Difference between revisions of "Amusement Vision"

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| logo=Amusementvision logo.svg
 
| logo=Amusementvision logo.svg
 
| width=200
 
| width=200
| founded=2000
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| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=4}}
| defunct=2008
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| defunct=2004-07-01 (as Subsidiary){{fileref|IR EN 2004-05-18.pdf}},2005-04-01 (as Division)
 
| tseries=
 
| tseries=
 
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| mergedinto=[[New Entertainment R&D Dept.]]
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| headquarters=Japan
 
}}
 
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{{sub-stub}}'''Amusement Vision''' (later '''New Entertainment R&D Dept. #1''' sometime in 2005) was a research and development division within [[Sega]], and a continuation of [[Sega AM4]]. It was responsible for big franchises within Sega, such as ''[[Super Monkey Ball]]'' and ''[[Yakuza]]''. The division, like AM4 before it, was headed by [[Toshihiro Nagoshi]].
 
  
Sometime between 2006 and 2008 the team responsible for ''Yakuza'' and ''Yakuza 2'' split to form [[Ryu ga Gotoku Studio]].
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{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]].
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It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
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[[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
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Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005.
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==Members==
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{{multicol|
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*[[Daisuke Sato]]
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*[[Eigo Kasahara]]
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*[[Hiroyuki Sakamoto]]
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*[[Hisashi Endo]]
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*[[Satoshi Mifune]]
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*[[Jun Tokuhara]]
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*[[Junichi Yamada]]
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*[[Tetsuya Kaku]]
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*[[Toshihiro Nagoshi]]
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*[[Yukinobu Arikawa]]
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|cols}}
  
 
==Softography==
 
==Softography==
===[[Dreamcast]]===
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{{multicol|
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====[[Dreamcast]]====
 
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
 
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
  
===[[NAOMI]]===
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====[[NAOMI]]====
 
*''[[Slashout]]'' (2000)
 
*''[[Slashout]]'' (2000)
 
*''[[Monkey Ball]]'' (2001)
 
*''[[Monkey Ball]]'' (2001)
 
*''[[Spikers Battle]]'' (2001)
 
*''[[Spikers Battle]]'' (2001)
  
===[[Hikaru]]===
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====[[NAOMI 2]]====
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*''[[Virtua Striker 3]]'' (2001)
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====[[Hikaru]]====
 
*''[[Planet Harriers]]'' (2001)
 
*''[[Planet Harriers]]'' (2001)
  
===GameCube===
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====[[GameCube]]====
 
*''[[Super Monkey Ball]]'' (2001)
 
*''[[Super Monkey Ball]]'' (2001)
 
*''[[Super Monkey Ball 2]]'' (2002)
 
*''[[Super Monkey Ball 2]]'' (2002)
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*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
  
===[[Triforce]]===
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====[[Triforce]]====
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[F-Zero AX]]'' (2003)
 
*''[[F-Zero AX]]'' (2003)
  
===Xbox===
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====[[Game Boy Advance]]====
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*''[[Super Monkey Ball Jr.]]'' (2002) (with [[Realism]])
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*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
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====[[Chihiro]]====
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*''[[Ollie King]]'' (2004)
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===[[PlayStation 2]]===
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*''[[The Typing of the Dead: Zombie Panic]]'' (2004)
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*''[[Super Monkey Ball Deluxe]]'' (2005)
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===[[Xbox]]===
 
*''[[Spikeout: Battle Street]]'' (2005)
 
*''[[Spikeout: Battle Street]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
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}}
  
===Playstation 2===
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==Magazine articles==
*''[[Super Monkey Ball Deluxe]]'' (2005)
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
*''[[Yakuza]]'' (2005)
 
*''[[Yakuza 2]]'' (2005)
 
  
===[[Chihiro]]===
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==External links==
*''[[Ollie King]]'' (2004)
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*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
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** [http://web.archive.org/web/20040629025229/http://www.amusementvision.com/ Archived on 29 June 2004 (Internet Archive)]
  
===Game Boy Advance===
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==References==
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
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<references />
  
==External Links==
 
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
 
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
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{{SoJ}}
[[Category:Development Companies]]
 

Revision as of 03:02, 21 August 2018

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01 (as Subsidiary)[2],2005-04-01 (as Division)
Merged into: New Entertainment R&D Dept.
Headquarters:
Japan

This teeny-tiny article needs some work. You can help us by expanding it.


Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.

Members

Softography

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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