Difference between revisions of "Bubble Bobble/Comparisons"

From Sega Retro

Line 5: Line 5:
 
| image1=BubbleBobble SMS title.png
 
| image1=BubbleBobble SMS title.png
 
| image2=BubbleBobble GG Title.png
 
| image2=BubbleBobble GG Title.png
| image3=Notavailable.svg
+
| image3=BubbleBobble Arcade Title.png
 
| image4=Notavailable.svg
 
| image4=Notavailable.svg
 
| image5=Notavailable.svg
 
| image5=Notavailable.svg
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| image10=Notavailable.svg
 
| image10=Notavailable.svg
 
| image11=Notavailable.svg
 
| image11=Notavailable.svg
| image12=Notavailable.svg
+
| image12=BubbleBobble IBMPC CGA Title.png
| image13=Notavailable.svg
+
| image13=BubbleBobble IBMPC EGATandy Title.png
| image14=Notavailable.svg
+
| image14=BubbleBobble IBMPC VGA Title.png
 
| image15=Notavailable.svg
 
| image15=Notavailable.svg
 
| game1=Master System
 
| game1=Master System
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| game10=FM Towns
 
| game10=FM Towns
 
| game11=Game Boy
 
| game11=Game Boy
| game12=IBM PC
+
| game12=IBM PC (CGA)
| game13=MSX2
+
| game13=IBM PC (EGA/Tandy)
| game14=NES
+
| game14=IBM PC (VGA)
| game15=X68000
+
| game15=MSX2
| game16=ZX Spectrum
+
| game16=NES
 +
| game17=X68000
 +
| game18=ZX Spectrum
 
| desc=
 
| desc=
 
}}
 
}}
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| image1=BubbleBobble SMS Intro.png
 
| image1=BubbleBobble SMS Intro.png
 
| image2=BubbleBobble GG Intro.png
 
| image2=BubbleBobble GG Intro.png
| image3=Notavailable.svg
+
| image3=BubbleBobble Arcade Intro.png
 
| image4=Notavailable.svg
 
| image4=Notavailable.svg
 
| image5=Notavailable.svg
 
| image5=Notavailable.svg
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| image10=Notavailable.svg
 
| image10=Notavailable.svg
 
| image11=Notavailable.svg
 
| image11=Notavailable.svg
| image12=Notavailable.svg
+
| image12=BubbleBobble IBMPC CGA Intro.png
| image13=Notavailable.svg
+
| image13=BubbleBobble IBMPC EGATandy Intro.png
| image14=Notavailable.svg
+
| image14=BubbleBobble IBMPC VGA Intro.png
 
| image15=Notavailable.svg
 
| image15=Notavailable.svg
 
| game1=Master System
 
| game1=Master System
Line 65: Line 67:
 
| game10=FM Towns
 
| game10=FM Towns
 
| game11=Game Boy
 
| game11=Game Boy
| game12=IBM PC
+
| game12=IBM PC (CGA)
| game13=MSX2
+
| game13=IBM PC (EGA/Tandy)
| game14=NES
+
| game14=IBM PC (VGA)
| game15=X68000
+
| game15=MSX2
| game16=ZX Spectrum
+
| game16=NES
 +
| game17=X68000
 +
| game18=ZX Spectrum
 
| desc=Save for some slight text adjustments, the introduction is the same for both Sega  
 
| desc=Save for some slight text adjustments, the introduction is the same for both Sega  
 
versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.
 
versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.
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| image1=BubbleBobble SMS Start.png
 
| image1=BubbleBobble SMS Start.png
 
| image2=BubbleBobble GG Start.png
 
| image2=BubbleBobble GG Start.png
| image3=Notavailable.svg
+
| image3=BubbleBobble Arcade Start.png
 
| image4=Notavailable.svg
 
| image4=Notavailable.svg
 
| image5=Notavailable.svg
 
| image5=Notavailable.svg
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| image10=Notavailable.svg
 
| image10=Notavailable.svg
 
| image11=Notavailable.svg
 
| image11=Notavailable.svg
| image12=Notavailable.svg
+
| image12=BubbleBobble IBMPC CGA Start.png
| image13=Notavailable.svg
+
| image13=BubbleBobble IBMPC EGATandy Start.png
| image14=Notavailable.svg
+
| image14=BubbleBobble IBMPC VGA Start.png
 
| image15=Notavailable.svg
 
| image15=Notavailable.svg
 
| game1=Master System
 
| game1=Master System
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| game10=FM Towns
 
| game10=FM Towns
 
| game11=Game Boy
 
| game11=Game Boy
| game12=IBM PC
+
| game12=IBM PC (CGA)
| game13=MSX2
+
| game13=IBM PC (EGA/Tandy)
| game14=NES
+
| game14=IBM PC (VGA)
| game15=X68000
+
| game15=MSX2
| game16=ZX Spectrum
+
| game16=NES
 +
| game17=X68000
 +
| game18=ZX Spectrum
 
| desc=Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).
 
| desc=Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).
  

Revision as of 10:22, 14 December 2019

Back to: Bubble Bobble.

Version comparisons

Title screen

BubbleBobble SMS title.png

Master System

BubbleBobble GG Title.png

Game Gear

BubbleBobble Arcade Title.png

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

BubbleBobble IBMPC CGA Title.png

IBM PC (CGA)

BubbleBobble IBMPC EGATandy Title.png

IBM PC (EGA/Tandy)

BubbleBobble IBMPC VGA Title.png

IBM PC (VGA)

Notavailable.svg

MSX2

Introduction

BubbleBobble SMS Intro.png

Master System

BubbleBobble GG Intro.png

Game Gear

BubbleBobble Arcade Intro.png

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

BubbleBobble IBMPC CGA Intro.png

IBM PC (CGA)

BubbleBobble IBMPC EGATandy Intro.png

IBM PC (EGA/Tandy)

BubbleBobble IBMPC VGA Intro.png

IBM PC (VGA)

Notavailable.svg

MSX2

Save for some slight text adjustments, the introduction is the same for both Sega

versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.

Level 1

BubbleBobble SMS Start.png

Master System

BubbleBobble GG Start.png

Game Gear

BubbleBobble Arcade Start.png

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Amstrad CPC

Notavailable.svg

Apple II

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64

Notavailable.svg

Famicom Disk System

Notavailable.svg

FM Towns
Notavailable.svg
Game Boy

BubbleBobble IBMPC CGA Start.png

IBM PC (CGA)

BubbleBobble IBMPC EGATandy Start.png

IBM PC (EGA/Tandy)

BubbleBobble IBMPC VGA Start.png

IBM PC (VGA)

Notavailable.svg

MSX2

Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).

The Game Gear also resets the music after every round, rather than having the continuous theme heard in the Master System version (and most other ports of the game).

References


Bubble Bobble

BubbleBobble SMS title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs


Sega Game Gear
Prototypes: Prototype