Difference between revisions of "Bug!"

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{{Bob
 
{{Bob
 
| bobscreen=Bug Title.png
 
| bobscreen=Bug Title.png
 +
| bobscreen2=Bug Saturn JP SSTitle.png
 +
| bobscreen3=Bug PC Title.png
 +
| tab1={{SAT}} NTSC-U/PAL
 +
| tab2={{SAT}} NTSC-J
 +
| tab3=Windows PC
 +
| noresize2=yes
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer={{company|[[Realtime Associates]]|system=SAT}}
+
{{company|[[Sega PC]]|system=PC}}
{{company|[[Sega Away Team]]|system=SAT}}
+
| developer={{company|[[Realtime Associates]]}}, {{company|[[Sega Away Team]]}}
 
{{company|[[Beam Software]]|system=PC}}
 
{{company|[[Beam Software]]|system=PC}}
| system=[[Sega Saturn]], Windows PC
+
| system=[[Sega Saturn]], [[Windows PC]]
 
| sounddriver={{SAT}} SCSP/CD-DA (72 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (72 tracks)
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Action
+
| genre=Action{{fileref|Bug sat jp back cover.jpg}}{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_us=1995-08{{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}
+
| sat_date_jp=1995-12-08{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 +
| sat_code_jp=GS-9063
 +
| sat_rrp_jp=5,800
 +
| sat_rating_jp=all
 +
| sat_date_us=1995-07-28{{ref|https://groups.google.com/g/rec.games.video.sega/c/4ClA7-GJFzA/m/0EQtdEX9-Y4J}}
 
| sat_code_us=81004
 
| sat_code_us=81004
| sat_rrp_us=39.99{{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}
+
| sat_rating_us=ka
| sat_date_eu=1995-10{{magref|gwde|0708|16}}
+
| sat_rrp_us=39.99{{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}<!--39.95{{magref|vga|0103|31}}-->
 +
 
 +
| sat_date_eu=1995-10
 
| sat_code_eu=MK81004-50
 
| sat_code_eu=MK81004-50
| sat_rrp_uk=49.99{{magref|cvg|167|52}}
+
| sat_rating_eu=3
| sat_rrp_de=139,-{{magref|gwde|0708|16}}
+
| sat_date_uk=1995-09-15{{magref|ctw|555|96}}{{magref|segamaguk|22|62}}{{ref|https://groups.google.com/g/rec.games.video.sega/c/jeaGoAYETIo/m/Oz54xDeTE1EJ}}
| sat_date_jp=1995-12-08
+
| sat_code_uk=MK81004-50
| sat_code_jp=GS-9063
+
| sat_rating_uk=3
| sat_rrp_jp=5,800
+
| sat_rrp_uk=49.99{{magref|cvg|167|52}}{{magref|segamaguk|21|56}}
 +
| sat_date_de=1995-10
 +
| sat_code_de=MK81004-50
 +
| sat_rating_de=0
 +
| sat_rrp_de=139{{magref|gwde|0708|16}}
 
| sat_date_br=1995-08-30
 
| sat_date_br=1995-08-30
 
| sat_code_br=191026
 
| sat_code_br=191026
 +
| sat_rating_br=6
 
| sat_date_pl=1996
 
| sat_date_pl=1996
 
| sat_rrp_pl=199
 
| sat_rrp_pl=199
 +
| sat_date_au=199x
 +
| sat_code_au=
 +
| sat_rating_au=g
 +
| sat_date_pt=199x
 
}}
 
}}
 
{{releasesPC
 
{{releasesPC
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| pc_code_us_Jack in the Box=85025
 
| pc_code_us_Jack in the Box=85025
 
| pc_rating_us_Jack in the Box=e
 
| pc_rating_us_Jack in the Box=e
| pc_date_uk=1996
+
| pc_date_uk=1996-10-24{{magref|ctw|610|20}}
 
| pc_code_uk=MK-85025-50
 
| pc_code_uk=MK-85025-50
 
| pc_rating_uk=3
 
| pc_rating_uk=3
Line 46: Line 67:
 
| pc_rating_de=0
 
| pc_rating_de=0
 
}}
 
}}
| esrb=ka
 
| usk=0
 
| elspa=3
 
| sega=all
 
| tectoy=6
 
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''', known in Japan as '''''Bug!: Jump Shite, Fundzukechatte, Pecchanko''''' (バグ! ジャンプして、ふんづけちゃって、ぺっちゃんこ) is a platform video game developed by [[Realtime Associates]] and published by [[Sega]] for the [[Sega Saturn]].
+
'''''{{PAGENAME}}''''', known in Japan as '''''Bug!: Jump Shite, Fundzukechatte, Pecchanko''''' (バグ! ジャンプして、ふんづけちゃって、ぺっちゃんこ) is a platform game developed by [[Realtime Associates]] and published by [[Sega]] for the [[Sega Saturn]] in 1996.
  
 
==Story==
 
==Story==
The plot revolves around the title character, Bug, an actor in Hollywood hoping to make his "big break". Players take control shortly after Bug has signed a deal for the lead role in an action film, in which his family is kidnapped by the evil Queen Cadavra and he is tasked with rescuing her. The gameplay takes place "on the set" of each scene of the movie, and cutscenes between levels show Bug moving from one set to the next.
+
{{ScreenThumb|Bug!, Cutscene.png|width=200|Cutscene}}
 +
The plot revolves around the title character, Bug, an actor in Hollywood hoping to make his "big break." Players take control shortly after Bug has signed a deal for the lead role in an action film, in which his family is kidnapped by the evil Queen Cadavra and he is tasked with rescuing her. The gameplay takes place "on the set" of each scene of the movie, and cutscenes between levels show Bug moving from one set to the next.
  
 
==Gameplay==
 
==Gameplay==
''Bug!'' is a "2.5D" platform game, which for the most part is played like a traditional side-scrolling title. At various points in the level, Bug is allowed to travel towards or away from the camera, up vertical surfaces, and even upside down, adding a third dimension in the process. However, players are always confined to corridors, meaning gameplay is not as "open" as future 3D platformers, for example, ''Super Mario 64''. Though levels are built using 3D geometry, the objects in a level are represented by 2D sprites.
+
''Bug!'' is a "2.5D" platform game. For the most part, the game is played like a traditional side-scrolling title with movement restricted to a track. At various points in the level, Bug is allowed to travel towards or away from the camera, up vertical surfaces, and even upside down, adding a third dimension in the process. However, players are always confined to corridors, meaning gameplay is not as "open" as future 3D platformers, such as ''Super Mario 64''. Though levels are built using 3D geometry, the objects in a level are represented by 2D sprites.
 +
 
 +
The game is set on "Bug Island" and consists of six worlds made up of three levels (called "scenes") each, with a final level culminating in a boss encounter (called a "finale"). Each level ends when Bug finds and jumps on a "Bug Stop." Levels often contain branching paths that lead to additional items or converge back to the main path. It is often necessary to find a switch or solve a simple puzzle in order to progress. Signs sometimes appear to warn the player of impending hazards or provide directions.
  
The game is set on "Bug Island" and consists of six worlds made up of three "scenes" each, with each final level culminating in a mandatory boss ("finale"). At certain points in the game bonus stages can be activated where certain tasks must be achieved (for example, one stage has Bug race against Sega's mascot, [[Sonic the Hedgehog]]). Enemies come in the form of insects and are defeated by jumping on them. Each level ends when the player jumps on a "Bug Stop", which will then make the player proceed to the next level. Every level contains collectable items: 1-UPs supply the player with an extra life, collecting a heart will restore one hit point to the player whereas Bug Juice will fully replenish it, and a coin will allow the player to take part in a bonus round whereby they are given the chance to win more lives. If the player runs out of Bug Juice, they lose a life. The game will end once the player runs out of continues.
+
Bug walks with {{left}} and {{right}} and moves in and out of the scene with {{up}} and {{down}}. Platforms have borders to indicate edges that Bug cannot walk or jump through. Bug can push some platforms by moving into them. He jumps with {{C}} and ducks with {{L}} or {{R}}. Enemies come in the form of insects and are defeated by jumping on them. Bug can also gain two special attacks by finding items: a close-quarters zap attack with {{A}} and a ranged spitting attack with {{B}}.
  
Collectable items in the form of blue crystals are found scattered throughout the game's levels. If the player collects 100 of them, they will earn an extra life along with a dragonfly icon, in which three icons are needed for the player to take part in a special bonus round. In addition, the player can collect power ups which will enable them to defeat enemies instantly. These come in the form of "zap" and "spit" attacks; the former allows Bug to fire missiles made out of saliva for long-range attacks, and the latter unleashes a close-range bolt of electricity.
+
Bug has a health meter depicted as a can of "Bug Juice." He can sustain five hits from an enemy or hazard before losing a life. Since platforms are all floating in the air, Bug also loses a life if he falls off a platform and onto the ground below. If he loses a life, he starts over from the beginning of the level or the last checkpoint. If he loses all of his lives, the game ends, but the player can find continues throughout the game. The game saves the player's progress to the Saturn's internal memory, allowing the player to start a new game from any previously completed level.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Blue Crystal
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=32 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=Collect 100 to earn an extra life and a dragonfly icon. If the player accumulates a dragonfly icon for every level in a world, the player takes part in a special Dragonfly Ring Chase bonus level after defeating the boss.
 +
}}
 +
{{InfoRow
 +
| title=Red Crystal
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=32 | crop_height=32 | crop_x=0 | crop_y=32}}
 +
| desc=Equivalent to collecting 5 Blue Crystals.
 +
}}
 +
{{InfoRow
 +
| title=Heart
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=32 | crop_height=32 | crop_x=32 | crop_y=0}}
 +
| desc=Replenishes a fifth of Bug's health.
 +
}}
 +
{{InfoRow
 +
| title=Bug Juice
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=64 | crop_y=0}}
 +
| desc=Replenishes all of Bug's health.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=112 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Clapper Board
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=160 | crop_y=0}}
 +
| desc=Gives the player an extra continue.
 +
}}
 +
{{InfoRow
 +
| title=Spit Wad
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=64 | crop_height=64 | crop_x=0 | crop_y=64}}
 +
| desc=Allows Bug to spit deadly globs at enemies with {{B}}. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Zap Cap
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=50 | crop_height=56 | crop_x=160 | crop_y=48}}
 +
| desc=Allows Bug to unleash a bolt of electricity at nearby enemies with {{A}}. This attack can only be done a limited number of times per item. It can be done while ducking but not while jumping. Lasts until it is completely used, the level ends, or Bug loses a life.
 +
}}
 +
{{InfoRow
 +
| title=Coin
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=64 | crop_y=48}}
 +
| desc=Lets Bug enter a bonus level by finding Daddy-O Longlegs.
 +
}}
 +
{{InfoRow
 +
| title=Statue
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=24 | crop_height=56 | crop_x=216 | crop_y=48}}
 +
| desc=Collect 10 in a bonus level to earn an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Stunt Double
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=208 | crop_y=0}}
 +
| desc=Temporarily swaps Bug for his "stunt double," a blue version of him that is invulnerable.
 +
}}
 +
{{InfoRow
 +
| title=Surprise
 +
| sprite={{sprite | Bug!, Items.png | 1.5 | crop_width=48 | crop_height=48 | crop_x=112 | crop_y=48}}
 +
| desc=Drops a mystery item or sometimes an enemy.
 +
}}
 +
}}
  
===Stages===
+
===Levels===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=Insectica
 
| title=Insectica
| screenshot=Bug 1.jpg
+
| screenshot=Bug Saturn Insectica.png
 +
| screenshot2=Bug!, Stage 1-2.png
 +
| screenshot3=Bug!, Stage 1-3.png
 +
| screenshot4=Bug!, Stage 1 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Reptilia
 
| title=Reptilia
| screenshot=Notavailable.svg
+
| screenshot=Bug!, Stage 2-1.png
 +
| screenshot2=Bug!, Stage 2-2.png
 +
| screenshot3=Bug!, Stage 2-3.png
 +
| screenshot4=Bug!, Stage 2 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Splot
+
| title=Splot!
| screenshot=Notavailable.svg
+
| screenshot=Bug!, Stage 3-1.png
 +
| screenshot2=Bug!, Stage 3-2.png
 +
| screenshot3=Bug!, Stage 3-3.png
 +
| screenshot4=Bug!, Stage 3 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Quaria
 
| title=Quaria
| screenshot=Bug 2.jpg
+
| screenshot=Bug!, Stage 4-1.png
 +
| screenshot2=Bug!, Stage 4-2.png
 +
| screenshot3=Bug!, Stage 4-3.png
 +
| screenshot4=Bug!, Stage 4 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Burrbs
 
| title=Burrbs
| screenshot=Notavailable.svg
+
| screenshot=Bug!, Stage 5-1.png
 +
| screenshot2=Bug!, Stage 5-2.png
 +
| screenshot3=Bug!, Stage 5-3.png
 +
| screenshot4=Bug!, Stage 5 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Arachnia
 
| title=Arachnia
| screenshot=Notavailable.svg
+
| screenshot=Bug!, Stage 6-1.png
 +
| screenshot2=Bug!, Stage 6-2.png
 +
| screenshot3=Bug!, Stage 6-3.png
 +
| screenshot4=Bug!, Stage 6 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 +
}}
 +
 +
===Bonus levels===
 +
{{ScreenThumb|Bug!, Dragonfly Ring Chase.png|width=200|Dragonfly Ring Chase}}
 +
The game has two types of bonus levels.
 +
 +
If Bug collects 100 Blue Crystals in a level, he earns an extra life and a dragonfly icon. The player enters the Dragonfly Ring Chase bonus level by earning a dragonfly icon for every level in a world. These bonus levels are played after defeating the boss. The player controls Bug while he is riding a dragonfly. The D-Pad moves in any direction; the vertical controls are inverted so that {{up}} dives and {{down}} climbs. The player must fly through the rings to reach the end. Collecting balloons increases the dragonfly's movement speed. The bonus level ends if the dragonfly fails to fly through a ring or collides with a ring. The player earns a continue if the dragonfly makes it to the end of the level.
 +
 +
There are also bonus levels that can be entered within each level by finding a Coin and taking them to Daddy-O Longlegs. The game contains many unique bonus levels, including a race against [[:Category:Sonic the Hedgehog|Sonic the Hedgehog]]. The goal of each is to collect as many Bug statues as possible before time runs out (or before Bug gets squashed, which ends the bonus level but does not cost a life). Every ten statues collected earns an extra life.
 +
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Bug!, Bonus Stages, Insectia, Boulders.png|Boulders}}
 +
{{gitem|Bug!, Bonus Stages, Reptilia, Sonic.png|Sonic}}
 +
{{gitem|Bug!, Bonus Stages, Splot!, Moving Platforms.png|Moving platforms}}
 +
{{gitem|Bug!, Bonus Stages, Quaria, Bubbles.png|Bubbles}}
 +
{{gitem|Bug!, Bonus Stages, Burrbs, Wall.png|Wall}}
 +
{{gitem|Bug!, Bonus Stages, Arachnia, Boulders and Mushrooms.png|Boulders and mushrooms}}
 
}}
 
}}
  
 
==History==
 
==History==
 
===Development===
 
===Development===
[[Realtime Associates]] developed the game using [[Silicon Graphics]] workstations, which were then used to pre-render the game's characters and then convert them into sprites.
+
[[Realtime Associates]] developed the game using [[Silicon Graphics]] workstations, which were then used to pre-render the game's characters and then convert them into sprites.{{ref|https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10}}
  
According to producer Steve Apour, "Once we were working on ''Bug!'', we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."
+
According to producer Steve Apour, "Once we were working on ''Bug!'', we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."{{magref|gamepro|78|50}}
  
 
===Legacy===
 
===Legacy===
By the end of 1995, 150,000 copies of ''Bug!'' had been sold in the US, making it the second most popular Saturn game (behind ''[[Daytona USA]]''){{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}{{magref|gamepro|78|25}}. In Europe, it was the best selling CD game across all platforms for two weeks{{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}. ''Bug!'' toys and merchandise were sold in the gift shop of [[Sega World Sydney]]. According to Sega, discussions were underway for an animated TV series, though this never materialised.
+
By the end of 1995, 150,000 copies of ''Bug!'' had been sold in the US, making it the second most popular Saturn game (behind ''[[Daytona USA]]''){{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}{{magref|gamepro|78|25}}. In Europe, it was the best-selling CD game across all platforms for two weeks{{intref|Press release: 1995-10-16: "BUG!"-mania hits Sega}}. ''Bug!'' toys and merchandise were sold in the gift shop of [[Sega World Sydney]]. According to Sega, discussions were underway for an animated TV series, though this never materialised.
  
 
A direct sequel, ''[[Bug Too!]]'', was released for the Saturn in 1996.
 
A direct sequel, ''[[Bug Too!]]'', was released for the Saturn in 1996.
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*'''Additional Animation:''' Martin Foster, Mike Norville
 
*'''Additional Animation:''' Martin Foster, Mike Norville
 
*'''Animation Cleanup:''' Rich Neves, Ann Petersen, Virginia Smith
 
*'''Animation Cleanup:''' Rich Neves, Ann Petersen, Virginia Smith
*'''Original Score and Sound FX:''' Greg Turner
+
*'''Original Score and Sound FX:''' [[Greg Turner]]
 
*'''Voice actors:''' John Frost (as Bug), Perry Keifer, Tim W. Jones
 
*'''Voice actors:''' John Frost (as Bug), Perry Keifer, Tim W. Jones
 
*'''Producer:''' David Bean
 
*'''Producer:''' David Bean
*'''Executive Producer:''' Dave Warhol
+
*'''Executive Producer:''' [[Dave Warhol]]
 
*'''Special Thanks:''' Bob Meissner, Mike Mito, Sean Platter
 
*'''Special Thanks:''' Bob Meissner, Mike Mito, Sean Platter
 
{{creditsheader|AT [[Sega|SEGA]]}}
 
{{creditsheader|AT [[Sega|SEGA]]}}
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*'''Testers:''' Anthony Borba, Nathan Caroland, Rayman S. Suansing, Morgan Weiss, [[David Wood]]
 
*'''Testers:''' Anthony Borba, Nathan Caroland, Rayman S. Suansing, Morgan Weiss, [[David Wood]]
 
*'''Manual:''' [[Neil Hanshaw]], [[Carol Ann Hanshaw]]
 
*'''Manual:''' [[Neil Hanshaw]], [[Carol Ann Hanshaw]]
*'''Special Thanks:''' [[Tim Dunley]], [[Renee Greenwood]], [[Larry Loth]], [[Doria Sanchez]], Angela Stern, [[Gail Tsujita]]
+
*'''Special Thanks:''' [[Tim Dunley]], [[Renee Greenwood]], [[Larry Loth]], [[Doria Sanchez]], [[Angela Stern]], [[Gail Tsujita]]
 
*'''Opening and Win Movies:''' Asbury Entertainment
 
*'''Opening and Win Movies:''' Asbury Entertainment
 
:'''A Realtime Associates, Inc.'''
 
:'''A Realtime Associates, Inc.'''
 
:'''[[Sega Away Team]] Production'''
 
:'''[[Sega Away Team]] Production'''
<!-- Note:Overseas version is the same up to here-->
+
| source=In-game credits
 +
| pdf=Bug Saturn credits.pdf
 +
| console=SAT
 +
}}
 +
}}
 +
{{hr}}
 +
{{creditstable|
 
{{creditsheader|BUG! Japan Version}}
 
{{creditsheader|BUG! Japan Version}}
 
*'''[[Sega of America|SEGA OF AMERICA, INC.]]'''
 
*'''[[Sega of America|SEGA OF AMERICA, INC.]]'''
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| source=In-game credits (JP)
 
| source=In-game credits (JP)
 
| console=SAT
 
| console=SAT
 +
}}
 +
 +
===Windows PC version===
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|Beam Credits}}
 +
*'''Executive Producer:''' Adam Lancman
 +
*'''Producer:''' Ben Palmer
 +
*'''Technical Design:''' Andrew Lacey
 +
*'''System Programming:''' Shane Lontis, Peter Litwiniuk
 +
*'''3D Systems:''' Chris Schladetsch
 +
*'''Data Conversion and Programming:''' Eddie Retelj
 +
*'''Audio Programming:''' Ian Tran
 +
*'''Lead Tester:''' Shane Collier
 +
*'''Testers:''' Jared Quinert, Leigh Reynolds
 +
*'''Video Beam Player:''' Adrian Thewlis
 +
*'''Additional Audio:''' Marshall Parker, Gavin Parker
 +
*'''Additional Artwork:''' Mark Maynard
 +
 +
{{creditsheader|Sega Credits}}
 +
*'''Executive Producer:''' [[Matt Wolf]]
 +
*'''Producer:''' [[Scott Hawkins]]
 +
*'''Associate Producer:''' [[J. Tony Smith]]
 +
*'''Product Manager:''' [[Jill Braff]]
 +
*'''Product/Marketing Specialist:''' [[Paul Stathacopoulos]]
 +
*'''Special Thanks:''' [[Shinobu Toyoda]], [[Bill White]], [[Greg Suarez]], [[Geraldine Dessimoz]], [[Victor Caldwell]], [[Jeff Goodwin]], [[Jeannie Ash]], [[Kristi Walker]]
 +
 +
*'''Lead Testers:''' [[Atom Ellis]], [[Nicole Tatem]]
 +
*'''Assistant Lead Testers:''' [[Dave Dodge]], [[Ben Rubright]]
 +
*'''Testers:''' [[Don Carmichael]], [[Rick Greer]], [[Jeff Sanders]], [[Cesar Lemus]], [[Sam Ford]], [[Howard Gipson]], [[Len Jung]], [[Etin Fritz]], [[Robert Hermandez]], [[Jason Totes]], [[Tony Lynch]]
 +
| source=In-game credits
 +
| console=PC
 
}}
 
}}
 
}}
 
}}
Line 163: Line 325:
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{galleryPrintAd|SSM_JP_19951222_1995-14.pdf|ssmjp|1995-14|4}}
+
|{{galleryPrintAd|ssmjp|1995-14|4}}
 +
|{{gitem|Bug Saturn US Postcard.pdf|Saturn US postcard}}
 +
|{{gitem|PCGamer PL 06 Sega.jpg|Printed in PC Gamer Po Polsku (PL) #6: "Grudzień 1996" (1996-xx-xx)}}
 
}}
 
}}
 +
 +
==Artwork==
 +
<gallery>
 +
SegaForeverYT Bug! 2515x2604.jpg|JP cover
 +
</gallery>
  
 
==Physical scans==
 
==Physical scans==
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{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
| cdconsoles=64
 
| cdconsoles_source={{magref|cdconsoles|11|98|printpage=98-101}}
 
| consolesplus=95
 
| consolesplus_source={{magref|consolesplus|46|118|printpage=118/119}}
 
| cvg=90
 
| cvg_source={{magref|cvg|167|52|printpage=52-54}}
 
 
| digitiser=89
 
| digitiser=89
| edge=60
 
| edge_source={{magref|edge|26|73}}
 
| fusion=100
 
| fusion_source={{magref|fusion|0101|78|printpage=78/79}}
 
 
| gamesmaster=91
 
| gamesmaster=91
 
| gamesmaster_source={{num|35|page=40/41}}
 
| gamesmaster_source={{num|35|page=40/41}}
| joypad=85
+
}}
| joypad_source={{magref|joypad|46|45}}
+
{{Scanbox
| maniac=80
+
| console=Saturn
| maximum=80
+
| region=JP
| maximum_source={{magref|maximum|1|147}}
+
| front=BugBox jp.jpg
| mms=94
+
| back=Bug sat jp back cover.jpg
| mms_source={{magref|mms|36|66|printpage=66-68}}
+
| square=yes
| playerone=85
+
| spinecard=Bug! Saturn JP Spinecard.jpg
| playerone_source={{magref|playerone|57|110|printpage=110/111}}
+
| disc=Bug Saturn JP Disc.jpg
| segamaguk=92
+
| manual=Bug Sega Saturn JP Manual.pdf
| segamaguk_source={{num|21|page=56/57}}
 
| segapower=95
 
| segapower_source={{num|72|page=54/55}}
 
| segapro=91
 
| segapro_source={{num|50|page=52/53}}
 
| ssmjp=63
 
| ssmjp_source={{magref|ssmjp|1995-13|197|printpage=195}}
 
| ssmjp_r=58
 
| ssmjp_r_source={{magref|ssmjp_r|final|16|printpage=14}}
 
| videogamesus=70
 
| videogamesus_source={{magref|videogamesus|79|80}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 217: Line 365:
 
| region=EU
 
| region=EU
 
| cover=BugBox eu.jpg
 
| cover=BugBox eu.jpg
| back=
 
| spinemissing=
 
 
| disc=Bug sat eu disc.jpg
 
| disc=Bug sat eu disc.jpg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=DE
| front=BugBox jp.jpg
+
| cover=Bug Sat DE cover.jpg
| back=Bug sat jp back cover.jpg
+
| disc=Bug sat eu disc.jpg
| square=yes
+
}}
| spinecard=Bug!_Saturn_JP_Spinecard.jpg
+
{{Scanbox
| disc=Bug_Saturn_JP_Disc.jpg
+
| console=Saturn
| manual=Bug_Sega_Saturn_JP_Manual.pdf
+
| region=PT
 +
| cover=
 +
| disc=
 +
}}
 +
{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| cover=Bug Sat AU cover.jpg
 +
| disc=Bug sat eu disc.jpg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 240: Line 394:
 
}}
 
}}
  
===Windows version===
+
===PC version===
{{ratings
+
{{ratings|PC}}
| icon=PC
 
| maniac=66
 
| maniac_source={{magref|maniac|1995-10|66}}
 
| pcgames=76
 
| pcgames_source={{magref|pcgames|1996-11|108|printpage=160}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=PC
 
| console=PC
Line 254: Line 402:
 
| back=Bug PC US Box Back.jpg
 
| back=Bug PC US Box Back.jpg
 
| spinemissing=yes
 
| spinemissing=yes
| disc=
+
| disc=Bug PC US Disc.jpg
 
| jewelcase=yes
 
| jewelcase=yes
 
| jewelcasefront=Bug PC US Box Front JewelCase.jpg
 
| jewelcasefront=Bug PC US Box Front JewelCase.jpg
Line 266: Line 414:
 
| spinemissing=yes
 
| spinemissing=yes
 
| jewelcase=yes
 
| jewelcase=yes
| jewelcasefront=
+
| jewelcasefront=Bug PC US expert jc front.jpg
 
| disc=Bug PC US Disc Expert.jpg
 
| disc=Bug PC US Disc Expert.jpg
 
}}{{Scanbox
 
}}{{Scanbox
Line 288: Line 436:
 
| console=PC
 
| console=PC
 
| region=EU
 
| region=EU
| front=
+
| front=Bug PC EU front.jpg
 
| back=
 
| back=
 
| spinemissing=
 
| spinemissing=
| square=yes
+
| disc=Bug PC EU disc.jpg
| disc=
 
 
| jewelcase=yes
 
| jewelcase=yes
 
| jewelcasefront=Bug PC EU Box Front.jpg
 
| jewelcasefront=Bug PC EU Box Front.jpg
 +
| jewelcaseback=Bug PC EU jc back.jpg
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=266,135,856|date= |source=CD-ROM(EU)|comments=MK81004-50 V1.019|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=266,241,696|date=1995-10-06|source=CD-ROM(JP)|comments=GS-9063 V1.017|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=266,135,856|date= |source=CD-ROM(US)|comments=81004 V1.017|quality=good|prototype=}}
 
}}
 
 
 
===Save data===
 
The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.
 
 
 
{|class="prettytable"
 
|+ Bug! Save Data
 
|-
 
! Name
 
! Comment
 
! File Size
 
|-
 
| BUG_SAVE_##
 
| BUG LEVELS
 
| 2
 
|}
 
  
 
==External links==
 
==External links==
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19970129031719/http://sega.highway.or.jp:80/sega/saturn/action/bug/gs_9063.html Sega Saturn]
+
* Sega of America webpage: [https://web.archive.org/web/19980223110115/http://www.sega.com:80/products/games/00026.html Saturn]
 +
* Sega of America webpage: [https://web.archive.org/web/19990209060151/http://www.sega.com:80/products/games/00025.html PC]
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19970129031719/http://sega.highway.or.jp:80/sega/saturn/action/bug/gs_9063.html Saturn]
  
 
==References==
 
==References==

Latest revision as of 05:34, 4 February 2024

n/a

  • Sega Saturn
    NTSC-U/PAL
  • Sega Saturn
    NTSC-J
  • Windows PC

Bug Title.png

Bug Saturn JP SSTitle.png

Bug PC Title.png

Bug!
System(s): Sega Saturn, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (72 tracks)
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9063
Sega Rating: All Ages
Sega Saturn
US
$39.9939.99[4] 81004
ESRB: Kids to Adults
Sega Saturn
EU
MK81004-50
ELSPA: 3+ OK
Sega Saturn
DE
DM 139139[10] MK81004-50
USK: 0
Sega Saturn
PT
Sega Saturn
UK
£49.9949.99[8][9] MK81004-50
ELSPA: 3+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
191026
Tectoy: 6+
Windows PC
US
$34.9534.95[12] 85025
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
$19.9919.99[13] 6802
ESRB: Kids to Adults
Windows PC
US
(Jack in the Box)
85025
ESRB: Everyone
Windows PC
DE
DM 80.0080.00[15] MK-85025-50
USK: 0
Windows PC
UK
MK-85025-50
ELSPA: 3+ OK

Bug!, known in Japan as Bug!: Jump Shite, Fundzukechatte, Pecchanko (バグ! ジャンプして、ふんづけちゃって、ぺっちゃんこ) is a platform game developed by Realtime Associates and published by Sega for the Sega Saturn in 1996.

Story

Bug!, Cutscene.png

Cutscene

The plot revolves around the title character, Bug, an actor in Hollywood hoping to make his "big break." Players take control shortly after Bug has signed a deal for the lead role in an action film, in which his family is kidnapped by the evil Queen Cadavra and he is tasked with rescuing her. The gameplay takes place "on the set" of each scene of the movie, and cutscenes between levels show Bug moving from one set to the next.

Gameplay

Bug! is a "2.5D" platform game. For the most part, the game is played like a traditional side-scrolling title with movement restricted to a track. At various points in the level, Bug is allowed to travel towards or away from the camera, up vertical surfaces, and even upside down, adding a third dimension in the process. However, players are always confined to corridors, meaning gameplay is not as "open" as future 3D platformers, such as Super Mario 64. Though levels are built using 3D geometry, the objects in a level are represented by 2D sprites.

The game is set on "Bug Island" and consists of six worlds made up of three levels (called "scenes") each, with a final level culminating in a boss encounter (called a "finale"). Each level ends when Bug finds and jumps on a "Bug Stop." Levels often contain branching paths that lead to additional items or converge back to the main path. It is often necessary to find a switch or solve a simple puzzle in order to progress. Signs sometimes appear to warn the player of impending hazards or provide directions.

Bug walks with Left and Right and moves in and out of the scene with Up and Down. Platforms have borders to indicate edges that Bug cannot walk or jump through. Bug can push some platforms by moving into them. He jumps with C and ducks with L or R. Enemies come in the form of insects and are defeated by jumping on them. Bug can also gain two special attacks by finding items: a close-quarters zap attack with A and a ranged spitting attack with B.

Bug has a health meter depicted as a can of "Bug Juice." He can sustain five hits from an enemy or hazard before losing a life. Since platforms are all floating in the air, Bug also loses a life if he falls off a platform and onto the ground below. If he loses a life, he starts over from the beginning of the level or the last checkpoint. If he loses all of his lives, the game ends, but the player can find continues throughout the game. The game saves the player's progress to the Saturn's internal memory, allowing the player to start a new game from any previously completed level.

Items

Bug!, Items.png
Blue Crystal
Collect 100 to earn an extra life and a dragonfly icon. If the player accumulates a dragonfly icon for every level in a world, the player takes part in a special Dragonfly Ring Chase bonus level after defeating the boss.
Bug!, Items.png
Red Crystal
Equivalent to collecting 5 Blue Crystals.
Bug!, Items.png
Heart
Replenishes a fifth of Bug's health.
Bug!, Items.png
Bug Juice
Replenishes all of Bug's health.
Bug!, Items.png
1-Up
Gives the player an extra life.
Bug!, Items.png
Clapper Board
Gives the player an extra continue.
Bug!, Items.png
Spit Wad
Allows Bug to spit deadly globs at enemies with B. It can be done while ducking or jumping. Green shoots a single glob, red shoots two globs at a time, blue shoots three globs in quick succession, and purple shoots bouncing globs. Lasts until the end of the level.
Bug!, Items.png
Zap Cap
Allows Bug to unleash a bolt of electricity at nearby enemies with A. This attack can only be done a limited number of times per item. It can be done while ducking but not while jumping. Lasts until it is completely used, the level ends, or Bug loses a life.
Bug!, Items.png
Coin
Lets Bug enter a bonus level by finding Daddy-O Longlegs.
Bug!, Items.png
Statue
Collect 10 in a bonus level to earn an extra life.
Bug!, Items.png
Stunt Double
Temporarily swaps Bug for his "stunt double," a blue version of him that is invulnerable.
Bug!, Items.png
Surprise
Drops a mystery item or sometimes an enemy.

Levels

Bug Saturn Insectica.png

Bug!, Stage 1-2.png

Bug!, Stage 1-3.png

Bug!, Stage 1 Boss.png

  • Bug Saturn Insectica.png

  • Bug!, Stage 1-2.png

  • Bug!, Stage 1-3.png

  • Bug!, Stage 1 Boss.png

Insectica

Bug!, Stage 2-1.png

Bug!, Stage 2-2.png

Bug!, Stage 2-3.png

Bug!, Stage 2 Boss.png

  • Bug!, Stage 2-1.png

  • Bug!, Stage 2-2.png

  • Bug!, Stage 2-3.png

  • Bug!, Stage 2 Boss.png

Reptilia

Bug!, Stage 3-1.png

Bug!, Stage 3-2.png

Bug!, Stage 3-3.png

Bug!, Stage 3 Boss.png

  • Bug!, Stage 3-1.png

  • Bug!, Stage 3-2.png

  • Bug!, Stage 3-3.png

  • Bug!, Stage 3 Boss.png

Splot!

Bug!, Stage 4-1.png

Bug!, Stage 4-2.png

Bug!, Stage 4-3.png

Bug!, Stage 4 Boss.png

  • Bug!, Stage 4-1.png

  • Bug!, Stage 4-2.png

  • Bug!, Stage 4-3.png

  • Bug!, Stage 4 Boss.png

Quaria

Bug!, Stage 5-1.png

Bug!, Stage 5-2.png

Bug!, Stage 5-3.png

Bug!, Stage 5 Boss.png

  • Bug!, Stage 5-1.png

  • Bug!, Stage 5-2.png

  • Bug!, Stage 5-3.png

  • Bug!, Stage 5 Boss.png

Burrbs

Bug!, Stage 6-1.png

Bug!, Stage 6-2.png

Bug!, Stage 6-3.png

Bug!, Stage 6 Boss.png

  • Bug!, Stage 6-1.png

  • Bug!, Stage 6-2.png

  • Bug!, Stage 6-3.png

  • Bug!, Stage 6 Boss.png

Arachnia

Bonus levels

Bug!, Dragonfly Ring Chase.png

Dragonfly Ring Chase

The game has two types of bonus levels.

If Bug collects 100 Blue Crystals in a level, he earns an extra life and a dragonfly icon. The player enters the Dragonfly Ring Chase bonus level by earning a dragonfly icon for every level in a world. These bonus levels are played after defeating the boss. The player controls Bug while he is riding a dragonfly. The D-Pad moves in any direction; the vertical controls are inverted so that Up dives and Down climbs. The player must fly through the rings to reach the end. Collecting balloons increases the dragonfly's movement speed. The bonus level ends if the dragonfly fails to fly through a ring or collides with a ring. The player earns a continue if the dragonfly makes it to the end of the level.

There are also bonus levels that can be entered within each level by finding a Coin and taking them to Daddy-O Longlegs. The game contains many unique bonus levels, including a race against Sonic the Hedgehog. The goal of each is to collect as many Bug statues as possible before time runs out (or before Bug gets squashed, which ends the bonus level but does not cost a life). Every ten statues collected earns an extra life.

Bug!, Bonus Stages, Insectia, Boulders.png

Boulders
Bug!, Bonus Stages, Insectia, Boulders.png

Bug!, Bonus Stages, Reptilia, Sonic.png

Sonic
Bug!, Bonus Stages, Reptilia, Sonic.png

Bug!, Bonus Stages, Splot!, Moving Platforms.png

Moving platforms
Bug!, Bonus Stages, Splot!, Moving Platforms.png

Bug!, Bonus Stages, Quaria, Bubbles.png

Bubbles
Bug!, Bonus Stages, Quaria, Bubbles.png

Bug!, Bonus Stages, Burrbs, Wall.png

Wall
Bug!, Bonus Stages, Burrbs, Wall.png

Bug!, Bonus Stages, Arachnia, Boulders and Mushrooms.png

Boulders and mushrooms
Bug!, Bonus Stages, Arachnia, Boulders and Mushrooms.png

History

Development

Realtime Associates developed the game using Silicon Graphics workstations, which were then used to pre-render the game's characters and then convert them into sprites.[16]

According to producer Steve Apour, "Once we were working on Bug!, we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."[17]

Legacy

By the end of 1995, 150,000 copies of Bug! had been sold in the US, making it the second most popular Saturn game (behind Daytona USA)[4][18]. In Europe, it was the best-selling CD game across all platforms for two weeks[4]. Bug! toys and merchandise were sold in the gift shop of Sega World Sydney. According to Sega, discussions were underway for an animated TV series, though this never materialised.

A direct sequel, Bug Too!, was released for the Saturn in 1996.

Production credits

Saturn version

  • Programmer: Michael DiMambro
  • Assistant Programming and Gameplay Design: Cheryl Harada, Steve Shimizu
  • Additional Programming: Chris MacDonald
  • Tools and Support: Eric Pugh, Glen Volk
  • Map Layout Design: Scott Stoabs, Dwight Velarde
  • Character Design and Animation: Jeff Cook
  • Lead Animation: Tom Grevera
  • Animation: Paul Drzewiecki, Doran Fish, Dan Goldman, Darin Hilton
  • Background Graphics: Phil Knowles
  • Additional Animation: Martin Foster, Mike Norville
  • Animation Cleanup: Rich Neves, Ann Petersen, Virginia Smith
  • Original Score and Sound FX: Greg Turner
  • Voice actors: John Frost (as Bug), Perry Keifer, Tim W. Jones
  • Producer: David Bean
  • Executive Producer: Dave Warhol
  • Special Thanks: Bob Meissner, Mike Mito, Sean Platter
AT SEGA
A Realtime Associates, Inc.
Sega Away Team Production
Source:
In-game credits
Bug Saturn credits.pdf
[19]

BUG! Japan Version
Source:
In-game credits (JP)


Windows PC version

Beam Credits
  • Executive Producer: Adam Lancman
  • Producer: Ben Palmer
  • Technical Design: Andrew Lacey
  • System Programming: Shane Lontis, Peter Litwiniuk
  • 3D Systems: Chris Schladetsch
  • Data Conversion and Programming: Eddie Retelj
  • Audio Programming: Ian Tran
  • Lead Tester: Shane Collier
  • Testers: Jared Quinert, Leigh Reynolds
  • Video Beam Player: Adrian Thewlis
  • Additional Audio: Marshall Parker, Gavin Parker
  • Additional Artwork: Mark Maynard
Sega Credits
Source:
In-game credits

Magazine articles

Main article: Bug!/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1995-14: "1995-14 (1995-12-22)" (1995-12-08)
Logo-pdf.svg

Bug Saturn US Postcard.pdf

PDF
Saturn US postcard
Bug Saturn US Postcard.pdf
PCGamer PL 06 Sega.jpg
Printed in PC Gamer Po Polsku (PL) #6: "Grudzień 1996" (1996-xx-xx)
PCGamer PL 06 Sega.jpg

Artwork

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
89
91 №35, p40/41
Sega Saturn
90
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
93
[20]
CD Consoles (FR)
64
[21]
Consoles + (FR) NTSC
95
[22]
Consoles + (FR)
94
[23]
Computer & Video Games (UK)
90
[8]
Edge (UK)
60
[24]
Electronic Gaming Monthly (US) NTSC-U
79
[25]
Fusion (US)
100
[26]
Gambler (PL)
72
[27]
GameFan (US) NTSC-U
94
[28]
Game Players (US) NTSC-U
74
[29]
GamePro (US) NTSC-U
85
[30]
GamePro (DE)
80
[31]
Gamers (DE)
80
[32]
Hobby Consolas (ES) PAL
91
[33]
Joypad (FR)
85
[34]
Joypad (FR) NTSC-U
85
[35]
MAN!AC (DE) PAL
80
[36]
Maximum (UK)
75
[37]
Mega Fun (DE) NTSC-U
88
[38]
Magazina Igrushek (RU)
100
[39]
Mean Machines Sega (UK) PAL
94
[40]
Player One (FR)
85
[41]
Power Up! (UK)
85
[42]
Saturn Fan (JP) NTSC-J
55
[43]
Saturn+ (UK) PAL
89
[44]
Sega Magazine (UK) PAL
92
[9]
Sega News (CZ)
94
[45]
Sega Power (UK) PAL
95
[46]
Sega Pro (UK) PAL
91
[47]
Sega Saturn Magazine (JP) NTSC-J
63
[48]
Sega Saturn Magazine (JP) NTSC-J
58
[49]
Strana Igr (RU)
53
[50]
Super Juegos (ES)
90
[51]
Todo Sega (ES)
95
[52]
Top Consoles (FR)
75
[53]
Total Saturn (UK) PAL
78
[54]
Ultimate Future Games (UK) NTSC-U
90
[55]
Última Generación (ES)
68
[56]
Videogame Advisor (US) NTSC-U
100
[57]
Video Games (DE) PAL
85
[58]
VideoGames (US) NTSC-U
70
[59]
Sega Saturn
83
Based on
42 reviews

Bug!

Saturn, JP
Bug sat jp back cover.jpgBugBox jp.jpg
Cover
Bug! Saturn JP Spinecard.jpg
Spinecard
Bug Saturn JP Disc.jpg
Disc
Bug Sega Saturn JP Manual.pdf
Manual
Saturn, US
Bug Saturn US Box Back.jpgBugBox US.jpg
Cover
Bug sat us disc.jpg
Disc
Bug sat us manual.pdf
Manual
Saturn, EU
BugBox eu.jpg
Cover
Bug sat eu disc.jpg
Disc
Saturn, DE
Bug Sat DE cover.jpg
Cover
Bug sat eu disc.jpg
Disc
Saturn, PT

Saturn, AU
Bug Sat AU cover.jpg
Cover
Bug sat eu disc.jpg
Disc
Saturn, BR
Bug Saturn BR Box Back.jpgNospine.pngBug Saturn BR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Hacker (HR)
71
[60]
LeveL (CZ)
71
[61]
PC Action (DE)
79
[62]
PC Gamer (US)
44
[63]
PC Games (DE)
76
[64]
PC Game Parade (IT)
80
[65]
Power Play (DE)
61
[66]
Score (CZ)
80
[67]
Secret Service (PL)
75
[68]
Windows PC
71
Based on
9 reviews

Bug!

PC, US
Bug PC US Box Back.jpgNospine.pngBug PC US Box Front.jpg
Cover
Bug PC US Disc.jpg
Disc
Bug PC US Box Back JewelCase.jpgBug PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)
Bug PC US Box Back Expert.jpgNospine.pngBug PC US Box Front Expert.jpgBug PC US Box Spine2 Expert.jpg
Cover
Bug PC US Disc Expert.jpg
Disc
Bug PC US expert jc front.jpg
Jewel Case
PC, US (Expert Software; alt)

Bug PC US Box Front JewelCase Expert.jpg
Jewel Case
PC, US
(Jack in the Box)
Bug PC US Box Front JitB.jpg
Cover
PC, EU
Bug PC EU front.jpg
Cover
Bug PC EU disc.jpg
Disc
Bug PC EU jc back.jpgBug PC EU Box Front.jpg
Jewel Case

Technical information

Main article: Bug!/Technical information.

External links

  • Sega of America webpage: Saturn
  • Sega of America webpage: PC
  • Sega of Japan catalogue pages (Japanese): Saturn

References

  1. File:Bug sat jp back cover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. https://groups.google.com/g/rec.games.video.sega/c/4ClA7-GJFzA/m/0EQtdEX9-Y4J
  4. 4.0 4.1 4.2 Press release: 1995-10-16: "BUG!"-mania hits Sega
  5. Computer Trade Weekly, "" (UK; 1995-09-18), page 96
  6. Sega Magazine, "October 1995" (UK; 1995-09-12), page 62
  7. https://groups.google.com/g/rec.games.video.sega/c/jeaGoAYETIo/m/Oz54xDeTE1EJ
  8. 8.0 8.1 Computer & Video Games, "October 1995" (UK; 1995-09-14), page 52
  9. 9.0 9.1 Sega Magazine, "September 1995" (UK; 1995-08-13), page 56
  10. Games World Magazin, "" (DE; 1995-0x-xx), page 16
  11. Press release: 1996-08-26: Sega Entertainment kicks off fall line-up with free PC games promotions
  12. Press release: 1996-09-09: SEGA ENTERTAINMENT GLAD TO HAVE A BUG! IN ITS SOFTWARE LINEUP
  13. 13.0 13.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  14. Computer Trade Weekly, "" (UK; 1996-10-21), page 20
  15. PC Games, "11/96" (DE; 1996-10-02), page 108
  16. https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10
  17. GamePro, "January 1996" (US; 199x-xx-xx), page 50
  18. GamePro, "January 1996" (US; 199x-xx-xx), page 25
  19. File:Bug Saturn credits.pdf
  20. Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 27
  21. CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 98
  22. Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 118
  23. Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 170
  24. Edge, "November 1995" (UK; 1995-09-28), page 73
  25. Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 38
  26. Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
  27. Gambler, "11/1996" (PL; 1996-xx-xx), page 1
  28. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  29. Game Players, "Vol. 8 No. 9 September 1995" (US; 1995-0x-xx), page 58
  30. GamePro, "September 1995" (US; 1995-xx-xx), page 46
  31. GamePro, "November 1995" (DE; 1995-10-04), page 52
  32. Gamers, "November 1995" (DE; 1995-10-11), page 36
  33. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 74
  34. Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 45
  35. Joypad, "Octobre (Joypad International supplement)" (FR; 1995-xx-xx), page 16
  36. MAN!AC, "10/95" (DE; 1995-09-13), page 66
  37. Maximum, "October 1995" (UK; 1995-09-01), page 147
  38. Mega Fun, "09/95" (DE; 1995-08-23), page 88
  39. Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 93
  40. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 66
  41. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 110
  42. Power Up!, "Saturday, September 23, 1995" (UK; 1995-09-23), page 1
  43. Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
  44. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 61
  45. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 22
  46. Sega Power, "November 1995" (UK; 1995-09-21), page 54
  47. Sega Pro, "October 1995" (UK; 1995-09-07), page 52
  48. Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 197
  49. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
  50. Strana Igr, "Mart 1996" (RU; 1996-xx-xx), page 101
  51. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 76
  52. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 36
  53. Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 90
  54. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 14
  55. Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 72
  56. Última Generación, "Noviembre 1995" (ES; 1995-1x-xx), page 98
  57. Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 31
  58. Video Games, "10/95" (DE; 1995-09-27), page 96
  59. VideoGames, "August 1995" (US; 1995-0x-xx), page 80
  60. Hacker, "12/1996" (HR; 1996-xx-xx), page 26
  61. LeveL, "Říjen 1996" (CZ; 1996-10-01), page 24
  62. PC Action, "11/96" (DE; 1996-10-16), page 106
  63. PC Gamer, "Vol. 4, No. 1: January 1997" (US; 1996-xx-xx), page 259
  64. PC Games, "11/96" (DE; 1996-10-02), page 160
  65. PC Game Parade, "Dicembre 1996" (IT; 1996-1x-xx), page 77
  66. Power Play, "11/96" (DE; 1996-10-09), page 154
  67. Score, "Listopad 1996" (CZ; 1996-11-01), page 48
  68. Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 26


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Sega Saturn
Demos: Bug! Playable Preview (1995)

Sega Saturn
Prototypes: 1995-06-14



Games in the Bug! Series
Sega Saturn
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Bug! (1995) | Bug Too! (1996)
LCD handheld game
Bug! (1997)
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Sega Saturn
Bootleg Sampler (1995) | Bug! Playable Preview (1995) | Sega Screams Volume 1 (199x)