From Sega Retro
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11). Just like the newly formed WOW Entertainment, Hitmaker and Sega Rosso, Amusement Vision were given a more home-centric purpose, in addition to catering the arcade market.
Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.Amusement Vision's big success was the Monkey Ball franchise, one of the most notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX. Based on these successes, Nagoshi was allowed to further develop home console projects in the future, while other studios returned to be arcade-centric.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2005.
- Virtua Striker 3 (2001)
- Planet Harriers (2001)
- Super Monkey Ball (2001)
- Super Monkey Ball 2 (2002)
- F-Zero GX (2003)
- Super Monkey Ball 2 Pack (2004)
- Ollie King (2004)
- Main article: Amusement Vision/Magazine articles.
- Homepage (Japanese; appears to be very incomplete and outdated)
|Domestic Sega studios|
|CSK||Sega Sammy Holdings|
|Sega Enterprises, Ltd.||Sega Corporation||Sega Games & Interactive|
|Sega AM1||WOW Entertainment||Sega WOW||Sega AM1|
|Sega AM11||R&D #4||Amusement Vision||New Entertainment||Sega CS1|
|Ryu ga Gotoku Studio|
|Sega AM3||Hitmaker||Sega AM3|
|AM Annex||R&D #5||Sega Rosso|
|Sega AM4||Sega Mechatronics||Product R&D|
|N. Pro. R&D|
|Sega AM5||Mirai R&D||Family Entertainment|
|Sega R&D2||Sega CS||Sega CS1||R&D #6||Smilebit||Sega Sports Design|
|Sega PC||Online R&D|
|Sega CS2||R&D #7||Overworks||GE2||Sega CS3|
|Sega CS3||R&D #8||GE1||Sega CS2|
|R&D #9||United Game Artists|
|Sega Sound Team|
|Sega Digital Studio||Wave Master||Wave Master (label)|
|Mobile Content R&D||Sega Networks|
|Visual Entertainment||Marza Animation Planet|