Difference between revisions of "Battletoads in Battlemaniacs"

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| publisher=[[Tec Toy]], [[Virgin Interactive|Virgin]]
 
| publisher=[[Tec Toy]], [[Virgin Interactive|Virgin]]
 
| developer=[[Syrox Developments]]
 
| developer=[[Syrox Developments]]
| originalpublishers=[[Tradewest]]
+
| support={{company|[[Krisalis Software]]|role=audio}}
 +
| licensor=[[Rare]], [[Tradewest]]  
 
| originaldevelopers=[[Rare]]
 
| originaldevelopers=[[Rare]]
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
| romsize=256kB
 
 
| players=1-2
 
| players=1-2
 
| genre=Action
 
| genre=Action
| consolescompilation=Super NES
+
| originalsystem=[[Super Nintendo Entertainment System|Super NES]]
 
| releases={{releasesSMS
 
| releases={{releasesSMS
 
| sms_date_br=1996-11
 
| sms_date_br=1996-11
 
| sms_code_br=027370
 
| sms_code_br=027370
 +
| sms_rating_br=ti
 
}}
 
}}
| tectoy=ti
+
| otherformats={{NonSega|SNES}}
 
}}
 
}}
'''''{{PAGENAME}}''''' is a beat 'em up game developed by [[Syrox Developments]] and [[Rare Ltd.]] for the [[Sega Master System]] and published by [[Tec Toy]] and [[Virgin Interactive|Virgin]] in Brazil in 1996. It is a port of a game first developed by [[Rare]] for the Super Nintendo. A Europe release was planned in June 1994{{fileref|MeanMachinesSega20UK.pdf|page=78}} but scrapped just before release.
+
'''''{{PAGENAME}}''''' is an action game developed by [[Syrox Developments]] and [[Rare]] for the [[Sega Master System]] and published by [[Tec Toy]] and [[Virgin Interactive|Virgin]] in Brazil in 1996. It is a port of a game first developed by [[Rare]] for the [[Super NES]].
 +
 
 +
A European release was planned in June 1994{{magref|mms|20|78}} (later July{{magref|segamaguk|8|21}}{{magref|segapower|56|52}}{{magref|segamagazin|7|8}}{{magref|segapro|35|10}}) but scrapped just before release. A [[Sega Game Gear]] version was also in development{{magref|segamaguk|8|21}}.
  
 
==Story==
 
==Story==
The battletoads are visiting Gyachung-La fortress in northern Tibet where the Psicone Corporation is demonstrating their new virtual reality game system called TRIPS. A pig creature working for the Dark Queen and Silas Volkmire leaps out of the system and kidnaps Michiko Tashoku (dauther of Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. The remaining battletoads enter the Gamescape to rescue them and stop Volkmire and Dark Queen's plans to control the world.
+
The Battletoads are visiting Gyachung-La fortress in northern Tibet where the Psicone Corporation is demonstrating their new virtual reality game system called TRIPS. A pig creature working for the Dark Queen and Silas Volkmire leaps out of the system and kidnaps Michiko Tashoku (daughter of the Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. The remaining Battletoads enter the Gamescape to rescue them and stop Volkmire and Dark Queen's plans to control the world.
  
 
==Gameplay==
 
==Gameplay==
As usual with ''Battletoads'' there is a variety of stage types. This includes standard action stages, vertical shaft stages, and vehicle stages. In action stages two buttons are used; an attack button and a jump button. Although there is only one attack button, the attack varies based on situation. Rope Repel stages have been altered so that the battletoads ride down a shaft on a floating platform instead. The vehicle levels are a bit easier than those in the original ''[[Battletoads]]''. The first such level takes place on a chess board like level which the player rides on a checker piece.
+
The game recreates many of the stages from the original ''[[Battletoads]]'' and features a variety of playstyles, including standard action stages, vertical shaft stages, and vehicle stages. Only the first stage plays as a conventional beat-'em-up. The game can be played by one or two players. There is a two-player mode where the players can attack each other (2 Players A) and a mode where they cannot (2 Players B). Player one plays as Pimple (the strongest), and player two plays as Rash (the fastest).
 +
 
 +
The toads move with {{left}} and {{right}}. In the first stage and the vehicle stages (including the bonus stages), the toads can move back and forth with {{up}} and {{down}}. In the other stages, they crouch with {{down}}. They jump with {{1}} and attack with {{2}}. Although there is only one attack button, the attack varies based on situation.
 +
 
 +
The toads have four health points and lose a life when they lose all of them. The game ends if the player runs out of lives. There are three difficulty levels (Easy, Normal, and Hard). Players start with five extra lives on Easy and three extra lives on Normal and Hard. They have two continues on Easy and Normal and no continues on Hard.
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Khaos Mountains
 +
| screenshot=Battlemaniacs, Stage 1.png
 +
| screenshot2=Battlemaniacs, Stage 1 Boss.png
 +
| tabs=yes
 +
| map=Battlemaniacs-SMS-Stage1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Hollow Tree
 +
| screenshot=Battlemaniacs, Stage 2.png
 +
| map=Battlemaniacs-SMS-Stage2.png
 +
| desc=The toads ride down the trunk of the tree on floating platforms rather than repelling on ropes as in the other games.
 +
}}
 +
{{InfoRow
 +
| title=Bonus Stage 1
 +
| screenshot=Battlemaniacs, Stage 3.png
 +
| desc=Collecting 100 pins earns an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Turbo Tunnel Rematch
 +
| screenshot=Battlemaniacs, Stage 4.png
 +
| map=Battlemaniacs-SMS-Stage3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Karmath's Revenge
 +
| screenshot=Battlemaniacs, Stage 5-1.png
 +
| screenshot2=Battlemaniacs, Stage 5-2.png
 +
| screenshot3=Battlemaniacs, Stage 5-3.png
 +
| screenshot4=Battlemaniacs, Stage 5-4.png
 +
| tabs=yes
 +
| map=Battlemaniacs-SMS-Stage4.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bonus Stage 2
 +
| screenshot=Battlemaniacs, Stage 6.png
 +
| desc=As before, collecting 100 pins earns an extra life. The red pins are worth one pin, and the green pins are worth five pins. Hitting a black pin costs health and ten pins.
 +
}}
 +
{{InfoRow
 +
| title=Roller Coaster
 +
| screenshot=Battlemaniacs, Stage 7.png
 +
| map=Battlemaniacs-SMS-Stage5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Dark Tower
 +
| screenshot=Battlemaniacs, Stage 8.png
 +
| screenshot2=Battlemaniacs, Final Boss.png
 +
| map=Battlemaniacs-SMS-Stage6.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
 
===Development===
 
===Development===
The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published.{{ref|http://www.smstributes.co.uk/images/magscans/reviews/battlemaniacs/page1big.jpg}} Tec Toy acquired the rights to publish this in Brazil some time later but the game was not quite complete.
+
The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published.{{magref|segapower|56|52}} Tec Toy acquired the rights to publish this in Brazil some time later.
  
===Versions===
+
==Versions==
''Battlemaniacs'' on the Master System is an unfinished game, so a great deal is missing in comparison to the original SNES version. The introductory cutscene is thought to be incomplete, with the first two thirds being presented as just white text on a black background. The game also exibits graphical glitches, such as invisible objects in the turbo tunnel level. Many graphical effects are also non-existent, and the use of smaller sprites and simpler stages creates an aesthetic more in-line with the original ''Battletoads'' than its larger sequel.
+
''Battlemaniacs'' on the Master System is an unfinished game, so a great deal is missing in comparison to the original [[Super NES]] version. The introductory cutscene is thought to be incomplete, with the first two thirds being presented as just white text on a black background. The game also exhibits graphical glitches, such as invisible objects in the Turbo Tunnel stage. Many graphical effects are also non-existent, and the use of smaller sprites and simpler stages creates an aesthetic more in-line with the original ''Battletoads'' than its larger sequel. The wrong music is played on some levels, while others lack music altogether.
  
The wrong music is played on some levels, while others lack music altogether.
+
==Production credits==
 +
{{creditstable|
 +
{{creditsheader|Converted in the U.K. by [[Syrox Developments|Syrox Developments Ltd.]]}}
 +
*'''Programmer:''' Dominic Wood
 +
*'''Graphic Artist:''' Jock Green
 +
*'''Music and Sound:''' [[Krisalis]]
 +
{{creditsheader|[[Virgin Interactive Entertainment|Virgin Interactive Entertainment (Europe) Ltd.]]}}
 +
*'''Product Producer:''' Matthew Spall
 +
| source=In-game credits
 +
| pdf=Battletoads in Battlemaniacs SMS credits.pdf
 +
| console=SMS
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
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==Physical scans==
 
==Physical scans==
<section begin="SMS_ratings" />{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| mms=54
 
| mms_source={{num|20|page=78|pdf=MeanMachinesSega20UK.pdf}}
 
| segapower=72
 
| segapower_source={{num|56|page=52}}
 
}}<section end="SMS_ratings" />
 
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
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| cover=BattletoadsInBattlemaniacs SMS BR Box.jpg
 
| cover=BattletoadsInBattlemaniacs SMS BR Box.jpg
 
| cart=Battlemaniacs SMS BR cart.jpg
 
| cart=Battlemaniacs SMS BR cart.jpg
 +
| manual=Battlemaniacs SMS BR Manual.pdf
 +
}}
 +
 +
==Unreleased versions==
 +
{{UnreleasedBob
 +
| developer=[[Syrox Developments]]
 +
| publisher=[[Virgin Interactive|Virgin]]
 +
| licensor=[[Rare]], [[Tradewest]]
 +
| system=[[Sega Game Gear]]
 +
| date={{MissedRelease|GG|1994-07{{magref|segamaguk|8|21}}}}
 +
}}
 +
Plans for a [[Sega Game Gear]] version were also put in place, scheduled for release in July 1994{{magref|segamaguk|8|21}}, but it was scrapped together with the European Master System release.
 +
 +
{{-}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=0854E36D3BB011E712A06633F188C0D64CD65893|md5=5401DDCC788C0F1A5DFE26E56F239FBF|crc32=1CBB7BF1|size=256kB|date= |source=Cartridge (BR)|comments=|quality=|prototype=}}
 
}}
 
}}
  
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<references/>
 
<references/>
  
 +
{{BattlemaniacsOmni}}
 
{{Battletoads}}
 
{{Battletoads}}

Latest revision as of 09:37, 18 April 2024

n/a

Battlemaniacs SMS title.png

Battletoads in Battlemaniacs
System(s): Sega Master System
Publisher: Tec Toy, Virgin
Developer:
Supporting companies:
Licensor: Rare, Tradewest
Original system(s): Super NES
Developer(s) of original games: Rare
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Master System
BR
027370
Tectoy: Todas as Idades
Non-Sega versions

Battletoads in Battlemaniacs is an action game developed by Syrox Developments and Rare for the Sega Master System and published by Tec Toy and Virgin in Brazil in 1996. It is a port of a game first developed by Rare for the Super NES.

A European release was planned in June 1994[1] (later July[2][3][4][5]) but scrapped just before release. A Sega Game Gear version was also in development[2].

Story

The Battletoads are visiting Gyachung-La fortress in northern Tibet where the Psicone Corporation is demonstrating their new virtual reality game system called TRIPS. A pig creature working for the Dark Queen and Silas Volkmire leaps out of the system and kidnaps Michiko Tashoku (daughter of the Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. The remaining Battletoads enter the Gamescape to rescue them and stop Volkmire and Dark Queen's plans to control the world.

Gameplay

The game recreates many of the stages from the original Battletoads and features a variety of playstyles, including standard action stages, vertical shaft stages, and vehicle stages. Only the first stage plays as a conventional beat-'em-up. The game can be played by one or two players. There is a two-player mode where the players can attack each other (2 Players A) and a mode where they cannot (2 Players B). Player one plays as Pimple (the strongest), and player two plays as Rash (the fastest).

The toads move with Left and Right. In the first stage and the vehicle stages (including the bonus stages), the toads can move back and forth with Up and Down. In the other stages, they crouch with Down. They jump with 1 and attack with 2. Although there is only one attack button, the attack varies based on situation.

The toads have four health points and lose a life when they lose all of them. The game ends if the player runs out of lives. There are three difficulty levels (Easy, Normal, and Hard). Players start with five extra lives on Easy and three extra lives on Normal and Hard. They have two continues on Easy and Normal and no continues on Hard.

Stages

Battlemaniacs, Stage 1.png

Battlemaniacs, Stage 1 Boss.png

  • Battlemaniacs, Stage 1.png

  • Battlemaniacs, Stage 1 Boss.png

Khaos Mountains
Map: 1️⃣ 

Battlemaniacs, Stage 2.png

Hollow Tree
Map: 1️⃣ 
The toads ride down the trunk of the tree on floating platforms rather than repelling on ropes as in the other games.

Battlemaniacs, Stage 3.png

Bonus Stage 1
Collecting 100 pins earns an extra life.

Battlemaniacs, Stage 4.png

Turbo Tunnel Rematch
Map: 1️⃣ 

Battlemaniacs, Stage 5-1.png

Battlemaniacs, Stage 5-2.png

Battlemaniacs, Stage 5-3.png

Battlemaniacs, Stage 5-4.png

  • Battlemaniacs, Stage 5-1.png

  • Battlemaniacs, Stage 5-2.png

  • Battlemaniacs, Stage 5-3.png

  • Battlemaniacs, Stage 5-4.png

Karmath's Revenge
Map: 1️⃣ 

Battlemaniacs, Stage 6.png

Bonus Stage 2
As before, collecting 100 pins earns an extra life. The red pins are worth one pin, and the green pins are worth five pins. Hitting a black pin costs health and ten pins.

Battlemaniacs, Stage 7.png

Roller Coaster
Map: 1️⃣ 

Battlemaniacs, Stage 8.png

Battlemaniacs, Final Boss.png

  • Battlemaniacs, Stage 8.png

  • Battlemaniacs, Final Boss.png

Dark Tower
Map: 1️⃣ 

History

Development

The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published.[3] Tec Toy acquired the rights to publish this in Brazil some time later.

Versions

Battlemaniacs on the Master System is an unfinished game, so a great deal is missing in comparison to the original Super NES version. The introductory cutscene is thought to be incomplete, with the first two thirds being presented as just white text on a black background. The game also exhibits graphical glitches, such as invisible objects in the Turbo Tunnel stage. Many graphical effects are also non-existent, and the use of smaller sprites and simpler stages creates an aesthetic more in-line with the original Battletoads than its larger sequel. The wrong music is played on some levels, while others lack music altogether.

Production credits

Converted in the U.K. by Syrox Developments Ltd.
  • Programmer: Dominic Wood
  • Graphic Artist: Jock Green
  • Music and Sound: Krisalis
  • Product Producer: Matthew Spall
Source:
In-game credits
Battletoads in Battlemaniacs SMS credits.pdf
[6]


Magazine articles

Main article: Battletoads in Battlemaniacs/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Mean Machines Sega (UK) PAL
54
[1]
Sega Magazine (UK) PAL
45
[7]
Sega Power (UK) PAL
72
[3]
Sega Master System
57
Based on
3 reviews

Battletoads in Battlemaniacs

Master System, BR
BattletoadsInBattlemaniacs SMS BR Box.jpg
Cover
Battlemaniacs SMS BR cart.jpg
Cart
Battlemaniacs SMS BR Manual.pdf
Manual

Unreleased versions

Notavailable.svg
Battletoads in Battlemaniacs
System(s): Sega Game Gear
Publisher: Virgin
Developer: Syrox Developments
Licensor: Rare, Tradewest
Planned release date(s): 1994-07[2]

Plans for a Sega Game Gear version were also put in place, scheduled for release in July 1994[2], but it was scrapped together with the European Master System release.

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 1cbb7bf1
MD5 5401ddcc788c0f1a5dfe26e56f239fbf
SHA-1 0854e36d3bb011e712a06633f188c0d64cd65893
256kB Cartridge (BR)

References


Battletoads in Battlemaniacs

Battlemaniacs SMS title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception


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Battletoads games for Sega systems
Sega Mega Drive
Battletoads (1993) | Battletoads/Double Dragon: The Ultimate Team (1993)
Sega Game Gear
Battletoads (1993) | Battletoads in Battlemaniacs (Cancelled)
Sega Master System
Battletoads (Cancelled) | Battletoads in Battlemaniacs (1996)