Difference between revisions of "Argos no Juujiken"

From Sega Retro

(→‎Production Credits: If I mistyped or something due to sleepiness see https://youtu.be/05s6-GOmTwQ)
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{{sub-stub}}'''''Argos no Juujiken''''' (アルゴスの十字剣) is an arcade game developed by [[Tecmo]] which was ported to the [[Sega Master System]] by [[Salio]]. Western users know the game as '''''Rygar''''', however the Master System port was not released outside of Japan. This is one of two Master System games to be published by [[Salio]].
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'''''Argos no Juujiken''''' (アルゴスの十字剣) is an arcade game developed by [[Tecmo]] which was ported to the [[Sega Master System]] by [[Salio]]. Western users know the game as '''''Rygar''''', however the Master System port was not released outside of Japan. This is one of two Master System games to be published by [[Salio]].
  
 
At the time of release, the Master System version of ''Argos no Juujiken'' was the only home port of the game available to Japanese consumers, with a Famicom version sharing similar gameplay traits and settings, but overhauling levels and key elements of the game's design to produce a very different product. This would continue to be case until 1994 when a Sharp X68000 version was released.
 
At the time of release, the Master System version of ''Argos no Juujiken'' was the only home port of the game available to Japanese consumers, with a Famicom version sharing similar gameplay traits and settings, but overhauling levels and key elements of the game's design to produce a very different product. This would continue to be case until 1994 when a Sharp X68000 version was released.
  
 
The Master System ''Argos no Juujiken'' cuts the end of level sequences and instead abruptly cuts to the next stage.
 
The Master System ''Argos no Juujiken'' cuts the end of level sequences and instead abruptly cuts to the next stage.
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==Production Credits==
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'''Program:''' Beginning Futaba, Exp 214B<br/>
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'''Design:''' Kigimunar Gadumure, Albert Hammer<br/>
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'''Sound:''' Heavy Metal S, Strong Shima<br/>
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'''Produced by Salio'''
  
 
==Physical Scans==
 
==Physical Scans==
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| front=AnJ SMS JP Box Front.jpg
 
| front=AnJ SMS JP Box Front.jpg
 
| back=AnJ SMS JP Box Back.jpg
 
| back=AnJ SMS JP Box Back.jpg
| spine=ArgosnoJuujiken_SMS_JP_Box Spine.jpg
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| spine=ArgosnoJuujiken SMS JP Box Spine.jpg
 
| cart=AnJ SMS JP Cart.jpg
 
| cart=AnJ SMS JP Cart.jpg
 
| manual=ArgosNoJuujikenSMSJPManual.pdf
 
| manual=ArgosNoJuujikenSMSJPManual.pdf
 
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Revision as of 01:25, 4 July 2015

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ArgosnoJuujiken title.png

Argos no Juujiken
System(s): Sega Master System
Publisher: Salio
Developer:
Genre: Action

















Number of players: 1-2 (alternating)
Release Date RRP Code

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Argos no Juujiken (アルゴスの十字剣) is an arcade game developed by Tecmo which was ported to the Sega Master System by Salio. Western users know the game as Rygar, however the Master System port was not released outside of Japan. This is one of two Master System games to be published by Salio.

At the time of release, the Master System version of Argos no Juujiken was the only home port of the game available to Japanese consumers, with a Famicom version sharing similar gameplay traits and settings, but overhauling levels and key elements of the game's design to produce a very different product. This would continue to be case until 1994 when a Sharp X68000 version was released.

The Master System Argos no Juujiken cuts the end of level sequences and instead abruptly cuts to the next stage.

Production Credits

Program: Beginning Futaba, Exp 214B
Design: Kigimunar Gadumure, Albert Hammer
Sound: Heavy Metal S, Strong Shima
Produced by Salio

Physical Scans

Master System, JP
AnJ SMS JP Box Back.jpgArgosnoJuujiken SMS JP Box Spine.jpgAnJ SMS JP Box Front.jpg
Cover
AnJ SMS JP Cart.jpg
Cart
ArgosNoJuujikenSMSJPManual.pdf
Manual