Difference between revisions of "Cyber Troopers Virtual-On"

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{{Bob
 
{{Bob
 
| bobscreen=Virtual On Model 2.png
 
| bobscreen=Virtual On Model 2.png
| publisher=[[Sega]]
+
| publisher={{company|[[Sega]]}}
| developer=[[Sega AM3]], {{SAT}} [[CRI]]
+
| developer={{company|[[Sega AM3]]|system=MOD2|inline=no}}
| system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation 3]] (PSN), [[Xbox Live Arcade]], Windows PC, PlayStation Now
+
{{company|[[CRI]]|system=SAT|inline=no}}
| romsize={{SAT}} 367MB
+
{{company|[[Sega PC]]|system=PC|inline=no}}
 +
| system=[[Sega Model 2B CRX]], [[Sega Saturn]], [[PlayStation 3]], [[Xbox 360]], Windows PC, PlayStation Now
 
| sounddriver={{SAT}} SCSP/CD-DA (26 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (26 tracks)
 
| peripherals={{SAT}} [[Saturn Twin-Stick]]
 
| peripherals={{SAT}} [[Saturn Twin-Stick]]
 
| players=1-2
 
| players=1-2
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_world=1995
+
| mod2_date_us=1995
 +
| mod2_date_jp=1996-01{{ref|https://sega-interactive.co.jp/special/history/title/virtualon.html}}
 
}}
 
}}
 
{{releasesSat
 
{{releasesSat
| sat_date_eu=1997-01{{fileref|CVG UK 181.pdf|page=38}}
+
| sat_date_eu=1997-01{{magref|cvg|181|38}}
 
| sat_code_eu=MK81042-50
 
| sat_code_eu=MK81042-50
| sat_rrp_uk=49.99{{fileref|MeanMachinesSega51UK.pdf|page=38}}
+
| sat_rrp_uk=49.99{{magref|mms|51|38}}
 
| sat_date_us=1996-11-08
 
| sat_date_us=1996-11-08
 
| sat_code_us=81042
 
| sat_code_us=81042
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| pc_code_us=85072
 
| pc_code_us=85072
 
| pc_date_us_ex=199x
 
| pc_date_us_ex=199x
| pc_date_jp=1997-06-13
+
| pc_date_jp=1997-06-13{{ref|1=https://web.archive.org/web/20170304042939/http://sega.jp/search/result.php?page=10&pf=11}}
 
| pc_rrp_jp=8,800 (''9,240'')
 
| pc_rrp_jp=8,800 (''9,240'')
 
| pc_code_jp=HCJ-0123
 
| pc_code_jp=HCJ-0123
 
| pc_date_kr=199x
 
| pc_date_kr=199x
 +
| pc_date_tw=199x
 
}}
 
}}
 
{{releasesPS3
 
{{releasesPS3
| psn_date_jp=2013-02-13{{ref|https://web.archive.org/web/20130226143521/http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html}}
+
| ps3_date_jp_d=2013-02-13{{ref|https://web.archive.org/web/20130226143521/http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html}}
| psn_code_jp=NPJB-00321
+
| ps3_code_jp_d=NPJB-00321
| psn_rrp_jp=762 (''800''){{ref|https://web.archive.org/web/20130226143521/http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html}}
+
| ps3_rrp_jp_d=762 (''800''){{ref|https://web.archive.org/web/20130226143521/http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html}}
 +
| ps3_rating_jp_d=a
 
}}
 
}}
 
{{releases360
 
{{releases360
| xbla_date_jp=2013-02-13
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| pts=yes
| xbla_rrp_jp=800
+
| 360_date_jp_d=2013-02-13{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
 +
| 360_rrp_jp_d=800{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
 +
| 360_rating_jp_d=a
 +
| 360_date_jp_d_Otameshiban=2013-02-13{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
 +
| 360_rrp_jp_d_Otameshiban=free
 +
| 360_rating_jp_d_Otameshiban=a
 
}}
 
}}
 
{{releasesPSNow
 
{{releasesPSNow
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| tectoy=13
 
| tectoy=13
 
| cero=a
 
| cero=a
 +
| oflc=g8
 
}}
 
}}
 
'''''{{PAGENAME}}''''', known as '''''Dennou Senki Virtual-On''''' (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the [[Sega Model 2B CRX]] arcade platform by [[Sega AM3]] in 1995.
 
'''''{{PAGENAME}}''''', known as '''''Dennou Senki Virtual-On''''' (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the [[Sega Model 2B CRX]] arcade platform by [[Sega AM3]] in 1995.
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''Cyber Troopers Virtual-On'' is a versus fighting game featuring robots known as "Virtuaroids" who are armed with a variety of weapons. The game is played from a third-person perspective with players traversing across a three-dimensional field, attacking each other primarily with projectile weapons. Like other fighting games, the object of the game is to destroy all of your opponents in succession.
 
''Cyber Troopers Virtual-On'' is a versus fighting game featuring robots known as "Virtuaroids" who are armed with a variety of weapons. The game is played from a third-person perspective with players traversing across a three-dimensional field, attacking each other primarily with projectile weapons. Like other fighting games, the object of the game is to destroy all of your opponents in succession.
  
''Cyber Troopers Virtual-On'' was designed to accommodate a digital "twin-stick" control scheme, similar in part to older arcade games such as ''Robotron 2084'' and ''[[Smash TV]]'', but with two buttons on each stick. Moving the sticks cause the player's Virtuaroid to move, while the buttons fire. ''Virtual-On'' supports up to 32 projectiles from each player on-screen at once, meaning a maxiumum of 64{{fileref|SSM UK 14.pdf|page=20}}.
+
''Cyber Troopers Virtual-On'' was designed to accommodate a digital "twin-stick" control scheme, similar in part to older arcade games such as ''Robotron 2084'' and ''[[Smash TV]]'', but with two buttons on each stick. Moving the sticks cause the player's Virtuaroid to move, while the buttons fire. ''Virtual-On'' supports up to 32 projectiles from each player on-screen at once, meaning a maxiumum of 64{{magref|ssm|14|20}}.
  
 
===Virtuaroids===
 
===Virtuaroids===
{{SectionsNewStart}}
+
{{InfoTable|
{{SectionsNew|
+
{{InfoRow|
| name=VR.TEMJIN (MBV-04-G)
+
| title=VR.TEMJIN (MBV-04-G)
| image=CTVO Temjin icon.png
+
| sprite={{sprite|CTVO Temjin icon.png|2}}
 
| desc=''The Temjin was the first prototype to be developed by the DN Group. This machine was made for stability and performance. An all-around fighting machine, what the Temjin might lack in advanced technologies, it makes up for with its reliability.''
 
| desc=''The Temjin was the first prototype to be developed by the DN Group. This machine was made for stability and performance. An all-around fighting machine, what the Temjin might lack in advanced technologies, it makes up for with its reliability.''
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.DORKAS (HBV-10-B)
+
| title=VR.DORKAS (HBV-10-B)
| image=CTVO Dorkas icon.png
+
| sprite={{sprite|CTVO Dorkas icon.png|2}}
 
| desc=''The product of early experimentation with a stronger armored structure, the Dorkas is built slower than other droids, but packs a heavier punch. The long-range and obstacle-clearing power of its hammer attack make it a particularly tough customer in broken-field arenas.
 
| desc=''The product of early experimentation with a stronger armored structure, the Dorkas is built slower than other droids, but packs a heavier punch. The long-range and obstacle-clearing power of its hammer attack make it a particularly tough customer in broken-field arenas.
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.Fei-Yen (SRV-1-A)
+
| title=VR.Fei-Yen (SRV-1-A)
| image=CTVO FeiYen icon.png
+
| sprite={{sprite|CTVO FeiYen icon.png|2}}
 
| desc=''The Fei-Yen is the fastest of the DN Group droids, sleek and streamlined for high-speed maneuverability. The R&D team had to cut back on armor and heavy weapons, but the Fei-Yen is rumored to have a devastating secret attack system for last-ditch defense.''
 
| desc=''The Fei-Yen is the fastest of the DN Group droids, sleek and streamlined for high-speed maneuverability. The R&D team had to cut back on armor and heavy weapons, but the Fei-Yen is rumored to have a devastating secret attack system for last-ditch defense.''
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.BELGDOR (SAV-07-D)
+
| title=VR.BELGDOR (SAV-07-D)
| image=CTVO Belgdor icon.png
+
| sprite={{sprite|CTVO Belgdor icon.png|2}}
 
| desc=''Based on the popular Raiden battle-droid, the Belgdor is a slightly more mobile variant with a formidable homing missile system. The Belgdor doesn't have the one-punch KO capability of a Dorkas or Raiden, but it beats them both in speed and jumping range.
 
| desc=''Based on the popular Raiden battle-droid, the Belgdor is a slightly more mobile variant with a formidable homing missile system. The Belgdor doesn't have the one-punch KO capability of a Dorkas or Raiden, but it beats them both in speed and jumping range.
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.VIPER II (TRV-06K-H)
+
| title=VR.VIPER II (TRV-06K-H)
| image=CTVO ViperII icon.png
+
| sprite={{sprite|CTVO ViperII icon.png|2}}
 
| desc=''Developed for fast tactical deployment, Viper II extends the Temjin prototype to a new level of quickness and agility. Sacrifices were made in the Viper II armor and close-range arsenal, but most machines have trouble getting close enough to hit one.''
 
| desc=''Developed for fast tactical deployment, Viper II extends the Temjin prototype to a new level of quickness and agility. Sacrifices were made in the Viper II armor and close-range arsenal, but most machines have trouble getting close enough to hit one.''
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.BAL-BAS-BOW (XBV-13-T11)
+
| title=VR.BAL-BAS-BOW (XBV-13-T11)
| image=CTVO BalBasBow icon.png
+
| sprite={{sprite|CTVO BalBasBow icon.png|2}}
 
| desc=''The Bal-Bas-Bow was released well after the other DN Group battle droids, and it represents a new direction in virtual warfare tech-droids. With longer sustained jumping power and next-generation smart guidance weapons systems, the Bal-Bas-Bow may be the newest stage in battle-droid evolution.''
 
| desc=''The Bal-Bas-Bow was released well after the other DN Group battle droids, and it represents a new direction in virtual warfare tech-droids. With longer sustained jumping power and next-generation smart guidance weapons systems, the Bal-Bas-Bow may be the newest stage in battle-droid evolution.''
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.APHARMD (MBV-09-C)
+
| title=VR.APHARMD (MBV-09-C)
| image=CTVO Apharmd icon.png
+
| sprite={{sprite|CTVO Apharmd icon.png|2}}
 
| desc=''The Apharmd models are designed for use as guerilla shock-troops, with a paid of beam tonfas especially suited for hand-to-hand combat. Turbo speed and sturdy armor make the Apharmd droid a force to be reckoned with on any battleground.''
 
| desc=''The Apharmd models are designed for use as guerilla shock-troops, with a paid of beam tonfas especially suited for hand-to-hand combat. Turbo speed and sturdy armor make the Apharmd droid a force to be reckoned with on any battleground.''
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=VR.RAIDEN (HBV-05-E)
+
| title=VR.RAIDEN (HBV-05-E)
| image=CTVO Raiden icon.png
+
| sprite={{sprite|CTVO Raiden icon.png|2}}
 
| desc=''Raiden droids are feared equally for their dual laser cannons and their strontium-alloy armor. If these machines have a weak point, it's a lack of speed and jumping ability, but they don't need to spend much time trying to get out of anything's way.''
 
| desc=''Raiden droids are feared equally for their dual laser cannons and their strontium-alloy armor. If these machines have a weak point, it's a lack of speed and jumping ability, but they don't need to spend much time trying to get out of anything's way.''
 
}}
 
}}
|}
+
}}
 
All Virtuaroids are powered by [[Sega Saturn]]s.
 
All Virtuaroids are powered by [[Sega Saturn]]s.
 +
 +
===Achievements===
 +
{{mainArticle|{{PAGENAME}}/Achievements}}
  
 
==History==
 
==History==
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The game was followed up by a sequel in ''[[Cyber Troopers Virtual-On: Oratorio Tangram]]''.
 
The game was followed up by a sequel in ''[[Cyber Troopers Virtual-On: Oratorio Tangram]]''.
  
===Versions===
+
==Versions==
 
''Virtual-On'' was an extremely popular arcade game at the time of release, which led to the game being ported to the [[Sega Saturn]] with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version.
 
''Virtual-On'' was an extremely popular arcade game at the time of release, which led to the game being ported to the [[Sega Saturn]] with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version.
  
 
For the authentic arcade feel, Sega manufactured the [[Saturn Twin-Stick]], of which the game was bundled with in Japan. While the control scheme can be replicated on a [[Control Pad (Saturn)|standard control pad]], all six face buttons are utilised in addition to {{L}} and {{R}}. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the perihperal in North America as a separate product, as it is both advertised{{fileref|Virtualon sat us manual.pdf|page=26}} and its control scheme listed in the US manual{{fileref|Virtualon sat us manual.pdf|page=7}}.
 
For the authentic arcade feel, Sega manufactured the [[Saturn Twin-Stick]], of which the game was bundled with in Japan. While the control scheme can be replicated on a [[Control Pad (Saturn)|standard control pad]], all six face buttons are utilised in addition to {{L}} and {{R}}. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the perihperal in North America as a separate product, as it is both advertised{{fileref|Virtualon sat us manual.pdf|page=26}} and its control scheme listed in the US manual{{fileref|Virtualon sat us manual.pdf|page=7}}.
  
The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the [[Sega Graphics Library]]{{fileref|SSM UK 14.pdf|page=19}}. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version{{fileref|SSM UK 14.pdf|page=19}}. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical".
+
The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the [[Sega Graphics Library]]{{magref|ssm|14|19}}. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version{{magref|ssm|14|19}}. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical".
  
In 1997 another verion of the game was released that was compatible with [[Netlink]], like all other Netlink games can now be played over a high speed internet connection with Voip<ref>http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453</ref>  
+
In 1997 another verion of the game was released that was compatible with [[Netlink]], like all other Netlink games can now be played over a high speed internet connection with Voip<ref>http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453</ref>
  
1997 also saw a Windows PC release derived from the Saturn game, however unlike previous Sega PC games, ''Virtual-On'' required a 166MHz Pentium MMX processor to run, which at the time was only available as part of high-end machines{{fileref|MeanMachinesSega53UK.pdf|page=12}}. Despite this, the game was unable to hit a stable frame rate with the recommended hardware, and 3D accelerator cards were not supported. In Japan compatibility for said cards was added, though no configuration matches the Model 2 version's visuals and performance (although the PC versions can output higher resolution graphics).
+
1997 also saw a Windows PC release derived from the Saturn game, however unlike previous Sega PC games, ''Virtual-On'' required a 166MHz Pentium MMX processor to run, which at the time was only available as part of high-end machines{{magref|mms|53|12}}. Despite this, the game was unable to hit a stable frame rate with the recommended hardware, and 3D accelerator cards were not supported. In Japan compatibility for said cards was added, though no configuration matches the Model 2 version's visuals and performance (although the PC versions can output higher resolution graphics).
  
 
Furthermore, no Twin-Stick-esque peripherals were available for PC owners at launch, meaning players usually had to resort to the keyboard.
 
Furthermore, no Twin-Stick-esque peripherals were available for PC owners at launch, meaning players usually had to resort to the keyboard.
 +
 +
===Localised names===
 +
{{aka
 +
|en_name=Cyber Troopers Virtual-On
 +
|us_name=Cyber Troopers Virtual-On
 +
|jp_name=電脳戦機バーチャロン
 +
|jp_trans=
 +
|jp_rom=Dennou Senki Virtual-On
 +
}}
  
 
==Production credits==
 
==Production credits==
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{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Programming:''' [[Yoshihiro Sonoda]], [[Masahiko Kobayashi]], [[Takeshi Yamazaki]], [[Kenji Yamamoto]], [[Yoshifumi Ishihata]]
 
*'''Programming:''' [[Yoshihiro Sonoda]], [[Masahiko Kobayashi]], [[Takeshi Yamazaki]], [[Kenji Yamamoto]], [[Yoshifumi Ishihata]]
 
*'''Character Design:''' [[Hajime Katoki]]
 
*'''Character Design:''' [[Hajime Katoki]]
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*'''Special Thanks to:''' [[Hisaki Nimiya]], [[Kazunari Shimamura]], [[Shinichi Nakagawa]], [[Takashi Hasegawa]], [[Junichiro Tanabe]], Publicity Section AM#2, Staff of "[[Ikebukuro Gigo]]", "Kamata Cinemagic", "Shinjuku Sportsland #3", "[[Hi-Tech Sega Shibuya]]", All Members of AM R&D Dept. #3, and All The Players of "Virtual-On"
 
*'''Special Thanks to:''' [[Hisaki Nimiya]], [[Kazunari Shimamura]], [[Shinichi Nakagawa]], [[Takashi Hasegawa]], [[Junichiro Tanabe]], Publicity Section AM#2, Staff of "[[Ikebukuro Gigo]]", "Kamata Cinemagic", "Shinjuku Sportsland #3", "[[Hi-Tech Sega Shibuya]]", All Members of AM R&D Dept. #3, and All The Players of "Virtual-On"
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
 +
| console=MOD2
 
}}
 
}}
 
}}
 
}}
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{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|'''Staff'''}}
+
{{creditsheader|Staff}}
 
*'''Chief Programmer:''' [[Toru Kujirai]]
 
*'''Chief Programmer:''' [[Toru Kujirai]]
 
*'''Programmers:''' [[Hironobu Tsujikawa]], [[Masayoshi Iwai]], [[Kazunori Masuda]], [[Yukinori Kaneko]], [[Hajime Take]], [[Takuo Kaneko]]
 
*'''Programmers:''' [[Hironobu Tsujikawa]], [[Masayoshi Iwai]], [[Kazunori Masuda]], [[Yukinori Kaneko]], [[Hajime Take]], [[Takuo Kaneko]]
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*'''Planner:''' [[Yasuhiro Nishimoto]]
 
*'''Planner:''' [[Yasuhiro Nishimoto]]
 
*'''Music & Effects:''' [[Naoshi Kunisawa]]
 
*'''Music & Effects:''' [[Naoshi Kunisawa]]
*'''Special Thanks:''' [[Hiroshi Aso]], [[Hisao Oguchi]], [[Masayuki Hasegawa]], [[Nobutaka Arii]], [[Jun Kasahara]], [[Yoshimi Fujii]], Hiroyuki Kashima, [[Yuuri Ohtake]]
+
*'''Special Thanks:''' [[Hiroshi Aso]], [[Hisao Oguchi]], [[Masayuki Hasegawa]], [[Nobutaka Arii]], [[Jun Kasahara]], [[Yoshimi Fujii]], Hiroyuki Kashima, Yuuri Ohtake
 
*'''Producer:''' [[Makoto Oshitani]], [[Keisuke Chiwata]]
 
*'''Producer:''' [[Makoto Oshitani]], [[Keisuke Chiwata]]
 
*'''Director:''' [[Katsuhiro Hasegawa]]
 
*'''Director:''' [[Katsuhiro Hasegawa]]
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*'''Music Advisor:''' [[Kentaro Koyama]]
 
*'''Music Advisor:''' [[Kentaro Koyama]]
 
*'''Supervisor:''' [[Juro Watari]]
 
*'''Supervisor:''' [[Juro Watari]]
{{creditsheader|'''SEGA U.S. Credits'''}}
+
{{creditsheader|SEGA U.S. Credits}}
 
*'''Producer:''' [[Steve Hutchins]]
 
*'''Producer:''' [[Steve Hutchins]]
 
*'''SOJ Liaison:''' [[Ryoichi Hasegawa]]
 
*'''SOJ Liaison:''' [[Ryoichi Hasegawa]]
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*'''Asst. Producer:''' [[Michael Jablonn|Michael S. Jablonn]]
 
*'''Asst. Producer:''' [[Michael Jablonn|Michael S. Jablonn]]
 
*'''Lead Tester:''' [[Tony Lynch]]
 
*'''Lead Tester:''' [[Tony Lynch]]
*'''Assistant Leads:''' [[Lance Nelson]], [[Fred Selker]], Alan Tan
+
*'''Assistant Leads:''' [[Lancelot Nelson|Lance Nelson]], [[Fred Selker]], Alan Tan
*'''Thanks To:''' [[Manny Granillo|Granillo]], [[Bernard Stolar|Stolar]], Taka, [[Mark Lindstrom|Lindstrom]] & SEEDY
+
*'''Thanks To:''' [[Manny Granillo|Granillo]], [[Bernie Stolar|Stolar]], Taka, [[Mark Lindstrom|Lindstrom]] & [[SEEDY]]
*'''Reprogrammed by:''' [[CSK Research Institute|CSK Research Institute Corp.]] (CRI)
+
*'''Reprogrammed by:''' [[CRI Middleware Co. Ltd.|CSK Research Institute Corp. (CRI)]]
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
|source=In-game credits
+
| source=In-game credits
 +
| console=SAT
 +
}}
 +
 
 +
 
 +
{{creditstable|
 +
*'''Testers:''' [[Rey Alferez]], Nicolas J. Azizian, Anthony Borba, Jesse Caceres, Anthony Chau, [[Marc Dawson]], John Diamonon, [[David Dodge]], [[Jeff Hedges]], [[Jeff Junio|Jeff B. Junio]], [[Lloyd Kinoshita]], Michael Kwan, [[Dennis Lee]], [[Christopher Lucich]], Grant Luke, Dan Madar, [[Marcus Montgomery]], [[Mark Paniagua]], Dave Portera, [[Sean Potter]], [[Todd Slepian]], Carl Street, [[Fernando Valderrama]], [[Ferdinand Villar]], Polly Villatuya, [[Peter Young]], Michael Weavil
 +
*'''Packaging Design:''' [[Robert Schonfisch]], [[Eric Smith]], [[Sarah Wittmer]]
 +
*'''Manual:''' [[Douglas Sipp|Doulas Sipp]]
 +
*'''Thanks to:''' [[Matt Dunbar]], [[Manny Granillo]], [[Mark Lindstrom]], [[Anne Moellering]], [[SEEDY]], [[Undyne Stafford]], [[Bernie Stolar|Bernard Stolar]], Tak
 +
| source=Other credits
 +
| console=SAT
 +
}}
 
}}
 
}}
 +
 +
===NetLink Edition===
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
+
{{creditsheader|[[Sega of America]]}}
*'''Testers:''' Rey Alferez, Nicolas J. Azizian, Anthony Borba, Jesse Caceres, Anthony Chau, Marc Dawson, John Diamonon, David Dodge, Jeff Hedges, Jeff B. Junio, Lloyd Kinoshita, Michael Kwan, Dennis Lee, Christopher Lucich, Grant Luke, Dan Madar, Marcus Montgomery, [[Mark Paniagua]], Dave Portera, Sean Potter, Todd Slepian, Carl Street, Fernando Valderrama, Ferdinand Villar, Polly Villatuya, Peter Young, Michael Weavil
+
*'''Producer:''' [[Michael Jablonn|Michael S. Jablonn]]
*'''Packaging Design:''' Robert Schonfisch, [[Eric Smith]], Sarah Wittmer
+
*'''Net Link Producer:''' [[Paul Stathacopoulos]]
*'''Manual:''' Doulas Sipp
+
*'''Director of Net Link Engineering:''' [[Yutaka Yamamoto]]
*'''Thanks to:''' [[Matt Dunbar]], [[Manny Granillo]], [[Mark Lindstrom]], [[Anne Moellering]], SEEDY, [[Undyne Stafford]], [[Bernard Stolar]], Tak
+
*'''Lead Tester:''' [[Tony Lynch]]
|source=Other credits
+
*'''Assistant Lead Testers:''' [[Lloyd Kinoshita]], [[Michael Dobbins|Mike Dobbins]]
 +
*'''Designers/Programmers:''' Victor Zavala, Bruce Jones, Patrick Joiner
 +
*'''Product Manager:''' [[Andrew Stein]]
 +
*'''Product Specialist:''' [[Mark Subotnick]]
 +
*'''Packaging:''' [[Eric Smith]]
 +
*'''Manual Layout:''' [[Richard Verdoni|Verdoni Multi Media]]
 +
*'''SOA Test Department:''' [[Christopher Lucich|Chris Lucich]], [[Steve Bourdet]], [[Howard Gipson]], [[Peter Young]], [[Ferdinand Villar]], [[John Jansen]]
 +
*'''Special Thanks:''' [[Steve Hutchins]], Greg Winslow, [[Ryoichi Hasegawa]], [[Yoshi Nakano]], [[Jason Kuo]], [[Mike Needham]], [[Eileen Sacman]], [[Geraldine Dessimoz]], Dan Stevens, Marcelyn Ditter, [[Anne Moellering]], Mike Market and [[the Seedy Crew]]
 +
{{creditsheader|[[MPATH, Inc.]]}}
 +
*'''XBAND Software:''' Josh Howich, Janice Hsia, Dave Jacobs, Richard Kiss, Dan Lindsey, Andrew Stadler, Hoan Tran
 +
*'''XBAND Art:''' Joanna Escolar, Joey Stocklein
 +
*'''Mplayer Art:''' William Haas
 +
*'''Web Design:''' John Schroeder
 +
{{creditsheader|[[PlanetWeb, Inc.]]}}
 +
*'''VP Engineering:''' Ken Soohoo
 +
*'''Computer Engineering:''' Jeff Chin, Steven Cole, Warren Gee, Edgar Allen Tu
 +
*'''Art Direction:''' Cuyler Gee
 +
*'''QA Manager:''' Randall Hughes
 +
*'''QA:''' John Takizawa
 +
*'''Director of Server Technologies:''' James Straus
 +
| source=US manual
 +
| pdf=Virtualonnetlink sat us manual.pdf
 +
| pdfpage=24
 +
| console=SAT
 
}}
 
}}
 
}}
 
}}
 +
 
===PC version===
 
===PC version===
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Chief Programmer:''' [[Toshinori Suzuki]]
 
*'''Chief Programmer:''' [[Toshinori Suzuki]]
 
*'''Programmers:''' [[Takahiro Nagata]], [[Hitoshi Ohta]], [[Noritaka Yakita]], [[Yoshihiko Toyoshima]], [[Kei Takashima]]
 
*'''Programmers:''' [[Takahiro Nagata]], [[Hitoshi Ohta]], [[Noritaka Yakita]], [[Yoshihiko Toyoshima]], [[Kei Takashima]]
Line 243: Line 303:
 
*'''Special Thanks:''' Original "Virtual-On" Staff, [[AM3|Sega AM#3 Dept.]], "Virtual-On" Saturn version Staff, Sega Digital Media Planning & Development Dept., Human Interface Communications (HIC), [[Yasushi Nagumo]], [[Jun Kasahara]], and ALL The Players of "Virtual-On"
 
*'''Special Thanks:''' Original "Virtual-On" Staff, [[AM3|Sega AM#3 Dept.]], "Virtual-On" Saturn version Staff, Sega Digital Media Planning & Development Dept., Human Interface Communications (HIC), [[Yasushi Nagumo]], [[Jun Kasahara]], and ALL The Players of "Virtual-On"
 
*'''Presented by:''' [[Sega]]
 
*'''Presented by:''' [[Sega]]
 +
| console=PC
 
}}
 
}}
 
}}
 
}}
  
==Track list==
+
==Downloadable content==
===Saturn version===
+
{{dlctable|
{{tracklist|
+
{{dlc|Icon Pack 1 (アイコンパック1)
{{multicol|
+
| 360_link_jp=http://marketplace.xbox.com/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3-%E3%82%A2%E3%82%A4%E3%82%B3%E3%83%B3%E3%83%91%E3%83%83%E3%82%AF1/3b98befb-5c1a-4a21-a452-fb863dbdc018
{{track|[data track]}}
+
| 360_date_jp=2013-02-13{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
{{track|In The Blue Sky|from=Temjin Stage|time=02:02}}
+
| 360_rrp_jp=160{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
{{track|She's Lost Control (S.L.C.)|from=Viper II Stage|time=02:02}}
+
}}
{{track|Everything Merges With The Night|from=Dorkas Stage|time=02:02}}
+
{{dlc|Icon Pack 2 (アイコンパック2)
{{track|Higher Ground|from=Belgdor Stage|time=02:02}}
+
| 360_link_jp=http://marketplace.xbox.com/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3-%E3%82%A2%E3%82%A4%E3%82%B3%E3%83%B3%E3%83%91%E3%83%83%E3%82%AF2/1bfec1a8-6b13-4303-ae39-96b23b7c45a8
{{track|Ruins|from=Bal-Bas-Bow Stage|time=02:02}}
+
| 360_date_jp=2013-02-13{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
{{track|Earth Light|from=Apharmd Stage|time=02:02}}
+
| 360_rrp_jp=160{{ref|http://web.archive.org/web/20130217073145/http://marketplace.xbox.com:80/ja-JP/Product/%E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5}}
{{track|The Wind Is Blowing|from=Fei-Yen Stage|time=02:02}}
+
}}
{{track|Fade To Black|from=Raiden Stage|time=02:02}}
 
{{track|Crystal Doom|from=Z-Gradt Stage|time=02:02}}
 
{{track|Alice In The Wonderland|from=Jaguarandi Stage|time=02:02}}
 
{{track|Winner Ver.1|from=|time=00:06}}
 
{{track|Winner Ver.2|from=|time=00:06}}
 
{{track|Loser|from=|time=00:06}}
 
{{track|Transition|from=Opening demo|time=00:57}}
 
{{track|Absent Lovers|from=Ending|time=01:29}}
 
{{track|Waiting Girl|from=Ending|time=01:35}}
 
{{track|Burned By The Fire|from=|time=01:34}}
 
{{track|Atrophy|from=|time=00:25}}
 
{{track|M.S.B. System Ver.3.3|from=Player Select|time=00:47}}
 
{{track|Patience|from=|time=00:23}}
 
{{track|Interlude|from=|time=00:27}}
 
{{track|Withdrawal|from=Game Over|time=00:10}}
 
{{track|Encounter|from=|time=00:31}}
 
{{track|Operation Moon Gate|from=|time=00:52}}
 
{{track|(Track26)|from=|time=00:07}}
 
{{track|SDB/loser 02|from=|time=00:05}}
 
 
}}
 
}}
cols=3}}
 
  
 
==Magazine articles==
 
==Magazine articles==
Line 284: Line 325:
  
 
==Promotional material==
 
==Promotional material==
===Model 2 version===
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
{{gallery
 
|VirtualOn Model2 US Flyer.pdf¦page#1,2¦Model 2 US flyer
 
|VirtualOn Model2 JP Flyer.pdf¦page#1,2¦Model 2 JP flyer
 
}}
 
  
===Saturn version===
+
==Artwork==
{{gallery
 
|VirtualOn Saturn JP Flyer.pdf¦page#1,2¦Saturn JP flyer
 
|VirtualOn Saturn JP Flyer SegaNet.pdf¦page#1,2¦Saturn JP flyer (SegaNet)
 
|{{galleryPrintAd|SSM_JP_19961122_1996-20.pdf|ssmjp|1996-20|224}}
 
|{{galleryPrintAd|SSM_JP_19961213_1996-21.pdf|ssmjp|1996-21|2,3}}
 
|{{galleryPrintAd|SSM_JP_19961227_1996-22.pdf|ssmjp|1996-22|4}}
 
|{{galleryPrintAd
 
|text=Saturn print advert
 
|EGM US 089.pdf|egm|89|67-72
 
}}
 
|{{galleryPrintAd
 
|text=Saturn print advert
 
|UltraGamePlayers US 093.pdf|ugameplayers|93|9
 
|IntelligentGamer US 08.pdf|ig|8|44
 
}}
 
|{{galleryPrintAd
 
|Hyper AU 039.pdf|hyper|39|15
 
}}
 
}}
 
 
 
==Photo gallery==
 
 
<gallery>
 
<gallery>
File:VirtualOn Arcade Cabinet Twin.jpg|Twin Cabinet
+
VirtualOn logo.svg
 +
Virtual_on_logo-2.svg
 
</gallery>
 
</gallery>
  
==Artwork==
+
==Photo gallery==
 
<gallery>
 
<gallery>
VirtualOn logo.svg
+
VirtualOn Arcade Cabinet Twin.jpg|Twin Cabinet
 
</gallery>
 
</gallery>
  
Line 326: Line 343:
 
| icon=Arcade
 
| icon=Arcade
 
| cvg=80
 
| cvg=80
| cvg_source={{num|169|page=74/75|pdf=CVG UK 169.pdf|pdfpage=74}}
+
| cvg_source={{magref|cvg|169|74}} <!--page=74/75-->
 
| gi=85
 
| gi=85
| gi_source={{num|41|page=47|pdf=GameInformer US 041.pdf|pdfpage=49}}
+
| gi_source={{magref|gi|41|49}} <!--page=47-->
 
}}
 
}}
 
{{ScanArcade
 
{{ScanArcade
Line 339: Line 356:
 
| region=JP
 
| region=JP
 
}}
 
}}
{{clear}}
 
  
 
===Saturn version===
 
===Saturn version===
Line 345: Line 361:
 
| icon=SAT
 
| icon=SAT
 
| cdconsoles=79
 
| cdconsoles=79
| cdconsoles_source={{num|24|page=96-98|pdf=CDConsoles FR 24.pdf|pdfpage=96}}
+
| cdconsoles_source={{magref|cdconsoles|24|96}} <!--page=96-98-->
 
| consolesplus=82
 
| consolesplus=82
| consolesplus_source={{num|61|page=130/131|pdf=ConsolesPlus FR 061.pdf|pdfpage=130}}
+
| consolesplus_source={{magref|consolesplus|61|130}} <!--page=130/131-->
 
| cvg=100
 
| cvg=100
| cvg_source={{num|182|page=86-89|pdf=CVG UK 182.pdf|pdfpage=86}}
+
| cvg_source={{magref|cvg|182|86}} <!--page=86-89-->
 
| edge=80
 
| edge=80
 
| edge_source={{num|41|page=87}}
 
| edge_source={{num|41|page=87}}
Line 356: Line 372:
 
| gamesmaster=83
 
| gamesmaster=83
 
| gamesmaster_source={{num|52|page=34/35}}
 
| gamesmaster_source={{num|52|page=34/35}}
| gamesmastertv=83
+
<!--| gamesmastertv=83-->
| gamesmastertv_source={{num|105}}
+
<!--| gamesmastertv_source={{num|105}}-->
 
| gmr=70
 
| gmr=70
| gmr_source={{num|9|page=90|pdf=GMR US 09.pdf|pdfpage=90}}
+
| gmr_source={{magref|gmr|9|90}}
 
| ig=100
 
| ig=100
| ig_source={{num|8|page=50/51|pdf=IntelligentGamer US 08.pdf|pdfpage=52}}
+
| ig_source={{magref|ig|8|52}} <!--page=50/51-->
 
| mms=92
 
| mms=92
| mms_source={{num|51|page=38/55/56/57|pdf=MeanMachinesSega51UK.pdf|pdfpage=38}}
+
| mms_source={{magref|mms|51|38}} <!--page=38/55/56/57-->
 
| playerone=82
 
| playerone=82
| playerone_source={{num|71|page=94/95|pdf=PlayerOne FR 071.pdf|pdfpage=94}}
+
| playerone_source={{magref|playerone|71|94}} <!--page=94/95-->
 
| ssm=93
 
| ssm=93
| ssm_source={{num|15|page=66/67|pdf=SSM_UK_15.pdf|pdfpage=66}}
+
| ssm_source={{magref|ssm|15|66}} <!--page=66/67-->
 
| ssmjp=83
 
| ssmjp=83
| ssmjp_source={{num|1996-20|page=211|pdf=SSM_JP_19961122_1996-20.pdf|pdfpage=213}}
+
| ssmjp_source={{magref|ssmjp|1996-20|213}} <!--page=211-->
 
| ssmjp_r=88
 
| ssmjp_r=88
| ssmjp_r_source={{num||page=9|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=11}}
+
| ssmjp_r_source={{magref|ssmjp_r|final|11}} <!--page=9-->
 
| ugameplayers=86
 
| ugameplayers=86
| ugameplayers_source={{num|93}}
+
| ugameplayers_source={{magref|ugameplayers|93|85}} <!--page=81-->
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 415: Line 431:
 
| front=VirtuaOn Saturn JP Box Front SegaNet.jpg
 
| front=VirtuaOn Saturn JP Box Front SegaNet.jpg
 
| back=VirtuaOn Saturn JP Box Back SegaNet.jpg
 
| back=VirtuaOn Saturn JP Box Back SegaNet.jpg
 +
| manual=Dennou Senki Virtual-On For SegaNet 1996 J color.pdf
 
| square=yes
 
| square=yes
 
| disc=VirtualOn Saturn JP Disc SegaNet.jpg
 
| disc=VirtualOn Saturn JP Disc SegaNet.jpg
Line 427: Line 444:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=KR
+
| region=KR (Samsung)
 +
| front=Virtual On Saturn KR Samsung Box Front.jpg
 +
| back=Virtual On Saturn KR Samsung Box Back.jpg
 +
| spine=Virtual On Saturn KR Samsung Box Side.jpg
 +
| square=yes
 +
| spinecard=Virtual On Saturn KR Samsung Box Spinecard.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=KR (Kama)
 
| front=VirtualOn Sat KR cover.jpg
 
| front=VirtualOn Sat KR cover.jpg
 
| back=VirtualOn Saturn KR Box Back.jpg
 
| back=VirtualOn Saturn KR Box Back.jpg
| spinemissing=yes
+
| spine=VirtualOn Saturn KR Box Spinecard.jpg
 
| square=yes
 
| square=yes
 
}}
 
}}
Line 468: Line 493:
 
| console=PC
 
| console=PC
 
| region=KR
 
| region=KR
| front=
+
| front=VirtualOn PC KR Box Front.jpg
 
| back=
 
| back=
 +
| square=yes
 
| disc=
 
| disc=
 +
}}{{Scanbox
 +
| console=PC
 +
| region=TW
 +
| front=VirtualOn PC TW Box Front.jpg
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SAT|sha1= |md5= |crc32= |size=381,823,680|date= |source=CD-ROM(EU)|comments=MK81042-50 V1.002|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=359,268,000|date=1996-11-26|source=CD-ROM(JP)|comments=GS-7106, GS-7107 V1.002|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=385,311,696|date=1996-10-18|source=CD-ROM(JP)|comments=GS-9099 V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=385,335,216|date= |source=CD-ROM(US)|comments=81042 V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=428,419,152|date= |source=CD-ROM(US)|comments=81072 V1.004|quality=|prototype=}}
 +
}}
 +
 +
===Track list===
 +
====Saturn version====
 +
{{multicol|
 +
{{tracklist|
 +
{{track|[data track]}}
 +
{{track|In The Blue Sky|from=Temjin Stage|time=02:02}}
 +
{{track|She's Lost Control (S.L.C.)|from=Viper II Stage|time=02:02}}
 +
{{track|Everything Merges With The Night|from=Dorkas Stage|time=02:02}}
 +
{{track|Higher Ground|from=Belgdor Stage|time=02:02}}
 +
{{track|Ruins|from=Bal-Bas-Bow Stage|time=02:02}}
 +
{{track|Earth Light|from=Apharmd Stage|time=02:02}}
 +
{{track|The Wind Is Blowing|from=Fei-Yen Stage|time=02:02}}
 +
{{track|Fade To Black|from=Raiden Stage|time=02:02}}
 +
{{track|Crystal Doom|from=Z-Gradt Stage|time=02:02}}
 +
{{track|Alice In The Wonderland|from=Jaguarandi Stage|time=02:02}}
 +
{{track|Winner Ver.1|from=|time=00:06}}
 +
{{track|Winner Ver.2|from=|time=00:06}}
 +
{{track|Loser|from=|time=00:06}}
 +
{{track|Transition|from=Opening demo|time=00:57}}
 +
{{track|Absent Lovers|from=Ending|time=01:29}}
 +
{{track|Waiting Girl|from=Ending|time=01:35}}
 +
{{track|Burned By The Fire|from=|time=01:34}}
 +
{{track|Atrophy|from=|time=00:25}}
 +
{{track|M.S.B. System Ver.3.3|from=Player Select|time=00:47}}
 +
{{track|Patience|from=|time=00:23}}
 +
{{track|Interlude|from=|time=00:27}}
 +
{{track|Withdrawal|from=Game Over|time=00:10}}
 +
{{track|Encounter|from=|time=00:31}}
 +
{{track|Operation Moon Gate|from=|time=00:52}}
 +
{{track|(Track26)|from=|time=00:07}}
 +
{{track|SDB/loser 02|from=|time=00:05}}
 
}}
 
}}
 +
|cols=3}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/pc/von/ PC]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19981202022703/http://www.sega.co.jp:80/sega/p_cafe/DB/09099/09099.html Saturn], [https://web.archive.org/web/*/http://sega.jp/pc/von/ PC]
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product//66acd000-77fe-1000-9115-d802584113c5 JP]
+
* ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product//66acd000-77fe-1000-9115-d802584113c5 JP]
 
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html JP]
 
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html JP]
 
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/%e9%9b%bb%e8%84%b3%e6%88%a6%e6%a9%9f%e3%83%90%e3%83%bc%e3%83%81%e3%83%a3%e3%83%ad%e3%83%b3/cid=JP0177-NPJB00321_00-VIRTUALONOMG0000 JP]
 
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/%e9%9b%bb%e8%84%b3%e6%88%a6%e6%a9%9f%e3%83%90%e3%83%bc%e3%83%81%e3%83%a3%e3%83%ad%e3%83%b3/cid=JP0177-NPJB00321_00-VIRTUALONOMG0000 JP]
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
}}
 
  
 +
{{VirtualOnOmni}}
 
{{VirtualOn}}
 
{{VirtualOn}}
[[Category:Model 2 games]]
 
[[Category:1995 Model 2 games]]
 
 
[[Category:Model 2B CRX games]]
 
[[Category:Model 2B CRX games]]

Revision as of 12:48, 24 June 2019

n/a

Virtual On Model 2.png

Cyber Troopers Virtual-On
System(s): Sega Model 2B CRX, Sega Saturn, PlayStation 3, Xbox 360, Windows PC, PlayStation Now
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (26 tracks)
Peripherals supported:
Sega Saturn
Saturn Twin-Stick
Genre: Action

















Number of players: 1-2
Template:ReleasesPSNow
Release Date RRP Code
Arcade (Model 2)
JP
¥? ?
Arcade (Model 2)
US
$? ?























Sega Saturn
JP
¥5,8005,800 GS-9099
Sega Saturn
JP
(SegaNet)
¥2,8002,800 GS-7106
Sega Saturn
JP
(SegaNet Pack)
¥15,80015,800 GS-7107
Sega Saturn
US
$49.9949.99[5] 81042
Sega Saturn
US
(NetLink)
81072
Sega Saturn
EU
MK81042-50
Sega Saturn
AU
FVIR23SSC
Sega Saturn
BR
191x65
Sega Saturn
KR
GS-9612J
MK-81042-08
Windows PC
JP
¥8,800 (9,240)8,800 (9,240) HCJ-0123
Windows PC
US
85072
Windows PC
US
(Expert Software)
Windows PC
KR
Windows PC
TW
Sony PlayStation 3
JP
¥762 (800)762 (800)[8] NPJB-00321
CERO: A
Xbox 360
JP
800MSP800[9]
CERO: A
Xbox 360
JP
(Otameshiban)
FREEfree
CERO: A
CERO
Missing Parameter!

Cyber Troopers Virtual-On, known as Dennou Senki Virtual-On (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the Sega Model 2B CRX arcade platform by Sega AM3 in 1995.

The release of sequels (specifically the Xbox 360 version of Dennou Senki Virtual-On: Force) has seen this entry in the series retroactively subtitled Operation Moongate (shortened to OMG) - this is a name occasionally referred to in Japanese merchandising but not within the game itself (and not overseas).

Plot

The Virtual Century has Begun

The world is under new management. It is the age of economic feudalism; governments have been privatized, multinational conglomerates have carved the world into enterprise zones and sprawling business entities stretch their tentacles into every sector of public and private life.

V.C. 0084

The delicate balace of power maintained by the rival trade consortiums was thrown awry when a lunar-core mining survey commissioned by the DN Group uncovered an extensive ruined outpost of incredible complexity and indeterminate age beneath the desolate surface of earth's moon.

The DN Group appropriated esoteric machinery from the lunar ruins and implemented a revolutionary R&D program under the tighest security blanked - OT (OverTechnology) Systems. Years of secret research culminated in the development and release of a new line of neurally-directed combat droides with battleground precision and attack capabilities far beyond any mechanized warriors produced by the competition.

OT Systems gave DN Group a total monopoly, cementing its dominance of the world economy. But, more disturbingly, the internal security programs of the lunar base were accidentally re-armed by DN Group technicians, unleashing virtual pandemonium on the surface of the moon. "Operation Moongate" was initiated to shut down the base before the chaos could extend to earth.

V.C. 00 a. 0 (Present Day)

The battle for control of the moon is underway, with OT Systems combat machines arrayed against the formidable remnants of the lunar complex defense forces. The DN Group forces have numerical superiority but are being tactically outclassed by the experienced droids defending the base. In a desperate effort to recruit talented virtual pilots, the DN Military Support Division has opened a Test and Training program designed to cultivated maxium combat skills in the shortest possible time. As one of thousands of test candidates, you must prove yourself in a simulation warfare against increasingly powerful DN test droids before qualifying for the Mindshift into real-time combat in teh lunar theater.

— US Sega Saturn Manual[10]


Gameplay

Cyber Troopers Virtual-On is a versus fighting game featuring robots known as "Virtuaroids" who are armed with a variety of weapons. The game is played from a third-person perspective with players traversing across a three-dimensional field, attacking each other primarily with projectile weapons. Like other fighting games, the object of the game is to destroy all of your opponents in succession.

Cyber Troopers Virtual-On was designed to accommodate a digital "twin-stick" control scheme, similar in part to older arcade games such as Robotron 2084 and Smash TV, but with two buttons on each stick. Moving the sticks cause the player's Virtuaroid to move, while the buttons fire. Virtual-On supports up to 32 projectiles from each player on-screen at once, meaning a maxiumum of 64[11].

Virtuaroids

CTVO Temjin icon.png
VR.TEMJIN (MBV-04-G)
The Temjin was the first prototype to be developed by the DN Group. This machine was made for stability and performance. An all-around fighting machine, what the Temjin might lack in advanced technologies, it makes up for with its reliability.
CTVO Dorkas icon.png
VR.DORKAS (HBV-10-B)
The product of early experimentation with a stronger armored structure, the Dorkas is built slower than other droids, but packs a heavier punch. The long-range and obstacle-clearing power of its hammer attack make it a particularly tough customer in broken-field arenas.
CTVO FeiYen icon.png
VR.Fei-Yen (SRV-1-A)
The Fei-Yen is the fastest of the DN Group droids, sleek and streamlined for high-speed maneuverability. The R&D team had to cut back on armor and heavy weapons, but the Fei-Yen is rumored to have a devastating secret attack system for last-ditch defense.
CTVO Belgdor icon.png
VR.BELGDOR (SAV-07-D)
Based on the popular Raiden battle-droid, the Belgdor is a slightly more mobile variant with a formidable homing missile system. The Belgdor doesn't have the one-punch KO capability of a Dorkas or Raiden, but it beats them both in speed and jumping range.
CTVO ViperII icon.png
VR.VIPER II (TRV-06K-H)
Developed for fast tactical deployment, Viper II extends the Temjin prototype to a new level of quickness and agility. Sacrifices were made in the Viper II armor and close-range arsenal, but most machines have trouble getting close enough to hit one.
CTVO BalBasBow icon.png
VR.BAL-BAS-BOW (XBV-13-T11)
The Bal-Bas-Bow was released well after the other DN Group battle droids, and it represents a new direction in virtual warfare tech-droids. With longer sustained jumping power and next-generation smart guidance weapons systems, the Bal-Bas-Bow may be the newest stage in battle-droid evolution.
CTVO Apharmd icon.png
VR.APHARMD (MBV-09-C)
The Apharmd models are designed for use as guerilla shock-troops, with a paid of beam tonfas especially suited for hand-to-hand combat. Turbo speed and sturdy armor make the Apharmd droid a force to be reckoned with on any battleground.
CTVO Raiden icon.png
VR.RAIDEN (HBV-05-E)
Raiden droids are feared equally for their dual laser cannons and their strontium-alloy armor. If these machines have a weak point, it's a lack of speed and jumping ability, but they don't need to spend much time trying to get out of anything's way.

All Virtuaroids are powered by Sega Saturns.

Achievements

Main article: Cyber Troopers Virtual-On/Achievements.

History

Legacy

The success of the arcade game led to Cyber Troopers Virtual-On becoming a well established franchise in Japan, with plastic models, original soundtracks, trading figurines, light novels and audio drama CDs being among the merchandise released in this region.

Virtual-On was also released as Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On in Japan with improved graphics, a better quality soundtrack and various other extra features. Two player online versions of the game were also released for the Sega Saturn version in America and Japan for the Sega NetLink and XB∀ND services.

The game was followed up by a sequel in Cyber Troopers Virtual-On: Oratorio Tangram.

Versions

Virtual-On was an extremely popular arcade game at the time of release, which led to the game being ported to the Sega Saturn with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version.

For the authentic arcade feel, Sega manufactured the Saturn Twin-Stick, of which the game was bundled with in Japan. While the control scheme can be replicated on a standard control pad, all six face buttons are utilised in addition to L and R. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the perihperal in North America as a separate product, as it is both advertised[12] and its control scheme listed in the US manual[13].

The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the Sega Graphics Library[14]. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version[14]. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical".

In 1997 another verion of the game was released that was compatible with Netlink, like all other Netlink games can now be played over a high speed internet connection with Voip[15]

1997 also saw a Windows PC release derived from the Saturn game, however unlike previous Sega PC games, Virtual-On required a 166MHz Pentium MMX processor to run, which at the time was only available as part of high-end machines[16]. Despite this, the game was unable to hit a stable frame rate with the recommended hardware, and 3D accelerator cards were not supported. In Japan compatibility for said cards was added, though no configuration matches the Model 2 version's visuals and performance (although the PC versions can output higher resolution graphics).

Furthermore, no Twin-Stick-esque peripherals were available for PC owners at launch, meaning players usually had to resort to the keyboard.

Localised names

Also known as
Language Localised Name English Translation
English Cyber Troopers Virtual-On Cyber Troopers Virtual-On
English (US) Cyber Troopers Virtual-On Cyber Troopers Virtual-On
Japanese 電脳戦機バーチャロン Dennou Senki Virtual-On

Production credits

Arcade version

Saturn version

Staff
SEGA U.S. Credits
Source:
In-game credits


Source:
Other credits

NetLink Edition

  • XBAND Software: Josh Howich, Janice Hsia, Dave Jacobs, Richard Kiss, Dan Lindsey, Andrew Stadler, Hoan Tran
  • XBAND Art: Joanna Escolar, Joey Stocklein
  • Mplayer Art: William Haas
  • Web Design: John Schroeder
  • VP Engineering: Ken Soohoo
  • Computer Engineering: Jeff Chin, Steven Cole, Warren Gee, Edgar Allen Tu
  • Art Direction: Cuyler Gee
  • QA Manager: Randall Hughes
  • QA: John Takizawa
  • Director of Server Technologies: James Straus
Source:
US manual
Error creating thumbnail: /bin/bash: line 1: /usr/bin/gs: Permission denied convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/587. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_49b022827122.jpg' @ error/convert.c/ConvertImageCommand/3229.
[17]

PC version

Downloadable content

Title and description Links Releases
Icon Pack 1 (アイコンパック1)
  • Xbox 360: JP
Xbox 360
JP
2013-02-13[9]
160MSP160[9]
Icon Pack 2 (アイコンパック2)
  • Xbox 360: JP
Xbox 360
JP
2013-02-13[9]
160MSP160[9]

Magazine articles

Main article: Cyber Troopers Virtual-On/Magazine articles.

Promotional material

Main article: Cyber Troopers Virtual-On/Promotional material.

Artwork

Photo gallery

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
80 [18]
85 [19]
Arcade
83
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Cyber Troopers Virtual-On

Model 2, US
Model 2, JP

Saturn version

Sega Retro Average 
Publication Score Source
79 [20]
82 [21]
100 [22]
80 №41, p87
80 №416, p33
83 №52, p34/35
70 [23]
100 [24]
92 [3]
82 [25]
93 [26]
83 [27]
88 [28]
86 [29]
Sega Saturn
86
Based on
14 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR) PAL
80
[20]
Consoles + (FR) PAL
82
[21]
Computer & Video Games (UK)
100
[22]
Digitiser (UK)
72
[30]
Edge (UK) PAL
80
[31]
Electronic Gaming Monthly (US) NTSC-U
79
[32]
Famitsu (JP) NTSC-J
80
[33]
Freak (IL)
89
[34]
Fun Generation (DE) PAL
60
[35]
GameFan (US) NTSC-U
95
[36]
Game Power (IT)
90
[37]
GamePro (US) NTSC-U
70
[38]
GMR (US)
70
[23]
Hacker Plus (HR)
70
[39]
Intelligent Gamer (US)
100
[24]
MAN!AC (DE) PAL
60
[40]
Mega Force (FR) PAL
76
[41]
Mega Fun (DE) PAL
75
[42]
Mean Machines Sega (UK) PAL
92
[3]
Next Generation (US) NTSC-U
75
[43]
Player One (FR)
82
[25]
Saturn Fan (JP) NTSC-J
82
[44]
Saturn Fan (JP) NTSC-J
76
[45]
Saturn Fan (JP) NTSC-J
82
[46]
Saturn+ (UK) PAL
83
[47]
Secret Service (PL)
80
[48]
Sega Power (UK) PAL
89
[49]
Sega Saturn Magazine (UK) PAL
93
[26]
Sega Saturn Magazine (JP) NTSC-J
83
[27]
Sega Saturn Magazine (JP) NTSC-J
88
[28]
Sega Saturn Magazine (JP) NTSC-J
93
[50]
Super Power (FI)
80
[51]
Total Saturn (UK) PAL
86
[52]
Video Games (DE) PAL
65
[53]
Sega Saturn
81
Based on
34 reviews

Cyber Troopers Virtual-On

Saturn, US
VirtuaOn Saturn US Box Back.jpgVirtuaOn Saturn US Box Front.jpg
Cover
VirtualOn Saturn US Disc.jpg
Disc
Virtualon sat us manual.pdf
Manual
Saturn, US (NetLink Edition)
VirtuaOn Saturn US Box Back Netlink.jpgVirtuaOn Saturn US Box Front Netlink.jpg
Cover
Virtualonnetlink sat us manual.pdf
Manual
Saturn, EU
Virtua On Saturn EU Box.jpg
Cover
Virtual On Saturn EU Disc.jpg
Disc
Saturn, AU
Virtual On Saturn AU Box.jpg
Cover
Virtual On Saturn EU Disc.jpg
Disc
Saturn, JP
VirtuaOn Saturn JP Box Back.jpgVirtuaOn Saturn JP Box Front.jpg
Cover
VirtualOn Saturn JP Spinecard.jpg
Spinecard
VirtualOn Saturn JP Disc.jpg
Disc
Virtual On Sega Saturn Japan Manual.pdf
Manual
Virtual On Sega Saturn JP Inlay.jpg
Inlay
Saturn, JP (SegaNet)
VirtuaOn Saturn JP Box Back SegaNet.jpgVirtuaOn Saturn JP Box Front SegaNet.jpg
Cover
DennouSenkiSegaNetSaturnJPSpine.jpg
Spinecard
VirtualOn Saturn JP Disc SegaNet.jpg
Disc
Dennou Senki Virtual-On For SegaNet 1996 J color.pdf
Manual
Saturn, BR
VirtualOn Saturn BR Box Front.jpg
Cover
Saturn, KR (Samsung)
Virtual On Saturn KR Samsung Box Back.jpgVirtual On Saturn KR Samsung Box Side.jpgVirtual On Saturn KR Samsung Box Front.jpg
Cover
Virtual On Saturn KR Samsung Box Spinecard.jpg
Spinecard
Saturn, KR (Kama)
VirtualOn Saturn KR Box Back.jpgVirtualOn Saturn KR Box Spinecard.jpgVirtualOn Sat KR cover.jpg
Cover

PC version

PC, US
VirtualOn PC US Box Back.jpgNospine.pngVirtualOn PC US Box Front.jpg
Cover
VirtualOn PC US Box Back JewelCase.jpgVirtualOn PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)

VirtualOn PC US Box JewelCase Front Expert.jpg
Jewel Case
PC, JP
VirtualOn PC JP Box Front.jpg
Cover
PC, JP (Ultra 2000)
VirtualOn PC JP Box Front Ultra2000.jpg
Cover
PC, KR
VirtualOn PC KR Box Front.jpg
Cover
PC, TW
VirtualOn PC TW Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
381,823,680 CD-ROM(EU) MK81042-50 V1.002
Sega Saturn
CRC32
MD5
SHA-1
359,268,000 1996-11-26 CD-ROM(JP) GS-7106, GS-7107 V1.002
Sega Saturn
CRC32
MD5
SHA-1
385,311,696 1996-10-18 CD-ROM(JP) GS-9099 V1.000
Sega Saturn
CRC32
MD5
SHA-1
385,335,216 CD-ROM(US) 81042 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
428,419,152 CD-ROM(US) 81072 V1.004

Track list

Saturn version

1. [data track]  
2. In The Blue Sky (02:02) 
From: Temjin Stage
3. She's Lost Control (S.L.C.) (02:02) 
From: Viper II Stage
4. Everything Merges With The Night (02:02) 
From: Dorkas Stage
5. Higher Ground (02:02) 
From: Belgdor Stage
6. Ruins (02:02) 
From: Bal-Bas-Bow Stage
7. Earth Light (02:02) 
From: Apharmd Stage
8. The Wind Is Blowing (02:02) 
From: Fei-Yen Stage
9. Fade To Black (02:02) 
From: Raiden Stage
10. Crystal Doom (02:02) 
From: Z-Gradt Stage
11. Alice In The Wonderland (02:02) 
From: Jaguarandi Stage
12. Winner Ver.1 (00:06) 
13. Winner Ver.2 (00:06) 
14. Loser (00:06) 
15. Transition (00:57) 
From: Opening demo
16. Absent Lovers (01:29) 
From: Ending
17. Waiting Girl (01:35) 
From: Ending
18. Burned By The Fire (01:34) 
19. Atrophy (00:25) 
20. M.S.B. System Ver.3.3 (00:47) 
From: Player Select
21. Patience (00:23) 
22. Interlude (00:27) 
23. Withdrawal (00:10) 
From: Game Over
24. Encounter (00:31) 
25. Operation Moon Gate (00:52) 
26. (Track26) (00:07) 
27. SDB/loser 02 (00:05) 
Running time: 30:00

External links

  • Sega of Japan catalogue pages (Japanese): Saturn, PC
  • Cyber Troopers Virtual-On on Xbox Marketplace: JP
  • Cyber Troopers Virtual-On on PlayStation.com: JP
  • Cyber Troopers Virtual-On on PlayStation Store: JP

References

  1. https://sega-interactive.co.jp/special/history/title/virtualon.html
  2. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 38
  3. 3.0 3.1 3.2 Mean Machines Sega, "January 1997" (UK; 1996-12-06), page 38
  4. Press release: 1996-05-16: SEGA ANNOUNCES EXCLUSIVE ARCADE HITS FOR SEGA SATURN
  5. Press release: 1997-01-08: Sega's Arcade Hit "Virtual On" For Intel's MMX Technology Sets New PC Gaming Standard
  6. http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
  7. 8.0 8.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html (Wayback Machine: 2013-02-26 14:35)
  8. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Xbox LIVE Marketplace (ja-JP; %E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5) (Wayback Machine: 2013-02-17 07:31)
  9. File:Virtualon sat us manual.pdf, page 4
  10. Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 20
  11. File:Virtualon sat us manual.pdf, page 26
  12. File:Virtualon sat us manual.pdf, page 7
  13. 14.0 14.1 Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 19
  14. http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
  15. Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 12
  16. Computer & Video Games, "December 1995" (UK; 1995-11-10), page 74
  17. Game Informer, "September 1996" (US; 1996-xx-xx), page 49
  18. 20.0 20.1 CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 96
  19. 21.0 21.1 Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 130
  20. 22.0 22.1 Computer & Video Games, "January 1997" (UK; 1996-12-11), page 86
  21. 23.0 23.1 GMR, "October 2003" (US; 2003-xx-xx), page 90
  22. 24.0 24.1 Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 52
  23. 25.0 25.1 Player One, "Janvier 1997" (FR; 199x-xx-xx), page 94
  24. 26.0 26.1 Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 66
  25. 27.0 27.1 Sega Saturn Magazine, "1996-20 (1996-11-22)" (JP; 1996-11-08), page 213
  26. 28.0 28.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 11 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content
  27. Ultra Game Players, "January 1997" (US; 199x-xx-xx), page 85
  28. Digitiser (UK) (1997-01-15)
  29. Edge, "January 1997" (UK; 1996-12-27), page 87
  30. Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
  31. Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
  32. Freak, "1/97" (IL; 1997-xx-xx), page 1
  33. Fun Generation, "01/97" (DE; 1996-12-18), page 111
  34. GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 22
  35. Game Power, "Gennaio 1997" (IT; 199x-xx-xx), page 77
  36. GamePro, "February 1997" (US; 1997-xx-xx), page 84
  37. Hacker Plus, "Travanj 1998" (HR; 1998-xx-xx), page 20
  38. MAN!AC, "01/97" (DE; 1996-12-11), page 98
  39. Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 62
  40. Mega Fun, "01/97" (DE; 1996-12-11), page 64
  41. Next Generation, "February 1997" (US; 1997-01-xx), page 130
  42. Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 187
  43. Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 200
  44. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
  45. Saturn+, "Issue 5" (UK; 1996-12-19), page 6
  46. Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
  47. Sega Power, "January 1997" (UK; 1996-12-19), page 46
  48. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
  49. Super Power, "2 1997" (FI; 1997-0x-xx), page 38
  50. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 64
  51. Video Games, "1/97" (DE; 1996-12-18), page 105


Cyber Troopers Virtual-On

Virtual On Model 2.png

Main page | Comparisons | Achievements | Credits | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Technical information


Books: Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Dennou Kouryaku Manual (1996) | Dennou Senki Virtual-On Virtuaroid Technical Manual (1996) | Dennou Senki Virtual-On Operating Manual (1996) | Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On More Advanced Book (1996) | Dennou Senki Virtual-On Ace Pilot Yousei Text (1996) | Dennou Senki Virtual-On Pilot Manual for Saturn (1997) | Dennou Senki Virtual-On Perfect Guide (1997) | Cyber Troopers Virtual-On Graphics Perspective (1997) | Cyber Troopers Virtual-On Reference Schematic (1997)
Music: Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On Original Sound Track (2007)
Videos: Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (199x)

No results



Games in the Cyber Troopers Virtual-On Series
Cyber Troopers Virtual-On (for Power VR) (1995) | Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.2 (Ver. 5.4 | Ver. 5.66 | Special) (1998-2000) | Dennou Senki Virtual-On: Force (2001) | Cyber Troopers Virtual-On: Marz (2003) | Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On (2007)
Dennou Senki Virtual-On x Toaru Majutsu no Index: Toaru Majutsu no Virtual-On (2018)
Compilations
Dennou Senki Virtual-On Masterpiece 1995-2001 (2019)
Cyber Troopers Virtual-On related media
Music
Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data DNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data RNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Official Sound Data (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Club Trax Sound (2000) | Dennou Senki Virtual-On Force Official Sound Data Ver 7.5 (2001) | Dennou Senki Virtual-On Marz Official Sound Data (2003) | Dennou Senki Virtual-On Original Sound Track (2007) | Dennou Senki Virtual-On Official Sound Data 4x6 (2010) | Cyber Troopers Virtual-on Official Sound Data 18 (2018)
Music
Dennou Senki Virtual-On "Cyber Net Rhapsody": Episode‏‎ 14 (1996) | Dennou Senki Virtual-On Episode 16: Counterpoint 009A (1997) | Dennou Senki Virtual-On Force Official Sound Data: Marsinal (2002)
Book
Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Dennou Kouryaku Manual (1996) | Dennou Senki Virtual-On Virtuaroid Technical Manual (1996) | Dennou Senki Virtual-On Operating Manual (1996) | Arcade Game Hisshou Hou Special: Dennou Senki Virtual-On More Advanced Book (1996) | Dennou Senki Virtual-On Ace Pilot Yousei Text (1996) | Dennou Senki Virtual-On Pilot Manual for Saturn (1997) | Dennou Senki Virtual-On Perfect Guide (1997) | Cyber Troopers Virtual-On Graphics Perspective (1997) | Cyber Troopers Virtual-On Reference Schematic (1997) | Dennou Senki Virtual-On Oratorio Tangram (1998) | Dennou Senki Virtual-On Oratorio Tangram Ultimate Mission (1998) | Dennou Senki Virtual-On Oratorio Tangram Official Guide (1998) | Dennou Senki Virtual-On Oratorio Tangram Perfect Guide: Weapon & Technique Hen (1999) | Dreamcast Hisshou Hou Special: Dennou Senki Virtual-On Oratorio Tangram Perfect Playing Manual (2000) | Dennou Senki Virtual-On Oratorio Tangram: The Book of Cyberspace Divers (2000) | Dennou Senki Virtual-On Oratorio Tangram Perfect Guide: Network & Battle Hen (2000) | Dennou Senki Virtual-On Oratorio Tangram Shinjitsu no Tama (2000) | Dennou Senki Virtual-On Force Handbook (2002) | Dennou Senki Virtual-On Marz: The Complete Guide (2003) | Dennou Senki Virtual-On Marz Koushiki Guide Book (2003) | Dennou Senki Virtual-On Marz Perfect Book (2003) | Dennou Senki Virtual-On: Marz TEMJIN 747J Modeling Support CG Shuu: Detail -TEMJIN 747J- (2004) | Dennou Senki Virtual-On Force Masters Guide (2010) | Toaru Majutsu no Index x Dennou Senki Virtual-On: Toaru Majutsu no Virtual-On (2016)
Film
Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Oratorio Tangram Manual or Visual (2000) | Dennou Senki Virtual-On 10th Anniversary We are the Champions (2006)
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