Difference between revisions of "Amusement Vision"

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*''[[Spikeout: Battle Street]]'' (2005)
 
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*''[[Ollie King]]'' (2004)
 
*''[[Ollie King]]'' (2004)
  
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*''[[Spikeout: Battle Street]]'' (2005)
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*''[[Super Monkey Ball Deluxe]]'' (2005)
 
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Revision as of 03:02, 21 August 2018

https://segaretro.org/images/0/02/Amusementvision_logo.svg

Amusementvision logo.svg
Amusement Vision
Founded: 2000-04-21[1]
Defunct: 2004-07-01 (as Subsidiary)[2],2005-04-01 (as Division)
Merged into: New Entertainment R&D Dept.
Headquarters:
Japan

This teeny-tiny article needs some work. You can help us by expanding it.


Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.

It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11)[3]. Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.

Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.

Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.

Members

Softography

Magazine articles

Main article: Amusement Vision/Magazine articles.

External links

References


Timeline of Sega of Japan research and development divisions








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