Difference between revisions of "Amusement Vision"

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| logo=Amusementvision logo.svg
 
| logo=Amusementvision logo.svg
 
| width=200
 
| width=200
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| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}}
| defunct=200x
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| defunct=2004-07-01 (as Subsidiary){{fileref|IR EN 2004-05-18.pdf}},2005-04-01 (as Division)
 
| tseries=
 
| tseries=
 
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| mergedinto=[[New Entertainment R&D Dept.]]
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| headquarters=Japan
 
}}
 
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{{sub-stub}}'''Amusement Vision''' (known later as '''New Entertainment R&D Dept. #1''' sometime in 2005)  was a research and development division within [[Sega]].
 
  
It was created in 2000 to act as a replacement for [[Sega AM11]]. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.
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{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]].
  
Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''.
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It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
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[[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
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Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005.
 +
 
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==Members==
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{{multicol|
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*[[Daisuke Sato]]
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*[[Hiroyuki Sakamoto]]
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*[[Hisashi Endo]]
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*[[Satoshi Mifune]]
 +
*[[Jun Tokuhara]]
 +
*[[Junichi Yamada]]
 +
*[[Tetsuya Kaku]]
 +
*[[Toshihiro Nagoshi]]
 +
*[[Yukinobu Arikawa]]
 +
|cols}}
  
 
==Softography==
 
==Softography==
===As Amusment Vision===
 
 
{{multicol|
 
{{multicol|
 
====[[Dreamcast]]====
 
====[[Dreamcast]]====
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====[[Hikaru]]====
 
====[[Hikaru]]====
 
*''[[Planet Harriers]]'' (2001)
 
*''[[Planet Harriers]]'' (2001)
 +
 +
===[[PlayStation 2]]===
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*''[[Super Monkey Ball Deluxe]]'' (2005)
  
 
====[[GameCube]]====
 
====[[GameCube]]====
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*''[[F-Zero GX]]'' (2003)
 
*''[[F-Zero GX]]'' (2003)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
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 +
===[[Xbox]]===
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*''[[Spikeout: Battle Street]]'' (2005)
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*''[[Super Monkey Ball Deluxe]]'' (2005)
  
 
====[[Triforce]]====
 
====[[Triforce]]====
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====[[Game Boy Advance]]====
 
====[[Game Boy Advance]]====
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*''[[Super Monkey Ball Jr.]]'' (2002) (with [[Realism]])
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 
}}
 
}}
  
===As New Entertainment R&D Dept. #1===
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==Magazine articles==
{{multicol|
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
===Xbox===
 
*''[[Spikeout: Battle Street]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
  
===Playstation 2===
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==External links==
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
*''[[Yakuza]]'' (2005)
 
*''[[Yakuza 2]]'' (2005)
 
}}
 
==External Links==
 
 
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
 
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
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** [http://web.archive.org/web/20040629025229/http://www.amusementvision.com/ Archived on 29 June 2004 (Internet Archive)]
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==References==
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<references />
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{{clear}}
 
{{clear}}
{{SegaDevs}}
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{{SoJ}}
[[Category:Development Companies]]
 

Revision as of 11:17, 12 July 2017


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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[1]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.

Members

Softography

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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