Difference between revisions of "Clockwork Knight 2"

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{{Bob
 
{{Bob
 
| bobscreen=Ck2title.png
 
| bobscreen=Ck2title.png
| screenwidth=320
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega]]
+
| developer=[[Sega CS]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| romsize=313MB
 
| romsize=313MB
| sounddriver=
+
| sounddriver=SCSP/CD-DA (1 track)
 
| peripherals=
 
| peripherals=
 +
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesSat
| sat_date_us=1995
+
| sat_date_jp=1995-07-28
 +
| sat_code_jp=GS-9029
 +
| sat_rrp_jp=4,800
 +
| sat_date_us=1996-02{{fileref|GamePro US 080.pdf|page=44}}
 +
| sat_code_us=81036
 
| sat_rrp_us=49.99
 
| sat_rrp_us=49.99
| sat_code_us=81036
 
 
| sat_date_eu=1995-10-27
 
| sat_date_eu=1995-10-27
| sat_rrp_uk=39.99
 
 
| sat_code_eu=MK81021-50
 
| sat_code_eu=MK81021-50
| sat_date_jp=1995-07-28
+
| sat_rrp_uk=39.99{{fileref|SSM UK 01.pdf|page=60}}
| sat_rrp_jp=4,800
 
| sat_code_jp=GS-9029
 
 
| sat_date_br=1996-06
 
| sat_date_br=1996-06
 
| sat_code_br=191086
 
| sat_code_br=191086
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| sega=all
 
| sega=all
 
| tectoy=ti
 
| tectoy=ti
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| usk=6
 
}}
 
}}
'''''Clockwork Knight 2''''', known as '''''Clockwork Knight: Pepperouchau no Daibouken Gekan''''' (クロックワークナイト ペパルーチョの大冒険 下巻
+
'''''{{PAGENAME}}''''', known as '''''Clockwork Knight: Pepperouchau no Daibouken Gekan''''' (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.
) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995. It is the sequel to ''[[Clockwork Knight]]'', a launch title for the Sega Saturn that also was released in that year.
 
  
''Clockwork Knight 2'' builds on the offerings of the original game (it is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game). Both share much of the graphics and music and have identical gameplay, however the original ''Clockwork Knight'' is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. ''Clockwork Knight 2'' had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.
+
It is the sequel to ''[[Clockwork Knight]]'', a launch title for the Sega Saturn that also was released in that year. ''Clockwork Knight 2'' is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original ''Clockwork Knight'' is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. ''Clockwork Knight 2'' had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.
 
 
This and the first ''Clockwork Knight'' game were later released as a value pack on one single disc known as ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]''. The US version of ''Clockwork Knight 2'' is based on this version with Part 1 removed.
 
  
 
There was a second sequel, ''[[Clockwork Knight: Pengin War]]'', which never made it past the beta stage. Another possible sequel, titled ''[[Knight 'n Knight]]'' and scheduled to appear on the GameCube as an RPG, was never released.
 
There was a second sequel, ''[[Clockwork Knight: Pengin War]]'', which never made it past the beta stage. Another possible sequel, titled ''[[Knight 'n Knight]]'' and scheduled to appear on the GameCube as an RPG, was never released.
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However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
 
However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
  
The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, some toys that are mind-controlled kidnap her once again and fly off into another room for the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the TV (the final boss of the last game), still somewhat active from its fight with Pepper, while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...
+
The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or the TV in the case of Ginger's story mode), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...
  
==Characters==
+
===Characters===
'''Sir Tongara de Pepperouchau III ("Pepper")''' - the main protagonist and sole playable character in the main game. He's brave, he's dashing, but he's also quite clumsy. At the end of the game not only does he save Chelsea but also finds his missing grandfather and marries Chelsea too.
+
{{sectionsNewStart|imagewidths=100px}}
 
+
{{SectionsNew
'''Barobaro''' - Pepper's nearsighted but ever-faithful donkey-for-a-steed. Apparently he consists of a wine bottle on a wheeled basket. Pepper rides on his back in a few stages of the game. He also has a crush on Soltia...
+
| name=Sir Tongara de Pepperouchau III ("Pepper")
 
+
| image=Clockworkknight2_Saturn_JP_SSChr01.png
'''Prunchau''' - Pepper's valet and close buddy, this top is also very consciencious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level, and gives suggestions in the Soltian Roulette.
+
| desc=The main protagonist and sole playable character in the main game. He's brave, he's dashing, but he's also quite clumsy. At the end of the game not only does he save Chelsea but also finds his missing grandfather and marries Chelsea too.
 
+
}}
'''Sir Ginger''' - Pepper's chief rival and something of a showoff, but works with him in saving Chelsea. At the end of the game he discovers from Pepper's grandfather that Chelsea is really his sister and that his key can wake her up again. He is also playable in the "Bosses Galore" mode as well as Part 2 via a cheat code.
+
{{SectionsNew
 
+
| name=Barobaro
'''Silver''' - Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
+
| image=Clockworkknight2_Saturn_JP_SSChr02.png
 
+
| desc=Pepper's nearsighted but ever-faithful donkey-for-a-steed. Apparently he consists of a wine bottle on a wheeled basket. Pepper rides on his back in a few stages of the game. He also has a crush on Soltia...
'''Le Bon''' - Ginger's valet. This bouncy ball will sometimes race Pepper in-game; succeeding gets you a Gold Key, while failing gets you a measly Imperial Crown. Like Prunchau, he also gives suggestions in the Soltian Roulette.
+
}}
 
+
{{SectionsNew
'''Sir Oneon de Pepperouchau''' - Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
+
| name=Sir Ginger
 
+
| image=Clockworkknight2_Saturn_JP_SSChr03.png
'''Sir Garluch de Pepperouchau''' - Pepper's highly-respected, if somewhat misguided, grandfather. It turns out he too was under the dark spell like the other lesser toys too. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea and tells his grandson that Ginger is really Chelsea's brother that only he can save her with his key.
+
| desc=Pepper's chief rival and something of a showoff, but works with him in saving Chelsea. At the end of the game he discovers from Pepper's grandfather that Chelsea is really his sister and that his key can wake her up again. He is also playable in US version.
 
+
}}
'''Pa Zur''' - Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
+
{{SectionsNew
 
+
| name=Silver
'''Soltia''' - A hot-tempered perfume bottle who loves music, cards, and games of chance. She even has a big crush on Pepper himself, considering Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
+
| image=Clockworkknight2_Saturn_JP_SSChr04.png
 
+
| desc=Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
'''Clockwork Princess Chelsea''' - This young, beautiful doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. It is her kidnapping that sets both this and the prior game off. At the end its discovered that she and Ginger are brother and sister. She is awaken by her brother's key and then she marries Pepper.
+
}}
 +
{{SectionsNew
 +
| name=Sir Oneon de Pepperouchau
 +
| image=Clockworkknight2_Saturn_JP_SSChr05.png
 +
| desc=Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
 +
}}
 +
{{SectionsNew
 +
| name=Sir Garluch de Pepperouchau
 +
| image=Clockworkknight2_Saturn_JP_SSChr06.png
 +
| desc=Pepper's highly-respected, if somewhat misguided, grandfather. It turns out he too was under the dark spell like the other lesser toys too. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea and tells his grandson that Ginger is really Chelsea's brother that only he can save her with his key.
 +
}}
 +
{{SectionsNew
 +
| name=Prunchau
 +
| image=Clockworkknight2_Saturn_JP_SSChr07.png
 +
| desc=Pepper's valet and close buddy, this top is also very consciencious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level, and gives suggestions in the Soltian Roulette.
 +
}}
 +
{{SectionsNew
 +
| name=Le Bon
 +
| image=Clockworkknight2_Saturn_JP_SSChr08.png
 +
| desc=Ginger's valet. This bouncy ball will sometimes race Pepper in-game; succeeding gets you a Gold Key, while failing gets you a measly Imperial Crown. Like Prunchau, he also gives suggestions in the Soltian Roulette.
 +
}}
 +
{{SectionsNew
 +
| name=Pa Zur
 +
| image=Clockworkknight2_Saturn_JP_SSChr09.png
 +
| desc=Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
 +
}}
 +
{{SectionsNew
 +
| name=Soltia
 +
| image=Clockworkknight2_Saturn_JP_SSChr10.png
 +
| desc=A hot-tempered perfume bottle who loves music, cards, and games of chance. She even has a big crush on Pepper himself, considering Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
 +
}}
 +
{{SectionsNew
 +
| name=Clockwork Princess Chelsea
 +
| image=Clockworkknight2_Saturn_JP_SSChr11.png
 +
| desc=This young, beautiful doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. It is her kidnapping that sets both this and the prior game off. At the end its discovered that she and Ginger are brother and sister. She is awaken by her brother's key and then she marries Pepper.
 +
}}
 +
|}
  
 
==Gameplay==
 
==Gameplay==
The game acts as the second half of the original Clockwork Knight. The US version is based off of ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' which features additional modes not seen in other versions. There also exists hidden, additional modes and features as well.
+
Gameplay has followed almost predecessor ''[[Clockwork Knight]]''. The game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.
  
===Part 2===
+
But to mix up the fun, this game has various things that its predecessor lacks.
 +
*There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
 +
*There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
 +
*Speckled eggs add as objects. Items are often found inside eggs.
  
Effectively, this game is a side-scrolling platformer, much in the vein of the Super Mario and Sonic the Hedgehog video game series. However, unlike the aforementioned titles, the game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight (most of the in-game objects are pre-rendered sprites, much like Donkey Kong Country).
+
===Levels===
 +
This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.<br>
  
Pepper doesn't go head-bopping like many other video game stars do, but rather attacks them with his key. A quick tap of the button (usually B) will thrust it out horizontally at any would-be enemies. He cannot do this vertically. Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out with a satisfying pop and lots of... confetti...). In addition to all this, he can also pick up unconscious enemies or even the various speckled eggs that've been scattered here and there, and toss them at things (in this case, yes, vertical attacks are possible).
+
{{sectionsNewStart|imagewidths=200px}}
 +
{{SectionsNew
 +
| name=Kids' Room (Room 5)
 +
| image=Clockworkknight2_Saturn_JP_SSSt5-0.png
 +
| desc=This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is Funky Snaky, a rockin', floating snake made up of wooden blocks, a castanet and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows.
 +
}}
 +
{{SectionsNew
 +
| name=Study Room (Room 6)
 +
| image=Clockworkknight2_Saturn_JP_SSSt6-0.png
 +
| desc=This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is Paper Morphy, a page from a neglected book that likes to impersonate animals.
 +
}}
 +
{{SectionsNew
 +
| name=Bath Room (Room 7)
 +
| image=Clockworkknight2_Saturn_JP_SSSt7-0.png
 +
| desc=Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is Captain Octopus, a giant, soap-throwing pirate toy octopus.
 +
}}
 +
{{SectionsNew
 +
| name=Clock Tower (Room 8)
 +
| image=Clockworkknight2_Saturn_JP_SSSt8-0.png
 +
| desc=Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is King Gears, a large castle that transforms into a cruel beast with powerful arms and the ability to dispense enemies onto the battlefield.
 +
}}
 +
{{SectionsNew
 +
| name=Final Boss
 +
| image=Clockworkknight2_Saturn_JP_SSLst.png
 +
| desc=This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with the Garluch Dragon, a behemoth of a creature made of various bits (mainly a teddy bear) by a spellbound Garluch, who puts up a fierce fight in order to keep Chelsea.
 +
}}
 +
{{SectionsNew
 +
| name=Soltian Roulette (Bonus stage)
 +
| image=Clockworkknight2_Saturn_JP_SSBns.png
 +
| desc=You bet your Imperial Crowns on the likelihood of your getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to clown faces, which gain you squat). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much you bet) then go for a quick spin, after which you choose which box you think has what you want. If you get something you can keep it, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.
 +
}}
 +
|}
  
The goal is simple: just get to the end of the stage alive and well, before time or your hit points (typically three, though Gold Keys can increase that maximum) run out. Unfortunately there aren't any checkpoints to aid players here, so finishing a level has to be done in one go. To mix up the fun, Clockwork Knight 2 has various things that its predecessor lacks. For instance, there are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
+
===Tips and tricks===
  
There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
+
*'''Stage Select:'''
 +
:In title screen, {{Right}}{{Up}}{{Left}}{{Up}}{{Right}}{{Up}}{{Down}}{{Up}}{{Left}}{{Up}}{{Left}}{{Up}}. Stage name and final boss appear in title screen. {{Up}}{{Down}} for select rooms, {{X}} for select level.
 +
*'''Ending Select:'''
 +
:In title screen, {{Right}}{{Up}}{{Left}}{{Up}}{{Down}}{{Up}}{{Right}}{{Left}}{{Up}}{{Right}}{{Left}}{{Down}}.
 +
*'''Increase Player:''' Start the game with 999 players.
 +
:In title screen, {{Right}}{{Up}}{{Left}}{{Down}}{{Right}}{{Down}}{{Right}}{{Up}}{{Left}}{{Down}}{{Right}}{{Down}}.
  
Then come the boss levels. Every third level, Pepper must face off against a large, fully-polygonal enemy in a one-on-one battle. Each of these have a weakness to them that must be exploited, which is easier said than done at times. For instance, the first boss is a rockin', floating snake made up of wooden blocks and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows.
+
And the US version of this game can use ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' 's tricks. Name of Mini games are changed ''Forks!'', ''Jump 1!'', ''Cannon 1'', ''Swim!!'', ''Jump 2!'', ''Cannon 2'', and ''Horsey''.
  
Ultimately the main game is only 13 levels long, so it's not terribly long (which is good, as the game doesn't save your progress in the main game). That 13 levels hosts four different rooms with two normal levels and a boss each, plus a final boss that can only be fought when playing it on Normal or Hard; if you tried Training out first, the game ends at the level just before, and you don't get to see the ending.
+
==Versions==
 +
The US version of ''Clockwork Knight 2'' is based on ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' with Part 1 removed. There also exists additional modes such as ''The Movies!'' and ''Bosses Galore''. And added some tricks. European and Japanese versions are missing it.
  
*European versions are missing the following options.  
+
An easter egg, developer's message text file is included in Japanese version.
  
====Play as Ginger====
+
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|}}
 +
*'''Executive Producer:''' [[Mamoru Shigeta]]
 +
*'''Producers:''' [[Noriyoshi Oba]], [[Yoji Ishii]], [[Makoto Oshitani]]
 +
*'''Director:''' [[Tomoyuki Ito]]
 +
*'''Sound Director/Music Composer:''' [[Hirofumi Murasaki]]
 +
*'''Main Character Artists:''' [[Toshiyuki Mukaiyama]], [[Ryichiro Kutsuzawa]]
 +
*'''System Programmer/Main Character Programmer:''' [[Yoshio Fukushima]]
 +
*'''Background Programmer/Visual Effect Programmer:''' [[Akira Ohe]]
 +
*'''Front Stage Artists:''' [[Namie Manabe]], [[Takehiko Miura]], [[Yoshihito Takahashi]]
 +
*'''Background Artists:''' [[Shiro Kinemura]], [[Masahiro Sanpei]], [[Osamu Ogata]], [[Yumiko Miyabe]]
 +
*'''Visual Coordination:''' [[Katsuhisa Sato]]
 +
*'''Map Condstrction:''' [[Hiroshi Ohba]]
 +
*'''Enemy Programmers/Trap Programmers:''' [[Takashi Amami]], Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)
 +
*'''Boss Enemy Programmers/Trap Programmers:''' [[Shinya Tsukizaki]], [[Hiroaki Sakamoto]], [[Tetsu Katano]]
 +
*'''World Map & Goal Programmer:''' [[Hiroshi Momota]]
 +
*'''Opening Programmer/Ending Programmer:''' [[Yoshio Inoue]]
 +
*'''Bonus Game Programmer:''' [[Yuichi Matsuoka]]
 +
*'''Boss Enemy Designer:''' [[Yusuke Yoshida]]
 +
*'''Opening Artist/Ending Artist:''' [[Norihiro Nishiyama]]
 +
*'''Graphical Supervisor:''' [[Mayayuki Hasegawa]]
 +
*'''Sound Effects:''' [[Seirou Okamoto]], [[Katsuyoshi Nitta]]
 +
*'''Sound Programmers:''' [[Kazuya Fujishima]], [[Naomi Yamamoto]], [[Kenichiro Okuma]]
 +
*'''Sega Sound Libary:''' In Vision
 +
*'''Recording Studio:''' [[Sega Digital Studio]]
 +
*'''Recording Producer:''' [[Tatsutoshi Narita]]
 +
*'''Recording Director:''' [[Fumitaka Shibata]]
 +
*'''Recording Engineer:''' [[Naoyuki Machida]]
 +
*'''Product Manager:''' [[Tomoaki Ogawa]], [[Kazuhiro Hanaya]]
 +
*'''Promotion:''' [[Tadashi Takezaki]]
 +
*'''Special Thanks:''' Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, [[Yosuke Okunari]], Tomoko Hasegawa
 +
*'''Produced & Published By:''' [[Sega|Sega Enterprises. Ltd.]]
 +
*'''Opening Theme:''' Salsa de Pepperouchau -Fiesta de los Amigos-
 +
**'''Vocals By:''' Misumi Kosaka, Tomoko Tsuyama
 +
**'''Words By:''' Reiko Waters
 +
**'''Music By:''' [[Hirofumi Murasaki]]
 +
**'''Arranged By:''' Tomoko Tsuyama
 +
**'''Manipulated By:''' Nobuo Ito
 +
*'''Title Theme:''' Pretty Please Boogie
 +
**'''Vocals By:''' Misumi Kosaka, Tomoko Tsuyama
 +
**'''Words By:''' Reiko Waters
 +
**'''Music By:''' [[Hirofumi Murasaki]]
 +
**'''Arranged By:''' Tomoko Tsuyama
 +
**'''Manipulated By:''' Nobuo Ito
 +
*'''Credits Theme:''' A Lullaby
 +
**'''Vocals By:''' Misumi Kosaka
 +
**'''Words By:''' Reiko Waters
 +
**'''Music By:''' [[Hirofumi Murasaki]]
 +
**'''Arranged By:''' Tomoko Tsuyama
 +
**'''Manipulated By:''' Nobuo Ito
 +
|console=SAT
 +
}}
 +
}}
  
A cheat code which was discovered in 2012 revealed that Ginger is also a playable character through the game's story mode. By pressing {{up}} {{up}} {{down}} {{down}} {{left}} {{right}} {{left}} {{right}} {{L}} {{R}} {{L}} {{R}} on the mode select screen, a chime will sound. Starting Part 2 will then start the game as Ginger. However a number of elements in the game, such as HUD, text and certain levels will still feature Pepper. This cheat code also works in the compilation ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]''
+
{{multicol|
 +
{{creditstable|
 +
*'''Producer:''' [[Dante Anderson]]
 +
*'''Assistant Producer:''' [[Kim Rogers]]
 +
*'''Assistant Lead Testers:''' Nicole Tatem, Dan Tyrrell, Stephen Wong
 +
*'''Testers:''' Darin Jonhston, Jeff Sanders, [[David Wood]], Rebecca Colbourn, Alan Coe, Brenden Cahill, Noah MacKenzie, John Lencioni, Rick Greer, Chris Towles, Lloyd Kinoshita
 +
*'''[[CD Lounge]]:''' [[Jef Feltman]], [[Larry Loth]]
 +
*'''Product Manager:''' [[Sarah Richmond]], [[Lisa Wilson]]
 +
*'''Product Manager (Japan):''' [[James Spahn]]
 +
*'''Manual:''' [[Wendy Dinsmore]]
 +
*'''Special Thanks:''' [[Steve Apour]], [[Eric Rawlins]], [[Max Taylor]], [[Steve Payne]], [[Mark Lindstrom]], [[Mike Latham]], [[Seth Gerson]], [[Joyce Takakura]], [[Eric Quakenbush]], Eddie Vee, [[Tim "angry-man" Dunley]], Mike Williams, Enos Bytes, [[Clint Dyer]], [[Sarah Wittmer]], Lorene Goble, [[Terry Tang]]
 +
| source=US manual
 +
| pdf=Clockworkknight2 sat us manual.pdf
 +
| pdfpage=22
 +
| console=SAT
 +
}}
 +
}}
  
===Bosses Galore===
+
===Japanese version===
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|}}
 +
*'''{{rolloverText|エクゼクティブ・プロデューサー|Executive Producer}}:''' [[Mamoru Shigeta|重田 守]]
 +
*'''{{rolloverText|プロデューサー|Producer}}:''' [[Yoji Ishii|石井 洋児]]
 +
*'''{{rolloverText|テクニカル・ディレクター|Technical Director}}:''' [[Toshinori Asai|浅井 敏典]]
 +
*'''{{rolloverText|アート・プロデューサー|Art Producer}}:''' [[Ko Tanaka|田中 江]]
 +
*'''{{rolloverText|企画|Planners}}:''' [[Tomozou Endo|遠藤 智三]], [[Katsuhisa Sato|佐藤 勝久]], [[Yusuke Yoshida|吉田 雄介]]
 +
*'''{{rolloverText|グラフィックデザイナー|Graphic Designers}}:''' [[Toshiyuki Mukaiyama|向山 俊行]], [[Munehiro Nishiyama|西山 宗弘]], [[Namie Manabe|真鍋 奈見江]], [[Takehiko Miura|三浦 岳彦]], [[Osamu Ogata|緒方 修]]
 +
*'''{{rolloverText|プログラマー|Programmers}}:''' [[Yoshio Fukushima|福島 淑生]], [[Akira Ohe|大江 玲]], [[Yuichi Matsuoka|松岡 雄一]], [[Yoshio Inoue|井上 善央]], [[Kenji Kawai|河合 健治]], [[Shinya Tsukizaki|着崎 信也]], [[Tetsu Katano|片野 徹]], [[Yasumaru Hotta|堀田 泰丸]], [[Goto Fujishita|藤下 豪人]]
 +
*'''{{rolloverText|サウンド|Sound}}:''' [[Hirofumi Murasaki|村崎 弘史]]
 +
*'''{{rolloverText|サウンド・プログラム|Sound Program}}:''' {{rolloverText|小原 孝浩|Takahiro Ohara}}, [[Naomi Yamamoto|山本 尚美]], [[Kazuya Fujishima|藤島 一哉]], [[Kenichiro Okuma|大熊 建一郎]]
 +
*'''{{rolloverText|レコーディング・スタッフ|Recording Staff}}:''' [[Tatsutoshi Narita|成田 尊]], [[Fumitaka Shibata|柴田 文孝]], [[Naoyuki Machida|町田 直幸]], {{rolloverText|佐々木 亨 (Triad Project)|Toru Sasaki}}, {{rolloverText|村岡 浩樹 (Studio-J)|Hiroki Muraoka}}, {{rolloverText|森高 紀幸 (Studio-J)|Noriyuki Moritaka}}, {{rolloverText|小松 美穂 (Triad Project)|Miho Komatsu}}, {{rolloverText|佐々木 麻美 (Triad Project)|Asami Sasaki}}, {{rolloverText|佐々木 佳子 (Triad Project)|Yoshiko Sasaki}}
  
This mode lets you play as either Pepper or Ginger in fighting all the bosses of Part 1 and Part 2, in order. Essentially this mode is little more than a score attack, but doing well in it could tell you a code to enter a top-secret mini-game stash (the progress of which the game DOES keep track of, thankfully), or even a secret movie.
+
*'''{{rolloverText|作詞|Lyrics}}:''' {{rolloverText|レイコ・ウォーターズ|Reiko Waters}}
 +
*'''{{rolloverText|作曲|Music}}:''' [[Hirofumi Murasaki|村崎 弘史]]
 +
*'''{{rolloverText|編曲|Arrangement}}:''' {{rolloverText|奥山 勝|Masaru Okuyama}}
  
====Mini Games====
+
*'''{{rolloverText|作詞|Lyrics}}:''' {{rolloverText|レイコ・ウォーターズ|Reiko Waters}}
 +
*'''{{rolloverText|作曲|Music}}:''' [[Hirofumi Murasaki|村崎 弘史]]
 +
*'''{{rolloverText|編曲|Arrangement}}:''' {{rolloverText|奥山 勝|Masaru Okuyama}}
  
Hidden in Bosses Galore are several simple mini games. By pressing {{up}} {{up}} {{right}} {{right}} {{down}} {{down}} {{left}} {{left}} {{X}} {{Y}} {{Z}} a chime will sound and the text "MINIGAME" will appear on screen. Selecting start on the menu will bring you to a list of the following mini games.
+
*'''{{rolloverText|作詞|Lyrics}}:''' [[Hirofumi Murasaki|村崎 弘史]]
 +
*'''{{rolloverText|作曲|Music}}:''' {{rolloverText|津山 智子|Tomoko Tsuyama}}
  
*Forks!
+
*'''{{rolloverText|作詞|Lyrics}}:''' {{rolloverText|レイコ・ウォーターズ|Reiko Waters}}
*Jump 1!
+
*'''{{rolloverText|作曲|Music}}:''' [[Hirofumi Murasaki|村崎 弘史]]
*Cannon 1
+
*'''{{rolloverText|編曲|Arrangement}}:''' {{rolloverText|津山 智子|Tomoko Tsuyama}}
*Swim!!
 
*Jump 2!
 
*Cannon 2
 
*Horsey
 
  
===The Movies!===
+
*'''{{rolloverText|演奏・ペパルーチョ楽団|Pepperouchau Orchestra}}:''' {{rolloverText|小坂 水澄|Misumi Kosaka}}, {{rolloverText|奥山 勝|Masaru Okuyama}}, {{rolloverText|伊藤 寛康|Hiroyasu Ito}}, {{rolloverText|佐久間 勲|Isao Sakuma}}, {{rolloverText|菊地 成浩|Narihiro Kikuchi}}, {{rolloverText|相川 等|Hitoshi Aikawa}}, {{rolloverText|鈴木 亜由美|Ayumi Suzuki}}, {{rolloverText|美座 良彦|Yoshihiko Miza}}, {{rolloverText|福本 雅之|Masayuki Fukumoto}}, {{rolloverText|佐藤 英樹|Hideki Sato}}, {{rolloverText|谷口 吉美|Yoshimi Taniguchi}}, {{rolloverText|松田 靖宏|Yasuhiro Matsuda}}, {{rolloverText|設楽 圭二|Keiji Shitara}}, {{rolloverText|上月 洋也|Hiroya Kozuki}}, {{rolloverText|松本 孝浩|Takahiro Matsumoto}}, {{rolloverText|伊藤 信雄|Nobuo Ito}}, {{rolloverText|津山 智子|Tomoko Tsuyama}}
 +
*'''{{rolloverText|ビジュアル・スタッフ|Visual Staff}}:''' [[Ikuo Ishizaka|石坂 郁夫]], [[Toshiaki Maruyama|丸山 利明]], [[Hideo Kumagaya|熊谷 秀大]]
 +
*'''{{rolloverText|マニュアル|Manual}}:''' [[Hiroyuki Mitsui|三井 弘幸]], [[Yoshihiro Sakuta|作田 喜尋]], [[Osamu Nakazato|中里 治]]
 +
*'''{{rolloverText|マーケティング・スタッフ|Marketing Staff}}:''' [[Takayuki Kawagoe|川越 隆幸]], [[Tomoaki Ogawa|小川 智章]], [[Tadashi Takezaki|竹崎 忠]], [[Akira Funada|船田 晃]], [[Koji Hattori|服部 浩二]], [[Yasushi Nagumo|南雲 靖士]], [[Takashi Hosoi|細井 貴志]], [[Kazuhiro Hanaya|花谷 和宏]], [[Hiroto Kikuchi|菊地 博人]], [[Yosuke Okunari|奥成 洋輔]]
 +
*'''{{rolloverText|スペシャル・サンクス|Special Thanks}}:''' {{rolloverText|熊崎 敏啓|Toshihiro Kumazaki}}, [[Takashi Amami|天見 卓志]], [[Ryuichiro Kutsuzawa|沓沢 龍一郎]], [[Yoshihito Takahashi|高橋 良仁]], [[Takeshi Iwade|岩出 敬]], [[James Spahn|ジェイムス スパーン]], [[Katsuyoshi Nitta|新田 勝貴]], [[Seirou Okamoto|岡元 清郎]], {{rolloverText|西川 彰|Akira Nishikawa}}, {{rolloverText|藤村 弘之|Hiroyuki Fujimura}}, [[Akira Terasawa|寺沢 彰]], {{rolloverText|セガサターンマガジン編集部のみなさん|Sega Saturn Magazine Editorial Staff}}, {{rolloverText|テレビマガジン編集部のみなさん|TV Magazine Editorial Staff}}, {{rolloverText|週刊ファミ通編集部のみなさん|Weekly Famitsu Editorial Staff}}
 +
*'''{{rolloverText|友情出演(ゲームカタログII)|Special Guest}}:''' {{rolloverText|中山 博子|Hiroko Nakayama}}
 +
*'''{{rolloverText|テクニカル・ディレクター|Technical Director}}:''' [[Taku Shoji|庄司 卓]]
 +
*'''{{rolloverText|ディレクター|Director}}:''' [[Tomoyuki Ito|伊藤 知行]]
 +
*'''{{rolloverText|プロデューサー|Producer}}:''' [[Noriyoshi Oba|大場 規勝]]
 +
*'''[[Sega Sound Library]] by:''' [[InVision Interactive]]
 +
|source=In-game credits
 +
|pdf=Clockworkknight2_Saturn_JP_SSEnding.pdf
 +
|console=SAT
 +
}}
 +
}}
  
This mode showcases all the movies from Part 1 and Part 2. There is an option to view all the cutscenes at once as well as the Salsa de Pepperouchau that served as the Clockwork Knight 2 demo's intro sequence and the Cast of Characters video.
+
==Track list==
 +
{{tracklist|
 +
{{track|[data track]}}
 +
{{track|Pretty Please Boogie|from=Title Theme|time=03:47}}
 +
}}
  
==Items==
+
==Magazine articles==
Items are scattered through the levels. They're often found inside eggs, enemies, scenery or out in the open.
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
'''Imperial Crowns''' - Essentially bottle-caps with pictures of crowns on them, these are used in the Soltian Roulette mini-game or to determine whether you get a continue or not.
+
==Physical scans==
 
 
'''Pocket Watches''' - Scattered around almost as much as Imperial Crowns, these give you either one or five seconds on your timer.
 
 
 
'''Keys''' - These wind-up keys will refill your health. They come in three colors; Bronze Keys refill a whopping one hit point, Silver Keys refill all your health points, and Gold Keys refill all your hit points while adding a new one to your maximum (this works twice per life, giving you up to five hit points total), unless you already are at full health with five hit points, in which case it just gives you an extra life.
 
 
 
'''Helmets''' - In a word, "lives". Blue Helmets are 1UPs, while Red Helmets are 3UPs (and much rarer, too).
 
 
 
'''Invincible''' - As it implies, this makes Pepper invincible for a short time.
 
 
 
===Rooms===
 
There are four rooms in the game consisting of three levels each, with a final boss level at the very end.
 
 
 
====Kids' Room====
 
 
 
This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is a large snake made up of various wooden blocks.
 
 
 
====Study Room====
 
 
 
This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is a page from a book that likes to impersonate animals.
 
 
 
====Bath Room====
 
 
 
Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is a giant, soap-throwing toy octopus.
 
 
 
====Clock Tower====
 
 
 
Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is a large castle that transforms into a cruel beast.
 
 
 
====Final Boss====
 
 
 
This is the very end of the game - a final one-on-one battle with what appears to be the perpetrator over just who gets Chelsea...
 
 
 
===Soltian Roulette===
 
After finishing the boss level of a room (save Clock Tower or the final boss), you can play this mini-game with Soltia, Prunchau and Le Bon. Essentially you bet your Imperial Crowns on the likelihood of your getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to clown faces, which gain you squat). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much you bet) then go for a quick spin, after which you choose which box you think has what you want. If you get something you can keep it, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.
 
 
 
==Production Credits==
 
{{multicol|
 
'''Executive Producer:''' [[Mamoru Shigeta]]<br>
 
'''Producers:''' [[Noriyoshi Oba]], [[Yoji Ishii]], [[Makoto Oshitani]]<br>
 
'''Director:''' [[Tomoyuki Ito]]<br>
 
'''Sound Director/Music Composer:''' [[Hirofumi Murasaki]]<br>
 
'''Main Character Artists:''' [[Toshiyuki Mukaiyama]], [[Ryichiro Kutsuzawa]]<br>
 
'''System Programmer/Main Character Programmer:''' [[Yoshio Fukushima]]<br>
 
'''Background Programmer/Visual Effect Programmer:''' [[Akira Ohe]]<br>
 
'''Front Stage Artists:''' [[Namie Manabe]], [[Takehiko Miura]], [[Yoshihito Takahashi]]<br>
 
'''Background Artists:''' [[Shiro Kinemura]], [[Masahiro Sanpei]], [[Osamu Ogata]], [[Yumiko Miyabe]]<br>
 
'''Visual Coordination:''' [[Katsuhisa Sato]]<br>
 
'''Map Condstrction:''' [[Hiroshi Ohba]]<br>
 
'''Enemy Programmers/Trap Programmers:''' [[Takashi Amami]], Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)<br>
 
'''Boss Enemy Programmers/Trap Programmers:''' [[Shinya Tsukizaki]], [[Hiroaki Sakamoto]], [[Tetsu Katano]]<br>
 
'''World Map & Goal Programmer:''' [[Hiroshi Momota]]<br>
 
'''Opening Programmer/Ending Programmer:''' [[Yoshio Inoue]]<br>
 
'''Bonus Game Programmer:''' [[Yuichi Matsuoka]]<br>
 
'''Boss Enemy Designer:''' [[Yusuke Yoshida]]<br>
 
'''Opening Artist/Ending Artist:''' [[Norihiro Nishiyama]]<br>
 
'''Graphical Supervisor:''' [[Mayayuki Hasegawa]]<br>
 
'''Sound Effects:''' [[Seirou Okamoto]], [[Katsuyoshi Nita]]<br>
 
'''Sound Programmers:''' [[Kazuya Fujishima]], [[Naomi Yamamoto]], [[Kenichiro Okuma]]<br>
 
'''Sega Sound Libary:''' In Vision<br>
 
'''Recording Studio:''' [[Sega Digital Studio]]<br>
 
'''Recording Producer:''' [[Tatsutoshi Narita]]<br>
 
'''Recording Director:''' [[Fumitaka Shibata]]<br>
 
'''Recording Engineer:''' [[Naoyuki Machida]]<br>
 
'''Product Manager:''' [[Tomoaki Ogawa]], [[Kazuhiro Hanaya]]<br>
 
'''Promotion:''' [[Tadashi Takezaki]]<br>
 
'''Special Thanks:''' Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, [[Yosuke Okunari]], Tomoko Hasegawa<br>
 
'''Produced & Published By:''' [[Sega|Sega Enterprises. Ltd.]]<br>
 
 
 
===Opening Theme (Salsa de Pepperouchau -Fiesta de los Amigos-)===
 
'''Vocals By:''' Misumi Kosaka, Tomoko Tsuyama<br>
 
'''Words By:''' Reiko Waters<br>
 
'''Music By:''' [[Hirofumi Murasaki]]<br>
 
'''Arranged By:''' Tomoko Tsuyama<br>
 
'''Manipulated By:''' Nobuo Ito<br>
 
 
 
===Title Theme (Pretty Please Boogie)===
 
'''Vocals By:''' Misumi Kosaka, Tomoko Tsuyama<br>
 
'''Words By:''' Reiko Waters<br>
 
'''Music By:''' [[Hirofumi Murasaki]]<br>
 
'''Arranged By:''' Tomoko Tsuyama<br>
 
'''Manipulated By:''' Nobuo Ito<br>
 
 
 
===Credits Theme (A Lullaby)===
 
'''Vocals By:''' Misumi Kosaka<br>
 
'''Words By:''' Reiko Waters<br>
 
'''Music By:''' [[Hirofumi Murasaki]]<br>
 
'''Arranged By:''' Tomoko Tsuyama<br>
 
'''Manipulated By:''' Nobuo Ito<br>
 
}}
 
 
 
==Physical Scans==
 
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
 
| consolesplus=90
 
| consolesplus=90
| consolesplus_source={{num|49|page=172}}
+
| consolesplus_source={{num|49|page=172|pdf=ConsolesPlus_FR_049.pdf}}
 
| cvg=89
 
| cvg=89
| cvg_source=[https://archive.org/stream/Computer_and_Video_Games_Issue_168_1995-11_EMAP_Images_GB#page/n43/mode/2up {{num|168|page=44/45}}]
+
| cvg_source={{num|168|page=44/45|pdf=CVG UK 168.pdf|pdfpage=44}}
 +
| egm=88
 +
| egm_source={{num|81|page=34|pdf=EGM US 081.pdf|pdfpage=34}}
 +
| egmbuyersguide=88
 +
| egmbuyersguide_source={{num|1998|page=83}}
 +
| egmbuyersguide_1=88
 +
| egmbuyersguide_source_1={{num|1999|page=126}}
 +
| famitsu=80
 +
| famitsu_source={{num|346|page=33|pdf=}}
 
| joypad=92
 
| joypad=92
| joypad_source={{num|45|page=28/29 (international)}} {{num|48|page=84/85}}
+
| joypad_source={{num|45|page=28/29 (international)}}
 +
| joypad_1=92
 +
| joypad_source_1={{num|48|page=84/85|pdf=Joypad FR 048.pdf|pdfpage=84}}
 
| maniac =83
 
| maniac =83
 
| maximum=80
 
| maximum=80
| maximum_source={{num|2|page=145}}
+
| maximum_source={{num|2|page=145|pdf=MAXIMUM UK 02.pdf|pdfpage=145}}
 
| mms=76
 
| mms=76
 
| mms_source={{num|36|page=58-61|pdf=MeanMachinesSega36UK.pdf|pdfpage=58}}
 
| mms_source={{num|36|page=58-61|pdf=MeanMachinesSega36UK.pdf|pdfpage=58}}
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| mms_source_1={{num|38|page=91|pdf=MeanMachinesSega38UK.pdf|pdfpage=92}}
 
| mms_source_1={{num|38|page=91|pdf=MeanMachinesSega38UK.pdf|pdfpage=92}}
 
| playerone=96
 
| playerone=96
| playerone_source={{num|59|page=94/95/96/97}}
+
| playerone_source={{num|59|page=94-97|pdf=PlayerOne_FR_059.pdf|pdfpage=94}}
 
| segapower=53
 
| segapower=53
 
| segapower_source={{num|72|page=45}}
 
| segapower_source={{num|72|page=45}}
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| segapro_source={{num|50|page=48/49}}
 
| segapro_source={{num|50|page=48/49}}
 
| ssm=88
 
| ssm=88
| ssm_source={{num|1|page=60/61}}
+
| ssm_source={{num|1|page=60/61|pdf=SSM UK 01.pdf|pdfpage=60}}
| famitsu=80
+
| ssmjp=60
| famitsu_source={{num|346|page=33}}
+
| ssmjp_source={{num|1995-09|page=163|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=165}}
 +
| ssmjp_r=75
 +
| ssmjp_r_source={{num||page=12|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=14}}
 +
| ultimageneracion=79
 +
| ultimageneracion_source={{num|7|page=82/83|pdf=UltimaGeneracion ES 07.pdf|pdfpage=83}}
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
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| disc=
 
| disc=
 
}}
 
}}
 +
 +
==External links==
 +
*Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129031821/http://sega.highway.or.jp:80/sega/saturn/action/qwn.ge/gs_9029.html Sega Saturn]
 +
 +
==References==
 +
<references/>
 +
 +
{{ClockworkKnight}}

Revision as of 10:35, 30 January 2018

n/a

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Clockwork Knight 2
System(s): Sega Saturn
Publisher: Sega
Developer:
Sound driver: SCSP/CD-DA (1 track)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,8004,800 GS-9029
Sega Saturn
US
$49.9949.99 81036
Sega Saturn
EU
MK81021-50
Sega Saturn
BR
R$59,9959,99 191086

Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.

It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.

There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.

Story

The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.

However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.

The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or the TV in the case of Ginger's story mode), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...

Characters

Clockworkknight2 Saturn JP SSChr01.png Sir Tongara de Pepperouchau III ("Pepper")
The main protagonist and sole playable character in the main game. He's brave, he's dashing, but he's also quite clumsy. At the end of the game not only does he save Chelsea but also finds his missing grandfather and marries Chelsea too.
Clockworkknight2 Saturn JP SSChr02.png Barobaro
Pepper's nearsighted but ever-faithful donkey-for-a-steed. Apparently he consists of a wine bottle on a wheeled basket. Pepper rides on his back in a few stages of the game. He also has a crush on Soltia...
Clockworkknight2 Saturn JP SSChr03.png Sir Ginger
Pepper's chief rival and something of a showoff, but works with him in saving Chelsea. At the end of the game he discovers from Pepper's grandfather that Chelsea is really his sister and that his key can wake her up again. He is also playable in US version.
Clockworkknight2 Saturn JP SSChr04.png Silver
Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
Clockworkknight2 Saturn JP SSChr05.png Sir Oneon de Pepperouchau
Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
Clockworkknight2 Saturn JP SSChr06.png Sir Garluch de Pepperouchau
Pepper's highly-respected, if somewhat misguided, grandfather. It turns out he too was under the dark spell like the other lesser toys too. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea and tells his grandson that Ginger is really Chelsea's brother that only he can save her with his key.
Clockworkknight2 Saturn JP SSChr07.png Prunchau
Pepper's valet and close buddy, this top is also very consciencious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level, and gives suggestions in the Soltian Roulette.
Clockworkknight2 Saturn JP SSChr08.png Le Bon
Ginger's valet. This bouncy ball will sometimes race Pepper in-game; succeeding gets you a Gold Key, while failing gets you a measly Imperial Crown. Like Prunchau, he also gives suggestions in the Soltian Roulette.
Clockworkknight2 Saturn JP SSChr09.png Pa Zur
Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
Clockworkknight2 Saturn JP SSChr10.png Soltia
A hot-tempered perfume bottle who loves music, cards, and games of chance. She even has a big crush on Pepper himself, considering Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
Clockworkknight2 Saturn JP SSChr11.png Clockwork Princess Chelsea
This young, beautiful doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. It is her kidnapping that sets both this and the prior game off. At the end its discovered that she and Ginger are brother and sister. She is awaken by her brother's key and then she marries Pepper.

Gameplay

Gameplay has followed almost predecessor Clockwork Knight. The game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.

But to mix up the fun, this game has various things that its predecessor lacks.

  • There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
  • There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
  • Speckled eggs add as objects. Items are often found inside eggs.

Levels

This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.

Clockworkknight2 Saturn JP SSSt5-0.png Kids' Room (Room 5)
This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is Funky Snaky, a rockin', floating snake made up of wooden blocks, a castanet and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows.
Clockworkknight2 Saturn JP SSSt6-0.png Study Room (Room 6)
This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is Paper Morphy, a page from a neglected book that likes to impersonate animals.
Clockworkknight2 Saturn JP SSSt7-0.png Bath Room (Room 7)
Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is Captain Octopus, a giant, soap-throwing pirate toy octopus.
Clockworkknight2 Saturn JP SSSt8-0.png Clock Tower (Room 8)
Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is King Gears, a large castle that transforms into a cruel beast with powerful arms and the ability to dispense enemies onto the battlefield.
Clockworkknight2 Saturn JP SSLst.png Final Boss
This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with the Garluch Dragon, a behemoth of a creature made of various bits (mainly a teddy bear) by a spellbound Garluch, who puts up a fierce fight in order to keep Chelsea.
Clockworkknight2 Saturn JP SSBns.png Soltian Roulette (Bonus stage)
You bet your Imperial Crowns on the likelihood of your getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to clown faces, which gain you squat). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much you bet) then go for a quick spin, after which you choose which box you think has what you want. If you get something you can keep it, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.

Tips and tricks

  • Stage Select:
In title screen, RightUpLeftUpRightUpDownUpLeftUpLeftUp. Stage name and final boss appear in title screen. UpDown for select rooms, X for select level.
  • Ending Select:
In title screen, RightUpLeftUpDownUpRightLeftUpRightLeftDown.
  • Increase Player: Start the game with 999 players.
In title screen, RightUpLeftDownRightDownRightUpLeftDownRightDown.

And the US version of this game can use Clockwork Knight: Pepperouchau no Fukubukuro 's tricks. Name of Mini games are changed Forks!, Jump 1!, Cannon 1, Swim!!, Jump 2!, Cannon 2, and Horsey.

Versions

The US version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with Part 1 removed. There also exists additional modes such as The Movies! and Bosses Galore. And added some tricks. European and Japanese versions are missing it.

An easter egg, developer's message text file is included in Japanese version.

Production credits

Source:
US manual
Clockworkknight2 sat us manual.pdf
[3]

Japanese version

  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 津山 智子
Source:
In-game credits
Clockworkknight2 Saturn JP SSEnding.pdf
[4]

Track list

1. [data track]  
2. Pretty Please Boogie (03:47) 
From: Title Theme
Running time: 3:47

Magazine articles

Main article: Clockwork Knight 2/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
90 №49, p172[5]
89 №168, p44/45[6]
88 №81, p34[7]
88 №1998, p83
88 №1999, p126
80 №346, p33
92 №45, p28/29 (international)
92 №48, p84/85[8]
83
80 №2, p145[9]
76 №36, p58-61[10]
73 №38, p91[11]
96 №59, p94-97[12]
53 №72, p45
82 №50, p48/49
88 №1, p60/61[2]
60 №1995-09, p163[13]
75 №, p12[14]
79 №7, p82/83[15]
Sega Saturn
82
Based on
19 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC
68
[16]
Consoles + (FR) NTSC
92
[17]
Consoles + (FR)
90
[18]
Computer & Video Games (UK)
89
[6]
Electronic Gaming Monthly (US) NTSC-U
88
[7]
Famitsu (JP) NTSC-J
80
[19]
Fun Generation (DE)
70
[20]
GameFan (US) NTSC-U
97
[21]
Game Players (US) NTSC-U
79
[22]
GamePro (US) NTSC-U
75
[23]
Gamers (DE) PAL
73
[24]
Gry Komputerowe (PL)
75
[25]
Hobby Consolas (ES) PAL
88
[26]
Joypad (FR) NTSC-J
92
[27]
Joypad (FR)
92
[8]
MAN!AC (DE) PAL
83
[28]
Maximum (UK)
75
[9]
Mega Force (FR) PAL
86
[29]
Mega Fun (DE) NTSC-J
83
[30]
Mean Machines Sega (UK) NTSC-J
76
[10]
Mean Machines Sega (UK) PAL
73
[11]
Next Generation (US) NTSC-J
50
[31]
Player One (FR)
96
[32]
Saturn Fan (JP) NTSC-J
77
[33]
Saturn+ (UK) PAL
86
[34]
Sega News (CZ)
94
[35]
Sega Power (UK) NTSC-J
53
[36]
Sega Pro (UK) NTSC-J
82
[37]
Świat Gier Komputerowych (PL)
85
[38]
Sega Saturn Magazine (UK)
88
[2]
Sega Saturn Magazine (JP) NTSC-J
60
[39]
Sega Saturn Magazine (JP) NTSC-J
75
[14]
Strana Igr (RU)
73
[40]
Todo Sega (ES)
87
[41]
Total Saturn (UK) PAL
58
[42]
Ultimate Future Games (UK) NTSC-J
60
[43]
Ultimate Gamer (US)
70
[44]
Última Generación (ES)
79
[45]
Video Games (DE) PAL
68
[46]
VideoGames (US) NTSC-U
80
[47]
Sega Saturn
79
Based on
40 reviews

Clockwork Knight 2

Saturn, US
ClockworkKnight2 Sat US backcover.jpgCK2 Saturn US Box Front.jpg
Cover
ClockworkKnight2 Sat US disc.jpg
Disc
Clockworkknight2 sat us manual.pdf
Manual
ClockworkKnight2SaturnUSQRC.pdf
Reg Card
Saturn, EU
Clockwork Knight 2 Saturn EU Box.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, JP
CK2 Saturn JP Box Back.jpgClockwork2 sat jp frontcover.jpg
Cover
ClockworkKnight2SaturnJPSpine.jpg
Spinecard
Clockwork2 sat jp disc.jpg
Disc
Clockwork Knight 2 Sega Saturn Japan Manual.pdf
Manual
ClockworkKnight2SaturnJPAspectFlyer.jpg
Aspect Flyer
Saturn, BR

External links

References

  1. File:GamePro US 080.pdf, page 44
  2. 2.0 2.1 2.2 File:SSM UK 01.pdf, page 60 Cite error: Invalid <ref> tag; name ":File:SSM UK 01.pdf_p60" defined multiple times with different content
  3. File:Clockworkknight2 sat us manual.pdf, page 22
  4. File:Clockworkknight2_Saturn_JP_SSEnding.pdf
  5. File:ConsolesPlus_FR_049.pdf, page 172
  6. 6.0 6.1 File:CVG UK 168.pdf, page 44 Cite error: Invalid <ref> tag; name ":File:CVG UK 168.pdf_p44" defined multiple times with different content
  7. 7.0 7.1 File:EGM US 081.pdf, page 34 Cite error: Invalid <ref> tag; name ":File:EGM US 081.pdf_p34" defined multiple times with different content
  8. 8.0 8.1 File:Joypad FR 048.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:Joypad FR 048.pdf_p84" defined multiple times with different content
  9. 9.0 9.1 File:MAXIMUM UK 02.pdf, page 145 Cite error: Invalid <ref> tag; name ":File:MAXIMUM UK 02.pdf_p145" defined multiple times with different content
  10. 10.0 10.1 File:MeanMachinesSega36UK.pdf, page 58 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega36UK.pdf_p58" defined multiple times with different content
  11. 11.0 11.1 File:MeanMachinesSega38UK.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega38UK.pdf_p92" defined multiple times with different content
  12. File:PlayerOne_FR_059.pdf, page 94
  13. File:SSM_JP_19950901_1995-09.pdf, page 165
  14. 14.0 14.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content
  15. File:UltimaGeneracion ES 07.pdf, page 83
  16. CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
  17. Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
  18. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
  19. Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
  20. Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
  21. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  22. Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
  23. GamePro, "April 1996" (US; 1996-xx-xx), page 78
  24. Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
  25. Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
  26. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
  27. Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
  28. MAN!AC, "10/95" (DE; 1995-09-13), page 64
  29. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
  30. Mega Fun, "11/95" (DE; 1995-10-18), page 82
  31. Next Generation, "November 1995" (US; 1995-10-24), page 172
  32. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
  33. Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
  34. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
  35. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
  36. Sega Power, "November 1995" (UK; 1995-09-21), page 45
  37. Sega Pro, "October 1995" (UK; 1995-09-07), page 48
  38. Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
  39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
  40. Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
  41. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
  42. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
  43. Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
  44. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
  45. Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
  46. Video Games, "9/95" (DE; 1995-08-30), page 94
  47. VideoGames, "April 1996" (US; 1996-03-19), page 62



Clockwork Knight series of games
Sega Saturn
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled)
Nintendo GameCube
Knight'n Knight (Cancelled)
Sampler Discs
Sega Saturn
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995)
Clockwork Knight related media
Music
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996)
Book
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)