Clockwork Knight 2

From Sega Retro

Revision as of 01:49, 5 May 2019 by Tongara (talk | contribs) (Got the magazine today, so added a lot more information. Scans coming soon. When I get the May 1995 issue, I'll post winner information, etc~)


ClockworkKnight2JP Title.png
Clockwork Knight 2
System(s): Sega Saturn
Publisher: Sega
Sound driver: SCSP/CD-DA (1 track)
Genre: Action

Number of players: 1
Release Date RRP Code
Sega Saturn
¥4,8004,800 GS-9029
Sega Saturn
$49.9949.99 81036
Sega Saturn
Sega Saturn
Sega Saturn
R$59,9959,99 191086

Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.


The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.

However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.

The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or in the case of Ginger's story mode, what remains of the Crazy TV; which is still surprisingly somewhat active!), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...


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Sir Tongara de Pepperouchau III ("Pepper")
The main protagonist and sole playable character in the main game. He's brave, he's dashing, but he's also quite clumsy. At the end of the game not only does he save Chelsea but also finds his missing grandfather and marries Chelsea too.
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Pepper's nearsighted but ever-faithful donkey-for-a-steed. Apparently he consists of a wine bottle on a wheeled basket. Pepper rides on his back in a few stages of the game. He also has a crush on Soltia...
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Sir Ginger
Pepper's chief rival and something of a showoff, but works with him in saving Chelsea. At the end of the game he discovers from Pepper's grandfather that Chelsea is really his sister and that his key can wake her up again. He is also playable in US version.
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Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
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Sir Oneon de Pepperouchau
Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
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Sir Garluch de Pepperouchau
Pepper's highly-respected, if somewhat misguided, grandfather. It turns out he too was under the dark spell like the other lesser toys too. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea and tells his grandson that Ginger is really Chelsea's brother that only he can save her with his key.
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Pepper's valet and close buddy, this top is also very consciencious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level, and gives suggestions in the Soltian Roulette.
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Le Bon
Ginger's valet. This bouncy ball will sometimes race Pepper in-game; succeeding gets you a Gold Key, while failing gets you a measly Imperial Crown. Like Prunchau, he also gives suggestions in the Soltian Roulette.
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Pa Zur
Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
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A hot-tempered perfume bottle who loves music, cards, and games of chance. She even has a big crush on Pepper himself, considering Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
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Clockwork Princess Chelsea
This young, beautiful doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. It is her kidnapping that sets both this and the prior game off. At the end its discovered that she and Ginger are brother and sister. She is awaken by her brother's key and then she marries Pepper.


The Gameplay style and mechanics for Clockwork Knight 2 closely follows it's predecessor, Clockwork Knight. The game has fully 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.

But to mix up the fun, this game has various things that its predecessor lacks.

  • There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
  • There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
  • Speckled eggs add as objects. Items are often found inside eggs.


This game has fourteen levels, four different rooms with two normal levels and one boss each, plus a mini boss and a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.

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Study Room - Crazy TV (Mini Boss)
A smaller, much easier version of the Crazy TV boss fight from the first game starts off the second. The artwork on the face of the TV is different to the version from the first game. This fight is semi-exclusive to the original Japanese and PAL releases of the game, and the only way to fight this version of the boss in the NTSC release is to enter a cheat code to play the game as the Knight known as Ginger.
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Kids' Room (Room 5)
This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is Funky Snaky, a rockin', floating snake made up of wooden blocks, a castanet and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows.
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Study Room (Room 6)
After not finding Chelsea in the Kids' Room, the player makes their way back through the house via the Study Room. This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is Paper Morphy, a page from a neglected book that likes to impersonate animals. The now completely destroyed "Crazy TV" boss can be seen in the background of this boss fight.
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Bath Room (Room 7)
Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is Captain Octopus, a giant, soap-throwing pirate toy octopus.
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Clock Tower (Room 8)
Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is King Gears, a large castle that transforms into a cruel beast with powerful arms and the ability to dispense enemies onto the battlefield.
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Final Boss
This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with Garluch the Dragon, a behemoth of a creature composed of various bits (such as umbrellas, a teddy bear, and Pepper's grandpa!), who puts up a fierce fight in order to keep Chelsea.
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Soltian Roulette (Bonus stage)
You bet your Imperial Crowns on the likelihood of your getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to Pierron faces, which gain you squat). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much you bet) then go for a quick spin, after which you choose which box you think has what you want. If you get something you can keep it, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.


It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.

There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.

Clockwork Knight Illustration Contest

Front of the cover dated 03.1995 issue of "TV Magazine" advertising the contest.

Sometime in early 1995, during production of the game, it was decided that the "Clockwork Knight Illustration Contest (クロックワークナイト・イラストコンテスト)" would be held.

The game's producer Noriyoshi Oba would contact "Mr. Sahara (佐原氏)" from the Editorial Department of Japan's TV Magazine (テレビマガジン)[3][4], and the contest was first advertised on the front of the February 1995 (cover dated March 1995/1995.03) issue as "セガ・サターンクロックワークナイトイラスト大コンテスト" and simply "クロックワークナイトイラスト大コンテスト" on the Contents Page.

The prizes that were on offer were as follows:

Grand Prize - Sega Saturn Console with controllers, etc. - 1 Winner Only

Runner Up Prize A - Clockwork Knight game for Sega Saturn - 3 Winners Only

Runner Up Prize B - Clockwork Knight game for Sega Saturn - 3 Winners Only

(It is assumed that the Grand Prize would also come with a copy of each game)

Judging the entries were Noriyoshi Oba (大場 規勝 - クロックワークナイトプロデューサー), Murasaki Hirofumi (村崎 史 - セガ広報) and Ogawa Toru (小川 徹 - 本誌編集長).

The contest would ended on 1995.03.05, and the winners of the Contest were later announced in the 1995.05 issue of TV Magazine. The presumed winners of the contest had their names and illustrations shown during the credits of the NTSC-J version of the game, along with a few others who didn't win. Said illustrations can be seen here.

The contest itself, "Mr. Sahara" and TV Magazine are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed below. TV Magazine was also thanked as "テレビマガジン編集部のみなさん (TV Magazine Editorial Staff)" in the Japanese Version credits under the "Special Thanks" section.


The NTSC (US) version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with "Part 1" removed. As it is based on Fukubukuro, the game contains additional modes such as The Movies! and Bosses Galore, both of which are missing from the European and Japanese versions of the game.

One thing to be noted in the NTSC (US) version is that just like Fukubukuro, the "A Lullaby" ending video and even credits screens are missing, and after beating "Part 2", you are simply returned to the main title screen after being shown the ending video and the screen showing how many cards you collected during your play.

On a special note, the Disc for the Japanese version of the game contains an easter egg in the form of an .DOC file titled "README.DOC", which when viewed contains messages from the team that developed the game, all in Japanese. This file can be seen here.

Localised names

Also known as
Language Localised Name English Translation
English Clockwork Knight 2 Clockwork Knight 2
English (US) Clockwork Knight 2 Clockwork Knight 2
Japanese Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) Clockwork Knight: Pepperouchau's Great Adventure (Part Two)

Production credits

Clockwork Knight STAFF

SEGA Of America Credits[5]

Credits from US Manual

Source: US manual[6]

Japanese version

クロックワークナイト・イラストコンテスト[7] [8][9]

  • 大阪府: 川本 拓弥くん - 4才
  • 愛知県: 村岡 佑伊子ちゃん - 3才
  • 埼玉県: 木戸 あすかちゃん - 8才
  • 兵庫県: 西村 沙織ちゃん - 11才
  • 愛知県: 花井 祐輔くん - 5才
  • 京都府: 三原 一晃くん - 6才
  • 愛知県: 鈴木 輝くん - 14才
  • 兵庫県: 小林 知恵ちゃん - 11才
  • 長野県: 神林 広樹くん - 5才
  • 福岡県: 高山 じゅんやくん - 5才
  • 富山県: 大坪 和馬くん - 6才
  • 兵庫県: 西村 美那子ちゃん - 14才
  • 新潟県: 高橋 ふみのりくん - 8才
  • 愛知県: 野本 かずのりくん - 7才
  • 北海道: 泉 竜太くん - 4才

クロックワークナイト スタッフ

  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 奥山 勝
  • 作詞: レイコ・ウォーターズ
  • 作曲: 村崎 弘史
  • 編曲: 津山 智子
Source: In-game credits[10]

Magazine articles

Main article: Clockwork Knight 2/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
90 [11]
89 [12]
88 [13]
88 №1998, p83
88 №1999, p126
80 №346, p33
92 №45, p28/29 (international)
92 [14]
80 [15]
76 [16]
73 [17]
96 [18]
53 №72, p45
82 №50, p48/49
88 [19]
60 [20]
75 [21]
79 [22]
70 №4, p72-73[23]
Sega Saturn
Based on
20 reviews

Saturn, US
ClockworkKnight2 Sat US backcover.jpgCK2 Saturn US Box Front.jpg
ClockworkKnight2 Sat US disc.jpg
Clockworkknight2 sat us manual.pdf
Reg Card
Saturn, EU
Clockwork Knight 2 Saturn EU Box.jpg
ClockworkKnight2 Saturn EU Disc.jpg
Saturn, JP
CK2 Saturn JP Box Back.jpgClockwork2 sat jp frontcover.jpg
Clockwork2 sat jp disc.jpg
Clockwork Knight 2 Sega Saturn Japan Manual.pdf
Aspect Flyer
Saturn, BR

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
328,960,128 CD-ROM(EU) MK81021-50 V1.001
Sega Saturn
329,136,528 1995-07-05 CD-ROM(JP) GS-9029 V1.001
Sega Saturn
450,043,440 CD-ROM(US) 81036 V1.000

Track list


1. [data track] ({{{time}}}) 

2. Pretty Please Boogie - Game Mix (03:47) 
From: Title Theme
Running time: 3:47


1. [data track] ({{{time}}}) 

2. Pretty Please Boogie - Game Mix (03:49) 

3. Clockwork Knight (Reprise) - Game Mix (00:44) 
Running time: 4:33

Save data

The NTSC-U version of the game makes use of the Saturn's internal battery back-up to save data for system configuration.

Clockwork Knight Save Data
Name Comment File Size
CLOCK__DATA クロックワークナイト 1

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Folder / File Type Size description
README.DOC TXT 16,087 Messages from the developers. Exclusive to the NTSC-J version.

External links


Clockwork Knight 2
ClockworkKnight2JP Title.png

Main page | Comparisons | Hidden content | Magazine articles

Books: Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)

Clockwork Knight series of games
Sega Saturn
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled)
Nintendo GameCube
Knight'n Knight (Cancelled)
Sampler Discs
Sega Saturn
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995)
Clockwork Knight related media
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996)
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)