Difference between revisions of "Sega Mobile"

From Sega Retro

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===J2ME===
 
===J2ME===
 
{{multicol|
 
{{multicol|
*''[[Sega Monkey Ball]]'' (2002)
 
*''[[Baku Baku Animal (mobile)|Baku Baku Animal]]'' (2002)
 
*''[[Flicky (mobile)|Flicky]]'' (2002)
 
*''[[Pengo (mobile)|Pengo]]'' (2002)
 
*''[[Sega Fast Lane]]'' (2002)
 
*''[[Sega Pet TV]]'' (2002)
 
*''[[Sega Snowboarding]]'' (2002)
 
*''Home Run King'' (2002)
 
*''[[Sega Soccer Slam (mobile)|Sega Soccer Slam]]'' (2002)
 
*''[[AiAi's Funhouse]]'' (2003)
 
*''[[Fantasy Zone (mobile)|Fantasy Zone]]'' (2003)
 
*''Depth Charge'' (2003)
 
*''[[Break the Eggs]]'' (2003)
 
*''[[Crazy Kings]]'' (2003)
 
*''[[Tricky Third]]'' (2003)
 
*''[[Penguin Luv]]'' (2003)
 
*''Sega Sports Mobile Golf'' (2003)
 
*''[[Space Gunner]]'' (2003)
 
*''Galaxy Patrol'' (2003)
 
*''Blob Buster'' (2003)
 
*''Sega Sports Mobile Baseball'' (2003)
 
*''Slidin' Smileys'' (2003)
 
*''Space Spyder'' (2003)
 
*''Alien Chaos'' (2003)
 
*''[[OutRun (mobile)|OutRun]]'' (2003)
 
 
*''[[Psychic Fantasy]]'' (2003)
 
*''[[Psychic Fantasy]]'' (2003)
 
*''[[Super Real Tennis]]'' (2004)
 
*''[[Super Real Tennis]]'' (2004)
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*''[[Puyo Puyo Tsuu (mobile)|Puyo Puyo 2]]'' (2005)
 
*''[[Puyo Puyo Tsuu (mobile)|Puyo Puyo 2]]'' (2005)
 
*''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005)
 
*''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005)
*''Virtua Tennis Mobile'' (2005)
 
*''Home Run King 2'' (2005)
 
*''[[Sonic the Hedgehog Mobile]]'' (2005)
 
*''Sonic Jump'' (2007)
 
*''[[After Burner II (mobile)|After Burner II]]'' (200x)
 
 
*''Monkey Ball Bowling'' (200x)
 
*''Monkey Ball Bowling'' (200x)
*''Monkey Ball Mini Golf'' (200x)
 
 
*''Ollie King SK8R'' (200x)
 
*''Ollie King SK8R'' (200x)
 
*''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x)
 
*''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x)

Revision as of 10:59, 15 June 2024

https://segaretro.org/images/5/58/SegaMobile_logo.svg

SegaMobile logo.svg
Sega Mobile
Founded: 2002-04-18[1]
Headquarters:
San Francisco, California, United States

Sega Mobile was a division established within Sega.com (a division of Sega of America) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by Ryoichi Shiratsuchi[1]. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.

Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"[1]. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of.

Sega Mobile was not the first venture into this market for Sega (a deal with Motorola was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint[2], the first game being Sega Monkey Ball[3].

Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC[4], AT&T Wireless mMode[5], BREW[6] and Palm OS[7]. It later made a deal with publisher Handago to increase the number of distribution outlets[8].

Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.

Sega's US arm produced very little of the content offered through the service - roughly half the games were outsourced to smaller development teams (typically simpler or original titles), while the other half were brought over from Japan (usually arcade or console conversions). The US operation never matched the volume or diversity of titles available in Japan, whose market was far more mature at the time and had more capable handsets on general sale. Furthermore Sega Mobile would stop openly advertising older games and possibly pull them off the market, while in Japan games were available for much longer.

Products for Nokia's N-Gage platform, were not handled directly by Sega Mobile, with responsibilities instead going to the parent company.

Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; iOS and Android. Sega Networks Inc. was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America.

Providers

  • Sprint (since May 2002)
  • AT&T Wireless (October 2002-October 2004)
  • Cingular/AT&T (since October 2004)
  • Verizon Wireless
  • T-Mobile
  • Qwest Wireless (until October 2009)
  • Alltel
  • Hawaiian Telcom
  • Embarq (May 2006-October 2009)
  • Cox Wireless
  • CenturyTel (October 2004-October 2009)

Softography

J2ME

Pocket PC

  • Sega Classics Action Pack (2002)
  • Sega Classics Leisure Pack (2002)

Palm OS

BREW

iOS

Android

Gallery

External links

References

Overseas Sega companies, studios and subsidiaries
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CSK Sega Sammy Holdings
Sega of America
Sega Technical Institute
Sega Away Team
Sega Europe
Sega France Sega France
Sega Consumer Products S.A Sega Spain
Sega Vertriebsgesellschaft Sega Austria
Sega Interactive
Sega Deutschland Sega Germany
Sega Amusements Taiwan Sega Taiwan
Sega Denmark
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Sega Multimedia Studio
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Sega Amusements USA
Deith Leisure Sega Amusements Europe Sega Amusements International
Sega Total Solutions
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Sega Music Group
SegaSoft
Sega Entertainment
Hyundai-Sega Entertainment
Sega Enterprises Israel
No Cliche
Sega of America Dreamcast
Sonic Team USA Sega Studios USA
Visual Concepts
Sega.com
Sega.com Asia
Sega of China
Sega Mobile Sega Networks Inc.
Sega Publishing Korea
The Creative Assembly
Sega (China) Network Technology Co., Ltd
Sega Benelux
Sega Studios San Francisco
Sports Interactive
Sega Studios Australia
Three Rings Design
Relic Entertainment
Atlus USA
Demiurge Studios
Go Game
Sonic Studio
Amplitude Studios
Sonic Team USA