Difference between revisions of "Bug Too!"

From Sega Retro

m (Text replacement - "==Production credits==" to "==Production credits== Category:Use Creditstable template")
(43 intermediate revisions by 8 users not shown)
Line 2: Line 2:
 
| bobscreen=BugToo title.png
 
| bobscreen=BugToo title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 +
{{company|[[Sega PC]]|system=PC}}
 
| developer=[[Realtime Associates]], [[SegaSoft]]
 
| developer=[[Realtime Associates]], [[SegaSoft]]
| system=[[Sega Saturn]], PC
+
| system=[[Sega Saturn]], Windows PC
| romsize={{SAT}} 618MB
 
 
| sounddriver={{SAT}} SCSP/CD-DA (11 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (11 tracks)
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
| genre=Action
+
| genre=Action{{fileref|Bugtoo sat jp backcover.jpg}}{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_jp=1997-01-31
+
| sat_date_jp=1997-01-31{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| sat_code_jp=GS-9128
 
| sat_code_jp=GS-9128
 
| sat_rrp_jp=5,800
 
| sat_rrp_jp=5,800
| sat_date_us=1996-12-06
+
| sat_rating_jp=all
 +
| sat_date_us=1996-12-06{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}
 
| sat_code_us=81040
 
| sat_code_us=81040
| sat_date_eu=1997-04-24 {{fileref|CVG UK 186.pdf|page=48}}
+
| sat_rating_us=ka
 +
 
 +
| sat_date_eu=1997-04-24{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
 
| sat_code_eu=MK81040-50
 
| sat_code_eu=MK81040-50
 +
| sat_rating_eu=3
 +
| sat_date_uk=1997-04-24{{magref|cvg|186|48}}{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
 +
| sat_code_uk=MK81040-50
 +
| sat_rating_uk=3
 +
| sat_rrp_uk=39.99{{magref|mms|53|62}}
 +
| sat_date_de=1997-04-24{{intref|Press release: 1997-04-04: Sega's Spring Line Up}}
 +
| sat_code_de=MK81040-50
 +
| sat_rating_de=0
 
| sat_date_br=1997-02
 
| sat_date_br=1997-02
 
| sat_code_br=193336
 
| sat_code_br=193336
 +
| sat_rating_br=ti
 
| sat_rrp_br=59.97
 
| sat_rrp_br=59.97
 +
| sat_date_pt=1996
 +
| sat_code_pt=STJSE0490
 +
| sat_date_pl=1997
 +
| sat_rrp_pl=229
 +
| sat_date_au=199x
 +
| sat_rating_au=g
 
}}
 
}}
 
{{releasesPC
 
{{releasesPC
| pc_date_us=1996
+
| pc_date_us=1997
| pc_date_eu=1996
+
| pc_code_us=11016
 +
| pc_rating_us=ka
 +
| pc_date_uk=1997-06{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}}
 +
| pc_rrp_uk=29.99{{intref|Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray}}
 
| pc_date_kr=199x
 
| pc_date_kr=199x
 
}}
 
}}
| esrb=ka
 
| usk=0
 
| elspa=3
 
| sega=all
 
| tectoy=ti
 
 
}}
 
}}
 
'''''{{PAGENAME}}''''', called '''''Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko''''' (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to ''[[Bug!]]''. It was developed by [[Realtime Associates]] and [[SegaSoft]], and was published for the [[Sega Saturn]] and PC in 1996/1997.
 
'''''{{PAGENAME}}''''', called '''''Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko''''' (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to ''[[Bug!]]''. It was developed by [[Realtime Associates]] and [[SegaSoft]], and was published for the [[Sega Saturn]] and PC in 1996/1997.
Line 43: Line 59:
  
 
===Worlds===
 
===Worlds===
{| class="wikitable"
+
{{sectionsNewStart|imagewidths=200px}}
| rowspan="2"|
+
{{SectionsNew
!valign="top" style="height:1em; text-align:left;"|Weevil Dead 2
+
| name=Weevil Dead 2
|-
+
| image=Notavailable.svg
|valign="top"|
+
| desc=
|-
+
}}
| rowspan="2"|
+
{{SectionsNew
!valign="top" style="height:1em; text-align:left;"|Lawrence of Arachnia
+
| name=Lawrence of Arachnia
|-
+
| image=Notavailable.svg
|valign="top"|
+
| desc=
|-
+
}}
| rowspan="2"|
+
{{SectionsNew
!valign="top" style="height:1em; text-align:left;"|Antennae Day 4
+
| name=Antennae Day 4
|-
+
| image=Notavailable.svg
|valign="top"|
+
| desc=
|-
+
}}
| rowspan="2"|
+
{{SectionsNew
!valign="top" style="height:1em; text-align:left;"|Flee-Wee's Big Adventure
+
| name=Flee-Wee's Big Adventure
|-
+
| image=Notavailable.svg
|valign="top"|
+
| desc=
|-
+
}}
| rowspan="2"|
+
{{SectionsNew
!valign="top" style="height:1em; text-align:left;"|Swatterworld
+
| name=Swatterworld
|-
+
| image=Notavailable.svg
|valign="top"|
+
| desc=
|-
+
}}
| rowspan="2"|
+
{{SectionsNew
!valign="top" style="height:1em; text-align:left;"|Cicada Night Fever
+
| name=Cicada Night Fever
|-
+
| image=Notavailable.svg
|valign="top"|
+
| desc=
 +
}}
 
|}
 
|}
  
==Saving Data==
+
==Versions==
The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.
+
Similarly to its predecessor, the PC version of ''Bug Too!'' sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all [[full motion video]] sequences, presumably to help mask the limited colour palette.
  
{|class="prettytable"
+
The fog in ''Weevil Dead 2'' is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.
|+ Bug Too! Save Data
 
|-
 
! Name
 
! Comment
 
! File Size
 
|-
 
| BUG_TOO_SAV
 
| BUG TOO!
 
| 1
 
|}
 
  
 
==Production credits==
 
==Production credits==
[[Category:Use Creditstable template]]
 
 
===Saturn version===
 
===Saturn version===
 
{{multicol|
 
{{multicol|
'''Lead Programmer:''' Jim Schuler<br/>
+
{{creditstable|
'''Programmers:''' Gil Villarreal, Tim Winnegar, Simon Clarke, Joe Minowitz<br/>
+
*'''Lead Programmer:''' Jim Schuler
'''Additional Programmers:''' Kyle Riccio, Mona Elzankaly, Martin Jajam<br/>
+
*'''Programmers:''' Gil Villarreal, Tim Winnegar, Simon Clarke, Joe Minowitz
'''Level Designer:''' Scott Stoabs<br/>
+
*'''Additional Programmers:''' Kyle Riccio, Mona Elzankaly, Martin Jajam
'''Production Designer:''' Jeff Cook<br/>
+
*'''Level Designer:''' Scott Stoabs
'''Lead [[SGI]] Artist:''' Tom Grevera<br/>
+
*'''Production Designer:''' Jeff Cook
'''[[SGI]] Artist:''' Dan Goldman, Kevin Tudish, Blair Wolf, Will Faust<br/>
+
*'''Lead [[SGI]] Artist:''' Tom Grevera
'''Artists:''' Martine Gaudissart, Connie Goldman, Ann Petersen<br/>
+
*'''[[SGI]] Artist:''' Dan Goldman, Kevin Tudish, Blair Wolf, Will Faust
'''Additional Artists:''' Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones<br/>
+
*'''Artists:''' Martine Gaudissart, Connie Goldman, Ann Petersen
'''Paper Animators:''' Jeff Cook, Joe Hawkins, Jerry Brice<br/>
+
*'''Additional Artists:''' Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
'''Music Composer & Arranger:''' Greg Turner<br/>
+
*'''Paper Animators:''' Jeff Cook, Joe Hawkins, Jerry Brice
'''Sound Designer:''' Wndy Kurko<br/>
+
*'''Music Composer & Arranger:''' Greg Turner
'''Producer:''' Ann Lediaev<br/>
+
*'''Sound Designer:''' Wndy Kurko
'''Assistant Producer:''' Heather N. Thompson<br/>
+
*'''Producer:''' Ann Lediaev
'''Production Assistants:''' Jake Watt, Kirk Lambert, Chris Rodrick, Scott Smith<br/>
+
*'''Assistant Producer:''' Heather N. Thompson
'''Music Recording Studios:''' IMFR Studios Bellcanyon, CA, Front Page Recorders, Burbank, CA, Realtime Studios, Los Angeles, CA<br/>
+
*'''Production Assistants:''' Jake Watt, Kirk Lambert, Chris Rodrick, Scott Smith
'''Music Mixing Studios:''' Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA<br/>
+
*'''Music Recording Studios:''' IMFR Studios Bellcanyon, CA, Front Page Recorders, Burbank, CA, Realtime Studios, Los Angeles, CA
'''Recording Engineer:''' Bob Tucker<br/>
+
*'''Music Mixing Studios:''' Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
'''Music Producer:''' Greg Turner<br/>
+
*'''Recording Engineer:''' Bob Tucker
'''Additional Voice Editor:''' Tony Capelli<br/>
+
*'''Music Producer:''' Greg Turner
'''Voice Processing Assistance:''' Chad Norris<br/>
+
*'''Additional Voice Editor:''' Tony Capelli
 +
*'''Voice Processing Assistance:''' Chad Norris
 +
{{creditsheader|[[SegaSoft|SegaSoft Team]]}}
 +
*'''Producer:''' [[Marianne Arotzarena]]
 +
*'''Executive Producer:''' [[Steven Apour|Steve Apour]]
 +
*'''Product Marketing:''' [[Seth Gerson]]
 +
*'''Game Analyst:''' [[Joe Cain]]
 +
*'''Additional Animation:''' Blam!
 +
*'''Video Compression:''' [[Eric Caplain]]
 +
*'''Video Sound Effects:''' [[Tony Berkeley]] of [[SMG]]
 +
*'''Video Compression & Sound Direction:''' [[Gordon Lyon]]
 +
*'''Lead Tester:''' [[Atom Ellis]]
 +
*'''Assistant Leads:''' [[Don Carmichael]], John Harlow, Benjamin Rubright
 +
*'''Testers:''' Jason Bartholomew, Elton Brown, Roger Deforest, [[David Dodge]], Neil Hamburger, [[John Jansen]], Cesar Lemus, [[Mark Paniagua]], Kristian Sorge, [[David Wood]]
 +
<br>
 +
*'''Character Voices:'''
 +
**'''Bug:''' John Frost
 +
**'''Maggot:''' Tim W. Jones
 +
**'''Superfly:''' Darryl Pollard
 +
**'''"The Agent":''' Mr. Birchum
 +
**'''Enemy Voices:''' Tim W. Jones, Perry Kiefer, John Frost
 +
**'''Character Voice Recording:''' Wood Holly Studios
 +
*'''Special Thanks To:''' [[Bug!|The Bug One Team]], John Grusd, [[Shippy Ohka]], Kudo Tsunoda, Dave Warhol
 +
*'''And To:''' [[Dave Albert]], Amoebaway Team, Bonus Cinema, [[Janine Cook]], Digitainment, Inc., John Broenen, [[Jef Feltman]], [[Marty Franz]], [[Rosie Freeman]], Gary Griffiths, Neil Kaplan, Debbie Kramer, [[Larry Loth]], [[Willie Mancero]], Jenny Martin, [[Sarah Mason Richmond|Sarah Mason]], [[Steve Payne]], [[Eric Rawlins]], Maury Rosenfeld, Deb Robbins
 +
| source=In-game credits
 +
| console=SAT
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
'''[[SegaSoft|SegaSoft Team]]'''<br/>
+
==Promotional material==
:'''Producer:''' [[Marianne Arotzarena]]<br/>
+
{{gallery
:'''Executive Producer:''' [[Steve Apour]]<br/>
+
|{{galleryPrintAd
:'''Product Marketing:''' [[Seth Gerson]]<br/>
+
|text=Saturn print advert
:'''Game Analyst:''' Joe Cain<br/>
+
|egm|89|67-72
:'''Additional Animation:''' Blam!<br/>
+
}}
:'''Video Compression:''' Eric Caplain<br/>
 
:'''Video Sound Effects:''' Tony Berkeley of SMG<br/>
 
:'''Video Compression & Sound Direction:''' Gordon Lyon<br/>
 
:'''Lead Tester:''' [[Atom Ellis]]<br/>
 
:'''Asssitant Leads:''' Don Carmichael, John Harlow, Benjamin Rubright<br/>
 
:'''Testers:''' Jason Bartholomew, Elton Brown, Roger Deforest, David Dodge, Neil Hamburger, John Jansen, Cesar Lemus, Mark Paniagua, Kristian Sorge, David Wood<br/>
 
'''Character Voices:'''
 
:'''Bug:''' John Frost<br/>
 
:'''Maggot:''' Tim W. Jones<br/>
 
:'''Superfly:''' Darryl Pollard<br/>
 
:'''"The Agent":''' Mr. Birchum<br/>
 
:'''Enemy Voices:''' Tim W. Jones, Perry Kiefer, John Frost<br/>
 
:'''Character Voice Recording:''' Wood Holly Studios<br/>
 
'''Special Thanks To:''' The Bug One Team, John Grusd, Shippy Ohka, Kudo Tsunoda, Dave Warhol<br/>
 
'''And To:''' Dave Albert, Amoebaway Team, Bonus Cinema, Janine Cook, Digitainment, Inc., John Broenen, Jef Feltman, Marty Franz, Rosie Freeman, Gary Griffiths, Neil Kaplan, Debbie Kramer, Larry Loth, Willie Mangero, Jenny Martin, Sarah Mason, Steve Payne, [[Eric Rawlins]], Maury Rosenfeld, Deb Robbins<br/>
 
 
}}
 
}}
  
Line 145: Line 166:
 
| gamesmaster=65
 
| gamesmaster=65
 
| gamesmaster_source={{num|55|page=70}}
 
| gamesmaster_source={{num|55|page=70}}
 +
| ig=50
 +
| ig_source={{magref|ig|8|67|printpage=65}}
 
| joypad=88
 
| joypad=88
| joypad_source={{num|61|page=98/99}}
+
| joypad_source={{magref|joypad|61|98|printpage=98-99}}
 
| maniac=68
 
| maniac=68
 
| mms=83
 
| mms=83
| mms_source={{num|53|page=62-65|pdf=MeanMachinesSega53UK.pdf|pdfpage=62}}
+
| mms_source={{magref|mms|53|62|printpage=62-65}}
 
| playerone=83
 
| playerone=83
| playerone_source={{num|72|page=90/91}}
+
| playerone_source={{num|72|page=90-91}}
 
| ssm=85
 
| ssm=85
| ssm_source={{num|16|page=70/71|pdf=SSM_UK_16.pdf|pdfpage=70}}
+
| ssm_source={{magref|ssm|16|70|printpage=70-71}}
 
| ssmjp=60
 
| ssmjp=60
| ssmjp_source={{num|1997-03|page=152|pdf=SSM_JP_19970214_1997-03.pdf|pdfpage=154}}
+
| ssmjp_source={{magref|ssmjp|1997-03|154|printpage=152}}
 
| ssmjp_r=59
 
| ssmjp_r=59
| ssmjp_source_r={{num||page=14|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=16}}
+
| ssmjp_r_source={{magref|ssmjp_r|final|16|printpage=14}}
 
| ugameplayers=45
 
| ugameplayers=45
| ugameplayers_source={{num|94}}
+
| ugameplayers_source={{magref|ugameplayers|94|83}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=Bugtoo_sat_jp_frontcover.jpg
 +
| back=Bugtoo sat jp backcover.jpg
 +
| square=yes
 +
| spinecard=BugToo Saturn JP Spinecard.jpg
 +
| disc=BugToo Saturn JP Disc.jpg
 +
| jewelcasefront=Bug_Too!_Saturn_jp_Front_jewelcase.jpg
 +
| inlay=BugToo Saturn JP Box Inlay.jpg
 +
| manual=
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 176: Line 210:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=PT
| front=Bugtoo sat jp frontcover.jpg
+
| cover=
| back=Bugtoo sat jp backcover.jpg
+
| disc=BugToo Saturn EU Disc.jpg
| square=yes
+
| manual=
| spinecard=BugToo_Saturn_JP_Spinecard.jpg
+
}}{{Scanbox
| disc=BugToo_Saturn_JP_Disc.jpg
+
| console=Saturn
| inlay=BugToo_Saturn_JP_Box Inlay.jpg
+
| region=AU
 +
| cover=BugToo Saturn AU cover.jpg
 +
| disc=BugToo Saturn EU Disc.jpg
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
Line 197: Line 233:
 
| icon=PC
 
| icon=PC
 
| maniac=68
 
| maniac=68
 +
| maniac_source=
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 228: Line 265:
 
| manual=
 
| manual=
 
}}
 
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SAT|sha1= |md5= |crc32= |size=665,811,216|date= |source=CD-ROM (EU)|comments=MK81040-50 V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=649,013,232|date=1996-12-20|source=CD-ROM (JP)|comments=GS-9128 V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=648,606,336|date= |source=CD-ROM (US)|comments=81040 V1.000|quality=|prototype=}}
 +
}}
 +
 +
===Save data===
 +
The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.
 +
 +
{|class="prettytable"
 +
|+ Bug Too! Save Data
 +
|-
 +
! Name
 +
! Comment
 +
! File Size
 +
|-
 +
| BUG_TOO_SAV
 +
| BUG TOO!
 +
| 1
 +
|}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
{{clear}}
 
 
{{Bug!}}
 
{{Bug!}}

Revision as of 17:11, 25 February 2021

n/a

BugToo title.png

Bug Too!
System(s): Sega Saturn, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (11 tracks)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9128
Sega Rating: All Ages
Sega Saturn
US
81040
ESRB: Kids to Adults
Sega Saturn
EU
MK81040-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81040-50
USK: 0
Sega Saturn
PT
STJSE0490
Sega Saturn
UK
£39.9939.99[6] MK81040-50
ELSPA: 3+ OK
Sega Saturn
PL
229zł229
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
R$59.9759.97 193336
Tectoy: Todas as Idades
Windows PC
US
11016
ESRB: Kids to Adults
Windows PC
UK
£29.9929.99[7]
Windows PC
KR

Bug Too!, called Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko (バグ・トゥー! もっともっとジャンプして、ふんづけちゃって、ぺっちゃんこ) in Japan, is a sequel to Bug!. It was developed by Realtime Associates and SegaSoft, and was published for the Sega Saturn and PC in 1996/1997.

Bug Too! features the return of Bug complete with even bigger movie parodies, more playable characters and a greater variety in level themes.

Story

After long negotiations with top Hollywood execs, Bug has just been assigned a six flick deal. As director of all his new projects, your job is to see to it that Bug and his new squishy costars - lightning tongued Maggot Dog and the funktified Superfly - give award-winning performances. And with a cast of totally professional arachnids to work with, you should have no problem bringing home the coveted Blippie Award. (Should being the operative word here!)

Gameplay

Bug Too! features the same gameplay as the first game with a few additions. Players now have the ability to 'hover' in the air to make longer jumps. Bug can also run with the press of a button to make the player travel much quicker through a level. Bug Too! also features two other playable characters including the ever funky Superfly and his pet, Maggot Dog. The game allows for up to 2 players to play alternatively.

Worlds

Notavailable.svg Weevil Dead 2
Notavailable.svg Lawrence of Arachnia
Notavailable.svg Antennae Day 4
Notavailable.svg Flee-Wee's Big Adventure
Notavailable.svg Swatterworld
Notavailable.svg Cicada Night Fever

Versions

Similarly to its predecessor, the PC version of Bug Too! sees several cutbacks over the Sega Saturn original, including a drop to 256 colours and missing fogging effects to hide geometry pop-in. Scanlines are added to all full motion video sequences, presumably to help mask the limited colour palette.

The fog in Weevil Dead 2 is also much more striking, lacking the "texture" of the original game and being both brighter and "thicker", making it harder to see gameplay. Loading times are generally reduced across the board, but more frequent frame rate drops occur even on high-end machines.

Production credits

Saturn version

  • Lead Programmer: Jim Schuler
  • Programmers: Gil Villarreal, Tim Winnegar, Simon Clarke, Joe Minowitz
  • Additional Programmers: Kyle Riccio, Mona Elzankaly, Martin Jajam
  • Level Designer: Scott Stoabs
  • Production Designer: Jeff Cook
  • Lead SGI Artist: Tom Grevera
  • SGI Artist: Dan Goldman, Kevin Tudish, Blair Wolf, Will Faust
  • Artists: Martine Gaudissart, Connie Goldman, Ann Petersen
  • Additional Artists: Samati Boonchitsitsak, Shelley Fuch, Tim W. Jones
  • Paper Animators: Jeff Cook, Joe Hawkins, Jerry Brice
  • Music Composer & Arranger: Greg Turner
  • Sound Designer: Wndy Kurko
  • Producer: Ann Lediaev
  • Assistant Producer: Heather N. Thompson
  • Production Assistants: Jake Watt, Kirk Lambert, Chris Rodrick, Scott Smith
  • Music Recording Studios: IMFR Studios Bellcanyon, CA, Front Page Recorders, Burbank, CA, Realtime Studios, Los Angeles, CA
  • Music Mixing Studios: Front Page Recorders, Burbank, CA, Jandemonium Studios, North Hollywood, CA
  • Recording Engineer: Bob Tucker
  • Music Producer: Greg Turner
  • Additional Voice Editor: Tony Capelli
  • Voice Processing Assistance: Chad Norris


Source:
In-game credits

Magazine articles

Main article: Bug Too!/Magazine articles.

Promotional material

Logo-pdf.svg
Saturn print advert in Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
Logo-pdf.svg

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
65 №55, p70
50 [8]
88 [9]
68
83 [10]
83 №72, p90-91
85 [11]
60 [12]
59 [13]
45 [14]
Sega Saturn
69
Based on
10 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
81
[15]
Consoles + (FR) PAL
92
[16]
Electronic Gaming Monthly (US) NTSC-U
74
[17]
Freak (IL)
76
[18]
Fun Generation (DE) NTSC-U
70
[19]
Gambler (PL)
76
[20]
GameFan (US) NTSC-U
86
[21]
GamePro (US) NTSC-U
88
[22]
Intelligent Gamer (US)
50
[23]
Joypad (FR)
88
[24]
Kiber Zona (LT)
73
[25]
Level (TR)
75
[26]
MAN!AC (DE) PAL
68
[27]
Mega Force (FR) PAL
85
[28]
Mega Fun (DE) PAL
76
[29]
Mean Machines Sega (UK) PAL
83
[6]
Next Generation (US) NTSC-U
25
[30]
Player One (FR)
83
[31]
Saturn Fan (JP) NTSC-J
54
[32]
Saturn Fan (JP) NTSC-J
63
[33]
Secret Service (PL)
0
[34]
Sega Magazin (DE)
79
[35]
Sega Power (UK) PAL
70
[36]
Sega Saturn Magazine (UK) PAL
85
[37]
Sega Saturn Magazine (JP) NTSC-J
60
[38]
Sega Saturn Magazine (JP) NTSC-J
59
[39]
Strana Igr (RU)
60
[40]
Ultra Game Players (US)
45
[14]
Video Games (DE) PAL
84
[41]
Sega Saturn
69
Based on
29 reviews

Bug Too!

Saturn, JP
Bugtoo sat jp backcover.jpgBugtoo sat jp frontcover.jpg
Cover
BugToo Saturn JP Spinecard.jpg
Spinecard
BugToo Saturn JP Disc.jpg
Disc
Bug Too! Saturn jp Front jewelcase.jpg
Jewel Case
BugToo Saturn JP Box Inlay.jpg
Inlay
Saturn, US
BugToo Saturn US Box Back.jpgBugToo Saturn US Box Front.jpg
Cover
BugToo Saturn US Disc.jpg
Disc
Bugtoo sat us manual.pdf
Manual
Saturn, EU
BugToo Saturn EU Box.jpg
Cover
BugToo Saturn EU Disc.jpg
Disc
Saturn, PT

BugToo Saturn EU Disc.jpg
Disc
Saturn, AU
BugToo Saturn AU cover.jpg
Cover
BugToo Saturn EU Disc.jpg
Disc
Saturn, BR
BugToo Saturn BR Box Back.jpgNospine.pngBugToo Saturn BR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
68
Windows PC
68
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
77
[42]
Génération 4 (FR)
33
[43]
Gry Komputerowe (PL)
50
[44]
Kiber Zona (LT)
73
[45]
Riki (SK)
89
[46]
Score (CZ)
70
[47]
Secret Service (PL)
40
[48]
Svet Kompjutera (YU)
84
[49]
Windows PC
65
Based on
8 reviews

Bug Too!

PC, US
BugToo PC US Box Front.jpg
Cover
PC, EU

BugToo PC EU Box Front JewelCase.jpg
Jewel Case
PC, KR
BugToo PC KR Box Back.jpgNospine.pngBugToo PC KR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
665,811,216 CD-ROM (EU) MK81040-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
649,013,232 1996-12-20 CD-ROM (JP) GS-9128 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
648,606,336 CD-ROM (US) 81040 V1.000

Save data

The Sega Saturn version makes use of the Saturn's internal battery back-up to save progress. The game will save when an entire world is cleared.

Bug Too! Save Data
Name Comment File Size
BUG_TOO_SAV BUG TOO! 1

References

  1. File:Bugtoo sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  4. 4.0 4.1 4.2 Press release: 1997-04-04: Sega's Spring Line Up
  5. Computer & Video Games, "May 1997" (UK; 1997-04-11), page 48
  6. 6.0 6.1 Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 62
  7. 7.0 7.1 Press release: 1997-06-03: Sega PC Hatches Bug Too! - Get Ready With The Fly Spray
  8. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 65 (67)
  9. Joypad, "Février 1997" (FR; 1997-xx-xx), page 98-99 (98)
  10. Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 62-65 (62)
  11. Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 70-71 (70)
  12. Sega Saturn Magazine, "1997-03 (1997-02-14)" (JP; 1997-01-31), page 152 (154)
  13. Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 14 (16)
  14. 14.0 14.1 Ultra Game Players, "February 1997" (US; 1997-01-28), page 83
  15. 576 KByte, "Június 1997" (HU; 1997-xx-xx), page 42
  16. Consoles +, "Février 1997" (FR; 1997-0x-xx), page 118
  17. Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
  18. Freak, "2/97" (IL; 1997-xx-xx), page 1
  19. Fun Generation, "02/97" (DE; 1997-01-15), page 78
  20. Gambler, "8/1997" (PL; 1997-xx-xx), page 1
  21. GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
  22. GamePro, "February 1997" (US; 1997-xx-xx), page 78
  23. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 67
  24. Joypad, "Février 1997" (FR; 1997-xx-xx), page 98
  25. Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
  26. Level, "6/97" (TR; 1997-xx-xx), page 1
  27. MAN!AC, "02/97" (DE; 1997-01-08), page 82
  28. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 62
  29. Mega Fun, "02/97" (DE; 1997-01-08), page 42
  30. Next Generation, "April 1997" (US; 1997-03-11), page 126
  31. Player One, "Février 1997" (FR; 1997-xx-xx), page 94
  32. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 186
  33. Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
  34. Secret Service, "Czerwiec 1997" (PL; 1997-xx-xx), page 66
  35. Sega Magazin, "März 1997" (DE; 1997-02-12), page 72
  36. Sega Power, "March 1997" (UK; 1997-02-12), page 40
  37. Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 70
  38. Sega Saturn Magazine, "1997-03 (1997-02-14)" (JP; 1997-01-31), page 154
  39. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
  40. Strana Igr, "Mart 1997" (RU; 1997-xx-xx), page 67
  41. Video Games, "2/97" (DE; 1997-01-22), page 90
  42. 576 KByte, "Július-Augusztus 1997" (HU; 1997-xx-xx), page 50
  43. Génération 4, "Juin 1997" (FR; 1997-0x-xx), page 238
  44. Gry Komputerowe, "6/1997" (PL; 1997-xx-xx), page 1
  45. Kiber Zona, "Rugsejis 1997" (LT; 1997-xx-xx), page 5
  46. Riki, "Jul-August 1997" (SK; 1997-08-24), page 50
  47. Score, "Cervenec 1997" (CZ; 1997-07-01), page 1
  48. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 25
  49. Svet Kompjutera, "Januar 1998" (YU; 1998-xx-xx), page 1



Games in the Bug! Series
Sega Saturn
Windows PC
Bug! (1995) | Bug Too! (1996)
LCD handheld game
Bug! (1997)
Sampler Discs
Sega Saturn
Bootleg Sampler (1995) | Bug! Playable Preview (1995) | Sega Screams Volume 1 (199x)