Difference between revisions of "Clockwork Knight 2"

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There was a second sequel, ''[[Clockwork Knight: Pengin War]]'', which never made it past the beta stage. Another possible sequel, titled ''[[Knight 'n Knight]]'' and scheduled to appear on the GameCube as an RPG, was never released.
 
There was a second sequel, ''[[Clockwork Knight: Pengin War]]'', which never made it past the beta stage. Another possible sequel, titled ''[[Knight 'n Knight]]'' and scheduled to appear on the GameCube as an RPG, was never released.
  
==Clockwork Knight Illustration Contest==
+
===Clockwork Knight Illustration Contest===
 
[[File:TVMagazine_JP_19950301_1995-03.pdf|page=1|thumb|right|Front of the cover dated 03.1995 issue of "TV Magazine" advertising the contest.]]
 
[[File:TVMagazine_JP_19950301_1995-03.pdf|page=1|thumb|right|Front of the cover dated 03.1995 issue of "TV Magazine" advertising the contest.]]
 
Sometime in early 1995, during production of the game, it was decided that the "Clockwork Knight Illustration Contest (クロックワークナイト・イラストコンテスト)" would be held.  
 
Sometime in early 1995, during production of the game, it was decided that the "Clockwork Knight Illustration Contest (クロックワークナイト・イラストコンテスト)" would be held.  
  
 
The game's producer [[Noriyoshi Oba]] would contact "Mr. Sahara (佐原氏)" from the Editorial Department of Japan's ''TV Magazine (テレビマガジン)''<ref>[https://ja.wikipedia.org/wiki/%E3%83%86%E3%83%AC%E3%83%93%E3%83%9E%E3%82%AC%E3%82%B8%E3%83%B3 TV Magazine info on Japan Wikipedia]</ref><ref>[https://tfwiki.net/wiki/TV_Magazine TV Magazine info on Transformers Wiki]</ref>, and the contest was first advertised on the front of the February 1995 (cover dated March 1995/1995.03) issue as "セガ・サターンクロックワークナイトイラスト大コンテスト"<ref>[https://segaretro.org/index.php?title=File:TVMagazine_JP_19950301_1995-03.pdf&page=3 The cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.]</ref> and simply "クロックワークナイトイラスト大コンテスト" on the Contents Page.<ref>[https://segaretro.org/index.php?title=File:TVMagazine_JP_19950301_1995-03.pdf&page=2 Contents page of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.]</ref>
 
The game's producer [[Noriyoshi Oba]] would contact "Mr. Sahara (佐原氏)" from the Editorial Department of Japan's ''TV Magazine (テレビマガジン)''<ref>[https://ja.wikipedia.org/wiki/%E3%83%86%E3%83%AC%E3%83%93%E3%83%9E%E3%82%AC%E3%82%B8%E3%83%B3 TV Magazine info on Japan Wikipedia]</ref><ref>[https://tfwiki.net/wiki/TV_Magazine TV Magazine info on Transformers Wiki]</ref>, and the contest was first advertised on the front of the February 1995 (cover dated March 1995/1995.03) issue as "セガ・サターンクロックワークナイトイラスト大コンテスト"<ref>[https://segaretro.org/index.php?title=File:TVMagazine_JP_19950301_1995-03.pdf&page=3 The cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.]</ref> and simply "クロックワークナイトイラスト大コンテスト" on the Contents Page.<ref>[https://segaretro.org/index.php?title=File:TVMagazine_JP_19950301_1995-03.pdf&page=2 Contents page of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.]</ref>
 +
 +
 +
The basics of the competition were as follows:
 +
 +
Entries were to be drawn on the clear side of a plain postcard, and then the 2  little white address boxes with blue text included on the corresponding Magazine page were to be cut out and attached to the address side of the postcard. The entrants also had to pay 50 Yen (¥50) for postage costs.
  
  
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Judging the entries were<ref name=Comp>[https://segaretro.org/index.php?title=File:TVMagazine_JP_19950301_1995-03.pdf&page=5 Competition page with prize, entry and judge information of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.]</ref>:
 
Judging the entries were<ref name=Comp>[https://segaretro.org/index.php?title=File:TVMagazine_JP_19950301_1995-03.pdf&page=5 Competition page with prize, entry and judge information of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.]</ref>:
 
*'''''Noriyoshi Oba - Clockwork Knight Producer''''' (大場 規勝 - クロックワークナイトプロデューサー)
 
*'''''Noriyoshi Oba - Clockwork Knight Producer''''' (大場 規勝 - クロックワークナイトプロデューサー)
*'''''Murasaki Hirofumi - SEGA PR''''' (村崎 史 - セガ広報)
+
*'''''Murasaki Fumi - SEGA PR''''' (村崎 史 - セガ広報)
 
*'''''Ogawa Toru - Editor in Chief''''' (小川 徹 - 本誌編集長)
 
*'''''Ogawa Toru - Editor in Chief''''' (小川 徹 - 本誌編集長)
  
 +
[[File:CK2_Illustration_Contest_Results.jpg|thumb|left|Scan from the cover dated 05.1995 issue of "TV Magazine" announcing the winners.]]
 +
The contest would ended on 1995.03.05, and the winners of the Contest were later announced in the 1995.05 issue of ''TV Magazine''.
 +
 +
The winners of the competition were as follows:
 +
:
 +
*'''''Grand Prize Winner''''': Takuya Kawamoto from Ōsaka Prefecture (大阪府/ 川本 拓弥)
 +
*'''''Prize A Top Winner''''': Yuiko Muraoka from Aichi Prefecture (愛知県/ (村岡 佑伊子)
 +
*'''''Prize A Other Winners''''': Asuka Kido from Saitama Prefecture (埼玉県/ 木戸 あすか) & Saori Nishimura from Hyōgo Prefecture (兵庫県/ 西村 沙織)
 +
*'''''Prize B Top Winner''''': Yūsuke Hanai from Aichi Prefecture (愛知県/ 花井 祐輔)
 +
*'''''Prize B Other Winners''''': Kazuaki Mihara from Kyōto Prefecture (京都府/ 三原 一晃) & Hikaru Suzuki from Aichi Prefecture (愛知県/ 鈴木 輝)
 +
 +
In addition to the prizes above, the winners of the contest also had their [[#Japanese_version|names]] and illustrations shown during the credits of the NTSC-J version of the game, along with a few others who didn't win.
 +
 +
Said illustrations, along with the names of the winners can be seen [[Clockwork_Knight_2/Comparisons#Credits_Art_Comparisons|here]].
 +
 +
The contest itself, "Mr. Sahara" and ''TV Magazine'' are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed below. ''TV Magazine'' was also thanked as "テレビマガジン編集部のみなさん (TV Magazine Editorial Staff)" in the [[#Japanese_version|Japanese Version credits]] under the "Special Thanks" section.
  
The contest would ended on 1995.03.05, and the winners of the Contest were later announced in the 1995.05 issue of ''TV Magazine''.
 
  
The presumed winners of the contest had their [[#Japanese_version|names]] and illustrations shown during the credits of the NTSC-J version of the game, along with a few others who didn't win. Said illustrations can be seen [[Clockwork_Knight_2/Comparisons#Credits_Art_Comparisons|here]]. The contest itself, "Mr. Sahara" and ''TV Magazine'' are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed below. ''TV Magazine'' was also thanked as "テレビマガジン編集部のみなさん (TV Magazine Editorial Staff)" in the [[#Japanese_version|Japanese Version credits]] under the "Special Thanks" section.
+
===Clockwork Knight "Trap Idea" Contest===
 +
To be written.
  
 
==Versions==
 
==Versions==
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| consolesplus_source={{magref|consolesplus|49|172}}
 
| cvg=89
 
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| cvg_source={{magref|cvg|168|44}} <!--page=44/45-->
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| egm_source={{magref|egm|81|34}}
 
| egm_source={{magref|egm|81|34}}
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| egmbuyersguide_1=88
 
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| egmbuyersguide_source_1={{num|1999|page=126}}
 
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| mms_source={{magref|mms|36|58|printpage=58-61}}
 
| mms_1=73
 
| mms_1=73
 
| mms_source_1={{magref|mms|38|92}} <!--page=91-->
 
| mms_source_1={{magref|mms|38|92}} <!--page=91-->
 
| playerone=96
 
| playerone=96
| playerone_source={{magref|playerone|59|94}} <!--page=94-97-->
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| playerone_source={{magref|playerone|59|94|printpage=94-97}}
 
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| ssm=88
 
| ssm=88
| ssm_source={{magref|ssm|1|60}} <!--page=60/61-->
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| ssm_source={{magref|ssm|1|60|printpage=60/61}}
 
| ssmjp=60
 
| ssmjp=60
| ssmjp_source={{magref|ssmjp|1995-09|165}} <!--page=163-->
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| ssmjp_source={{magref|ssmjp|1995-09|165|printpage=163}}
 
| ssmjp_r=75
 
| ssmjp_r=75
| ssmjp_r_source={{magref|ssmjp_r|final|14}} <!--page=12-->
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| ssmjp_r_source={{magref|ssmjp_r|final|14|printpage=12}}
 
| ultimageneracion=79
 
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{{rom|SAT|sha1= |md5= |crc32= |size=329,136,528|date=1995-07-05|source=CD-ROM(JP)|comments=GS-9029 V1.001|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=329,136,528|date=1995-07-05|source=CD-ROM(JP)|comments=GS-9029 V1.001|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=450,043,440|date= |source=CD-ROM(US)|comments=81036 V1.000|quality=|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=450,043,440|date= |source=CD-ROM(US)|comments=81036 V1.000|quality=|prototype=}}
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{{rom|SAT|sha1=|md5=|crc32=|size=|date=1995-08-30|source=|comments=|quality=|prototype=yes}}
 
}}
 
}}
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===Track list===
 
===Track list===
  

Revision as of 13:30, 3 November 2019

n/a

ClockworkKnight2JP Title.png

Clockwork Knight 2
System(s): Sega Saturn
Publisher: Sega
Developer:
Sound driver: SCSP/CD-DA (1 track)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,8004,800 GS-9029
Sega Saturn
US
$49.9949.99 81036
Sega Saturn
EU
MK81021-50
Sega Saturn
PT
STJ81021
Sega Saturn
PL
219zł219
Sega Saturn
BR
R$59,9959,99 191086

Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.

Story

The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.

However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.

The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or in the case of Ginger's story mode, what remains of the Crazy TV; which is still surprisingly somewhat active!), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...

Characters

Clockworkknight2 Saturn JP SSChr01.png

Sir Tongara de Pepperouchau III ("Pepper")
The main protagonist and sole playable character in the main game. He's brave, he's dashing, but he's also quite clumsy. At the end of the game not only does he save Chelsea but also finds his missing grandfather and marries Chelsea too.

Clockworkknight2 Saturn JP SSChr02.png

Barobaro
Pepper's nearsighted but ever-faithful donkey-for-a-steed. Apparently he consists of a wine bottle on a wheeled basket. Pepper rides on his back in a few stages of the game. He also has a crush on Soltia...

Clockworkknight2 Saturn JP SSChr03.png

Sir Ginger
Pepper's chief rival and something of a showoff, but works with him in saving Chelsea. At the end of the game he discovers from Pepper's grandfather that Chelsea is really his sister and that his key can wake her up again. He is also playable in US version.

Clockworkknight2 Saturn JP SSChr04.png

Silver
Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.

Clockworkknight2 Saturn JP SSChr05.png

Sir Oneon de Pepperouchau
Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.

Clockworkknight2 Saturn JP SSChr06.png

Sir Garluch de Pepperouchau
Pepper's highly-respected, if somewhat misguided, grandfather. It turns out he too was under the dark spell like the other lesser toys too. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea and tells his grandson that Ginger is really Chelsea's brother that only he can save her with his key.

Clockworkknight2 Saturn JP SSChr07.png

Prunchau
Pepper's valet and close buddy, this top is also very consciencious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level, and gives suggestions in the Soltian Roulette.

Clockworkknight2 Saturn JP SSChr08.png

Le Bon
Ginger's valet. This bouncy ball will sometimes race Pepper in-game; succeeding gets you a Gold Key, while failing gets you a measly Imperial Crown. Like Prunchau, he also gives suggestions in the Soltian Roulette.

Clockworkknight2 Saturn JP SSChr09.png

Pa Zur
Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.

Clockworkknight2 Saturn JP SSChr10.png

Soltia
A hot-tempered perfume bottle who loves music, cards, and games of chance. She even has a big crush on Pepper himself, considering Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.

Clockworkknight2 Saturn JP SSChr11.png

Clockwork Princess Chelsea
This young, beautiful doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. It is her kidnapping that sets both this and the prior game off. At the end its discovered that she and Ginger are brother and sister. She is awaken by her brother's key and then she marries Pepper.

Gameplay

The Gameplay style and mechanics for Clockwork Knight 2 closely follows it's predecessor, Clockwork Knight. The game has fully 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.

But to mix up the fun, this game has various things that its predecessor lacks.

  • There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
  • There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
  • Speckled eggs add as objects. Items are often found inside eggs.

Levels

This game has fourteen levels, four different rooms with two normal levels and one boss each, plus a mini boss and a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.

Clockworkknight2 Saturn JP SSFst.png

Study Room - Crazy TV (Mini Boss)
A smaller, much easier version of the Crazy TV boss fight from the first game starts off the second. The artwork on the face of the TV is different to the version from the first game. This fight is semi-exclusive to the original Japanese and PAL releases of the game, and the only way to fight this version of the boss in the NTSC release is to enter a cheat code to play the game as the Knight known as Ginger.

Clockworkknight2 Saturn JP SSSt5-0.png

Kids' Room (Room 5)
This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is Funky Snaky, a rockin', floating snake made up of wooden blocks, a castanet and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows.

Clockworkknight2 Saturn JP SSSt6-0.png

Study Room (Room 6)
After not finding Chelsea in the Kids' Room, the player makes their way back through the house via the Study Room. This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is Paper Morphy, a page from a neglected book that likes to impersonate animals. The now completely destroyed "Crazy TV" boss can be seen in the background of this boss fight.

Clockworkknight2 Saturn JP SSSt7-0.png

Bath Room (Room 7)
Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is Captain Octopus, a giant, soap-throwing pirate toy octopus.

Clockworkknight2 Saturn JP SSSt8-0.png

Clock Tower (Room 8)
Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is King Gears, a large castle that transforms into a cruel beast with powerful arms and the ability to dispense enemies onto the battlefield.

Clockworkknight2 Saturn JP SSLst.png

Final Boss
This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with Garluch the Dragon, a behemoth of a creature composed of various bits (such as umbrellas, a teddy bear, and Pepper's grandpa!), who puts up a fierce fight in order to keep Chelsea.

Clockworkknight2 Saturn JP SSBns.png

Soltian Roulette (Bonus stage)
You bet your Imperial Crowns on the likelihood of your getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to Pierron faces, which gain you squat). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much you bet) then go for a quick spin, after which you choose which box you think has what you want. If you get something you can keep it, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.

History

It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.

There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.

Clockwork Knight Illustration Contest

Front of the cover dated 03.1995 issue of "TV Magazine" advertising the contest.

Sometime in early 1995, during production of the game, it was decided that the "Clockwork Knight Illustration Contest (クロックワークナイト・イラストコンテスト)" would be held.

The game's producer Noriyoshi Oba would contact "Mr. Sahara (佐原氏)" from the Editorial Department of Japan's TV Magazine (テレビマガジン)[3][4], and the contest was first advertised on the front of the February 1995 (cover dated March 1995/1995.03) issue as "セガ・サターンクロックワークナイトイラスト大コンテスト"[5] and simply "クロックワークナイトイラスト大コンテスト" on the Contents Page.[6]


The basics of the competition were as follows:

Entries were to be drawn on the clear side of a plain postcard, and then the 2 little white address boxes with blue text included on the corresponding Magazine page were to be cut out and attached to the address side of the postcard. The entrants also had to pay 50 Yen (¥50) for postage costs.


As this was a contest, there were of course several prizes on offer. The prizes that were on offer were as follows[7]:

  • Grand Prize (1 Winner Only) - Sega Saturn Console with controllers, etc.
  • Prize A (3 Winners Only) - Clockwork Knight game for Sega Saturn.
  • Prize B (3 Winners Only) - Virtua Fighter game for Sega Saturn.

(It is assumed that the Grand Prize would also come with a copy of each game)


Judging the entries were[7]:

  • Noriyoshi Oba - Clockwork Knight Producer (大場 規勝 - クロックワークナイトプロデューサー)
  • Murasaki Fumi - SEGA PR (村崎 史 - セガ広報)
  • Ogawa Toru - Editor in Chief (小川 徹 - 本誌編集長)
Scan from the cover dated 05.1995 issue of "TV Magazine" announcing the winners.

The contest would ended on 1995.03.05, and the winners of the Contest were later announced in the 1995.05 issue of TV Magazine.

The winners of the competition were as follows:

  • Grand Prize Winner: Takuya Kawamoto from Ōsaka Prefecture (大阪府/ 川本 拓弥)
  • Prize A Top Winner: Yuiko Muraoka from Aichi Prefecture (愛知県/ (村岡 佑伊子)
  • Prize A Other Winners: Asuka Kido from Saitama Prefecture (埼玉県/ 木戸 あすか) & Saori Nishimura from Hyōgo Prefecture (兵庫県/ 西村 沙織)
  • Prize B Top Winner: Yūsuke Hanai from Aichi Prefecture (愛知県/ 花井 祐輔)
  • Prize B Other Winners: Kazuaki Mihara from Kyōto Prefecture (京都府/ 三原 一晃) & Hikaru Suzuki from Aichi Prefecture (愛知県/ 鈴木 輝)

In addition to the prizes above, the winners of the contest also had their names and illustrations shown during the credits of the NTSC-J version of the game, along with a few others who didn't win.

Said illustrations, along with the names of the winners can be seen here.

The contest itself, "Mr. Sahara" and TV Magazine are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed below. TV Magazine was also thanked as "テレビマガジン編集部のみなさん (TV Magazine Editorial Staff)" in the Japanese Version credits under the "Special Thanks" section.


Clockwork Knight "Trap Idea" Contest

To be written.

Versions

The NTSC (US) version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with "Part 1" removed. As it is based on Fukubukuro, the game contains additional modes such as The Movies! and Bosses Galore, both of which are missing from the European and Japanese versions of the game.

One thing to be noted in the NTSC (US) version is that just like Fukubukuro, the "A Lullaby" ending video and even credits screens are missing, and after beating "Part 2", you are simply returned to the main title screen after being shown the ending video and the screen showing how many cards you collected during your play.

On a special note, the Disc for the Japanese version of the game contains an easter egg in the form of an .DOC file titled "README.DOC", which when viewed contains messages from the team that developed the game, all in Japanese. This file can be seen here.

Localised names

Also known as
Language Localised Name English Translation
English Clockwork Knight 2 Clockwork Knight 2
English (US) Clockwork Knight 2 Clockwork Knight 2
Japanese クロックワークナイト ペパルーチョの大冒険 下巻 Clockwork Knight: Pepperouchau no Daibouken Gekan

Production credits

Clockwork Knight STAFF


SEGA Of America Credits[8]


Credits from US Manual

Source:
US manual
Clockworkknight2 sat us manual.pdf
[9]

Japanese version

クロックワークナイト・イラストコンテスト[10] [11][12]

  • 大阪府: 川本 拓弥くん - 4才
  • 愛知県: 村岡 佑伊子ちゃん - 3才
  • 埼玉県: 木戸 あすかちゃん - 8才
  • 兵庫県: 西村 沙織ちゃん - 11才
  • 愛知県: 花井 祐輔くん - 5才
  • 京都府: 三原 一晃くん - 6才
  • 愛知県: 鈴木 輝くん - 14才
  • 兵庫県: 小林 知恵ちゃん - 11才
  • 長野県: 神林 広樹くん - 5才
  • 福岡県: 高山 じゅんやくん - 5才
  • 富山県: 大坪 和馬くん - 6才
  • 兵庫県: 西村 美那子ちゃん - 14才
  • 新潟県: 高橋 ふみのりくん - 8才
  • 愛知県: 野本 かずのりくん - 7才
  • 北海道: 泉 竜太くん - 4才


クロックワークナイト スタッフ

  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 津山 智子
Source:
In-game credits
Clockworkknight2 Saturn JP SSEnding.pdf
[13]

Magazine articles

Main article: Clockwork Knight 2/Magazine articles.

Promotional material

ClockworkKnight2 Saturn JP Flyer.pdf

PDF
Saturn JP "What's Next" flyer
ClockworkKnight2 Saturn JP Flyer.pdf
ClockworkKnight2 Saturn JP Flyer.jpg
Saturn JP "Wanted" flyer
ClockworkKnight2 Saturn JP Flyer.jpg

Physical scans

Sega Retro Average 
Publication Score Source
90 [14]
89 [15]
88 [16]
88 [17]
88 №1999, p126
80 №346, p33
92 [18]
92 [19]
83
80 [20]
76 [21]
73 [22]
96 [23]
53 №72, p45
82 №50, p48/49
88 [24]
60 [25]
75 [26]
79 [27]
70 [28]
Sega Saturn
81
Based on
20 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC
68
[29]
Consoles + (FR) NTSC
92
[30]
Consoles + (FR)
90
[14]
Computer & Video Games (UK)
89
[31]
Electronic Gaming Monthly (US) NTSC-U
88
[16]
Famitsu (JP) NTSC-J
80
[32]
Fun Generation (DE)
70
[33]
GameFan (US) NTSC-U
97
[34]
Game Players (US) NTSC-U
79
[35]
GamePro (US) NTSC-U
75
[36]
Gamers (DE) PAL
73
[37]
Gry Komputerowe (PL)
75
[38]
Hobby Consolas (ES) PAL
88
[39]
Joypad (FR) NTSC-J
92
[40]
Joypad (FR)
92
[19]
MAN!AC (DE) PAL
83
[41]
Maximum (UK)
75
[20]
Mega Force (FR) PAL
86
[42]
Mega Fun (DE) NTSC-J
83
[43]
Mean Machines Sega (UK) NTSC-J
76
[44]
Mean Machines Sega (UK) PAL
73
[22]
Next Generation (US) NTSC-J
50
[45]
Player One (FR)
96
[46]
Saturn Fan (JP) NTSC-J
77
[47]
Saturn+ (UK) PAL
86
[48]
Sega News (CZ)
94
[49]
Sega Power (UK) NTSC-J
53
[50]
Sega Pro (UK) NTSC-J
82
[51]
Świat Gier Komputerowych (PL)
85
[52]
Sega Saturn Magazine (UK)
88
[53]
Sega Saturn Magazine (JP) NTSC-J
60
[54]
Sega Saturn Magazine (JP) NTSC-J
75
[55]
Strana Igr (RU)
73
[56]
Todo Sega (ES)
87
[57]
Total Saturn (UK) PAL
58
[58]
Ultimate Future Games (UK) NTSC-J
60
[59]
Ultimate Gamer (US)
70
[60]
Última Generación (ES)
79
[61]
Video Games (DE) PAL
68
[62]
VideoGames (US) NTSC-U
80
[63]
Sega Saturn
79
Based on
40 reviews

Clockwork Knight 2

Saturn, US
ClockworkKnight2 Sat US backcover.jpgCK2 Saturn US Box Front.jpg
Cover
ClockworkKnight2 Sat US disc.jpg
Disc
Clockworkknight2 sat us manual.pdf
Manual
ClockworkKnight2SaturnUSQRC.pdf
Reg Card
Saturn, EU
Clockwork Knight 2 Saturn EU Box.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, JP
CK2 Saturn JP Box Back.jpgClockwork2 sat jp frontcover.jpg
Cover
ClockworkKnight2SaturnJPSpine.jpg
Spinecard
Clockwork2 sat jp disc.jpg
Disc
Clockwork Knight 2 Sega Saturn Japan Manual.pdf
Manual
ClockworkKnight2SaturnJPAspectFlyer.jpg
Aspect Flyer
Saturn, BR

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
328,960,128 CD-ROM(EU) MK81021-50 V1.001
Sega Saturn
CRC32
MD5
SHA-1
329,136,528 1995-07-05 CD-ROM(JP) GS-9029 V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
450,043,440 CD-ROM(US) 81036 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
1995-08-30 Page

Track list

NTSC-J/PAL Ver.

1. [data track]  
2. Pretty Please Boogie - Game Mix (03:47) 
From: Title Theme
Running time: 3:47

NTSC-U Ver.

1. [data track]  
2. Pretty Please Boogie - Game Mix (03:49) 
3. Clockwork Knight (Reprise) - Game Mix (00:44) 
Running time: 4:33

Save data

The NTSC-U version of the game makes use of the Saturn's internal battery back-up to save data for system configuration.

Clockwork Knight Save Data
Name Comment File Size
CLOCK__DATA クロックワークナイト 1

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Saturn (JP) Extra files
Folder / File Type Size description
README.DOC TXT 16,087 Messages from the developers. Exclusive to the NTSC-J version.

External links

References

  1. GamePro, "March 1996" (US; 1996-xx-xx), page 44
  2. GamePro, "March 1996" (US; 1996-xx-xx), page 60
  3. TV Magazine info on Japan Wikipedia
  4. TV Magazine info on Transformers Wiki
  5. The cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
  6. Contents page of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
  7. 7.0 7.1 Competition page with prize, entry and judge information of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
  8. YouTube video of Clockwork Knight 2 PAL Version Credits.
  9. File:Clockworkknight2 sat us manual.pdf, page 22
  10. YouTube video of Clockwork Knight 2 NTSC-J Version Credits.
  11. Clockwork Knight ~Pepperochau no Daibouken - Gekan~ Staff Credits from http://raido.moe.
  12. Clockwork Knight 2 Credits from MobyGames.
  13. File:Clockworkknight2_Saturn_JP_SSEnding.pdf
  14. 14.0 14.1 Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
  15. Computer & Video Games, "November 1995" (UK; 1995-10-13), page 44/45 (44)
  16. 16.0 16.1 Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 34
  17. Electronic Gaming Monthly, "1998 Video Game Buyer's Guide" (US; 1997-11-11), page 83
  18. Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28/29 (28)
  19. 19.0 19.1 Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 84
  20. 20.0 20.1 Maximum, "November 1995" (UK; 1995-11-xx), page 145
  21. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 58-61 (58)
  22. 22.0 22.1 Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 92
  23. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94-97 (94)
  24. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 60/61 (60)
  25. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 163 (165)
  26. Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 12 (14)
  27. Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82/83 (83)
  28. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72-73 (72)
  29. CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
  30. Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
  31. Computer & Video Games, "November 1995" (UK; 1995-10-13), page 44
  32. Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
  33. Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
  34. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  35. Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
  36. GamePro, "April 1996" (US; 1996-xx-xx), page 78
  37. Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
  38. Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
  39. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
  40. Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
  41. MAN!AC, "10/95" (DE; 1995-09-13), page 64
  42. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
  43. Mega Fun, "11/95" (DE; 1995-10-18), page 82
  44. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 58
  45. Next Generation, "November 1995" (US; 1995-10-24), page 172
  46. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
  47. Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
  48. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
  49. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
  50. Sega Power, "November 1995" (UK; 1995-09-21), page 45
  51. Sega Pro, "October 1995" (UK; 1995-09-07), page 48
  52. Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
  53. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 60
  54. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
  55. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
  56. Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
  57. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
  58. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
  59. Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
  60. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
  61. Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
  62. Video Games, "9/95" (DE; 1995-08-30), page 94
  63. VideoGames, "April 1996" (US; 1996-03-19), page 62


Clockwork Knight 2

ClockworkKnight2JP Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception


Books: Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)
Sega Saturn
Prototypes: 1995-08-30



Clockwork Knight series of games
Sega Saturn
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled)
Nintendo GameCube
Knight'n Knight (Cancelled)
Sampler Discs
Sega Saturn
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995)
Clockwork Knight related media
Music
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996)
Book
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)