Difference between revisions of "DGen"

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[[File:DGen.png|thumb|right|DGen 1.21 running ''[[Sonic the Hedgehog 2 (Mega Drive)|Sonic the Hedgehog 2]]'' on Windows.]]
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{{EmuBob
 
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| bobscreen=DGen.png
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| system=[[Sega Mega Drive]]
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| os=Windows, DOS, ''[[PlayStation Portable]], [[Xbox]], Mac OS X''
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| developer=Dave (1999-2000), Joe Groff (2001), Bertrand "Tamentis" Janin, Zamaz (2008-2014); Syn-Z (PlayStation Portable); XPort (Xbox); Richard Bannister (Mac OS X)
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| language=C++
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| date=2014-07-26{{ref|https://sourceforge.net/projects/dgen/files/dgen/1.33/}}
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| version=1.33
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}}
 
'''DGen''' is a [[Sega Mega Drive]] emulator written by Dave, the same author of many other emulators such as [[FinalBurn]]. It was originally developed only for Microsoft Windows (though version 1.04a was also released for DOS), and later ported to a variety of systems.
 
'''DGen''' is a [[Sega Mega Drive]] emulator written by Dave, the same author of many other emulators such as [[FinalBurn]]. It was originally developed only for Microsoft Windows (though version 1.04a was also released for DOS), and later ported to a variety of systems.
  
 
A port of DGen using SDL as a backend, under the name '''DGen/SDL''', was written by Joe Groff, whom worked on it until July 2001. Although Joe Groff focused on Linux, the use of SDL allowed easy adaptation for other Unix systems such as BeOS and BSD.
 
A port of DGen using SDL as a backend, under the name '''DGen/SDL''', was written by Joe Groff, whom worked on it until July 2001. Although Joe Groff focused on Linux, the use of SDL allowed easy adaptation for other Unix systems such as BeOS and BSD.
  
In 2008 Bertrand "Tamentis" Janin created a Sourceforge project for DGen/SDL, releasing the source code of version 1.23, in an attempt to relive it. Zamaz and a handful of other developers subsequently restarted development in 2011, updating it actively until 2014. Compared to the original emulator, DGen/SDL has seen the addition of new features - video filters, a vi-like command interface, region auto-selection and a m68k debugger.
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In 2008 Bertrand "Tamentis" Janin created a Sourceforge project for DGen/SDL, releasing the source code of version 1.23, in an attempt to revive it. Zamaz and a handful of other developers subsequently restarted development in 2011, updating it actively until 2014. Compared to the original emulator, DGen/SDL has seen the addition of new features - video filters, a vi-like command interface, region auto-selection and a m68k debugger.
  
There is also a [[PlayStation Portable]] port developed by Syn-Z{{ref|1=http://web.archive.org/web/20111123161511/http://syn-k.sakura.ne.jp/dgen_psp/}}.
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There is also a [[PlayStation Portable]] port{{ref|1=http://web.archive.org/web/20111123161511/http://syn-k.sakura.ne.jp/dgen_psp/}}, and a 3D stereoscopic version of DGen called [[D-DGen]],{{ref|https://web.archive.org/web/20110818152709/http://syn-k.sakura.ne.jp:80/d_dgen/index.html}} both developed by Syn-Z. [[Xbox]] and Mac OS X ports were developed by XPort and Richard Bannister respectively.
  
 
==Downloads==
 
==Downloads==
===DGen/SDL===
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{{Download|
Downloads can be found on the DGen/SDL Sourceforge page.
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| file=DGenSDL 1.33.7z
 
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| title=DGen/SDL v1.33 (Windows 32/64)
===DGen===
 
{{Multidownload|
 
|file1=Dgen v1.21.7z
 
|filename1=DGen v1.21 (Windows)
 
|file2=Dgen dos v1.04.7z
 
|filename2=DGen v1.04 (DOS)
 
 
}}
 
}}
  
===Prior versions===
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===Old versions===
{{download|title=DGen versions 1.00-1.21|file=DGen old versions.7z}}
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* {{file|DGenSDL old versions.7z|DGen/SDL versions 1.30-1.33 + source for versions 1.23-1.33}}
 
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* {{file|DGen old versions.7z|DGen versions 1.00-1.21}}
:''Note: Versions 1.06 and 1.18 are missing. The source code of versions 1.02 and 1.08 were released as 'v1.03' and 'v1.09', respectively.''
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** Note: Versions 1.06 and 1.18 are missing. The source code of versions 1.02 and 1.08 were released as 'v1.03' and 'v1.09', respectively.
  
 
{{multicol|
 
{{multicol|
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* DGen v1.21 (2000-01-30)
 
* DGen v1.21 (2000-01-30)
 
|cols=3}}
 
|cols=3}}
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===Third party versions===
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* PlayStation Portable: {{file|DGen PSP.7z|Versions 1.30-1.70}}
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* Xbox: Missing
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* Mac OS X: {{file|DGen Mac.7z|Version 1.17 and source code}}
  
 
==External links==
 
==External links==
*[http://sourceforge.net/projects/dgen/ DGen/SDL Sourceforge page]
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* [http://sourceforge.net/projects/dgen/ DGen/SDL Sourceforge page]
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* [https://web.archive.org/web/20020917042423/http://xport.xb-power.com:80/dgen.html Xbox version website] (archive)
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* [https://web.archive.org/web/20000824113423/http://www.bannister.org:80/software/dgen.htm Mac OS X version website] (archive)
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Mega Drive Emulators]]
 

Latest revision as of 18:39, 7 October 2017

Video game console emulator

DGen.png
DGen
System(s): Sega Mega Drive
OS: Windows, DOS, PlayStation Portable, Xbox, Mac OS X
Developer: Dave (1999-2000), Joe Groff (2001), Bertrand "Tamentis" Janin, Zamaz (2008-2014); Syn-Z (PlayStation Portable); XPort (Xbox); Richard Bannister (Mac OS X)
Programmed in: C++
Last release date: (9 years ago)
Last version: 1.33

DGen is a Sega Mega Drive emulator written by Dave, the same author of many other emulators such as FinalBurn. It was originally developed only for Microsoft Windows (though version 1.04a was also released for DOS), and later ported to a variety of systems.

A port of DGen using SDL as a backend, under the name DGen/SDL, was written by Joe Groff, whom worked on it until July 2001. Although Joe Groff focused on Linux, the use of SDL allowed easy adaptation for other Unix systems such as BeOS and BSD.

In 2008 Bertrand "Tamentis" Janin created a Sourceforge project for DGen/SDL, releasing the source code of version 1.23, in an attempt to revive it. Zamaz and a handful of other developers subsequently restarted development in 2011, updating it actively until 2014. Compared to the original emulator, DGen/SDL has seen the addition of new features - video filters, a vi-like command interface, region auto-selection and a m68k debugger.

There is also a PlayStation Portable port[2], and a 3D stereoscopic version of DGen called D-DGen,[3] both developed by Syn-Z. Xbox and Mac OS X ports were developed by XPort and Richard Bannister respectively.

Downloads

Download.svg Download DGen/SDL v1.33 (Windows 32/64)
File: DGenSDL 1.33.7z (2.5 MB) (info)

Old versions

  • DGen v1.00 (1999-05-01)
  • DGen v1.0B (1999-05-01)
  • DGen v1.01 (1999-05-05)
  • DGen v1.02 (1999-05-16)
  • DGen v1.03 (1999-05-16) (source)
  • DGen v1.04 (1999-05-22)
  • DGen v1.05 (1999-05-25)
  • DGen v1.06 (1999-05-xx) (missing)
  • DGen v1.07 (1999-05-26)
  • DGen v1.08 (1999-05-27)
  • DGen v1.09 (1999-05-28) (source)
  • DGen v1.10 (1999-05-29)
  • DGen v1.11 (1999-06-15)
  • DGen v1.12 (1999-06-16)
  • DGen v1.13 (unreleased due to several bugs)
  • DGen v1.14 (1999-07-06)
  • DGen v1.15 (1999-07-07)
  • DGen v1.15 (1999-07-07) (source)
  • DGen v1.16 (1999-07-10)
  • DGen v1.17 (1999-08-20)
  • DGen v1.17 (1999-08-20) (source)
  • DGen v1.18 (2000-01-xx) (missing; glitchy)
  • DGen v1.181 (2000-01-18)
  • DGen v1.19 (2000-01-19)
  • DGen v1.20 (2000-01-26)
  • DGen v1.21 (2000-01-30)

Third party versions

External links

References