Difference between revisions of "Bug!"

From Sega Retro

 
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{{company|[[Sega PC]]|system=PC}}
 
| developer={{company|[[Realtime Associates]]|system=SAT}}
 
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{{company|[[Sega Away Team]]|system=SAT}}
 
{{company|[[Sega Away Team]]|system=SAT}}

Latest revision as of 16:55, 25 February 2021

n/a

Bug Title.png
Bug!
System(s): Sega Saturn, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (72 tracks)
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9063
Sega Rating: All Ages
Sega Saturn
US
$39.9939.99[3] 81004
ESRB: Kids to Adults
Sega Saturn
EU
MK81004-50
ELSPA: 3+ OK
Sega Saturn
DE
DM 139139[4] MK81004-50
USK: 0
Sega Saturn
PT
Sega Saturn
UK
£49.9949.99[5][6] MK81004-50
ELSPA: 3+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
191026
Tectoy: 6+
Windows PC
US
$34.9534.95[8] 85025
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
$19.9919.99[9] 6802
ESRB: Kids to Adults
Windows PC
US
(Jack in the Box)
85025
ESRB: Everyone
Windows PC
DE
DM 80.0080.00[10] MK-85025-50
USK: 0
Windows PC
UK
MK-85025-50
ELSPA: 3+ OK

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Bug!, known in Japan as Bug!: Jump Shite, Fundzukechatte, Pecchanko (バグ! ジャンプして、ふんづけちゃって、ぺっちゃんこ) is a platform video game developed by Realtime Associates and published by Sega for the Sega Saturn.

Story

The plot revolves around the title character, Bug, an actor in Hollywood hoping to make his "big break". Players take control shortly after Bug has signed a deal for the lead role in an action film, in which his family is kidnapped by the evil Queen Cadavra and he is tasked with rescuing her. The gameplay takes place "on the set" of each scene of the movie, and cutscenes between levels show Bug moving from one set to the next.

Gameplay

Bug! is a "2.5D" platform game, which for the most part is played like a traditional side-scrolling title. At various points in the level, Bug is allowed to travel towards or away from the camera, up vertical surfaces, and even upside down, adding a third dimension in the process. However, players are always confined to corridors, meaning gameplay is not as "open" as future 3D platformers, for example, Super Mario 64. Though levels are built using 3D geometry, the objects in a level are represented by 2D sprites.

The game is set on "Bug Island" and consists of six worlds made up of three "scenes" each, with each final level culminating in a mandatory boss ("finale"). At certain points in the game bonus stages can be activated where certain tasks must be achieved (for example, one stage has Bug race against Sega's mascot, Sonic the Hedgehog). Enemies come in the form of insects and are defeated by jumping on them. Each level ends when the player jumps on a "Bug Stop", which will then make the player proceed to the next level. Every level contains collectable items: 1-UPs supply the player with an extra life, collecting a heart will restore one hit point to the player whereas Bug Juice will fully replenish it, and a coin will allow the player to take part in a bonus round whereby they are given the chance to win more lives. If the player runs out of Bug Juice, they lose a life. The game will end once the player runs out of continues.

Collectable items in the form of blue crystals are found scattered throughout the game's levels. If the player collects 100 of them, they will earn an extra life along with a dragonfly icon, in which three icons are needed for the player to take part in a special bonus round. In addition, the player can collect power ups which will enable them to defeat enemies instantly. These come in the form of "zap" and "spit" attacks; the former allows Bug to fire missiles made out of saliva for long-range attacks, and the latter unleashes a close-range bolt of electricity.

Stages

Bug 1.jpg
Insectica
Notavailable.svg
Reptilia
Notavailable.svg
Splot
Bug 2.jpg
Quaria
Notavailable.svg
Burrbs
Notavailable.svg
Arachnia

History

Development

Realtime Associates developed the game using Silicon Graphics workstations, which were then used to pre-render the game's characters and then convert them into sprites.

According to producer Steve Apour, "Once we were working on Bug!, we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."

Legacy

By the end of 1995, 150,000 copies of Bug! had been sold in the US, making it the second most popular Saturn game (behind Daytona USA)[3][11]. In Europe, it was the best selling CD game across all platforms for two weeks[3]. Bug! toys and merchandise were sold in the gift shop of Sega World Sydney. According to Sega, discussions were underway for an animated TV series, though this never materialised.

A direct sequel, Bug Too!, was released for the Saturn in 1996.

Production credits

Saturn version

  • Programmer: Michael DiMambro
  • Assistant Programming and Gameplay Design: Cheryl Harada, Steve Shimizu
  • Additional Programming: Chris MacDonald
  • Tools and Support: Eric Pugh, Glen Volk
  • Map Layout Design: Scott Stoabs, Dwight Velarde
  • Character Design and Animation: Jeff Cook
  • Lead Animation: Tom Grevera
  • Animation: Paul Drzewiecki, Doran Fish, Dan Goldman, Darin Hilton
  • Background Graphics: Phil Knowles
  • Additional Animation: Martin Foster, Mike Norville
  • Animation Cleanup: Rich Neves, Ann Petersen, Virginia Smith
  • Original Score and Sound FX: Greg Turner
  • Voice actors: John Frost (as Bug), Perry Keifer, Tim W. Jones
  • Producer: David Bean
  • Executive Producer: Dave Warhol
  • Special Thanks: Bob Meissner, Mike Mito, Sean Platter
AT SEGA
A Realtime Associates, Inc.
Sega Away Team Production
BUG! Japan Version
Source:
In-game credits (JP)

Magazine articles

Main article: Bug!/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1995-14: "1995-14 (1995-12-22)" (1995-12-08)

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
64 [12]
95 [13]
90 [14]
89
60 [15]
100 [16]
91 №35, p40/41
85 [17]
80 [18]
80 [19]
94 [20]
85 [21]
92 №21, p56/57
95 №72, p54/55
91 №50, p52/53
63 [22]
58 [23]
70 [24]
Sega Saturn
82
Based on
18 reviews
Saturn, JP
Bug sat jp back cover.jpgBugBox jp.jpg
Cover
Bug! Saturn JP Spinecard.jpg
Spinecard
Bug Saturn JP Disc.jpg
Disc
Bug Sega Saturn JP Manual.pdf
Manual
Saturn, US
Bug Saturn US Box Back.jpgBugBox US.jpg
Cover
Bug sat us disc.jpg
Disc
Bug sat us manual.pdf
Manual
Saturn, EU
BugBox eu.jpg
Cover
Bug sat eu disc.jpg
Disc
Saturn, DE
Bug Sat DE cover.jpg
Cover
Bug sat eu disc.jpg
Disc
Saturn, PT

Saturn, AU
Bug Sat AU cover.jpg
Cover
Bug sat eu disc.jpg
Disc
Saturn, BR
Bug Saturn BR Box Back.jpgNospine.pngBug Saturn BR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
76 [25]
Windows PC
76
Based on
1 review
PC, US
Bug PC US Box Back.jpgNospine.pngBug PC US Box Front.jpg
Cover
Bug PC US Disc.jpg
Disc
Bug PC US Box Back JewelCase.jpgBug PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)
Bug PC US Box Back Expert.jpgNospine.pngBug PC US Box Front Expert.jpgBug PC US Box Spine2 Expert.jpg
Cover
Bug PC US Disc Expert.jpg
Disc
Bug PC US expert jc front.jpg
Jewel Case
PC, US (Expert Software; alt)

Bug PC US Box Front JewelCase Expert.jpg
Jewel Case
PC, US
(Jack in the Box)
Bug PC US Box Front JitB.jpg
Cover
PC, EU
Bug PC EU front.jpg
Cover
Bug PC EU disc.jpg
Disc
Bug PC EU jc back.jpgBug PC EU Box Front.jpg
Jewel Case

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
266,135,856 CD-ROM (EU) MK81004-50 V1.019
Sega Saturn
CRC32
MD5
SHA-1
266,241,696 1995-10-06 CD-ROM (JP) GS-9063 V1.017
Sega Saturn
CRC32
MD5
SHA-1
266,135,856 CD-ROM (US) 81004 V1.017

Save data

The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.

Bug! Save Data
Name Comment File Size
BUG_SAVE_## BUG LEVELS 2

External links

  • Sega of Japan catalogue pages (Japanese): Saturn

References

  1. File:Bug sat jp back cover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. 3.0 3.1 3.2 3.3 Press release: 1995-10-16: "BUG!"-mania hits Sega
  4. 4.0 4.1 Games World Magazin, "" (DE; 1995-0x-xx), page 16
  5. Computer & Video Games, "October 1995" (UK; 1995-09-14), page 52
  6. Sega Magazine, "September 1995" (UK; 1995-08-13), page 56
  7. Press release: 1996-08-26: Sega Entertainment kicks off fall line-up with free PC games promotions
  8. Press release: 1996-09-09: SEGA ENTERTAINMENT GLAD TO HAVE A BUG! IN ITS SOFTWARE LINEUP
  9. 9.0 9.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  10. PC Games, "11/96" (DE; 1996-10-02), page 108
  11. GamePro, "January 1996" (US; 199x-xx-xx), page 25
  12. CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 98-101 (98)
  13. Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 118/119 (118)
  14. Computer & Video Games, "October 1995" (UK; 1995-09-14), page 52-54 (52)
  15. Edge, "November 1995" (UK; 1995-09-28), page 73
  16. Fusion, "Volume 1, Number 1: August 1995" (US; 1995-xx-xx), page 78/79 (78)
  17. Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 45
  18. MAN!AC, "10/95" (DE; 1995-09-13), page 66
  19. Maximum, "October 1995" (UK; 1995-09-01), page 147
  20. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 66-68 (66)
  21. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 110/111 (110)
  22. Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195 (197)
  23. Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 14 (16)
  24. VideoGames, "August 1995" (US; 1995-xx-xx), page 80
  25. PC Games, "11/96" (DE; 1996-10-02), page 160 (108)


Bug!
Bug Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception



Prereleases: Bug! Playable Preview (1995)

Games in the Bug! Series
Sega Saturn
Windows PC
Bug! (1995) | Bug Too! (1996)
LCD handheld game
Bug! (1997)
Sampler Discs
Sega Saturn
Bootleg Sampler (1995) | Bug! Playable Preview (1995) | Sega Screams Volume 1 (199x)