Difference between revisions of "Back to the Future Part III"

From Sega Retro

(23 intermediate revisions by 3 users not shown)
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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=BttF3 title.png
 
| bobscreen=BttF3 title.png
 
| publisher=[[Image Works]], [[Arena]] (US)
 
| publisher=[[Image Works]], [[Arena]] (US)
| developer=[[Probe]]
+
| developer=[[Probe Software]]
 +
| licensor=[[Universal City Studios]], [[Amblin Entertainment]]
 
| system=[[Sega Mega Drive]], [[Sega Master System]]
 
| system=[[Sega Mega Drive]], [[Sega Master System]]
| romsize={{MD}} 512kB, {{SMS}} 256kB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_eu=1992-02{{fileref|MeanMachines UK 17.pdf|page=62}}
+
| md_date_eu=1992-02{{magref|mm|17|62}}
 
| md_code_eu=T-69046-50
 
| md_code_eu=T-69046-50
| md_rrp_uk=34.99{{fileref|MeanMachines UK 17.pdf|page=62}}
+
| md_rrp_uk=34.99{{magref|mm|17|62}}{{magref|segapower|28|25}}
 
| md_date_us=1991
 
| md_date_us=1991
 
| md_code_us=T-69046
 
| md_code_us=T-69046
Line 22: Line 21:
 
| sms_date_eu=1992-03
 
| sms_date_eu=1992-03
 
| sms_code_eu=MK 27020-50
 
| sms_code_eu=MK 27020-50
| sms_rrp_uk=32.99{{fileref|SegaForce UK 04.pdf|page=73}}
+
| sms_rrp_uk=32.99{{magref|sfuk|4|73}}<!--29.99{{magref|segapower|28|44}}-->
 
| sms_date_au=1992
 
| sms_date_au=1992
 
}}
 
}}
Line 29: Line 28:
  
 
==Gameplay==
 
==Gameplay==
The Master System version omits the first-person target practice segment.
+
===Levels===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=The Buckboard Chase
 +
| screenshot=BttF3 MD Level1.png
 +
| desc=''Back to the Future Part III'' starts with a notoriously hard level, in which players, controlling Doc Brown riding a horse, need to catch up with love interest Clara Clayton before she falls into a ravine. {{A}}/{{1}} fires a gun in the direction of the D-Pad (unless pointing downwards, where Doc can pick up fallen objects for extra points), while {{B}}/{{2}} makes the horse jump. While the game offers no limit on how many times the level can be attempted, if Doc is hit and subsequently falls off the horse three times, he will begin again from the start.
 +
 
 +
The speed of play, combined with artistic choices and the constant barrage of threats makes this stage far more challenging than later levels. Obstacles (which are not always easy to distinguish from the background) quickly emerge from the right (save for bandits which chase Doc from the left and fire at him) and require quick reflexes to avoid (to the point where it becomes more of a memory test). Much of the game's negative press comes from this level alone.
 +
}}
 +
{{InfoRow
 +
| title=The Shooting Gallery
 +
| screenshot=Notavailable.svg
 +
| desc=This segment is missing from the Master System version of the game.
 +
}}
 +
{{InfoRow
 +
| title=Pie Throwing
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Train
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
Line 37: Line 60:
 
==Versions==
 
==Versions==
 
===Palette errors===
 
===Palette errors===
An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Genesis, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker.
+
An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Mega Drive, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker.
  
 
==Production credits==
 
==Production credits==
Line 46: Line 69:
 
*'''Graphics by:''' [[Hugh Riley]] and Mark (Northampton) Jones
 
*'''Graphics by:''' [[Hugh Riley]] and Mark (Northampton) Jones
 
*'''Music by:''' John Phillips
 
*'''Music by:''' John Phillips
|source=In-game credits (title screen)
+
| source=In-game credits (title screen)
 +
| console=MD
 
}}
 
}}
  
Line 54: Line 78:
 
*'''Programming by:''' [[Keith Burkhill]]
 
*'''Programming by:''' [[Keith Burkhill]]
 
*'''Graphics by:''' [[Hugh Riley]] and Mark (Northampton) Jones
 
*'''Graphics by:''' [[Hugh Riley]] and Mark (Northampton) Jones
*'''Music by:''' [[Matt Furniss|Marvellous Matt Furniss]] for [[Krisalis Software Ltd.]]
+
*'''Music by:''' [[Matt Furniss|Marvellous Matt Furniss]] (for [[Krisalis Software|Krisalis Software Ltd.]])
 
*'''Design by:''' [[Probe Software|Probe Software Ltd.]]
 
*'''Design by:''' [[Probe Software|Probe Software Ltd.]]
 
*'''Production by:''' [[Joe Bonar|Jo Bonar]] and [[Neil Young]]
 
*'''Production by:''' [[Joe Bonar|Jo Bonar]] and [[Neil Young]]
  
*Copyright UCS and Amblin 1991
+
:'''Copyright [[UCS]] and Amblin 1991'''
*All rights reserved
+
:'''All rights reserved'''
|source=In-game credits (intro demo)
+
| source=In-game credits (intro demo)
 +
| console=SMS
 
}}
 
}}
  
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| icon=MD
 
| icon=MD
 
| esg=77
 
| esg=77
| esg_source={{num|1|page=23|pdf=MeanMachinesEssentialSegaGuide Book UK.pdf}}
+
| esg_source={{magref|esg|1|23}}
 
| gen4=81
 
| gen4=81
| gen4_source={{num|40|page=140|pdf=Generation4 FR 040.pdf|pdfpage=140}}
+
| gen4_source={{magref|gen4|40|140|printpage=140}}
 
| joystick=56
 
| joystick=56
| joystick_source={{num|23|page=156|pdf=Joystick FR 023.pdf}}
+
| joystick_source={{magref|joystick|23|156}}
 
| mdag=25
 
| mdag=25
 
| mdag_source={{num|5|page=90}}
 
| mdag_source={{num|5|page=90}}
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| megaaction_source={{num|9|page=80}}
 
| megaaction_source={{num|9|page=80}}
 
| mm=77
 
| mm=77
| mm_source={{num|17|page=60-62|pdf=MeanMachines UK 17.pdf|pdfpage=60}}
+
| mm_source={{magref|mm|17|60|printpage=60-62}}
 
| segapower=35
 
| segapower=35
| segapower_source={{num|28|page=24-25}}
+
| segapower_source={{magref|segapower|28|24|printpage=24-25}}
 
| segapro=28
 
| segapro=28
 
| segapro_source={{num|18|page=64}}
 
| segapro_source={{num|18|page=64}}
 
| sfsw=54
 
| sfsw=54
| sfsw_source={{num|2/92|page=13|pdf=SegaForce SE 1992 02.pdf}}
+
| sfsw_source={{magref|sfsw|1992-02|13}}
 
| supergame=79
 
| supergame=79
| supergame_source={{num|10|page=47|pdf=Supergame BR 10.pdf}}
+
| supergame_source={{magref|supergame|10|47}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| icon=SMS
 
| icon=SMS
 
| consolesplus=50
 
| consolesplus=50
| consolesplus_source={{num|9|page=102-103|pdf=ConsolesPlus FR 009.pdf|pdfpage=102}}
+
| consolesplus_source={{magref|consolesplus|9|102|printpage=102-103}}
 
| esg=67
 
| esg=67
| esg_source={{num|1|page=130|pdf=MeanMachinesEssentialSegaGuide Book UK.pdf}}
+
| esg_source={{magref|esg|1|130}}
 
| hobbyconsolas=79
 
| hobbyconsolas=79
| hobbyconsolas_source={{num|11|page=46-47|pdf=HobbyConsolas ES 011.pdf|pdfpage=46}}
+
| hobbyconsolas_source={{magref|hobbyconsolas|11|46|printpage=46-47}}
 
| joypad=49
 
| joypad=49
| joypad_source={{num|12|page=86|pdf=Joypad FR 012.pdf}}
+
| joypad_source={{magref|joypad|12|86}}
 
| joystick=63
 
| joystick=63
| joystick_source={{num|30|page=176|pdf=Joystick FR 030.pdf}}
+
| joystick_source={{magref|joystick|30|176}}
 
| mm=68
 
| mm=68
| mm_source={{num|19|page=88-89|pdf=MeanMachines UK 19.pdf|pdfpage=88}}
+
| mm_source={{magref|mm|19|88|printpage=88-89}}
 
| micromania2=70
 
| micromania2=70
 
| micromania2_source={{num|53|page=87}}
 
| micromania2_source={{num|53|page=87}}
 
| playerone=28
 
| playerone=28
| playerone_source={{num|23|page=124|pdf=PlayerOne FR 023.pdf|pdfpage=120}}
+
| playerone_source={{magref|playerone|23|120|printpage=124}}
 
| segapower=35
 
| segapower=35
| segapower_source={{num|28|page=44}}
+
| segapower_source={{magref|segapower|28|44}}
 
| segapro=73
 
| segapro=73
| segapro_source={{num|7|page=54-55|pdf=SegaPro UK 07.pdf|pdfpage=54}}
+
| segapro_source={{magref|segapro|7|54|printpage=54-55}}
 
| sfuk=33
 
| sfuk=33
| sfuk_source={{num|4|page=72-73|pdf=SegaForce UK 04.pdf|pdfpage=72}}
+
| sfuk_source={{magref|sfuk|4|72|printpage=72-73}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| region=EU
 
| region=EU
 
| cover=BttF3 SMS EU Box.jpg
 
| cover=BttF3 SMS EU Box.jpg
 +
| cart=BttF3 SMS EU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=PT
 +
| cover=BttF3 SMS PT Box.jpg
 
| cart=BttF3 SMS EU Cart.jpg
 
| cart=BttF3 SMS EU Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
Line 181: Line 211:
 
{{rom|MD|sha1=a704a1538fb4392e4631e96dce11eeff99d9b04a|md5=165288c22589ef8c1a41e31215b52c34|crc32=66a388c3|size=512kB|date=1991-07|source=Cartridge (US)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=a704a1538fb4392e4631e96dce11eeff99d9b04a|md5=165288c22589ef8c1a41e31215b52c34|crc32=66a388c3|size=512kB|date=1991-07|source=Cartridge (US)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=c808ee7f6f61c096ab73b68dd181e25fdcfde243|md5=412167642219d26ffc5994d07e31c561|crc32=2737f92e|size=512kB|date=1991-07|source=Cartridge (EU)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=c808ee7f6f61c096ab73b68dd181e25fdcfde243|md5=412167642219d26ffc5994d07e31c561|crc32=2737f92e|size=512kB|date=1991-07|source=Cartridge (EU)|comments=|quality=good|prototype=}}
 +
{{rom|SMS|sha1=7D67DD38FEA5DBA4224A119CC4840F6FB8E023B9|md5=3D24A52E98E6C85D7C059386451CE749|crc32=2D48C1D3|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
}}
 
}}
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
|cols=3}}
+
 
 +
{{BttF3Omni}}

Revision as of 09:58, 22 July 2019

n/a

BttF3 title.png

Back to the Future Part III
System(s): Sega Mega Drive, Sega Master System
Publisher: Image Works, Arena (US)
Developer:
Licensor: Universal City Studios, Amblin Entertainment
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-69046
Sega Mega Drive
EU
T-69046-50
Sega Mega Drive
BR
043040
Sega Master System
EU
MK 27020-50
Sega Master System
AU

Back to the Future Part III, often simply known as Back to the Future III, is a video game released for the Sega Mega Drive and Sega Master System. It is based on the 1990 film with the same name.

Gameplay

Levels

BttF3 MD Level1.png

The Buckboard Chase
Back to the Future Part III starts with a notoriously hard level, in which players, controlling Doc Brown riding a horse, need to catch up with love interest Clara Clayton before she falls into a ravine. A/1 fires a gun in the direction of the D-Pad (unless pointing downwards, where Doc can pick up fallen objects for extra points), while B/2 makes the horse jump. While the game offers no limit on how many times the level can be attempted, if Doc is hit and subsequently falls off the horse three times, he will begin again from the start.

The speed of play, combined with artistic choices and the constant barrage of threats makes this stage far more challenging than later levels. Obstacles (which are not always easy to distinguish from the background) quickly emerge from the right (save for bandits which chase Doc from the left and fire at him) and require quick reflexes to avoid (to the point where it becomes more of a memory test). Much of the game's negative press comes from this level alone.

Notavailable.svg

The Shooting Gallery
This segment is missing from the Master System version of the game.

Notavailable.svg

Pie Throwing

Notavailable.svg

The Train

History

Release

Game received poorly due to short length and brutal difficulty level, particularly that of its first stage.

Versions

Palette errors

An error in the Mega Drive version's palette storage results in the game appearing darker than it actually should be. On the Mega Drive, the bit order of palette colors is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by mistake; the lowest bits of the components are ignored by the hardware, resulting in a color range (000, 001, 010, 011). Because smaller values are darker, the colors will thus appear darker.

Production credits

Mega Drive version

Source:
In-game credits (title screen)


Master System version

Copyright UCS and Amblin 1991
All rights reserved
Source:
In-game credits (intro demo)


Magazine articles

Main article: Back to the Future Part III/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive print advert in Sega Visions (US) #6: "Fall 1991" (1991-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Master System print advert in Mega Force (ES) #6: "Octubre 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Master System print advert in Mega Force (ES) #7: "Noviembre 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Master System print advert in Mega Force (ES) #11: "Marzo 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
77 [8]
81 [9]
56 [10]
25 №5, p90
62 №9, p80
77 [11]
35 [12]
28 №18, p64
54 [13]
79 [14]
Sega Mega Drive
57
Based on
10 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[15]
Cool Gamer (RU)
20
[16]
Electronic Gaming Monthly (US) NTSC-U
33
[17]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
30
[18]
Mean Machines: The Essential Sega Guide (UK) PAL
77
[8]
Génération 4 (FR)
81
[9]
Game Players Sega Guide! (US) NTSC-U
40
[19]
Joystick (FR) NTSC
56
[10]
Sega Mega Drive Advanced Gaming (UK) PAL
25
[20]
Mega Action (UK)
62
[21]
Mega Force (FR)
65
[22]
Mega Force (FR) NTSC-U
55
[23]
Mean Machines (UK)
77
[24]
Mean Machines Sega (UK)
77
[25]
Megazone (AU)
86
[26]
Power Play (DE)
21
[27]
Sega Power (UK)
35
[28]
Sega Pro (UK) NTSC-U
28
[29]
Sega Force (SE)
54
[13]
Supergame (BR)
79
[14]
Tricks 16 bit (RU)
20
[30]
Video Games (DE)
39
[31]
Sega Mega Drive
50
Based on
22 reviews

Back to the Future Part III

Mega Drive, US
BttF3 MD US Box.jpg
Cover
BttF3 MD US Cart.jpg
Cart
Back To The Future Part III MD US Manual.pdf
Manual
Mega Drive, EU
BttF3 MD EU Box.jpg
Cover
BttF3 MD EU Cart.jpg
Cart
BttF3 MD EU Manual.jpg
Manual
Mega Drive, BR
BttF3 MD BR Box.jpg
Cover
BttF3 MD BR Cart.jpg
Cart

Master System version

Sega Retro Average 
Publication Score Source
50 [32]
67 [33]
79 [34]
49 [35]
63 [36]
68 [37]
70 №53, p87
28 [38]
35 [39]
73 [40]
33 [41]
Sega Master System
56
Based on
11 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
50
[42]
Console XS (UK) PAL
79
[43]
Mean Machines: The Essential Sega Guide (UK) PAL
67
[33]
Game Zone (UK) PAL
55
[44]
Hobby Consolas (ES) PAL
79
[45]
Joypad (FR) PAL
49
[35]
Joystick (FR) PAL
63
[36]
Micromanía (segunda época) (ES)
70
[46]
Mean Machines (UK) PAL
68
[47]
Mean Machines Sega (UK)
68
[48]
Player One (FR) PAL
28
[49]
Sega Power (UK) PAL
35
[39]
Sega Pro (UK) PAL
73
[50]
Sega Pro (UK) PAL
79
[51]
Sega Force (UK) PAL
33
[52]
Supersonic (FR)
79
[53]
User (GR) PAL
88
[54]
Sega Master System
63
Based on
17 reviews

Back to the Future Part III

Master System, EU
BttF3 SMS EU Box.jpg
Cover
BttF3 SMS EU Cart.jpg
Cart
Master System, PT
BttF3 SMS PT Box.jpg
Cover
BttF3 SMS EU Cart.jpg
Cart
Master System, AU
BttF3 SMS EU Box.jpg
Cover
Back To The Future Part III Master System AU Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 66a388c3
MD5 165288c22589ef8c1a41e31215b52c34
SHA-1 a704a1538fb4392e4631e96dce11eeff99d9b04a
512kB 1991-07 Cartridge (US)
Sega Mega Drive
CRC32 2737f92e
MD5 412167642219d26ffc5994d07e31c561
SHA-1 c808ee7f6f61c096ab73b68dd181e25fdcfde243
512kB 1991-07 Cartridge (EU)
Sega Master System
 ?
CRC32 2d48c1d3
MD5 3d24a52e98e6c85d7c059386451ce749
SHA-1 7d67dd38fea5dba4224a119cc4840f6fb8e023b9
256kB Cartridge (EU)

References

  1. 1.0 1.1 Mean Machines, "February 1992" (UK; 1992-01-27), page 62
  2. Sega Power, "March 1992" (UK; 1992-02-06), page 25
  3. Sega Force, "April 1992" (UK; 1992-03-19), page 73
  4. Sega Visions, "Winter 1991/1992" (US; 1991-xx-xx), page 9
  5. Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 46
  6. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 10
  7. Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 15
  8. 8.0 8.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 23
  9. 9.0 9.1 Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 140
  10. 10.0 10.1 Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 156
  11. Mean Machines, "February 1992" (UK; 1992-01-27), page 60-62 (60)
  12. Sega Power, "March 1992" (UK; 1992-02-06), page 24-25 (24)
  13. 13.0 13.1 Sega Force, "2/92" (SE; 1992-11-19), page 13
  14. 14.0 14.1 Supergame, "Maio 1992" (BR; 1992-05-xx), page 47
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 24
  16. Cool Gamer, "9" (RU; 2002-10-13), page 21
  17. Electronic Gaming Monthly, "February 1992" (US; 199x-xx-xx), page 26
  18. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
  19. Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 68
  20. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
  21. Mega Action, "January 1994" (UK; 1993-12-30), page 80
  22. Mega Force, "Juin 1992" (FR; 1992-06-05), page 88
  23. Mega Force, "Novembre 1991" (FR; 1991-11-19), page 84
  24. Mean Machines, "February 1992" (UK; 1992-01-27), page 60
  25. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
  26. Megazone, "October/November 1991" (AU; 1991-xx-xx), page 28
  27. Power Play, "2/93" (DE; 1993-01-xx), page 142
  28. Sega Power, "March 1992" (UK; 1992-02-06), page 24
  29. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  30. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
  31. Video Games, "1/93" (DE; 1992-12-16), page 58
  32. Consoles +, "Mai 1992" (FR; 1992-0x-xx), page 102-103 (102)
  33. 33.0 33.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 130
  34. Hobby Consolas, "Agosto 1992" (ES; 1992-0x-xx), page 46-47 (46)
  35. 35.0 35.1 Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 86
  36. 36.0 36.1 Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 176
  37. Mean Machines, "April 1992" (UK; 1992-03-28), page 88-89 (88)
  38. Player One, "Septembre 1992" (FR; 1992-09-10), page 124 (120)
  39. 39.0 39.1 Sega Power, "March 1992" (UK; 1992-02-06), page 44
  40. Sega Pro, "May 1992" (UK; 1992-04-16), page 54-55 (54)
  41. Sega Force, "April 1992" (UK; 1992-03-19), page 72-73 (72)
  42. Consoles +, "Mai 1992" (FR; 1992-0x-xx), page 102
  43. Console XS, "June/July 1992" (UK; 1992-04-23), page 138
  44. Game Zone, "April 1992" (UK; 1992-03-20), page 44
  45. Hobby Consolas, "Agosto 1992" (ES; 1992-0x-xx), page 46
  46. Micromanía (segunda época), "Octubre 1992" (ES; 1992-xx-xx), page 87
  47. Mean Machines, "April 1992" (UK; 1992-03-28), page 88
  48. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
  49. Player One, "Septembre 1992" (FR; 1992-09-10), page 120
  50. Sega Pro, "May 1992" (UK; 1992-04-16), page 54
  51. Sega Pro, "April 1993" (UK; 1993-03-11), page 70
  52. Sega Force, "April 1992" (UK; 1992-03-19), page 72
  53. Supersonic, "Septembre 1992" (FR; 1992-xx-xx), page 21
  54. User, "Ioúlios-Ávgoustos 1993" (GR; 1993-0x-xx), page 53


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