Uno10/Spikeout

From Sega Retro

www.amusementvision.com/products/spikeout_dbo_fe/#operate
www.arcade-system.com/tests_html/spikeout.htm
www.amusementvision.com/products/slashout/
www.amusementvision.com/products/spikers_battle/howtoplay.html

for reference

Gameplay

Spikeout is a fully 3D beat-'em-up, similar to Die Hard Arcade and Fighting Force,


There's a constant time limit which is replenishable

The game takes place in huge and sprawling stages -- split into sections called Areas, further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next segment -- within 30 seconds (in which doing so quickly enough will give you bonus points). Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.

Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with the current enemies in the Area). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:

  • The ammount of enemies you've defeated in the Area
  • How fast you cleared the last 30-second "Break the Gate" in the Area

Mechanics/Moveset

  • Shift (Shift) -
  • Beat (Beat) -
  • Charge (Charge) - top-center corner. The four levels of Charge attacks are as follows:
    • (Level 1) -
    • Knockdown Attack (Level 2) -
    • (Level 3) -
    • Supercharge Attack (Level 4) -
  • Jump (Jump) -