Difference between revisions of "Capcom vs. SNK 2 Millionaire Fighting 2001"

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Revision as of 08:59, 14 December 2019

n/a

CapcomvsSNK2 title.png

Capcom vs. SNK 2 Millionaire Fighting 2001
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Capcom
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast Modem, Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI)
JP
¥?
Arcade (NAOMI GD-ROM)
JP
¥? GDL-0007A





















Sega Dreamcast
JP
¥6,8006,800 T-1249M
Sega Dreamcast
JP
(Dorikore)
¥2,8002,800 T-1249M-1
Non-Sega versions

Capcom vs. SNK 2 Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) is a 2D fighting game developed and published by Capcom as the direct sequel to Capcom vs. SNK: Millennium Fight 2000. It was released for Sega NAOMI arcade hardware in 2001, before subsequently being ported to the Sega Dreamcast and PlayStation 2 later in the year.

Gameplay

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters seriesthough elements are also borrowed from the Fatal Fury and Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in arcade mode with the ratio system removed.

Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, with the SNK characters being tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha, however, a number of different fighting styles called "grooves", which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems".

There are six grooves in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.

Characters

Capcom Side

SNK Side

Cross-platform play

During its development, Capcom worked with KDDI to bring a cross-platform online "matching service" for Capcom vs. SNK 2, allowing, at launch, for Dreamcast owners to fight against PlayStation 2 owners of the game. To acheive this, the Dreamcast could connect to KDDI's servers with its built-in modem, while the PlayStation 2 was forced to use an external modem (of which Capcom bundled in a special package). This is the first of two known Dreamcast games to support cross-platform console play, the other being Kidou Senshi Gundam: Renpou vs. Zeon & DX, also developed by Capcom.

The specifics remain unclear, however Capcom vs. SNK 2's launch on 13 September 2001 potentially makes it not only the first PlayStation 2 game to support any kind of cross-platform online play, but also the first PlayStation 2 game to support online play at all, pre-dating the likes of Tony Hawk Pro Skater 3 (which currently holds a Guinness World Record for this feat[1]) by more than a month.

History

Character Sprites and Graphics

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters.

The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.

Sequels and re-releases

Though the Dreamcast version of the game remained exclusive to Japan, the arcade version was brought overseas as Capcom vs. SNK 2: Mark of the Millennium 2001. Other western ports have retained that name, although the Nintendo GameCube and Xbox received an upgraded version, Capcom vs. SNK 2 EO.

Production credits

Dreamcast version

  • Planner: Neo_G (H. Ishizawa), Takechan♥, ☆Oni-Suzuki☆, Mitsuaki Araki, Haman♥Satoru, Buruma (Kojimax)
  • Visual Planner: Haruo Murata, Tomonori Ohnuma
  • Programmer: Hyper Shinchan, Senor, Hard.Yas -Groove-, Yu Kawamura, Yanagi, Kumiko Morita, tencho, Yoji Mikami, ♥Nae♥Cham♥
  • Network Programmer: Tomohiro Ueno, Batayon, Masao Matsumoto, Miss, Tetsuy@ Koide, Kentaro★Kaneko, Kaz Yunde, Jun Matsumoto, Shin., Kohei Akiyama
  • A.C.R. Programmer: Meijin, Hiro, Kobuta, Okaz@Kagawa, Kazuhito Nakai, Masakazu Matsusita, Hirotaka.A, Mikio, Hiroaki Watanabe, Shinichi.Y, Soji Seta, Zag2001, Kuwana, Katsumi Aoki
  • Title Designer: Ukabin
  • Illustrator: Kinu Nishimura, Shinkiro, Ikeno, Capcom Design Team
  • Instruction Card Designer: Sakomizu, M★Ru, Y.Uchida
  • Object Designer: G・Kamina, Zzak, Ikusan Z, akA maniA, Chimorin Shogun, Jun ★ Ikawa, Tomohiko Ohsumi, ★toshi@loveyuko★, RVT1000R (RC51), Yamancha, Hideya Takada, Rinboku, Hiranodaichi, Masatsugu Sato, Yoshihiko, Yo-He, A-Ko, Kana, Nara
  • Effect Designer: Takep, Anz
  • Background Designer: Chika Iwai, Yuki Kyotani, Tama, Saru, Kuwajima@C-ya, Goro Suzuki 2001, Inoyan, Naoko Niiyama, Ryo Uno, Akiko Hongou, Aya Saito, Takako Nakamura, Kisabon, Chie Morisaki, Akiko Ohnishi, Youichi Tanoue, Yasuhiro Yamamoto, Hiroyuki Imahori, Masanori Kajita
  • Music Composer: Satoshi Ise
  • Sound Designer: Masayuki Endo
  • Recording Engineer: Kazuya Takimoto
  • Dj: Hiroaki Asai
  • Director: Hideaki Itsuno
  • Assistant Producer: Takayoshi Terada, Kenji Itsuno
  • Producer: Yoshihiro Sudo
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
  • Special Thanks: Yasuhiro Kobayashi, Eiichi Yaji, H.Furubeppu, Kensuke Nakahara, kokoro, J.Nagai, Hagee, Akuta, Ojee, Shouden, Naoto Satou, Tsutomu Ikai, Yuriko Yamamoto, Michiyo Aoki, Takuya Shiraiwa, Shizuku Abe, Kaori Funyakoshi, Ayumi Comebara, Erik Genazea Suzuki, D44 (Bas), Knnit, Nuki♥Black, Xiao, Dr.seno, Toshitaka Kawamoto, Kiyomatu★teacher, Ume-Zono, Bugcheck Team, Sarugakucho, Junnosuke Miyamoto, Akira Tateishi, Kouta Sasaki, Tatsuya Hasegawa, Kazuo Shouno, Hideki Ishizuka, Kohji Okada, Jinichi Tokutomi, Toshihiro Komiya, Takashi Kikuchi, Hiroshi Terada, Masafumi Chigusa, Ryuuji Kida, Jun Tamura, All SNK Staff, All Capcom Staff. ...And You
Source:
In-game credits

Magazine articles

Main article: Capcom vs. SNK 2 Millionaire Fighting 2001/Magazine articles.

Promotional material

NAOMI JP flyer

Artwork

Physical scans

NAOMI version

NAOMI, JP
NAOMI
GD-ROM,
JP
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/9/90/Capcom_Vs_SNK_2_NAOMI_JP_Marquee.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
"Top" instructions
Capcom Vs SNK 2 NAOMI JP Long1.jpg
"Long" instructions
Capcom Vs SNK 2 NAOMI JP Long2.jpg
"Long" instructions (2)
Capcom Vs SNK 2 NAOMI GD-ROM JP Disc.jpg
Disc
Capcom Vs SNK 2 NAOMI JP Manual.pdf
Manual

Dreamcast version

Sega Retro Average 
Publication Score Source
90 [2]
87 [3]
88 №666, p30
91 [4]
Sega Dreamcast
89
Based on
4 reviews
Sega Retro Average 
Publication Version Score
100% Consoles (FR) NTSC-J
88
[5]
Consoles + (FR) NTSC-J
90
[6]
Dorimaga (JP) NTSC-J
87
[7]
Dorimaga (JP) NTSC-J
91
[4]
Famitsu (JP) NTSC-J
88
[8]
GamesMaster (UK) PAL
84
[9]
MAN!AC (DE) NTSC-J
85
[10]
Play (PL)
82
[11]
PSX Extreme (PL) NTSC-J
87
[12]
Strana Igr (RU)
73
[13]
Sega Dreamcast
85
Based on
10 reviews

Capcom vs. SNK 2 Millionaire Fighting 2001

Dreamcast, JP
CvS2 DC JP Box back.jpgCvS2 DC JP Box front.jpg
Cover
CapcomvsSNK2 DC JP Spinecard.jpg
Spinecard
CapcomvsSNK2 DC JP Disc.jpg
Disc
CapcomVsSNK2DCJPManual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References



Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)