Difference between revisions of "Amusement Vision"

From Sega Retro

Line 9: Line 9:
 
| headquarters=
 
| headquarters=
 
}}
 
}}
{{sub-stub}}'''Amusement Vision''' was a research and development division within [[Sega]].
+
{{sub-stub}}'''Amusement Vision''' (known later as '''New Entertainment R&D Dept. #1''' sometime in 2005)  was a research and development division within [[Sega]].
  
 
It was created in 2000 primarily as a collective replacement for [[Sega AM1]], [[Sega AM3]] and to a lesser extent, [[Sega AM4]]'s arcade offerings. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.
 
It was created in 2000 primarily as a collective replacement for [[Sega AM1]], [[Sega AM3]] and to a lesser extent, [[Sega AM4]]'s arcade offerings. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.
Line 16: Line 16:
  
 
==Softography==
 
==Softography==
 +
===As Amusment Vision===
 
{{multicol|
 
{{multicol|
===[[Dreamcast]]===
+
====[[Dreamcast]]====
 
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
 
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
  
===[[NAOMI]]===
+
====[[NAOMI]]====
 
*''[[Slashout]]'' (2000)
 
*''[[Slashout]]'' (2000)
 
*''[[Monkey Ball]]'' (2001)
 
*''[[Monkey Ball]]'' (2001)
 
*''[[Spikers Battle]]'' (2001)
 
*''[[Spikers Battle]]'' (2001)
  
===[[NAOMI 2]]===
+
====[[NAOMI 2]]====
 
*''[[Virtua Striker 3]]'' (2001)
 
*''[[Virtua Striker 3]]'' (2001)
  
===[[Hikaru]]===
+
====[[Hikaru]]====
 
*''[[Planet Harriers]]'' (2001)
 
*''[[Planet Harriers]]'' (2001)
  
===[[GameCube]]===
+
====[[GameCube]]====
 
*''[[Super Monkey Ball]]'' (2001)
 
*''[[Super Monkey Ball]]'' (2001)
 
*''[[Super Monkey Ball 2]]'' (2002)
 
*''[[Super Monkey Ball 2]]'' (2002)
Line 37: Line 38:
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
  
===[[Triforce]]===
+
====[[Triforce]]====
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[F-Zero AX]]'' (2003)
 
*''[[F-Zero AX]]'' (2003)
  
===[[Chihiro]]===
+
====[[Chihiro]]====
 
*''[[Ollie King]]'' (2004)
 
*''[[Ollie King]]'' (2004)
  
===[[Game Boy Advance]]===
+
====[[Game Boy Advance]]====
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 +
}}
 +
 +
===As New Entertainment R&D Dept. #1===
 +
{{multicol|
 +
===Xbox===
 +
*''[[Spikeout: Battle Street]]'' (2005)
 +
*''[[Super Monkey Ball Deluxe]]'' (2005)
 +
 +
===Playstation 2===
 +
*''[[Super Monkey Ball Deluxe]]'' (2005)
 +
*''[[Yakuza]]'' (2005)
 +
*''[[Yakuza 2]]'' (2005)
 
}}
 
}}
 
==External Links==
 
==External Links==

Revision as of 17:32, 1 November 2013


This teeny-tiny article needs some work. You can help us by expanding it.


Amusement Vision (known later as New Entertainment R&D Dept. #1 sometime in 2005) was a research and development division within Sega.

It was created in 2000 primarily as a collective replacement for Sega AM1, Sega AM3 and to a lesser extent, Sega AM4's arcade offerings. As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.

Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.

Softography

As Amusment Vision

As New Entertainment R&D Dept. #1

Xbox

Playstation 2

External Links


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22