Zaxxon
From Sega Retro
Zaxxon | |||||||||||||||||||||
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System(s): Sega Zaxxon Hardware, Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, DOS, Intellivision, MSX, SG-1000, TRS-80, TRS-80 CoCo, Virtual Console, ZX Spectrum | |||||||||||||||||||||
Publisher: Sega Coleco Datasoft Philips U.S. Gold | |||||||||||||||||||||
Developer: Sega Ikegami Tsushinki Coleco Synsoft | |||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||
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Zaxxon (ザクソン) is an arcade shoot 'em up game released in 1982 by Sega. It was the first video game to use axonometric projection, which is where the "AXXON" name comes from. Zaxxon stands as one of Sega's earliest video game successes, and its isometric graphics set itself apart from the competition.
Contents
- 1 Gameplay
- 2 Sequels and Re-releases
- 3 Prodcution Credits
- 4 Physical Scans
- 4.1 Arcade Version
- 4.2 SG-1000 Version
- 4.3 Apple II Version
- 4.4 Atari 2600 Version
- 4.5 Atari 5200 Version
- 4.6 Atari 8-bit Family Version
- 4.7 Colecovision Version
- 4.8 Commodore 64 Version
- 4.9 DOS Version
- 4.10 Intellivision Version
- 4.11 MSX Version
- 4.12 TRS-80 Version
- 4.13 TRS-80 CoCo Version
- 4.14 ZX Spectrum Version
Gameplay
The player controls a starship which continuously moves towards the top right of the screen, meaning it is half-way between a side-scrolling shooter and a vertical shooter. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.
Zaxxon allows the player to adjust the ship's height, something that needs to be used to negotiate the scenery in the fortress. This can make gameplay somewhat awkward as it is often difficult to determine the height of obstacles. There is, however, a meter on the left hand side of the screen showing the ship's height, though it still presents a challenge. 1984's Future Spy', which is also a shoot-'em-up running on Zaxxon arcade hardware drops this feature.
Sequels and Re-releases
Zaxxon was quite successful for Sega, and hence it was ported to the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, DOS, Intellivision, MSX, Sega SG-1000, TRS-80, TRS-80 CoCo, and ZX Spectrum. More recently, the Arcade version of the game has been made available through the Wii's Virtual Console service. There has also been numerous clones of the game, such as Zaksund and Z-89 for the TRS CoCo.
It should be noted, however, that the Atari 2600 and Intellivision ports of the game use a third person perspective rather than an isometric one, most likely due to console limitations.
The arcade version of Zaxxon was also included as part of the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations.
Zaxxon was also turned into a board game by Milton Bradley in 1982. Sega, Bandai and Coleco have also released handheld versions of the game.
The game was followed by Super Zaxxon, Zaxxon 3D and Zaxxon's Motherbase 2000, none of which were as successful.
Prodcution Credits
Commodore 64 Version
C64 Version by Peter Adams
Physical Scans
Arcade Version
Template:Scanflyer Template:Scanflyer
SG-1000 Version
Apple II Version
Atari 2600 Version
Sega Retro Average | ||||||||||||||
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49 | |
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Based on 2 reviews |
Atari 5200 Version
Atari 8-bit Family Version
Colecovision Version
Colecovision, US |
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Colecovision, FR |
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Commodore 64 Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Commodore 64, US (Cartridge) |
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Commodore 64, US |
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DOS Version
DOS, US |
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Intellivision Version
MSX Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
TRS-80 Version
TRS-80 CoCo Version
ZX Spectrum Version
Games in the Zaxxon Series | |
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Zaxxon (1981) (home computers) | Super Zaxxon (1982) | Zaxxon Super Game (1984) | Zaxxon 3D (1987) | Zaxxon's Motherbase 2000 (1995) | Zaxxon Escape (2012) | |
Others | |
Zaxxon (LCD) (1982) | FL Zaxxon (1982) | Zaxxon (tabletop) (1982) | Zaxxon (board game) (1982) | |
Zaxxon related media | |
The Official How to Win at Zaxxon (1982) |