Dashin' Desperadoes
From Sega Retro
Dashin' Desperadoes | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Data East | ||||||||||
Developer: Data East | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and released exclusively in North America for the Sega Genesis as a spin-off of SpinMaster. When running on a Japanese Mega Drive, the title screen calls the game Rumble Kids,[2] but there is no indication a separate official Japanese release existed.
Contents
Gameplay
The game is a platforming game where players control one of two cowboys, Will or Rick, who run and negotiate various obstacles to reach the maiden Jenny. Whoever arrives first receives a kiss from her. The game is always presented in split-screen, even when playing single-player. Characters move with and and squat with . They jump with ; holding hops. They jump down from platforms with +. They toss a weapon with , which is a bomb by default but additional weapons can be picked up in the levels. They can perform a rolling dash with , which gives them a burst of speed and can be used to trip their opponent. Each character has a dashing power meter, and using the rolling dash expends it. Energy recharges over time or by collecting an item. Characters are invulnerable; taking damage from enemies, hazards, or falling from great heights slows them, but the only way to lose is by losing the race.
In a single-player game, the cowboy Will races his nemesis Rick through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny. In the finale of each world, Jenny is kidnapped by Rick, who attempts to take her away. The player, as the hero Will, must destroy Rick's vehicle before it escapes. To keep the game competitive, Rick waits for the player at certain points if he gets too far ahead; likewise, he can catch up to the player extremely quickly if he falls too far behind. The game ends if the player loses a race. The player has a limited number of credits with which to continue the game, and there is no password or save feature.
In a two-player game, the second player takes over as Rick, and they both race after Jenny. They race through the same worlds as in the single-player game, but the levels are different. Some levels are a race to Jenny, as in the single-player game, but there are also levels to retrieve an item that must be brought back to Jenny at the beginning of the level or to collect a certain number of a certain item within the level.
Levels are generally designed so that the higher path is clearer but harder to stay on and the bottom path is more perilous. Some platforms recede after a player steps on them, forcing the trailing player to take the lower path. Conversely, some items only appear after a player has already passed them, giving the other player an opportunity to catch up.
Levels
Town | |
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Wilderness | |
Ocean | |
Jungle | |
Iceberg | |
Ruins | |
Bonus Games
Bonus minigames can be played by starting a two-player game and entering certain passwords.
Items
Bombs
All bombs stun opponents momentarily if they make contact.
Bomb | |
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The standard weapon. Thrown in an arc and burns opponents. | |
Fire | |
Thrown farther than standard bombs and burns opponents. | |
Thunder | |
Bounces twice along the ground before exploding and shocking the opponent. | |
Energy | |
Rolls along the ground and shocks opponents. | |
Freeze | |
Slides along the ground and freezes the opponent. | |
Barbell | |
A large projectile that flattens opponents. | |
Special | |
A special bomb given for boss fights. |
Power-Ups
Power Chicken | |
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Fully restores the character's dashing power meter. | |
Speed Boots | |
Increases the character's running speed. | |
Invisible Potion | |
Makes the character invisible to the other player and increases his running speed. | |
Bonus Coin | |
Gives the player 5,000 bonus points. | |
Honeycomb | |
Releases a bee that tries to sting the other character. | |
Thundercloud | |
Releases a thundercloud that chases the other character and shoots lightning at him. The other player can evade the thundercloud by squatting. |
Production credits
- Programmer: Hisatada Ohta, Syuji Ishimaki
- Graphic Designer: Manabu Yokoi, Yukie Shiraiwa
- Game Designer: Eisuke Tsuzawa
- Sound Programmer: Hiroyasu Fujimaru
- Sound & Music: Koremasa
- Go Go Tomtom': Manabu Yokoi, Hiroyasu Fujimaru
- Special Thanks to: Masato Noguchi, Steve Miller, Koichi Ota & Data East USA, Inc., Yasuro Koideya, Yasuhiro Matsuda, Akira Ohtani, Ayumi Kitazawa, Mari Matsuzaka, Megumi Shinya, Mutsunori Sato, Youichi Kodama
Magazine articles
- Main article: Dashin' Desperadoes/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 13 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1993-08 | Cartridge (US) | ||||||||||
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1MB | 1993 | Page | ||||||||||
✔ |
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1MB | 1993-08 | [16] | PAL version | Page |
References
- ↑ 1.0 1.1 GamePro, "October 1993" (US; 1993-xx-xx), page 72
- ↑ File:RumbleKids MD title.png
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 85
- ↑ Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 38
- ↑ Game Players, "Vol. 7 No. 1 January 1994" (US; 199x-xx-xx), page 107
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 70
- ↑ GamesMaster, "February 1994" (UK; 1994-01-20), page 87
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 64
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 62
- ↑ Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 71
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 92
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 61
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 100
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 88
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