Dashin' Desperadoes

From Sega Retro

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DashinDesperadoes MDTitleScreen.png

Dashin' Desperadoes
System(s): Sega Mega Drive
Publisher: Data East
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$54.9554.95[1] T-13066

Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and released exclusively in North America for the Sega Genesis as a spin-off of SpinMaster. When running on a Japanese Mega Drive, the title screen calls the game Rumble Kids,[2] but there is no indication a separate official Japanese release existed.

Gameplay

The game is a platforming game where players control one of two cowboys, Will or Rick, who run and negotiate various obstacles to reach the maiden Jenny. Whoever arrives first receives a kiss from her. The game is always presented in split-screen, even when playing single-player. Characters move with Left and Right and squat with Down. They jump with B; holding B hops. They jump down from platforms with Down+B. They toss a weapon with C, which is a bomb by default but additional weapons can be picked up in the levels. They can perform a rolling dash with A, which gives them a burst of speed and can be used to trip their opponent. Each character has a dashing power meter, and using the rolling dash expends it. Energy recharges over time or by collecting an item. Characters are invulnerable; taking damage from enemies, hazards, or falling from great heights slows them, but the only way to lose is by losing the race.

In a single-player game, the cowboy Will races his nemesis Rick through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny. In the finale of each world, Jenny is kidnapped by Rick, who attempts to take her away. The player, as the hero Will, must destroy Rick's vehicle before it escapes. To keep the game competitive, Rick waits for the player at certain points if he gets too far ahead; likewise, he can catch up to the player extremely quickly if he falls too far behind. The game ends if the player loses a race. The player has a limited number of credits with which to continue the game, and there is no password or save feature.

In a two-player game, the second player takes over as Rick, and they both race after Jenny. They race through the same worlds as in the single-player game, but the levels are different. Some levels are a race to Jenny, as in the single-player game, but there are also levels to retrieve an item that must be brought back to Jenny at the beginning of the level or to collect a certain number of a certain item within the level.

Levels are generally designed so that the higher path is clearer but harder to stay on and the bottom path is more perilous. Some platforms recede after a player steps on them, forcing the trailing player to take the lower path. Conversely, some items only appear after a player has already passed them, giving the other player an opportunity to catch up.

Levels

Dashin' Desperadoes, Stage 1-1.png

Dashin' Desperadoes, Stage 1-2.png

Dashin' Desperadoes, Stage 1-3.png

Town

Dashin' Desperadoes, Stage 2-1.png

Dashin' Desperadoes, Stage 2-2.png

Dashin' Desperadoes, Stage 2-3.png

Wilderness

Dashin' Desperadoes, Stage 3-1.png

Dashin' Desperadoes, Stage 3-2.png

Dashin' Desperadoes, Stage 3-3.png

Ocean

Dashin' Desperadoes, Stage 4-1.png

Dashin' Desperadoes, Stage 4-2.png

Dashin' Desperadoes, Stage 4-3.png

Jungle

Dashin' Desperadoes, Stage 5-1.png

Dashin' Desperadoes, Stage 5-2.png

Dashin' Desperadoes, Stage 5-3.png

Iceberg

Dashin' Desperadoes, Stage 6-1.png

Dashin' Desperadoes, Stage 6-2.png

Dashin' Desperadoes, Stage 6-3.png

Ruins

Bonus Games

Bonus minigames can be played by starting a two-player game and entering certain passwords.

Dashin' Desperadoes, Bonus Game, Rock Fall.png

Rock Fall
Password: ROCK 
Player one controls Will and tries to avoid falling rocks. Birds occasionally fly by and drop barbells. The player is scored based on how many rocks have fallen.

Dashin' Desperadoes, Bonus Game, UFO.png

UFO
Password: UFO 
Player one controls Will and jumps from cloud to cloud trying to avoid the UFO. The screen autoscrolls right and clouds dissipate after standing on them for too long, so the player must keep moving. The score is calculated based on how many clouds have passed by. Player two can optionally shoot the UFO with A but cannot control its direction.

Dashin' Desperadoes, Bonus Game, Mine A.png

Mine A
Password: MINE_A 
Both players control UFOs and try to knock each other into a field of stationary mines.

Dashin' Desperadoes, Bonus Game, Mine B.png

Mine B
Password: MINE_B 
Both players control UFOs and try to avoid homing mines.

Items

Bombs

All bombs stun opponents momentarily if they make contact.

Dashin' Desperadoes, Items.png
Bomb
The standard weapon. Thrown in an arc and burns opponents.
Dashin' Desperadoes, Items.png
Fire
Thrown farther than standard bombs and burns opponents.
Dashin' Desperadoes, Items.png
Thunder
Bounces twice along the ground before exploding and shocking the opponent.
Dashin' Desperadoes, Items.png
Energy
Rolls along the ground and shocks opponents.
Dashin' Desperadoes, Items.png
Freeze
Slides along the ground and freezes the opponent.
Dashin' Desperadoes, Items.png
Barbell
A large projectile that flattens opponents.
Dashin' Desperadoes, Items.png
Special
A special bomb given for boss fights.

Power-Ups

Dashin' Desperadoes, Items.png
Power Chicken
Fully restores the character's dashing power meter.
Dashin' Desperadoes, Items.png
Speed Boots
Increases the character's running speed.
Dashin' Desperadoes, Items.png
Invisible Potion
Makes the character invisible to the other player and increases his running speed.
Dashin' Desperadoes, Items.png
Bonus Coin
Gives the player 5,000 bonus points.
Dashin' Desperadoes, Items.png
Honeycomb
Releases a bee that tries to sting the other character.
Dashin' Desperadoes, Items.png
Thundercloud
Releases a thundercloud that chases the other character and shoots lightning at him. The other player can evade the thundercloud by squatting.

Production credits


Magazine articles

Main article: Dashin' Desperadoes/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #50: "September 1993" (1993-xx-xx)
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Physical scans

Sega Retro Average 
Publication Score Source
Sega Mega Drive
Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[3]
Electronic Gaming Monthly (US) NTSC-U
65
[4]
Game Players (US) NTSC-U
71
[5]
GamePro (US) NTSC-U
83
[6]
GamesMaster (UK) NTSC-U
64
[7]
Mega (UK) NTSC-U
45
[8]
MegaTech (UK) NTSC-U
72
[9]
Mean Machines Sega (UK) NTSC-U
75
[10]
Sega Power (UK) NTSC-U
88
[11]
Sega Pro (UK) NTSC-U
59
[12]
Super Juegos (ES)
86
[13]
Tricks 16 bit (RU)
48
[14]
Video Games (DE) NTSC-U
53
[15]
Sega Mega Drive
65
Based on
13 reviews

Dashin' Desperadoes

Mega Drive, US
DashinDesperadoes MD US Box.jpg
Cover
DashinDesperadoes MD US Cart.jpg
Cart
DashinDesperadoes MD US manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 dcb76fb7
MD5 e57518fc56217d300c0d3a49271991c3
SHA-1 1d9a12b0df291a21f1e1070af2b13c1f15dbbe67
1MB 1993-08 Cartridge (US)
Sega Mega Drive
 ?
CRC32 adaffc3f
MD5 26894597f09e8badaf4e527670c932d6
SHA-1 4b04d7f6fc731275d9fcf3b7566674d4987c2154
1MB 1993 Page
Sega Mega Drive
CRC32 98d224a5
MD5 b1225f6afcb23597e665b32a2c463ed0
SHA-1 d5793276f7a07f4dd8a9035dbb70a7f3ef2448a3
1MB 1993-08 [16] PAL version Page

References


Dashin' Desperadoes

DashinDesperadoes MDTitleScreen.png

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Sega Mega Drive
Prototypes: 1993 | 1993-08