Kolibri

From Sega Retro

n/a

Kolibri Title.png

Kolibri
System(s): Sega 32X
Publisher: Sega of America (US), Sega Enterprises, Ltd. (EU)
Developer:
Distributor: Sega-Ozisoft (AU), Tec Toy (BR)
Sound driver: GEMS (Novotrade)
Genre: Shoot-'em-up

















Number of players: 1-2
Release Date RRP Code
Sega 32X
US
$59.9559.95[1] 84518
ESRB: Kids to Adults
Sega 32X
EU
84518-50
ELSPA: 3+ OK
Sega 32X
DE
DM 129.00129.00 84518-50
Sega 32X
PT
Sega 32X
UK
£49.9949.99[2] 84518-50
ELSPA: 3+ OK
Sega 32X
AU
FKOL00SXC
OFLC: G
Sega 32X
BR
R$89.9989.99 152150
Tectoy: Todas as Idades

Kolibri is a shooter created by Ed Annunziata, developed by Novotrade, and published by Sega for the Sega 32X. It is noted for being a rather unusual shooter, as it features a realistic-looking hummingbird as its main character. "Kolibri" is the word or root word for hummingbird in several European languages.

Story

Kolibri, Hummingbirds.png

Hummingbirds

Long ago, a crystal from outer space embedded itself in the Earth and started creating life. Soon another, similar crystal crashed to Earth and started to destroy what the first crystal had created and sap away its strength. Before being destroyed, the crystal gave a lone hummingbird its power. It is up to this hummingbird to save the Earth.

Gameplay

Kolibri is a side-scrolling shooter game where the player controls a hummingbird and faces malignant insects and other creatures. Kolibri can move around in all directions with the D-Pad and shoots with B, which can be held for continuous fire. By default, Kolibri maintains his direction of fire when the player moves back as long as the fire button is held; the player must stop firing to turn around. There is a setting to always fire in the direction that Kolibri is moving. Kolibri can dash in the direction of travel with C.

Most of the levels are free-roaming and allow Kolibri to explore in any direction. Like Ecco the Dolphin, many levels require solving puzzles to proceed. Many levels involve finding Wall Breaker Pods that allow Kolibri to break rock barriers with A. Some barriers must have objects pushed through them. Other levels involve clearing all the enemies in an area before being allowed access to the next area. There are also levels that are autoscrolling like a conventional shoot-'em-up. These levels can scroll both vertically and horizontally.

Kolibri can find Weapon Pods from destroyed enemies that change his weapon. There are several different weapons. Earth Crystals can be found in some of the levels that release Weapon Pods, allowing players to choose their preferred weapon. Kolibri's color changes depending on which weapon he has.

Kolibri starts with four hit points and loses one whenever he touches an enemy or an enemy projectile. The game has no HUD, but whenever Kolibri gains or loses health, his hit points are shown as miniature hummingbirds revolving around him. If he takes damage with no remaining hit points, he loses a life and starts over at the beginning of the level or at a Milestone checkpoint. There are numerous opponents and obstacles, such as toads, chameleons, and giant water drops, that can instantly kill Kolibri regardless of health remaining. There is no life system; player can retry levels as many times as desired. The player can find Life Pods that replenish a hit point (from destroying enemies or from feeding from pollen flowers with A in the early stages) and Rings that protect Kolibri from one additional hit. Kolibri retains his hit points from level to level, but if he loses a life, he starts over with only one. The game has a password system for continuing levels at a later time.

The player can choose between three difficulty levels (Easy, Normal, and Hard) and two bird speeds (Normal and Fast). There is also a cooperative two-player mode that allows two players to control two separate hummingbirds simultaneously. Both players are always on screen at the same time; the screen only moves if both players move together. One player continues to play if the other player loses a life, but the defeated hummingbird can be revived by finding a Hummingbird Pod.

Items

Ring
Surrounds Kolibri and shields him from one hit.
Life Pod
Restores one hit point, up to four.
Wall Breaker Pod
Allows Kolibri to break rock barriers with A.
Slow-Motion Pod
Slows both Kolibri and all enemies.
Energy Field Pod
Gives Kolibri a shield when A is held, then shoots out at enemies after the button is released. One energy shield is given per pod. Can be retained from level to level but lost when Kolibri loses a life.
Hummingbird Pod
Revives a fallen ally in 2-player games.
Earth Crystal
Drizzles out Weapon Pods for the player.
Milestone
Checkpoint where Kolibri is revived after losing a life.

Stages

Kolibri, Stage 1.png

Introduction
The player must find a flower with no hummingbirds near it and feed from it with A. Kolibri is endowed with powers from the Earth Crystal and the game begins.

Kolibri, Stage 2.png

Warning Signs

Kolibri, Stage 3.png

Rescue

Kolibri, Stage 4.png

Eruption

Kolibri, Stage 5.png

Infestation

Kolibri, Stage 6.png

Expiry

Kolibri, Stage 7.png

Metastasis

Kolibri, Stage 8.png

New Infection

Kolibri, Stage 9.png

Deep Seeding

Kolibri, Stage 10.png

Plains Infection

Kolibri, Stage 11.png

Terra Lesion

Kolibri, Stage 12.png

Terra Decay

Kolibri, Stage 13.png

Cold Entrance

Kolibri, Stage 14.png

Dark Cavity

Kolibri, Stage 15.png

Dark Obstruction

Kolibri, Stage 16.png

To the Light

Kolibri, Stage 17.png

Infected Forest

Kolibri, Stage 18.png

Old World Infection

Kolibri, Stage 19.png

Penetration

Kolibri, Stage 20.png

Extraction

Kolibri, Stage 21.png

Remission

Production credits

Source:
In-game credits
Kolibri 32X credits.pdf
[3]

KOLIBRI is dedicated in memory of Angela Annunziatta
Source:
US manual
Kolibri 32x us manual.pdf
[4]


Source:
Rotation Corporation[5]


Magazine articles

Main article: Kolibri/Magazine articles.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
70
[2]
Electronic Gaming Monthly (US) NTSC-U
70
[6]
Fun Generation (DE)
60
[7]
GameFan (US) NTSC-U
86
[8]
Game Players (US) NTSC-U
63
[1]
GamePro (US) NTSC-U
55
[9]
Gamers (DE) PAL
80
[10]
Game Informer (US) NTSC-U
58
[11]
Hobby Consolas (ES) PAL
83
[12]
MAN!AC (DE) PAL
58
[13]
Mega Force (FR) PAL
86
[14]
Mega Fun (DE) PAL
75
[15]
Mean Machines Sega (UK) PAL
83
[16]
Next Generation (US) NTSC-U
25
[17]
Player One (FR)
88
[18]
Sega Magazin (DE) PAL
83
[19]
Sega News (CZ)
100
[20]
Sega Power (UK) PAL
81
[21]
Sega Pro (UK) PAL
87
[22]
Sega Saturn Magazine (UK) PAL
78
[23]
Todo Sega (ES)
88
[24]
Ultimate Gamer (US) NTSC-U
70
[25]
Sega 32X
74
Based on
22 reviews

Kolibri

32X, US
Kolibri 32X US Box Back.jpgKolibri 32X US Box Front.jpg
Cover
Kolibri 32X US Cart.jpg
Cart
Kolibri 32x us manual.pdf
Manual
32X, EU
Kolibri 32X EU Box Back.jpgKolibri 32X EU Box Spine.jpgKolibri 32X EU Box Front.jpg
Cover
Kolibri 32X EU Cart.jpg
Cart
Kolibri 32X EU Manual.jpg
Manual
32X, FR (Blister pack)
Kolibri 32X FR blister back.jpgKolibri 32X FR blister front.jpg
Cover
32X, PT
Kolibri 32X PT Box Front.jpg
Cover
32X, AU
Kolibri 32X AU Box Back.jpgKolibri 32X AU Box Spine.jpgKolibri 32X AU Box Front.jpg
Cover
Kolibri 32X EU Cart.jpg
Cart
Kolibri 32X EU Manual.jpg
Manual
32X, BR
Kolibri 32X BR Box.jpg
Cover
Kolibri 32X BR Cart.jpg
Cart
Kolibri 32x br manual.pdf
Manual

Technical information

Main article: Kolibri/Technical information.

External links

  • Sega of America webpage: 32X

References

  1. 1.0 1.1 Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 76
  2. 2.0 2.1 2.2 2.3 Computer & Video Games, "December 1995" (UK; 1995-11-10), page 28
  3. File:Kolibri 32X credits.pdf
  4. File:Kolibri 32x us manual.pdf, page 22
  5. http://www.rotation.com/mainpage.html#projects (Wayback Machine: 2000-12-10 01:29)
  6. Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 46
  7. Fun Generation, "06/95" (DE; 1995-0x-xx), page 74
  8. GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 22
  9. GamePro, "December 1995" (US; 1995-xx-xx), page 87
  10. Gamers, "Dezember 1995" (DE; 1995-11-08), page 67
  11. Game Informer, "November 1995" (US; 1995-1x-xx), page 53
  12. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 118
  13. MAN!AC, "12/95" (DE; 1995-11-08), page 50
  14. Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 76
  15. Mega Fun, "12/95" (DE; 1995-11-21), page 74
  16. Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 81
  17. Next Generation, "December 1995" (US; 1995-11-21), page 190
  18. Player One, "Février 1996" (FR; 1996-0x-xx), page 114
  19. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 10
  20. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 22
  21. Sega Power, "January 1996" (UK; 1995-11-16), page 66
  22. Sega Pro, "December 1995" (UK; 1995-11-02), page 44
  23. Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 90
  24. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 34
  25. Ultimate Gamer, "December 1995" (US; 1995-1x-xx), page 91


Kolibri

Kolibri Title.png

Main page | Hidden content | Magazine articles | Reception | Region coding | Technical information


No results