Mega Drive cartridges

From Sega Retro

Mega Drive cartridges are the primary storage medium for the Sega Mega Drive.

Design

Technical information

Special cases

Third-party designs

Sonic & Knuckles

J-Cart

Virtua Racing

Region encoding

PAL optimisations

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The Mega Drive runs games housed in plastic cartridges uniquely shaped to fit the system. Though the technology exists to run Sega Master System games, the Power Base Converter is required to convert between the differing pin connections and slot sizes.

Official Mega Drive cartridges are generally smaller than their Master System/Mark III counterparts, with rounded edges and, in the case of "western" systems, bigger labels layered over the top and front of the cartridge. Region locking exists, albeit in a selection of rather crude forms - the TradeMark Security System, which is missing in many early Mega Drive systems, through software checks implemented manually by developers (which did not begin to feature in new releases until 1993), and differences in cartridge shape. Region locking is easily circumvented through the use of adapters - troubles only arise when dealing with 50Hz/60Hz differences between NTSC and PAL systems, leading some games to run too slowly while others, too fast.

As with the Master System, Sega-manufactured Japanese, Korean and Asian cartridges are shaped differently to those seen in North America, South America, Europe and Oceania, however the differences largely concern the aesthetics - "Eastern" Japanese-style cartridges opting for a more rounded approach with ridges, while "Western" cartridges being more angular and simplistic. Unlike the Master System, the Mega Drive has end-labels for easier reading and storage in western regions.

Pin layout is the same between the two types, however the base of the cartridge determines whether it can be safely inserted into the system - two extra pieces of plastic prevent Japanese cartridges from being inserted in western systems - these can be removed with modification, or as mentioned above, circumvented with adapters. This extra plastic is not present in systems such as the Genesis 3 and Sega 32X, nor does it exist in Japanese Mega Drives.

One interesting feature of Japanese cartridges is a inclusion of a cartridge "lock", which prevents the cartridge from being removed when the system turns on. A plastic piece from the system is slid across to a gap on the left hand side of a Japanese cartridge, securing it in place when the power switch is moved (similar tricks can be found on the Super NES and the TurboGrafx-16). This locking mechanism is only present in Japanese Model 1 Mega Drives and is absent in all western models - the vast majority of western cartridges lack the gap required for cartridge locking, with exceptions being the likes of "special" cartridges, e.g. Sonic & Knuckles.

The lack of cartridge lock can be exploited, for example, to gain access to the level selection screen in Sonic 3D Blast.

Official cartridge designs

Cartridge designs for Altered Beast - though labels would change dramatically over the console's run, the physical shape would remain consistent.

Alternative cartridge designs

Though Sega manufactured the bulk of Mega Drive cartridges, many were created externally by the likes of Electronic Arts, Accolade, Sunsoft and Codemasters.


Sega Mega Drive
Topics Technical specifications (Hardware comparison) | History | List of games | Magazine articles | Promotional material | Merchandise | Cartridges | TradeMark Security System
Hardware Japan | North America | Western Europe | Eastern Europe | South America | Asia | South Korea | Australasia | Africa
EZ Games | Genesis 3 | LaserActive | Mega Jet | Mega PC | Mega Play | Mega-Tech System | Nomad | Teradrive | Mega Drive Mini | Mega Drive Mini 2
New Mega Drive | Tianli VCD/DVD Players | "Consoles on a chip" | Licensed clones (Magic 2 | Mega Game II | Power Pegasus | Super Bitman)
Unlicensed clones
Add-ons Game Box | Power Base Converter | Mega-CD | 32X (Mega-CD 32X) | Mega Modem | Demo System DS-16
Cases Sega Genesis Nomad Carrying Case | System Carry Case
Controllers Control Pad | Six Button Control Pad | 6 Button Arcade Pad | Arcade Power Stick 6B | Konami Justifier | MK-1470
Action Chair | Activator | Arcade Power Stick | Keyboard | MegaFire | Mouse | Mega Stick | Menacer | Remote Arcade System | Ten Key Pad | Third Party Controllers
Accessories 4 Way Play | Cleaning System | Control Pad Extension Cord | Genesis Speakers | Headset | HeartBeat Catalyst | Microphone | Region converter cartridges | Mega Terminal | Nomad PowerBack | RF Unit (Mega Drive 2) | SCART Cable (Mega Drive 2) | Stereo Audio Video Cable | Team Player | Video Monitor Cable | Third Party Accessories
Network services Sega Channel | Sega Game Toshokan | Mega Anser | Mega Net | TeleBradesco Residência | XB∀ND
Development tools ERX 308P | ERX 318P | Sprobe | SNASM68K | SNASM2 (Mega Drive) | SNASM2 (32X) | PSY-Q Development System (Mega Drive) | PSY-Q Development System (32X) | 32X CartDev | Sega Mars Development Aid System | Sega 32X Development Target
Unreleased Edge 16 | Floppy Disk Drive | Mega Play 1010 | Sega VR | Teleplay System | Video Jukebox