HP , or one of five new color schemes (with any of the kick buttons or START , with one additional color scheme available by continuing to hold any button after choosing a character).
Bosses
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Date of birth: 1968-09-04 Height: 6'5" Weight: 252 lbs. Blood type: A | ||||||||||||||||||||||||
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
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Date of birth: 1967-01-27 Height: 6'0" Weight: 208lbs Blood type: O | ||||||||||||||||||||||||
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches.
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Date of birth: 1955-07-02 Height: 7'4" Weight: 283 lbs. Blood type: B | ||||||||||||||||||||||||
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
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Date of birth: Unknown Height: 5'11" Weight: 254 lbs. Blood type: A | ||||||||||||||||||||||||
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
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Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Brazil Brazil](https://retrocdn.net/images/thumb/a/a3/Flag_BR.svg/20px-Flag_BR.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![China China](https://retrocdn.net/images/thumb/0/07/Flag_CN.svg/20px-Flag_CN.svg.png)
![Soviet Union Soviet Union](https://retrocdn.net/images/thumb/5/5c/Flag_SU.svg/20px-Flag_SU.svg.png)
![India India](https://retrocdn.net/images/thumb/2/25/Flag_IN.svg/20px-Flag_IN.svg.png)
![Mexico Mexico](https://retrocdn.net/images/thumb/6/6c/Flag_MX.svg/20px-Flag_MX.svg.png)
![HK 1959 HK 1959](https://retrocdn.net/images/thumb/c/c1/Flag_HK_1959.svg/20px-Flag_HK_1959.svg.png)
![Jamaica Jamaica](https://retrocdn.net/images/thumb/3/3e/Flag_JM.svg/20px-Flag_JM.svg.png)
![United Kingdom United Kingdom](https://retrocdn.net/images/thumb/f/fe/Flag_UK.svg/20px-Flag_UK.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Spain Spain](https://retrocdn.net/images/thumb/b/b0/Flag_ES.svg/20px-Flag_ES.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
Bonus stages
A bonus stage appears in the Arcade Mode after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
Super Street Fighter II Turbo
A port of Super Street Fighter II Turbo appears on the first disc. The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings.
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with M. Bison, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. The bonus stages from the earlier games have been removed. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters move with and
and crouch with
. They jump with
and flip back and forth with
and
. Punches are done with
(jab),
(medium), and
(fierce) and kicks are done with
(short),
(medium), and
(roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or
when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding
or
and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
The roster from Super Street Fighter II is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Akuma is added as a hidden character.
Like Super Street Fighter II, each character has eight color schemes available, which are selected according to which button the player uses to choose the character (one color scheme for each of the six attack buttons and START , with one additional color scheme available by continuing to hold any button after choosing a character). Each character has received a different main color scheme unique to this version of Street Fighter II, replacing their original color scheme.
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Date of birth: 1964-07-21 Height: 5'10" Weight: 150 lbs. Blood type: O | ||||||||||||||||||||||||||||||||||||||||||
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
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Date of birth: 1960-11-03 Height: 6'2" Weight: 304 lbs. Blood type: A | ||||||||||||||||||||||||||||||||||||||||||
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
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Date of birth: 1966-02-12 Height: 6'5" Weight: 218lbs Blood type: B | ||||||||||||||||||||||||||||||||||||||||||
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
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Date of birth: 1960-12-13 Height: 6'1" Weight: 191 lbs. Blood type: O | ||||||||||||||||||||||||||||||||||||||||||
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
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Date of birth: 1965-02-14 Height: 5'10" Weight: 169 lbs. Blood type: B | ||||||||||||||||||||||||||||||||||||||||||
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
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Date of birth: 1968-03-01 Height: 5'8" Weight: She won't tell Blood type: A | ||||||||||||||||||||||||||||||||||||||||||
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
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Date of birth: 1956-06-01 Height: 7'0" Weight: 256 lbs. Blood type: A | ||||||||||||||||||||||||||||||||||||||||||
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
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Date of birth: 1952-11-22 Height: 5'10" Weight: 107 lbs. Blood type: O | ||||||||||||||||||||||||||||||||||||||||||
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
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Date of birth: 1959-07-21 Height: 7'7" Weight: 357 lbs. Blood type: O | ||||||||||||||||||||||||||||||||||||||||||
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
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Date of birth: 1969-04-23 Height: 5'8" Weight: 132 lbs. Blood type: O | ||||||||||||||||||||||||||||||||||||||||||
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
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Date of birth: 1965-10-31 Height: 6'0" Weight: 203 lbs. Blood type: O | ||||||||||||||||||||||||||||||||||||||||||
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
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Date of birth: 1974-01-06 Height: 5'5" Weight: 101 lbs. Blood type: B | ||||||||||||||||||||||||||||||||||||||||||
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
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Bosses
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Date of birth: 1968-09-04 Height: 6'5" Weight: 252 lbs. Blood type: A | |||||||||||||||||||||||||||||||||
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
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Date of birth: 1967-01-27 Height: 6'0" Weight: 208lbs Blood type: O | |||||||||||||||||||||||||||||||||
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand. As in previous games, his claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can now collect his claw after it breaks off and reattach it.
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Date of birth: 1955-07-02 Height: 7'4" Weight: 283 lbs. Blood type: B | |||||||||||||||||||||||||||||||||
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
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Date of birth: Unknown Height: 5'11" Weight: 254 lbs. Blood type: A | |||||||||||||||||||||||||||||||||
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
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Hidden
- Main article: Street Fighter Collection/Hidden content.
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An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. He does not have a Super meter, so he cannot perform Super Combos.
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Stages
Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Japan Japan](https://retrocdn.net/images/thumb/d/d9/Flag_JP.svg/20px-Flag_JP.svg.png)
![Brazil Brazil](https://retrocdn.net/images/thumb/a/a3/Flag_BR.svg/20px-Flag_BR.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![China China](https://retrocdn.net/images/thumb/0/07/Flag_CN.svg/20px-Flag_CN.svg.png)
![Soviet Union Soviet Union](https://retrocdn.net/images/thumb/5/5c/Flag_SU.svg/20px-Flag_SU.svg.png)
![India India](https://retrocdn.net/images/thumb/2/25/Flag_IN.svg/20px-Flag_IN.svg.png)
![Mexico Mexico](https://retrocdn.net/images/thumb/6/6c/Flag_MX.svg/20px-Flag_MX.svg.png)
![HK 1959 HK 1959](https://retrocdn.net/images/thumb/c/c1/Flag_HK_1959.svg/20px-Flag_HK_1959.svg.png)
![Jamaica Jamaica](https://retrocdn.net/images/thumb/3/3e/Flag_JM.svg/20px-Flag_JM.svg.png)
![United Kingdom United Kingdom](https://retrocdn.net/images/thumb/f/fe/Flag_UK.svg/20px-Flag_UK.svg.png)
![United States of America United States of America](https://retrocdn.net/images/thumb/f/f6/Flag_US.svg/20px-Flag_US.svg.png)
![Spain Spain](https://retrocdn.net/images/thumb/b/b0/Flag_ES.svg/20px-Flag_ES.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
![Thailand Thailand](https://retrocdn.net/images/thumb/f/fe/Flag_TH.svg/20px-Flag_TH.svg.png)
Street Fighter Alpha 2 Gold
- Main article: Street Fighter Alpha 2 Gold.
The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).
History
Development
In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].
Release
This collection was significant at the time as it provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994, in the West. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in Street Fighter Collection).
Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.
Legacy
Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.
Versions
Compared to the previous Sega Mega Drive and Super NES ports of Super Street Fighter II, the visuals and sounds of the Saturn and PlayStation versions are much more faithful to the arcade original. The 16-bit ports have extra modes and speed settings. They also replace the flaming oil drums of the third bonus stage with a pyramid-shaped brick wall.
The ports of Super Street Fighter II and Super Street Fighter II Turbo in Street Fighter Collection use the arcade soundtracks rather than the arranged soundtracks used in the FM Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo.
Production credits
Super Street Fighter II
- Planner: POO, Mucchi
- Character Designer: Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunaga, Rikagon, Simpsons, PEI, Mikiman, Buppo, M.Okazaki, Taka, Akiko, K.Crown, Shibataro
- Programmer: Shin., KID, Min (MiN), EGW, Aoi Mix, Tarabar
- Music: Syun, Oyaji
- Sound: Nobu., Toshio
- Special Thanks: NIN, Akiman, CBX, Dr. Dave, Raven Jimenez, And Capcom All Staff
- Presented by: Capcom
Super Street Fighter II Turbo
- Planner: POO, Mucchi, HASSY, Kimo Kimo
- Character Designer: Akiman, Kurisan, Hayashi, Tanuki, Erichan, Ikusan.Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S.Kuwajima, Kisabon, Ohnishi.H, Takky, Matsuchan, MAY, Kazu, Iwai, N-Gawa, RK., Shochan
- Programmer: Shin., Min (MiN), KID, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba
- Music: Syun, Oyaji
- Sound: Nobu., Toshio
- Special Thanks: CBX, EGW, Sado, Iizima, M.Michi, E-Bou., And Capcom All Staff
- Presented by: Capcom
Street Fighter Zero 2 Dash
- Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
- Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Secret Player-, Hyper Shinchan, Super "Birdie" Sailor
- Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tonopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
- Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Art Work: Holyhomerun
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
- All Sound Produce: Arcade Sound Team
- Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
- Producer: Noritaka Funamizu (POO)
- Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Uesita-Tegekick-Masakazu
- Planner: Neo_G -H. Ishizawa-, Shirahama
- Programmer: Akiyoshi "Fly Boy" Eshiro, Tada "Nya- Nya-" Hideki, Katsu "Btype" Nishida, Toshihiko "Ed" Honda, Yasuhiro Yanagi, Nishimura "Uktkk" Yoshiaki, Tsutomu Terada (Max), Misawa(Cookie)Tsuyoshi
- Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
- Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Illustrations: Ikeno Medaka
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
- All Sound Produce: Arcade Sound Team
- Producer: Noritaka Funamizu (POO)
- Special Thanks: B.I.N, Toshihiko Tsuji, Shingo Aoi, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-, Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter Collection/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-34: "1997-34 (1997-10-03,10)" (1997-09-19)[11]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
82 | |
---|---|
Based on 17 reviews |
Saturn, PT |
---|
|
Technical information
- Main article: Street Fighter Collection/Technical information.
References
- ↑ File:SFC Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-31 (1997-09-12)" (JP; 1997-08-29), page 216
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ 5.0 5.1 File:E31997 Capcom PressKit.pdf, page 13
- ↑ 6.0 6.1 Computer & Video Games, "March 1998" (UK; 1998-02-11), page 56
- ↑ Computer & Video Games, "February 1998" (UK; 1998-01-14), page 94
- ↑ File:SFC-SSF2 Saturn JP SSEnding.pdf
- ↑ File:SFC-SSF2X Saturn JP SSEnding.pdf
- ↑ File:SFZ2d Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1997-34 (1997-10-03,10)" (JP; 1997-09-19), page 266
- ↑ Ação Games, "Novembro 1997" (BR; 1997-xx-xx), page 16
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 111
- ↑ Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 161
- ↑ Famitsu, "1997-09-26" (JP; 1997-09-12), page 1
- ↑ Game Informer, "October 1997" (US; 1997-xx-xx), page 66
- ↑ MAN!AC, "11/97" (DE; 1997-10-08), page 54
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 108
- ↑ neXt Level, "Mai 1998" (DE; 1998-04-17), page 72
- ↑ Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 182
- ↑ Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
- ↑ Saturn Power, "January 1998" (UK; 1997-12-03), page 78
- ↑ Sega Magazin, "Januar 1998" (DE; 1997-12-10), page 72
- ↑ Sega Saturn Magazine, "November 1997" (UK; 1997-10-15), page 78
- ↑ Sega Saturn Magazine, "1997-33 (1997-09-26)" (JP; 1997-09-12), page 196
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Street Fighter Collection | |
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