Difference between revisions of "Android Assault: The Revenge of Bari-Arm"

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(→‎Production credits: Condensed credits to avoid 1,000 character limit error)
(→‎Weapons: sprites)
 
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{{Bob
 
{{Bob
 
| bobscreen=BariArm title.png
 
| bobscreen=BariArm title.png
| publisher=[[Human]] (JP), [[Sega]] (US)
+
| bobscreen2=BariArm MCD JP SSTitle.png
 +
| tab1=NTSC-U
 +
| tab2=NTSC-J
 +
| publisher={{company|[[Human]]|region=Japan}}, {{company|[[Big Fun Games]]|region=US}}
 
| developer=[[Human]]
 
| developer=[[Human]]
 
| system=[[Sega Mega-CD]]
 
| system=[[Sega Mega-CD]]
Line 7: Line 10:
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
+
| genre=Shooting{{ref|https://web.archive.org/web/20190610175627/https://sega.jp/fb/segahard/mcd/soft_licensee.html}}
 
| releases={{releasesMCD
 
| releases={{releasesMCD
 +
| mcd_date_jp=1993-07-30{{ref|https://web.archive.org/web/20190610175627/https://sega.jp/fb/segahard/mcd/soft_licensee.html}}
 +
| mcd_rrp_jp=7,500e{{magref|bemega|1993-08|13}}
 +
| mcd_code_jp=T-43024
 
| mcd_date_us=1994-10{{magref|sonictimes|0209|8}}
 
| mcd_date_us=1994-10{{magref|sonictimes|0209|8}}
 +
| mcd_rrp_us=59.99{{magref|gameplayers|0801|56}}
 
| mcd_code_us=4445
 
| mcd_code_us=4445
| mcd_date_jp=1993-07-30
+
| mcd_rating_us=ga
| mcd_rrp_jp=7,500
 
| mcd_code_jp=T-43024
 
 
}}
 
}}
| vrc=ga
 
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' or simply '''''Bari-Arm''''' (バリ・アーム) in Japan is a shoot-'em-up developed by [[Human]] for the [[Sega Mega-CD]].
+
'''''{{PAGENAME}}''''', known in Japan as simply '''''Bari-Arm''''' (バリ・アーム), is a [[Sega Mega-CD]] horizontal shoot-'em-up game developed by [[Human]]. First published in Japan by [[Human]] themselves in July 1993, it was later localized and brought to the United States by [[Big Fun Games]] in October 1994.
  
The graphic of this game is similar to [[wikipedia:Masami Ōbari|Masami Obari]]'s style, but he is not involved in this game at all. {{ref|https://twitter.com/g1_bari/status/342600448194277376}}{{ref|https://twitter.com/g1_bari/status/301617869635063808}}
+
==Story==
 +
Mankind makes advances in space travel and colonization. In the year 2192, however, the colonists near Jupiter are attacked by the independent military nation of Zias, stationed on the Olympus colony of Saturn. Zias uses a symbiotic computer system and several mecha factories powered by a device called the GEO as their primary attack force. Human scientists study the Zias technology, and based on the Zias GEO system, construct a space fighter capable of fighting against the Zias: the Bari-arm (a contraction of the words "barrier armor"), a space ship capable of using multiple weapons and transforming into a giant robot. The Bari-arm must destroy the GEO system before the Zias war machines destroy any further colonies.
  
 
==Gameplay==
 
==Gameplay==
Players control a space fighter which can transform into a mecha and fight against an alien civilization attacking Earth.
+
The game is a horizontally scrolling shoot-'em-up in which players pilot the Bari-arm, a fighter craft that can transform into a flying mecha. The Bari-arm moves in any direction using the D-Pad. Stages are taller than the viewable area and scroll vertically if the Bari-arm moves to the edge of the screen. The Bari-arm has four speed levels, which the player can cycle through with {{A}}. It fires its standard weapon with {{B}} or {{C}}, which can be held down for rapid-fire.
 +
 
 +
Weapons are collected as icons in the stage. Most weapons can cover both the front and back of the ship. Weapon power has three levels, which can be upgraded by collecting power-ups. At the highest power level, the Bari-arm transforms into its mecha form. Getting hit by enemy fire in the mecha form reverts the Bari-arm to its space ship form. If hit in space ship form, the Bari-arm is destroyed; the last weapon is retained, but the weapon level is lost.
 +
 
 +
The Bari-arm additionally has a charge weapon, which is automatically charged when the player is not pressing the fire button. The charge weapon unleashes a stronger version of the currently equipped weapon. There are three charge levels, with the third level being the most powerful but requiring the most downtime to attain. This mechanic incentivizes the player against firing constantly, as it is sometimes strategically advantageous to hold for the more powerful charge weapon.
 +
 
 +
There are four difficulty levels (Easy, Normal, Hard, and Mania). The player can set the starting lives and credits in the options prior to starting a game. Extra lives are awarded at 100,000 and 500,000 points and then every 500,000 points after that.
 +
 
 +
===Weapons===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title={{sprite | Android Assault, Items.png | crop_width=16 | crop_x=0}} Thunder Cracker
 +
| screenshot=Android Assault, Weapons, Thunder Cracker.png
 +
| screenshot2=Android Assault, Weapons, Thunder Cracker Charged.png
 +
| tabs=yes
 +
| desc=Orange orb. A spread shot that shoots four streams of fireballs in a cone shape in front of the Bari-arm. Higher levels also shoot two streams of fireballs from behind the Bari-arm. When charged, it unleashes large fireballs in the same pattern rather than streams of smaller fireballs. These fireballs can penetrate barriers. This weapon is initially equipped.
 +
}}
 +
{{InfoRow
 +
| title={{sprite | Android Assault, Items.png | crop_width=16 | crop_x=16}} Chase Cannon
 +
| screenshot=Android Assault, Weapons, Chase Cannon.png
 +
| screenshot2=Android Assault, Weapons, Chase Cannon Charged.png
 +
| tabs=yes
 +
| desc=Red orb. Fires a flurry of homing missiles; higher levels increase the number of missiles. When charged, it releases a pulse snake that seeks out and attacks enemies until the charge bars are depleted. This weapon, however, cannot pass through barriers.
 +
}}
 +
{{InfoRow
 +
| title={{sprite | Android Assault, Items.png | crop_width=16 | crop_x=32}} Burning Wave
 +
| screenshot=Android Assault, Weapons, Burning Wave.png
 +
| screenshot2=Android Assault, Weapons, Burning Wave Charged.png
 +
| tabs=yes
 +
| desc=Green orb. Shoots long green laser beams that travel from the Bari-arm to the end of the screen. Higher levels add more beams, up to five, heightening the area of effect. When charged, it forms a single thick beam that lasts until the charge bars are emptied. This is the only weapon that cannot fire behind the Bari-arm, but it penetrates barriers in all forms.
 +
}}
 +
{{InfoRow
 +
| title={{sprite | Android Assault, Items.png | crop_width=16 | crop_x=48}} Satellite Bombs
 +
| screenshot=Android Assault, Weapons, Satellite Bombs.png
 +
| screenshot2=Android Assault, Weapons, Satellite Bombs Charged.png
 +
| tabs=yes
 +
| desc=Blue orb. Releases missiles and shoots them horizontally in front of the Bari-arm in a loose spread. When charged, it releases missiles in a full circular formation starting from the center of the Bari-arm.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Orange Transformer Module
 +
| sprite={{sprite | Android Assault, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Equips the Thunder Cracker weapon.
 +
}}
 +
{{InfoRow
 +
| title=Red Transformer Module
 +
| sprite={{sprite | Android Assault, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Equips the Chase Cannon weapon.
 +
}}
 +
{{InfoRow
 +
| title=Green Transformer Module
 +
| sprite={{sprite | Android Assault, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Equips the Burning Wave weapon.
 +
}}
 +
{{InfoRow
 +
| title=Blue Transformer Module
 +
| sprite={{sprite | Android Assault, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Equips the Satellite Bombs weapon.
 +
}}
 +
{{InfoRow
 +
| title=Standard Canister
 +
| sprite={{sprite | Android Assault, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Upgrades the weapon level, up to 3 levels. The Bari-arm transforms into its mecha form at the highest level.
 +
}}
 +
}}
  
 
===Stages===
 
===Stages===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 +
| title=Ganymede
 
| screenshot=BariArm_MCD_JP_SS_Stage1.png
 
| screenshot=BariArm_MCD_JP_SS_Stage1.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage1Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage1Boss.png
| title=Stage 1: Ganymede
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 +
| title=Gravity Pagoda
 
| screenshot=BariArm_MCD_JP_SS_Stage2.png
 
| screenshot=BariArm_MCD_JP_SS_Stage2.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage2Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage2Boss.png
| title=Stage 2: Gravity Pagoda
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 +
| title=Zeus Fleet
 
| screenshot=BariArm_MCD_JP_SS_Stage3.png
 
| screenshot=BariArm_MCD_JP_SS_Stage3.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage3Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage3Boss.png
| title=Stage 3: Zeus Fleet
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 +
| title=Olympus
 
| screenshot=BariArm_MCD_JP_SS_Stage4.png
 
| screenshot=BariArm_MCD_JP_SS_Stage4.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage4Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage4Boss.png
| title=Stage 4: Olympus
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 +
| title=Moon Base
 
| screenshot=BariArm_MCD_JP_SS_Stage5.png
 
| screenshot=BariArm_MCD_JP_SS_Stage5.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage5Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage5Boss.png
| title=Stage 5: Moon Base
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 +
| title=Blue Wind
 
| screenshot=BariArm_MCD_JP_SS_Stage6.png
 
| screenshot=BariArm_MCD_JP_SS_Stage6.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage6Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage6Boss.png
| title=Stage 6: Blue Wind
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 +
| title=Bay Side City
 
| screenshot=BariArm_MCD_JP_SS_Stage7.png
 
| screenshot=BariArm_MCD_JP_SS_Stage7.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage7Boss.png
 
| screenshot2=BariArm_MCD_JP_SS_Stage7Boss.png
| title=Stage 7: Bay Side City
+
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
}}
 
}}
Some bosses are changed his form for several times.
+
 
 +
==History==
 +
===Legacy===
 +
It was long-speculated that artwork and graphics of ''Bari-Arm'', particularly the designs of player and enemy [[wikipedia:Mecha|mecha]], were created by Japanese illustrator [[wikipedia:Masami Ōbari|Masami Ōbari]]. In recent years, however, Ōbari has personally denied involvement in the game's production, and it appears the similarities were instead strongly inspired from the illustrator's general style.{{ref|https://archive.is/B8J6g|https://twitter.com/g1_bari/status/342600448194277376}}{{ref|https://archive.is/PYiQx|https://twitter.com/g1_bari/status/301617869635063808}}
  
 
==Versions==
 
==Versions==
Line 82: Line 164:
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
 +
*'''Game Design:''' Bari-Arm Project Team
 
*'''Concept Game Design:''' Hiroshi Taniguchi, Hiroshi Ishikawa, Keisuke Ohuchi
 
*'''Concept Game Design:''' Hiroshi Taniguchi, Hiroshi Ishikawa, Keisuke Ohuchi
 
*'''Chief Programmer:''' Jun Hirata
 
*'''Chief Programmer:''' Jun Hirata
Line 89: Line 172:
 
*'''Visual Animation:''' Kenichi Abe, Hiroshi Ishikawa, Keisuke Ohuchi
 
*'''Visual Animation:''' Kenichi Abe, Hiroshi Ishikawa, Keisuke Ohuchi
 
*'''Music Composed and Arranged by:''' Nobuhiro Makino
 
*'''Music Composed and Arranged by:''' Nobuhiro Makino
*'''Instruments:''' Nobuhiro Makino, Tohru Tanaka, Ataru Kindaichi, Masaaki Mizuno, Jirou Takada, Kenichi Ohkusu, Seiichirou Seki
+
{{creditsheader|Musicians (H.E.L.P)}}
*'''Sound Engineers:''' Akio Yasuhara, Toshiaki Yamaya, Tameharu Endou
+
*'''Key:''' Nobuhiro Makino
 +
*'''Drums:''' Tohru Tanaka
 +
*'''Bass:''' Ataru Kindaichi, Masaaki Mizuno
 +
*'''Guitar:''' Jirou Takada, Kenichi Ohkusu
 +
*'''Sax:''' Seiichirou Seki
 +
*'''Sound Engineers:''' Akio Yasuhara (CoCo Studio), Toshiaki Yamaya (CoCo Studio), Tameharu Endou (PALE GREEN Studio)
 +
{{creditsheader|Sound Effect}}
 
*'''Project Ultimo:''' Masao Watanabe, Kohichi Iizuka
 
*'''Project Ultimo:''' Masao Watanabe, Kohichi Iizuka
 
*'''Voice and Narration:''' Jason Russell
 
*'''Voice and Narration:''' Jason Russell
*'''Sound Team:''' Hiroshi Taniguchi, Hiroya Niwayama, Hiroshi Taniguchi, Katunori Kitajima, Shaka Yonezawa, Konomi Itou, Hideo Maeda
+
*'''Sound Installation and Effects:''' Hiroshi Taniguchi
 +
*'''Sound Producer:''' Hiroya Niwayama
 +
{{creditsheader|Team Image Music Staff}}
 +
*'''Composer:''' Hiroshi Taniguchi
 +
*'''Guitar:''' Katunori Kitajima
 +
*'''Bass:''' Shaka Yonezawa
 +
*'''S. Engineer:''' Konomi Itou
 +
*'''S. Adviser:''' Hideo Maeda
 
*'''Sub Director:''' Jun Hirata
 
*'''Sub Director:''' Jun Hirata
 
*'''Director and Supervisor:''' Keisuke Ohuchi
 
*'''Director and Supervisor:''' Keisuke Ohuchi
 +
*'''Special Thanks:''' Hiroyuki.S, Masahiko.A, Mayumi.S, Hisako.H (MOTHER BASE), Yukiyo.Nakajima (AtoZ NETWORK), Yuuichi Kobayashi, Takeshi Suzuki, Masato Masuda, Kimura Brothers., Takashi Ueno, and my Sweetheart.
 +
:'''Hirosi Taniguchi / Hiroshi Ichikawa / Keisuke Ohuchi'''
 +
:'''Bari-Arm Project Team'''
 +
:'''©[[Human]] Corporation 1992 1993'''
 
| source=In-game credits (JP)
 
| source=In-game credits (JP)
| pdf=BariArm_MCD_JP_SSEnding.pdf
+
| pdf=BariArm MCD JP SSEnding.pdf
 
| console=MCD
 
| console=MCD
 
}}
 
}}
 
}}
 
}}
 
+
{{hr}}
==Track list==
+
{{creditstable|
{{multicol|
+
:'''Licensed by:''' [[Sega Enterprises, Ltd.]]
{{tracklist|
+
:'''©Copyright [[Human]] and Big Fun Games 1994'''
{{track|[data track]}}
+
| source=In-game credits (US)
{{track|Boss Fight|composer=Nobuhiro Makino|time=02:05}}
+
| pdf=Android Assault MCD credits.pdf
{{track|Moon Base|from=Stage 5|composer=Nobuhiro Makino|time=02:01}}
+
| console=MCD
{{track|Opening Intro 2|composer=Nobuhiro Makino|time=00:47}}
 
{{track|Bayside City|from=Stage 7|composer=Nobuhiro Makino|time=03:07}}
 
{{track|Untitled 1|composer=Nobuhiro Makino|time=00:45}}
 
{{track|Boss Fight 3|composer=Nobuhiro Makino|time=03:02}}
 
{{track|Stage Clear|composer=Nobuhiro Makino|time=00:13}}
 
{{track|Ganymede|from=Stage 1|composer=Nobuhiro Makino|time=02:50}}
 
{{track|Ending|composer=Nobuhiro Makino|time=01:50}}
 
{{track|Zeus Fleet 2|from=Stage 3|composer=Nobuhiro Makino|time=01:58}}
 
{{track|Zeus Fleet 1|from=Stage 3|composer=Nobuhiro Makino|time=03:04}}
 
{{track|Game Over|composer=Nobuhiro Makino|time=00:30}}
 
{{track|Olympus|from=Stage 4|composer=Nobuhiro Makino|time=03:03}}
 
{{track|Blue Wind|from=Stage 6|composer=Nobuhiro Makino|time=02:04}}
 
{{track|Gravity Pagoda|from=Stage 2|composer=Nobuhiro Makino|time=01:59}}
 
{{track|Boss Fight 2|composer=Nobuhiro Makino|time=02:06}}
 
{{track|Opening Intro 1|composer=Nobuhiro Makino|time=01:07}}
 
{{track|Untitled 2|composer=Nobuhiro Makino|time=00:07}}
 
}}
 
 
}}
 
}}
  
Line 132: Line 215:
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{galleryPrintAd|BeepMD_JP_1993-08.pdf|bemega|1993-08|13}}
+
|{{galleryPrintAd|bemega|1993-08|13}}
|{{galleryPrintAd|BeepMD_JP_1993-09.pdf|bemega|1993-09|13}}
+
|{{galleryPrintAd|bemega|1993-09|13}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MCD}}
| icon=MCD
 
| bemega=70
 
| bemega_source={{magref|bemega|1993-08|22|printpage=20}}
 
| bemega_r=74
 
| bemega_r_source={{magref|ssmjp|1995-09|85|printpage=83}}
 
| famitsu=65
 
| famitsu_source={{num|242}}, ''[https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7540]''
 
| hippons=50
 
| hippons_source={{num|1993-08|page=41|pdf=}}
 
| joypad=82
 
| joypad_source={{magref|joypad|23|93}}
 
| mega=58
 
| mega_source={{num|14|page=59}}
 
| megatech=69
 
| megatech_source={{num|22|page=72-74}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
| console=Mega-CD
 
| region=US
 
| front=AndroidAssault MCD US Box Front.jpg
 
| back=AndroidAssault MCD US Box Back.jpg
 
| disc=AndroidAssault MCD US Disc.jpg
 
| manual=Androidassault mcd us manual.pdf
 
}}{{Scanbox
 
 
| console=Mega-CD
 
| console=Mega-CD
 
| region=JP
 
| region=JP
Line 169: Line 229:
 
| spinecard=BariArm MCD JP Spinecard.jpg
 
| spinecard=BariArm MCD JP Spinecard.jpg
 
| disc=BariArm MCD JP Disc.jpg
 
| disc=BariArm MCD JP Disc.jpg
 +
}}{{Scanbox
 +
| console=Mega-CD
 +
| region=US
 +
| front=AndroidAssault MCD US Box Front.jpg
 +
| back=AndroidAssault MCD US Box Back.jpg
 +
| disc=AndroidAssault MCD US Disc.jpg
 +
| manual=Androidassault mcd us manual.pdf
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
+
 
{{rom|MCD|sha1= |md5= |crc32= |size=362,589,024|date=|source=CD (JP)|comments=T-43024|quality=good|prototype=}}
+
==External links==
}}
+
* Sega of America webpage: [https://web.archive.org/web/19990208220403/http://www.sega.com:80/products/games/00014.html Mega CD]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{AndroidAssaultOmni}}

Latest revision as of 22:55, 2 January 2024

n/a

  • NTSC-U
  • NTSC-J

BariArm title.png

BariArm MCD JP SSTitle.png

Android Assault: The Revenge of Bari-Arm
System(s): Sega Mega-CD
Publisher: Human (Japan), Big Fun Games (US)
Developer:
Genre: Shooting[1]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,500 (7,725)7,500e[2] T-43024
Sega Mega-CD
US
$59.9959.99[4] 4445
Videogame Rating Council: GA

Android Assault: The Revenge of Bari-Arm, known in Japan as simply Bari-Arm (バリ・アーム), is a Sega Mega-CD horizontal shoot-'em-up game developed by Human. First published in Japan by Human themselves in July 1993, it was later localized and brought to the United States by Big Fun Games in October 1994.

Story

Mankind makes advances in space travel and colonization. In the year 2192, however, the colonists near Jupiter are attacked by the independent military nation of Zias, stationed on the Olympus colony of Saturn. Zias uses a symbiotic computer system and several mecha factories powered by a device called the GEO as their primary attack force. Human scientists study the Zias technology, and based on the Zias GEO system, construct a space fighter capable of fighting against the Zias: the Bari-arm (a contraction of the words "barrier armor"), a space ship capable of using multiple weapons and transforming into a giant robot. The Bari-arm must destroy the GEO system before the Zias war machines destroy any further colonies.

Gameplay

The game is a horizontally scrolling shoot-'em-up in which players pilot the Bari-arm, a fighter craft that can transform into a flying mecha. The Bari-arm moves in any direction using the D-Pad. Stages are taller than the viewable area and scroll vertically if the Bari-arm moves to the edge of the screen. The Bari-arm has four speed levels, which the player can cycle through with A. It fires its standard weapon with B or C, which can be held down for rapid-fire.

Weapons are collected as icons in the stage. Most weapons can cover both the front and back of the ship. Weapon power has three levels, which can be upgraded by collecting power-ups. At the highest power level, the Bari-arm transforms into its mecha form. Getting hit by enemy fire in the mecha form reverts the Bari-arm to its space ship form. If hit in space ship form, the Bari-arm is destroyed; the last weapon is retained, but the weapon level is lost.

The Bari-arm additionally has a charge weapon, which is automatically charged when the player is not pressing the fire button. The charge weapon unleashes a stronger version of the currently equipped weapon. There are three charge levels, with the third level being the most powerful but requiring the most downtime to attain. This mechanic incentivizes the player against firing constantly, as it is sometimes strategically advantageous to hold for the more powerful charge weapon.

There are four difficulty levels (Easy, Normal, Hard, and Mania). The player can set the starting lives and credits in the options prior to starting a game. Extra lives are awarded at 100,000 and 500,000 points and then every 500,000 points after that.

Weapons

Android Assault, Weapons, Thunder Cracker.png

Android Assault, Weapons, Thunder Cracker Charged.png

  • Android Assault, Weapons, Thunder Cracker.png

  • Android Assault, Weapons, Thunder Cracker Charged.png

Android Assault, Items.png
Thunder Cracker
Orange orb. A spread shot that shoots four streams of fireballs in a cone shape in front of the Bari-arm. Higher levels also shoot two streams of fireballs from behind the Bari-arm. When charged, it unleashes large fireballs in the same pattern rather than streams of smaller fireballs. These fireballs can penetrate barriers. This weapon is initially equipped.

Android Assault, Weapons, Chase Cannon.png

Android Assault, Weapons, Chase Cannon Charged.png

  • Android Assault, Weapons, Chase Cannon.png

  • Android Assault, Weapons, Chase Cannon Charged.png

Android Assault, Items.png
Chase Cannon
Red orb. Fires a flurry of homing missiles; higher levels increase the number of missiles. When charged, it releases a pulse snake that seeks out and attacks enemies until the charge bars are depleted. This weapon, however, cannot pass through barriers.

Android Assault, Weapons, Burning Wave.png

Android Assault, Weapons, Burning Wave Charged.png

  • Android Assault, Weapons, Burning Wave.png

  • Android Assault, Weapons, Burning Wave Charged.png

Android Assault, Items.png
Burning Wave
Green orb. Shoots long green laser beams that travel from the Bari-arm to the end of the screen. Higher levels add more beams, up to five, heightening the area of effect. When charged, it forms a single thick beam that lasts until the charge bars are emptied. This is the only weapon that cannot fire behind the Bari-arm, but it penetrates barriers in all forms.

Android Assault, Weapons, Satellite Bombs.png

Android Assault, Weapons, Satellite Bombs Charged.png

  • Android Assault, Weapons, Satellite Bombs.png

  • Android Assault, Weapons, Satellite Bombs Charged.png

Android Assault, Items.png
Satellite Bombs
Blue orb. Releases missiles and shoots them horizontally in front of the Bari-arm in a loose spread. When charged, it releases missiles in a full circular formation starting from the center of the Bari-arm.

Items

Android Assault, Items.png
Orange Transformer Module
Equips the Thunder Cracker weapon.
Android Assault, Items.png
Red Transformer Module
Equips the Chase Cannon weapon.
Android Assault, Items.png
Green Transformer Module
Equips the Burning Wave weapon.
Android Assault, Items.png
Blue Transformer Module
Equips the Satellite Bombs weapon.
Android Assault, Items.png
Standard Canister
Upgrades the weapon level, up to 3 levels. The Bari-arm transforms into its mecha form at the highest level.

Stages

BariArm MCD JP SS Stage1.png

BariArm MCD JP SS Stage1Boss.png

  • BariArm MCD JP SS Stage1.png

  • BariArm MCD JP SS Stage1Boss.png

Ganymede

BariArm MCD JP SS Stage2.png

BariArm MCD JP SS Stage2Boss.png

  • BariArm MCD JP SS Stage2.png

  • BariArm MCD JP SS Stage2Boss.png

Gravity Pagoda

BariArm MCD JP SS Stage3.png

BariArm MCD JP SS Stage3Boss.png

  • BariArm MCD JP SS Stage3.png

  • BariArm MCD JP SS Stage3Boss.png

Zeus Fleet

BariArm MCD JP SS Stage4.png

BariArm MCD JP SS Stage4Boss.png

  • BariArm MCD JP SS Stage4.png

  • BariArm MCD JP SS Stage4Boss.png

Olympus

BariArm MCD JP SS Stage5.png

BariArm MCD JP SS Stage5Boss.png

  • BariArm MCD JP SS Stage5.png

  • BariArm MCD JP SS Stage5Boss.png

Moon Base

BariArm MCD JP SS Stage6.png

BariArm MCD JP SS Stage6Boss.png

  • BariArm MCD JP SS Stage6.png

  • BariArm MCD JP SS Stage6Boss.png

Blue Wind

BariArm MCD JP SS Stage7.png

BariArm MCD JP SS Stage7Boss.png

  • BariArm MCD JP SS Stage7.png

  • BariArm MCD JP SS Stage7Boss.png

Bay Side City

History

Legacy

It was long-speculated that artwork and graphics of Bari-Arm, particularly the designs of player and enemy mecha, were created by Japanese illustrator Masami Ōbari. In recent years, however, Ōbari has personally denied involvement in the game's production, and it appears the similarities were instead strongly inspired from the illustrator's general style.[5][6]

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Android Assault: The Revenge of Bari-Arm Android Assault: The Revenge of Bari-Arm
Japanese バリ・アーム Bari-Arm

Production credits

  • Game Design: Bari-Arm Project Team
  • Concept Game Design: Hiroshi Taniguchi, Hiroshi Ishikawa, Keisuke Ohuchi
  • Chief Programmer: Jun Hirata
  • Program: Tomomi Ohsawa, Kiyobumi Tsukahara, Tetsutarou Hoshino, Hideyuki Kodaira
  • Chief Graphic Design: Hiroshi Ishikawa
  • Graphic Design: Akira, Nozomu Azuma, Shike Tadao, Edi Otihusay, Junji Ohta, Keisuke Ohuchi
  • Visual Animation: Kenichi Abe, Hiroshi Ishikawa, Keisuke Ohuchi
  • Music Composed and Arranged by: Nobuhiro Makino
Musicians (H.E.L.P)
  • Key: Nobuhiro Makino
  • Drums: Tohru Tanaka
  • Bass: Ataru Kindaichi, Masaaki Mizuno
  • Guitar: Jirou Takada, Kenichi Ohkusu
  • Sax: Seiichirou Seki
  • Sound Engineers: Akio Yasuhara (CoCo Studio), Toshiaki Yamaya (CoCo Studio), Tameharu Endou (PALE GREEN Studio)
Sound Effect
  • Project Ultimo: Masao Watanabe, Kohichi Iizuka
  • Voice and Narration: Jason Russell
  • Sound Installation and Effects: Hiroshi Taniguchi
  • Sound Producer: Hiroya Niwayama
Team Image Music Staff
  • Composer: Hiroshi Taniguchi
  • Guitar: Katunori Kitajima
  • Bass: Shaka Yonezawa
  • S. Engineer: Konomi Itou
  • S. Adviser: Hideo Maeda
  • Sub Director: Jun Hirata
  • Director and Supervisor: Keisuke Ohuchi
  • Special Thanks: Hiroyuki.S, Masahiko.A, Mayumi.S, Hisako.H (MOTHER BASE), Yukiyo.Nakajima (AtoZ NETWORK), Yuuichi Kobayashi, Takeshi Suzuki, Masato Masuda, Kimura Brothers., Takashi Ueno, and my Sweetheart.
Hirosi Taniguchi / Hiroshi Ichikawa / Keisuke Ohuchi
Bari-Arm Project Team
©Human Corporation 1992 1993
Source:
In-game credits (JP)
BariArm MCD JP SSEnding.pdf
[7]

Licensed by: Sega Enterprises, Ltd.
©Copyright Human and Big Fun Games 1994
Source:
In-game credits (US)
Android Assault MCD credits.pdf
[8]


Magazine articles

Main article: Android Assault: The Revenge of Bari-Arm/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-08: "August 1993" (1993-07-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-09: "September 1993" (1993-08-07)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
70
[9]
Dengeki Mega Drive (JP) NTSC-J
62
[10]
Electronic Games (1992-1995) (US) NTSC-U
83
[11]
Electronic Gaming Monthly (US) NTSC-U
62
[12]
Famitsu (JP) NTSC-J
65
[13]
GameFan (US) NTSC-U
77
[14]
Game Players (US) NTSC-U
71
[4]
Game Power (IT) NTSC
86
[15]
GamePro (US) NTSC-U
70
[16]
Hippon Super (JP) NTSC-J
50
[17]
Joypad (FR) NTSC-J
82
[18]
Mega (UK) NTSC-J
58
[19]
MegaTech (UK) NTSC-J
69
[20]
Sega Saturn Magazine (JP) NTSC-J
74
[21]
Sega Mega-CD
70
Based on
14 reviews

Android Assault: The Revenge of Bari-Arm

Mega-CD, JP
BariArm MCD JP Box Back.jpgBariArm MCD JP Box Front.jpg
Cover
BariArm MCD JP Spinecard.jpg
Spinecard
BariArm MCD JP Disc.jpg
Disc
Mega-CD, US
AndroidAssault MCD US Box Back.jpgAndroidAssault MCD US Box Front.jpg
Cover
AndroidAssault MCD US Disc.jpg
Disc
Androidassault mcd us manual.pdf
Manual

Technical information

Main article: Android Assault: The Revenge of Bari-Arm/Technical information.

External links

References


Android Assault: The Revenge of Bari-Arm

BariArm title.png

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