TUME
From Sega Retro
TUME ( The Universal Map Editor ) |
---|
Developer: Echidna; Greg Marquez, John Alvarado, Gregg Tavares; porting: Dan Chang |
This short article is in need of work. You can help Sega Retro by adding to it.
TUME (The Universal Map Editor) is an open source tile based map editor (released in June 18, 2000 under Mozilla Public License 1.1.) originally created and designed, by Greg Marquez[1], John Alvarado[2] and Gregg Tavares of Echidna in 1989, for the Amiga computer (used for the first time in the development[3] of LIVE Studios, Inc., Future Classics Collection[4] 1990 video game) and later ported to MS-DOS by Dan Chang[5] at Virgin Games request (commissioned by Dr. Stephen H. Clarke-Willson an American video game producer and executive producer in the early 1990s and Vice-President of Virgin Interactive from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently available as freeware and it's fully usable with DOSBox emulator.
TUME distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of Deluxe Paint, the most popular image editing software at the time.
It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.
It supports editing multiple maps at once (or Rooms as called in TUME software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.
Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.
TUME saves a generic IFF format file (the IFF standard was defined by Electronic Arts and Commodore) and then relies on customized converters called TUMEPacks. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.
TUME can edit maps for just about any 8-bit or 16-bit system , including the Mega Drive, Master System, Game Gear, Super Nintendo Entertainment System, Game Boy, Turbo-Grafx, Famicom, NES, IBM PC, and Amiga (hence the "Universal" in its name).
Contents
Games utilising TUME
TUME was used as the map editor for a number of games including:
Mega Drive
- Caesars Palace
- Cool Spot
- Disney's Aladdin
- Earthworm Jim
- Earthworm Jim 2
- Gargoyles
- Global Gladiators
- Mickey's Ultimate Challenge
- Pitfall: The Mayan Adventure
- RoboCop Versus The Terminator
- The Jungle Book
- The Lion King
Mega-CD
- Earthworm Jim: Special Edition
- My Paint: The Animated Paint Program
- Pitfall: The Mayan Adventure
- The Terminator (Mega-CD)
Game Gear
Gallery
The Official TUME Demo/Tutorial Video
Official User's Guide (by Echidna)
Downloads
Download TUME
File: TUME.zip (2.9 MB) (info)
Current version: 00.2667p (2000-06-18)[6] Released under Mozilla Public License 1.1.[7] |
Operating System: MS-DOS
External links
- TUME at games.greggman.com
- opentume.com (archived 2013-06-23 02:18)
- Gregg Tavares at www.youtube.com
- The IFF standard (Interchange File Format) at wikipedia.org
- Sega Programming FAQ October 18, 1995, Sixth Edition - Final, at fly.hiwaay.net (archived 2005-01-22 09:49)
References
- ↑ http://www.blam.com/bio_gm.html (Wayback Machine: 1997-10-15 04:14)
- ↑ https://greggman.github.io/hft-tonde-iko/ (Wayback Machine: 2019-11-27 21:46)
- ↑ Interview: Gregg Tavares (2006) by Scott Stilphen
- ↑ https://games.greggman.com/game/atarimania_and_old_games_/
- ↑ File:Dan Chang Profile.pdf, page 2
- ↑ htt (Wayback Machine: 2007-02-02 06:43)
- ↑ https://www.mozilla.org/en-US/MPL/1.1/