Difference between revisions of "Amusement Vision"

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{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]].
 
{{sub-stub}}'''Amusement Vision''' (アミューズメントヴィジョン) was a research and development division within [[Sega]].
  
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.
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It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as [[Sega AM11]]){{fileref|DCM JP 20001013 2000-32.pdf|page=91}}. Just like the newly formed [[WOW Entertainment]], [[Hitmaker]] and [[Sega Rosso]], Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.  
  
Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''.
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[[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
  
Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2004.
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Following a corporate restructure, Amusement Vision would become [[New Entertainment R&D Dept.]] in 2005.
  
 
==Members==
 
==Members==
 
+
{{multicol|
 
*[[Daisuke Sato]]
 
*[[Daisuke Sato]]
 +
*[[Eigo Kasahara]]
 
*[[Hiroyuki Sakamoto]]
 
*[[Hiroyuki Sakamoto]]
*[[Mifune Satoshi]]
+
*[[Hisashi Endo]]
 +
*[[Satoshi Mifune]]
 
*[[Jun Tokuhara]]
 
*[[Jun Tokuhara]]
 +
*[[Junichi Yamada]]
 
*[[Tetsuya Kaku]]
 
*[[Tetsuya Kaku]]
 
*[[Toshihiro Nagoshi]]
 
*[[Toshihiro Nagoshi]]
 
*[[Yukinobu Arikawa]]
 
*[[Yukinobu Arikawa]]
 +
|cols}}
  
 
==Softography==
 
==Softography==
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====[[Hikaru]]====
 
====[[Hikaru]]====
 
*''[[Planet Harriers]]'' (2001)
 
*''[[Planet Harriers]]'' (2001)
 
===[[PlayStation 2]]===
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
  
 
====[[GameCube]]====
 
====[[GameCube]]====
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*''[[F-Zero GX]]'' (2003)
 
*''[[F-Zero GX]]'' (2003)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
*''[[Super Monkey Ball 2 Pack]]'' (2004)
 
===[[Xbox]]===
 
*''[[Spikeout: Battle Street]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
  
 
====[[Triforce]]====
 
====[[Triforce]]====
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[F-Zero AX]]'' (2003)
 
*''[[F-Zero AX]]'' (2003)
 +
 +
====[[Game Boy Advance]]====
 +
*''[[Super Monkey Ball Jr.]]'' (2002) (with [[Realism]])
 +
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
  
 
====[[Chihiro]]====
 
====[[Chihiro]]====
 
*''[[Ollie King]]'' (2004)
 
*''[[Ollie King]]'' (2004)
  
====[[Game Boy Advance]]====
+
===[[PlayStation 2]]===
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
+
*''[[The Typing of the Dead: Zombie Panic]]'' (2004)
 +
*''[[Super Monkey Ball Deluxe]]'' (2005)
 +
 
 +
===[[Xbox]]===
 +
*''[[Spikeout: Battle Street]]'' (2005)
 +
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
}}
 
}}
  

Revision as of 03:02, 21 August 2018

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01 (as Subsidiary)[2],2005-04-01 (as Division)
Merged into: New Entertainment R&D Dept.
Headquarters:
Japan

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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.

Members

Softography

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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