Difference between revisions of "Non-Sega consoles"

From Sega Retro

(Created page with "thumb|right|''[[Crazy Taxi'' was ported to both the PlayStation 2 and GameCube shortly after the end of the Dreamcast, having been a...")
 
(or not?)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Crazytaxi ps2 us disc.jpg|thumb|right|''[[Crazy Taxi]]'' was ported to both the [[PlayStation 2]] and [[GameCube]] shortly after the end of the Dreamcast, having been a Sega exclusive up until this point. It was very well received by critics.]]
+
[[File:Crazytaxi ps2 us disc.jpg|thumb|right|Following the end of the Dreamcast, ''[[Crazy Taxi]]'', a once-Sega exclusive, was ported to both the [[PlayStation 2]] and [[GameCube]]. It was very well received by critics.]]
After the [[Game Gear]] died, [[Sega]] toyed with developing for (or licensing to) various handheld systems made by other companies: the [[Game.com]], [[R-Zone]], [[Neo Geo Pocket Color]], Game Boy Color, and Bandai WonderSwan all received a small number of Sega-licensed games.
+
Throughout its existence, Sega has supported video game consoles of all shapes and sizes, not just those it created. Though for the best part of twenty years, Sega were more concerned with their own systems, the company has repeatedly branched out to support its competitors, and, following the demise of the [[Sega Dreamcast]], it has ''only'' supported non-Sega systems.
 
+
{{clear}}
Towards the end of 2001 it was becoming clear that Sega were no longer in a position to remain in the video game hardware business. They had already stopped attempting to compete against Nintendo in the handheld market, having released games for the [[Game Boy Advance]], but when the [[Sony PlayStation 2]] challenged the [[Sega Dreamcast]] and started to win, Sega decided to focus primarily on software rather than trying to engage in a marketing war.
 
 
 
In the first few years Sega spent a lot of their time bringing Dreamcast games to rival consoles, but rather than bringing the [[GameCube]], PlayStation 2 and [[Xbox]] the same titles, it decided to give each console "exclusive" games. The GameCube would receive light hearted games such as ''[[Billy Hatcher and the Giant Egg]]'' to appeal to the younger audiences, the PlayStation 2 would see more mainstream titles such as ''[[Virtua Fighter 4: Evolution]]'' and the Xbox would see games such as ''[[Panzer Dragoon Orta]]'' in an attempt to build up Microsoft's Japanese userbase. These trends were not brilliant for Sega - their Xbox games especially seemed out of place and their GameCube titles helped to amplify the "kiddy" image Nintendo were trying to avoid. Later they would take a multi-platform approach, like most developers of the era.
 
 
 
These days Sega continue to develop multi-platform games, with the majority of their [[Xbox 360]] titles appearing on the [[PlayStation 3]] and occasionally PC. The [[Wii]], having weaker hardware, still gets exclusive games from Sega as it is more difficult to convert a Xbox 360 game to a Wii one, and the handhelds also see their own library of exclusive titles. Sega are also fans of re-releasing older games via digital distribution services such as the Wii's [[Virtual Console]], the [[PlayStation Network]] and the [[Xbox Live Arcade]] service.
 
  
 
[[Category:Home consoles]]
 
[[Category:Home consoles]]

Latest revision as of 15:20, 31 March 2013

Following the end of the Dreamcast, Crazy Taxi, a once-Sega exclusive, was ported to both the PlayStation 2 and GameCube. It was very well received by critics.

Throughout its existence, Sega has supported video game consoles of all shapes and sizes, not just those it created. Though for the best part of twenty years, Sega were more concerned with their own systems, the company has repeatedly branched out to support its competitors, and, following the demise of the Sega Dreamcast, it has only supported non-Sega systems.