Battletech: A Game of Armored Combat
From Sega Retro
Battletech: A Game of Armored Combat | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Extreme Entertainment Group | ||||||||||
Developer: Malibu Interactive | ||||||||||
Licensor: FASA Corporation | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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Battletech: A Game of Armored Combat is a top-down action game released for the Sega Mega Drive exclusively in North America. It belongs to the MechWarrior universe.
A Sega Mega-CD version was planned to ship alongside the Mega Drive version in Q1 1994, but the Mega Drive game was delayed and the Mega-CD conversion cancelled.
Contents
Story
In the year 3050, a war rages on between the Clans and the armies of the Inner Sphere, with both factions piloting large, humanoid-shaped armored combat vehicles called BattleMechs. The Clans are on the verge of victory and close to achieving their goal of reuniting the galaxy under the once peaceful and prosperous hegemony of the Star League. However, their advance is halted by the death of their leader, the IlKhan, which causes the fragile alliance to splinter as a power struggle erupts. The Inner Sphere seizes upon this lull in hostilities to strengthen their defenses.
In response, the Clans have decided to deploy their greatest weapon, the "Madcat" Heavy OmniMech, capable of standing against an entire Inner Sphere army by itself. Clan Wolf selects its most cunning and ruthless MechWarrior to pilot the Madcat and defeat the armies of the Inner Sphere.
Gameplay
The game is an isometric action game, similar to Desert Strike, where the player controls a seven-story, 60-ton BattleMech called the Madcat. The Madcat moves in any direction using the D-Pad. It fires its main gun with , which has unlimited ammunition. The main gun can be continuously fired by holding ; while firing, the player can rotate the turret in any direction independently of the mech with the D-Pad. The mech can shoot while walking by moving in a direction first and then firing; the player can rotate the turret with the D-Pad to aim the guns while the mech continues walking in the same direction. When the Madcat engages an enemy mech, it locks on and tracks the target with its turret regardless of which direction it is walking. It fires heavy ordnance with and its tactical weapons with .
The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the gun turret.
Missions
Alshain | |
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Satalice | |
Ridderkerk | |
Avon | |
Comstar | |
Versions
The game was ported to the Super NES as MechWarrior 3050 in 1995. Unlike the Mega Drive version, this version was released in Europe and Japan as well as North America.
Production credits
- Programming: Michael Case, Mick West
- Art: Noel Hines, Chris Senn
- Malibu Producer: Bernie Whang
- Extreme Producer: David Luehmann
- Associate Producer: Randy Oyler
- Project Manager: Yasushi Kurosawa
- Executive Producer: Denny Thorley
- Game Design: Michael Case, Noel Hines, David Luehmann, Randy Oyler, Denny Thorley, Mick West, Bernie Whang
- MadCat Animation & Cinemas: Noel Hines
- Additional Art: Jayne Shrigley, Jeff Godfrey, Mike Hulme, Bernie Whang
- Sound Effects: Eric Hammond, Brian Howarth, Bernie Whang
- Music: Keith Arem
- Manual & Package Design: Mike Buchman
- Instruction Manual: Brian English
- Special Thanks: Mort Weisman, Jordan Weisman, Sam Lewis, Suzanne Condon, Tacey Miller, Ted Keenan, Marisa Lomask, Terry Lloyd
- Testing: Ezra Bleu, Keith Blumenstock, Alan Deloach, Andre Garcia, Arvee Gorde, Robert Prescott, Jun Caliva, Allen Fernandez, Bill McDonald, Kevin Mulhall, Jason Uyeda
Magazine articles
- Main article: Battletech: A Game of Armored Combat/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0710: "Vol. 7 No. 10 October 1994" (1994-xx-xx)[4]
also published in:
- Velikiy Drakon (RU) #61: "xxxx xxxx" (2003-02-07)[5]
Physical scans
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79 | |
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Based on 19 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-07 | Cartridge (US) |
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 10
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 46
- ↑ File:Battletech MD US Manual.pdf, page 17
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 51
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 30
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 29
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 74
- ↑ Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 32
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 294
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 54
- ↑ GamePro, "October 1994" (US; 1994-xx-xx), page 54
- ↑ Game Informer, "July/August 1994" (US; 1994-0x-xx), page 8
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 36
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 74
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 116
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 60
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 109
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 59
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 21
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 94
- ↑ VideoGames, "October 1994" (US; 1994-xx-xx), page 75
MechWarrior games for Sega systems | |
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Battletech: A Game of Armored Combat (1994) | Battletech: Gray Death Legion (unreleased) | MechWarrior 2: 31st Century Combat (1997) |