Difference between revisions of "Chiki Chiki Boys"

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The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.
 
The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.
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The game is notable in the [[Sonic scene]] for its [[Mega Drive]] version; the [[Sonic 2 beta]] contains some leftover graphics from the game once thought to be part of Sonic 2.
  
 
==Game mechanics==
 
==Game mechanics==

Revision as of 20:59, 25 August 2009

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Chikichiki title.png

Chiki Chiki Boys
System(s): Sega Mega Drive
Publisher: SEGA
Developer:
Genre: Platform/Beat 'em Up

















Chiki Chiki Boys (チキチキボーイズ), also known as Mega Twins in some areas, is an arcade game by Capcom first released in 1990. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

The game is notable in the Sonic scene for its Mega Drive version; the Sonic 2 beta contains some leftover graphics from the game once thought to be part of Sonic 2.

Game mechanics

The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword, which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired. Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.

Levels

The game is made up from nine levels, which are as follows:

  • Round 1 - the earth -- consisting of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level.
  • Round 2 - the heavens -- at the end, the Shrine of Meius, the god of the heavens, is reached.
  • Round 3 - under the sea -- during which the twins travel through a haunted sunken pirate ship.
  • Round 4 stage 1 - jungle/crystal caverns.
  • Round 4 stage 2 - the underwater foundations.
  • Round 4 stage 3 - the monster castle dungeon.
  • Round 4 stage 4 - into the sky.
  • Round 4 stage 5 - ascent to the top of monster castle.
  • Round 5 - escape to paradise.

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.

Ports

  • U.S. Gold released ports of Mega Twins for the Atari ST and Commodore Amiga in 1991. Ports for the Commodore 64, ZX Spectrum and Amstrad CPC were advertised, but were never published.[1]
  • A Mega Drive/Genesis port of the game was released by Sega in 1992. This port was released in North America and Europe under the game's original Japanese title of Chiki Chiki Boys.
  • A PC Engine port in Super CD-ROM format was released in 1994 in Japan only by NEC Avenue.
  • The game is included in Capcom Classics Collection: Remixed for the PlayStation Portable, and Capcom Classics Collection Volume 2 for PlayStation 2 and Xbox, both released in 2006.

Production Credits

The Original Crew

Game Design: Bully Duck
Director: Poo, Kihaji
Object Design: Manbou, Ikusan Z, Unicorn Mayumi
Scroll Design: Zummy & Ziggy
Sound Design: Hifumi
Hard Design: Kuccan
Special Thanks: Ozzy, Kame, Satochin, Genie
Programming: Blbon, Meijin, Saikou Yuki

The Mega Drive Crew

Graphic Design: Minoyan, Banana
Sound Arrange: Junchan
Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu
Special Thanks: Ohno chan, Chiki Room
Programming: Winza

Box Scans