Difference between revisions of "Spikeout"

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(Created page with "'''Spikeout''' is a reasonably obscure 3D beat-'em-up franchise created by Sega AM4. It started with ''Spikeout: Digital Battle Online'', a 1998 Sega Model 3 arcade g...")
 
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'''Spikeout''' is a reasonably obscure 3D beat-'em-up franchise created by [[Sega AM4]]. It started with ''[[Spikeout: Digital Battle Online]]'', a 1998 [[Sega Model 3]] arcade game and was last seen re-imagined as ''[[Spikeout: Battle Street]]''. The franchise is notable for its multiplayer aspects - the original ''Digital Battle Online'' was the first beat-'em-up game to allow multiple arcade cabinets to be linked together. The series was pushed into relative obscurity due to Sega's reluctance to port the games to home platforms.
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'''Spikeout''' is a 3D beat-'em-up franchise created by [[Toshihiro Nagoshi]] under his division at the time, [[Sega AM11]], and was continued by Nagoshi's later division, [[Amusement Vision]]. It started with ''[[Spikeout: Digital Battle Online]]'', a 1998 [[Sega Model 3]] arcade game and was last seen re-imagined as ''[[Spikeout: Battle Street]]''. The franchise is notable for its multiplayer aspects - the original ''Digital Battle Online'' was the first beat-'em-up game to allow multiple arcade cabinets to be linked together. The series was pushed into relative obscurity due to Sega's reluctance to port the games to home platforms.
 
[[Category:Franchises]]
 
[[Category:Franchises]]

Latest revision as of 20:52, 1 January 2016

Spikeout is a 3D beat-'em-up franchise created by Toshihiro Nagoshi under his division at the time, Sega AM11, and was continued by Nagoshi's later division, Amusement Vision. It started with Spikeout: Digital Battle Online, a 1998 Sega Model 3 arcade game and was last seen re-imagined as Spikeout: Battle Street. The franchise is notable for its multiplayer aspects - the original Digital Battle Online was the first beat-'em-up game to allow multiple arcade cabinets to be linked together. The series was pushed into relative obscurity due to Sega's reluctance to port the games to home platforms.