Difference between revisions of "Cartridge"

From Sega Retro

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*The [[Sonic & Knuckles]] cartridge has another cartridge slot on top of it, similar to [[Game Genie]] and [[Pro Action Replay]] carts. This is [[Lock-On Technology]].
 
*The [[Sonic & Knuckles]] cartridge has another cartridge slot on top of it, similar to [[Game Genie]] and [[Pro Action Replay]] carts. This is [[Lock-On Technology]].
*Micro Machines 96 has two additional joypad ports on the front of the cartridge, making it a "J-Cart".
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*If you ever hear the term "J-cart," then this is referring to the special carts released by Codemasters that had two extra joystick ports built into the cartridge. This permitted four-way gameplay without a multitap adapter. Only six J-carts were released: Pete Sampras Tennis, Pete Sampras Tennis 96, Micro Machines 2, Micro Machines 96, Micro Machines Military Edition, and Super Skidmarks. All were later released as standard carts.  
 
*Virtua Racing contains a DSP chip, allowing for enhanced graphics.
 
*Virtua Racing contains a DSP chip, allowing for enhanced graphics.

Revision as of 11:08, 25 October 2004

A cartridge stores a game's ROM data, and in some cases also contains additional hardware such as the battery-powered SRAM.

  • The Sonic & Knuckles cartridge has another cartridge slot on top of it, similar to Game Genie and Pro Action Replay carts. This is Lock-On Technology.
  • If you ever hear the term "J-cart," then this is referring to the special carts released by Codemasters that had two extra joystick ports built into the cartridge. This permitted four-way gameplay without a multitap adapter. Only six J-carts were released: Pete Sampras Tennis, Pete Sampras Tennis 96, Micro Machines 2, Micro Machines 96, Micro Machines Military Edition, and Super Skidmarks. All were later released as standard carts.
  • Virtua Racing contains a DSP chip, allowing for enhanced graphics.