Castle of Illusion Starring Mickey Mouse (8-bit)
From Sega Retro
- For other games with the same name, see Castle of Illusion Starring Mickey Mouse.
Castle of Illusion Starring Mickey Mouse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3][4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Castle of Illusion Starring Mickey Mouse for the Sega Master System and Sega Game Gear, known as Mickey Mouse no Castle Illusion (ミッキーマウスのキャッスルイリュージョン) in Japan, is a platform game released in 1990 featuring the mascot of Disney, Mickey Mouse. This is an 8-bit counterpart to the Sega Mega Drive game of the same name, which although shares the same story and basic design concepts, has differing levels and gameplay mechanics.
Castle of Illusion was followed by Land of Illusion.
Contents
Story
“ |
Once upon a mouse... Welcome to Vera City, where life is joyful, and everyone lives in peace. Castle of Illusion |
„ |
— Opening sequence [16] |
Castle of Illusion follows Mickey Mouse as he attempts to defeat the witch Mizrabel who has kidnapped Minnie. As he approaches the entrance of Mizrabel's castle, a mysterious old man appears and offers him assistance. Mickey must defeat Mizrabel's henchmen in each level and obtain a crystal which, if all of them obtained, will open up the route to witch's throne room.
Gameplay
In Castle of Illusion, the player controls Mickey Mouse through six levels, known as the "worlds of illusion." Mickey moves with or . He ducks with and jumps with . While in the air, Mickey can perform a bounce attack by pressing in the Master System version and in the Game Gear version, allowing him to defeat foes that he lands on and bounce up to reach higher places. Mickey can slide down slopes if he lands on them while doing his bounce attack. Mickey can grab an item by holding the D-Pad in the direction of the item while standing next to it and pick up the item by pressing . The item can be thrown with + or +; he sets the item down next to him with . Items can be thrown at enemies to defeat them. Items can also be used as steps to reach higher places. Mickey can swim underwater with . He enters doorways or climbs ladders with ; he descend ladders with .
Mickey begins the game with three stars on his Power Gauge, indicating how many hits he can take by enemies. If he is carrying an item, he drops it when he takes damage. He loses a try if he loses all of the stars in his Power Gauge. The game ends if Mickey runs out of tries, but it can be continued from the beginning of the current level as long as the player has continues remaining. There are two Power Stars hidden in the game that extend his Power Gauge by two stars.
Blocks
Treasure Chest | |
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Holds other items. Can be broken by throwing or by using the bounce attack. | |
Brick | |
Can be thrown at enemies, but crumbles after hitting something. | |
Barrels | |
Can be thrown at enemies or used as a step to reach high places. Indestructible. | |
Key | |
Can be thrown at keyholes to open locked passages. | |
Lamp | |
Lights up dark places when held. Can also be thrown at enemies or used as a step. |
Items
Piece of Cake | |
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Replenishes one star of Mickey's Power Gauge. | |
Cake | |
Replenishes two stars of Mickey's Power Gauge. | |
Small Coin | |
Awards the player 500 points. | |
Large Coin | |
Awards the player 2,000 points. | |
Mouse Ears | |
Gives the player an extra try. Players also gain an extra try every 10,000 points. | |
Power Star | |
Gives Mickey another star on his Power Gauge, up to a maximum of 5. |
Levels
The first three levels, containing a gem each, are available at the beginning of the game and can be played in any order. Once all three levels have been completed, the next two are unlocked, containing two gems each, which can again be played in either order. After collecting all seven gems, the final level is unlocked.
The Enchanted Forest | |
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A tree boss holds a | red gem at end of this level.|
Toyland | |
Beat the clown boss to get a | orange gem. Mickey can find a Power Star in this level.|
The Dessert Factory | |
A giant chocolate bar boss has a | yellow gem.|
The Library | |
Go through the library and fight the book boss to get a | light green gem and a dark green gem.|
The Clock Tower | |
Find a | purple gem around this level and fight the clock boss for a blue gem. Mickey can find a Power Star in this level.|
The Castle | |
A path to the witch's castle appears after collecting the seven gems. Now, to rescue Minnie, you must fight a dragon before facing the final boss, Mizrabel. |
History
Legacy
The 8-bit renditions of Castle of Illusion would be followed by two sequels, Land of Illusion Starring Mickey Mouse and Legend of Illusion Starring Mickey Mouse. Mega Drive owners would see a sequel in World of Illusion Starring Mickey Mouse and Donald Duck.
Versions
The Game Gear version of the game runs in the system's Master System compatibility mode.[17]
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Castle of Illusion Starring Mickey Mouse | Castle of Illusion Starring Mickey Mouse |
English (US) | Castle of Illusion Starring Mickey Mouse | Castle of Illusion Starring Mickey Mouse |
Japanese | ミッキーマウスのキャッスルイリュージョン | Mickey Mouse no Castle Illusion |
Production credits
Master System version
- Character Design: Cyouko, Kyuuzou. F
- Game Design: Yoshio. Y, Tomozou Endo, Michel Koba, Emirin
- Sound Director: B. O
- Sound Programmer: Milpo
- Sound Composer: Kamiya Studio
- Programmer: Taku. S
- Assistant Programmers: Shin. F, Kumakura. T
- Walt Disney Producer: Stephan L. Butler
- Planner: Yoshio. Y
- Special Thanks to: Jim
Game Gear version
- Character Design: Cyouko, Kyuuzou. F
- Game Design: Yoshio. Y, Tomozou Endo, Michel Koba, Emirin
- Sound Director: B. O
- Sound Programmer: Milpo
- Sound Composer: Kamiya Studio
- Programmer: Taku. S
- Assistant Programmers: Shin. F, Kumakura. T
- Walt Disney Producer: Stephan L. Butler
- Planner: Yoshio. Y
- Special Thanks to: Tam
Magazine articles
Promotional material
Physical scans
Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
90 | |
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Based on 25 reviews |
Master System, BX† |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
87 | |
---|---|
Based on 28 reviews |
Game Gear, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) | |||||||||||
? |
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256kB | Cartridge (US) | |||||||||||
? |
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32kB | 1990-05-25 | EPROM cartridge | Page | |||||||||
? |
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256kB | Cartridge (JP) | |||||||||||
? |
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256kB | Cartridge (US/EU) |
References
- ↑ File:CastleofIllusion GG EU Box Back.jpg
- ↑ File:CastleofIllusion GG JP Box Front.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:CastleofIllusion SMS EU Box 6.jpg
- ↑ Electronic Gaming Monthly, "February 1991" (US; 1991-xx-xx), page 104
- ↑ 6.0 6.1 Mean Machines, "January 1991" (UK; 1991-01-03), page 82
- ↑ Raze, "March 1991" (UK; 1991-01-31), page 7
- ↑ Computer & Video Games, "February 1991" (UK; 1991-01-16), page 80
- ↑ Ação Games, "Maio 1991" (BR; 1991-05-21), page 8
- ↑ Supergame, "Agosto 1991" (BR; 1991-08-xx), page 20
- ↑ Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 140
- ↑ 12.0 12.1 Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 24
- ↑ 13.0 13.1 Sega Power, "July 1991" (UK; 1991-06-06), page 20
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
- ↑ 15.0 15.1 Sega Power, "October 1991" (UK; 1991-09-05), page 38
- ↑ File:Castle of Illusion SMS, Introduction.pdf
- ↑ https://www.smspower.org/Tags/SMS-GG
- ↑ File:Castle of Illusion SMS credits.pdf
- ↑ File:Castle of Illusion GG credits.pdf
- ↑ Ação Games, "Maio 1991" (BR; 1991-05-21), page 34
- ↑ Aktueller Software Markt, "Mai 1991" (DE; 1991-04-26), page 128
- ↑ Buzz! Computers (UK) (+0:00)
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 96
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "February 1991" (UK; 1991-01-16), page 84
- ↑ Electronic Gaming Monthly, "March 1991" (US; 1991-xx-xx), page 16
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 145
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ Game Power, "Dicembre 1991" (IT; 1991-1x-xx), page 40
- ↑ The Games Machine, "Aprile 1991" (IT; 1991-0x-xx), page 77
- ↑ Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 98
- ↑ Micromanía (segunda época), "Abril 1992" (ES; 1992-0x-xx), page 37
- ↑ Mean Machines, "January 1991" (UK; 1991-01-03), page 80
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Player One, "Mars 1991" (FR; 1991-xx-xx), page 20
- ↑ Power Play, "6/91" (DE; 1991-05-10), page 132
- ↑ Sega Power, "April 1991" (UK; 1991-03-07), page 28
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ 39.0 39.1 Sega Pro, "December 1991" (UK; 1991-11-21), page 20
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 68
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ 42.0 42.1 Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 45
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 79
- ↑ Zero, "July 1991" (UK; 1991-0x-xx), page 62
- ↑ ACE, "August 1991" (UK; 1991-07-08), page 72
- ↑ ACE, "December 1991" (UK; 1991-11-08), page 110
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 52
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
- ↑ Aktueller Software Markt, "Juli 1991" (DE; 1991-06-28), page 120
- ↑ Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 31
- ↑ Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 119
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 147
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ GamePro, "November 1991" (US; 1991-xx-xx), page 112
- ↑ Games-X, "24th May 1991" (UK; 1991-05-17), page 37
- ↑ Hippon Super, "April 1991" (JP; 1991-03-04), page 43
- ↑ Hobby Consolas, "Febrero 1992" (ES; 1992-0x-xx), page 44
- ↑ Joystick, "Juin 1991" (FR; 1991-0x-xx), page 126
- ↑ Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 81
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Player One, "Septembre 1991" (FR; 1991-xx-xx), page 58
- ↑ Power Play, "7/91" (DE; 1991-06-12), page 138
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 70
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Mártios 1992" (GR; 1992-0x-xx), page 86
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