Seventh Cross Evolution
From Sega Retro
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Seventh Cross Evolution | |||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||
Publisher: NEC Home Electronics (Japan), U.F.O. Interactive (US) | |||||||||||||||
Developer: NEC Home Electronics, Atypical Alchemists Associate | |||||||||||||||
Supporting companies: Aoni Production (voice acting), Buildup Entertainment (CG animation) | |||||||||||||||
Peripherals supported: Dreamcast VGA Box, Visual Memory Unit | |||||||||||||||
Genre: Simulation RPG[1][2], RPG[3] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Seventh Cross Evolution, called just Seventh Cross (セヴンスクロス) in Japan, is a 1998 simulation RPG by NEC Home Electronics for the Sega Dreamcast. You play as a creature who "evolves" by choosing body parts given to it by a monolith.
Contents
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | Seventh Cross Evolution | Seventh Cross Evolution |
Japanese | セヴンスクロス | Seventh Cross |
Production credits
- Producer: Goro Fukagawa
- Planning: Goro Fukagawa
- Character Design: Satoshi Horisawa
- Director: Manabu Kurono
- Neuro Construction: Akemi Hatayama
- Development Control: Takashi Katayama, Toyoharu Moriyama, Yayoi Okumura, Satoshi Horisawa
- Programmer: Yoshihiro Machida, Seiji Yoneda, Masaharu Takishita, Masaaki Komatsu, Yasuhiro Furuya
- Graphic designer: Jun Takano, Satoru Minei, Guuryu Lee, Shingo Hamasaki, Seiko Okuda
- Sound Designer: Yayoi Okumura
- Promotion Manager: Tetsuya Iguchi, Hideo Kuwabara
- Promotion Staff: Hideya Tsurumoto, Shizuo Morishita, Mikako Uchimura, Takeyuki Oda, Noriko Satou, Seiko Okuda
- Sales Staff: Masao Takeuchi, Kouji Suganuma
- Neuro Test: Masao Masutani, Mikako Uchimura, Takeyuki Oda
- Special Thanks: Kazunori Harada, Takuji Ono, Masao Masutani, Hiroshi Takahashi, Satoshi Kanzaki, Yusuke Mizuochi, Naoki Satou, Kuniyuki Takahashi, S.Hayashi, Tomohiro Morino, Cooperation
- Program Part: CG Engineering Group, Home Multimedia Development Division, Nec Corporation, Ryuichi Hamada, Nobuyuki Ichimori, Takashi Aoki, Ken Mizuno
- Movie Part: Buildup
- Producer: Nobuya Okabe
- Assistant Producer: Naoko Uchiyama
- Production Design: Masayuki Gotoh, Ken Takahashi
- CG Animator: Mika Senkai, Takeshi Muramatu, Naoto Oonuki, Takayuki Hayama, Kazushi Kobayashi
- Digital Matte Paint: Takayuki Hayashi
- CG Technical: Michiru Tanaka
- Sculpting Manager: Hiroyuki Nakazawa, Shojirou Kasai
- Camera Operator: Keiji Hashimoto
- Lighting Technician: Kenji Ishida
- Graphic Part: Bihou,Inc., Koji Iwamoto, Nobuhiro Hatori, Naoto Moriwaki, Virtual East Corporation
- Sound Part: Suwara Production,Ltd., Yasuyuki Konno
- Cast: Michael Naishtut, Barry Gjerde, Brian-Matt Uhl, Aoni Production
- Neuro Part: 3rd Development Laboratories, Personal C&C Development Laboratories, Nec Corporation
- Technical Adviser: Hiroshi Takahashi, Satoshi Kanzaki
- Design Works: Satoshi Horisawa
- Program Adviser: Takashi Katayama
- Planning Manager: Toyoharu Moriyama
- Scenario: Goro Fukagawa
- Supervisor: Masao Takeuchi, Yuichi Tanno
- Executive Director: Ataru Honsho
- NEC Home Electronics,Ltd. All Rights Reserved.
Magazine articles
- Main article: Seventh Cross Evolution/Magazine articles.
Promotional material
Print advert in Dreamcast Magazine (JP) #1998-02: "1998-02 (1998-11-27)" (1998-11-13)
also published in:
also published in:
- Dreamcast Magazine (JP) #1998-03: "1998-03 (1998-12-04)" (1998-11-20)[6]
- Dreamcast Magazine (JP) #1998-04: "1998-04 (1998-12-11)" (1998-11-27)[7]
Print advert in Dreamcast Magazine (JP) #1998-05: "1998-05 (1998-12-18)" (1998-12-04)
Print advert in Dreamcast Magazine (JP) #1998-06: "1998-06 (1998-12-25)" (1998-12-11)
also published in:
also published in:
- Dreamcast Magazine (JP) #1999-01: "1999-01 (1999-01-01)" (1998-12-18)[8]
- Dreamcast Magazine (JP) #1999-02: "1999-02 (1999-01-08,15)" (1998-12-25)[9]
Print advert in Dreamcast Magazine (JP) #1999-05: "1999-05 (1999-02-12)" (1999-01-29)
also published in:
also published in:
- Dreamcast Magazine (JP) #1999-07: "1999-07 (1999-02-26)" (1999-02-12)[10]
Physical scans
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49 | |
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Based on 11 reviews |
Technical information
- Main article: Seventh Cross Evolution/Technical information.
External links
References
- ↑ File:SeventhCross DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/981012/ (Wayback Machine: 2014-08-03 16:54)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=266 (Wayback Machine: 2003-12-18 18:11)
- ↑ 5.0 5.1 Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 102
- ↑ Dreamcast Magazine, "1998-03 (1998-12-04)" (JP; 1998-11-20), page 2
- ↑ Dreamcast Magazine, "1998-04 (1998-12-11)" (JP; 1998-11-27), page 4
- ↑ Dreamcast Magazine, "1999-01 (1999-01-01)" (JP; 1998-12-18), page 3
- ↑ Dreamcast Magazine, "1999-02 (1999-01-08,15)" (JP; 1998-12-25), page 121
- ↑ Dreamcast Magazine, "1999-07 (1999-02-26)" (JP; 1999-02-12), page 171
- ↑ Arcade, "March 1999" (UK; 1999-02-11), page 137
- ↑ Consoles +, "Février 1999" (FR; 1999-0x-xx), page 98
- ↑ Dreamcast Magazine, "1999-01 (1999-01-01)" (JP; 1998-12-18), page 24
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Fev/Mars 1999" (FR; 1999-0x-xx), page 89
- ↑ Famitsu, "1999-01-01" (JP; 1998-12-18), page 31
- ↑ Gamers' Republic, "March 1999" (US; 1999-02-15), page 85
- ↑ MAN!AC, "03/99" (DE; 1999-02-03), page 30
- ↑ Next Generation, "March 2000" (US; 2000-02-xx), page 89
- ↑ Sega Magazin, "März 1999" (DE; 1999-02-01), page 16
Categories:
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1 player games
- JP Dreamcast games
- All JP games
- US Dreamcast games
- All US games
- Dreamcast games
- 1998 Dreamcast games
- All 1998 games
- Dreamcast simulation games
- All simulation games
- Dreamcast games with Sofdec video
- All games
- Stubs
- Credits without reference
- Seventh Cross Evolution