Curse

From Sega Retro

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Curse MDTitleScreen.png

Curse
System(s): Sega Mega Drive
Publisher: Micronet
Developer:
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 T-22013

Curse (カース) is a 1989 Sega Mega Drive shoot-'em-up, among the first on the systen, by Micronet released exclusively in Japan. You play as a ship that has to save an alien planet from destruction caused by a neighboring planet that had mysteriously changed from friend to enemy over the course of centuries.

Gameplay

The game plays like a standard shoot-'em-up: A shoots a special attack and B shoots a regular shot, with power-ups left by defeated enemies. One powerup is a subship which can either fire ahead of you, behind you, above you, or below you; use C to change its direction. Two of these can be carried simultaneosuly. The have the ability to absorb enemy bullets, a common design of the ear, also seen in e.g. R-Type or Whip Rush

A+ START  on the title screen opens the Options menu. The option screen features stage select (final stage is locked out) as well lives and continue manipulation. There is no difficulty level option.

The game has 5 stages and is thus rather short. Stage 5 is a bit of a curiosity as it returns the player to the start after losing a life. In all other stages, play can be resumed without being brought back to the start.

Curse is one of the few Sega Mega Drive titles that doesn't run at 60FPS but rather a significantly lower frame rate. The game runs smoother on overclocked systems.

There's a palette glitch in the first stage; a plant that rises up to the sky has non-blending colors.

Weapons

  • "V" is a spreadshot
  • "C" creates a circular spread on impact
  • "W" can penetrate walls

All weapons and the subships have three power levels

History

Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company (NES and Game Boy projects were also in development) and was announced in 1990, but despite being advertised, dated (for June 1990[1]) and even reviewed, the North American version did not materialise, probably due to the poor quality of the original Japanese release.

Production credits

  • Program: Shi, Shaka, J Kitayou, Tara
  • Design: Jiela, Oza
  • Music: Shaka
  • Special Thanks: Kitazawa, Takano


Magazine articles

Main article: Curse/Magazine articles.

Promotional material

Curse Trade Show Flyer.jpg
US trade show flyer
Curse Trade Show Flyer.jpg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1989-11: "November 1989" (1989-XX-XX)
Logo-pdf.svg
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Print advert in Beep! MegaDrive (JP) #1990-02: "February 1990" (1990-01-08)
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Artwork

Physical scans

Sega Retro Average 
Publication Score Source
63 [2]
41 [3]
81 №2, p22
71 [4]
85 [5]
58 №91, [1]
4 №5, p91
70 [6]
40 [7]
25 [8]
0 №18, p64
Sega Mega Drive
49
Based on
11 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[9]
Aktueller Software Markt (DE)
42
[10]
Beep! MegaDrive (JP) NTSC-J
63
[11]
Complete Guide to Consoles (UK)
81
[12]
Complete Guide to Consoles (UK)
71
[4]
The Complete Guide to Sega (UK)
70
[13]
Console XS (UK) NTSC-J
28
[14]
Computer & Video Games (UK)
85
[5]
Electronic Gaming Monthly (US) NTSC-U
73
[1]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
40
[15]
Famitsu (JP) NTSC-J
58
[16]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
4
[17]
Mega Drive Fan (JP) NTSC-J
62
[18]
Mega Play (US) NTSC-U
70
[19]
MegaTech (UK) NTSC-J
70
[6]
Mean Machines Sega (UK)
70
[20]
Power Play (DE)
23
[21]
Sega Power (UK) NTSC-J
25
[7]
Sega Pro (UK)
25
[22]
Sega Pro (UK) NTSC-J
0
[23]
Sega Saturn Magazine (JP) NTSC-J
41
[3]
Tricks 16 bit (RU)
62
[24]
User (GR)
62
[25]
Sega Mega Drive
52
Based on
23 reviews

Curse

Mega Drive, JP
Curse MD JP Box.jpg
Cover
Curse MD JP CartTop.jpg
Curse MD JP Cart Back.jpgCurse MD JP Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 a4fbf9a9
MD5 513c1a3f2ddd5b8bf705215f820ada72
SHA-1 978780d9575022450d415591f32e1118c7fac5ad
512kB 1989-09 Cartridge (JP)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1990-06-26 Page

References

  1. 1.0 1.1 Electronic Gaming Monthly, "July 1990" (US; 1990-xx-xx), page 16
  2. Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 68 (70)
  3. 3.0 3.1 Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  4. 4.0 4.1 Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 28
  5. 5.0 5.1 Computer & Video Games, "May 1990" (UK; 1990-04-16), page 102
  6. 6.0 6.1 MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
  7. 7.0 7.1 Sega Power, "October 1991" (UK; 1991-09-05), page 53
  8. Sega Pro, "December 1991" (UK; 1991-11-21), page 19 (21)
  9. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 53
  10. Aktueller Software Markt, "Avril 1990" (DE; 1990-03-30), page 77
  11. Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 70
  12. Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 22
  13. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 45
  14. Console XS, "June/July 1992" (UK; 1992-04-23), page 128
  15. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 303
  16. Famitsu, "1990-01-05,19" (JP; 19xx-xx-xx), page 20
  17. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
  18. Mega Drive Fan, "December 1990" (JP; 1990-11-08), page 79
  19. Mega Play, "November/December 1990" (US; 1990-xx-xx), page 29
  20. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
  21. Power Play, "3/90" (DE; 1990-02-19), page 103
  22. Sega Pro, "December 1991" (UK; 1991-11-21), page 21
  23. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  24. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
  25. User, "Ioúlios-Ávgoustos 1991" (GR; 1991-0x-xx), page 87