Daytona USA

From Sega Retro

n/a

Daytona USA Title.png

Daytona USA
System(s): Sega Model 2, Sega Saturn, PlayStation 3, Xbox 360
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (21 tracks)
Peripherals supported:
Sega Saturn
Arcade Racer Joystick
Genre: Racing

















Number of players:
Arcade
1-8,
Sega Saturn
1
Release Date RRP Code
Sega Saturn
JP
¥6,8006,800 GS-9013
Sega Saturn
US
$59.9959.99[2] 81200
Sega Saturn
EU
MK-81200-50
Sega Saturn
PT
STJ81200
Sega Saturn
BR
193026
Sega Saturn
KR
GS-9501J
Windows PC
JP
¥9,800 (10,290)9,800 (10,290) HCJ-0121
Windows PC
JP
(You Kakuchou Board-ban)
HCJ-0110
Windows PC
US
Windows PC
US
(Expert Software)
$19.9919.99[6]
Windows PC
EU
Windows PC
TW
CERO
Missing Parameter!

Daytona USA (デイトナUSA) is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.

It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and rereleases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.

Gameplay

The original arcade release has the player drive a stock car, known as the "Hornet" (number 41, producer Toshihiro Nagoshi's "lucky number") loosely based on a Chevrolet Beretta, racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of Daytona USA 2 and its update, Daytona USA 2: Power Edition.

The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.

Daytona USA has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is Daytona USA's multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the roll of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).

The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about Daytona USA[25].

Tracks

Note: In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the official Daytona USA soundtrack) which named them.

DaytonaUSA Beginner.png

Three-Seven Speedway (Beginner)
The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with Sonic the Hedgehog ingraved into the side. It is the only track in the game to offer a "rolling start".

DaytonaUSA Advanced.png

Dinosaur Canyon (Advanced)
The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.

The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.

DaytonaUSA Expert.png

Sea-Side Street Galaxy (Expert)
The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).

The music played here is "Sky High", also known as "Blue, Blue Skies".

Achievements

Main article: Daytona USA/Achievements.

History

Development

The idea of Daytona USA was conceived during one of Toshihiro Nagoshi's visits to North America, where he went to watch a NASCAR race. At the time, his team were looking for new ways to expand and develop the racing genre, and the simplistic-yet-exciting nature of NASCAR prompted the team to try and emulate this in video game form.

The soundtrack was composed and performed by Takenobu Mitsuyoshi, however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparatively limited sound capabilities compared to systems which rely on CD audio.

Daytona USA's original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation Virtua Racing (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use texture filtering, allowing smoother graphics. Coupled with the graphical advances, Daytona USA is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.

The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the Sega Saturn. The deluxe cabinet version features a large 50-inch display.[26]

During development the game was originally known simply as Daytona, and then briefly as Daytona GP.

A port was planned for the Sega 32X, announced in early 1994[27], but ultimately failed to materialise.

When developing Sega Rally Championship, Sega AM3 suggested that Daytona USA was only using "50%" of the Model 2's capabilities[28].

Legacy

Due to its popularity, Daytona USA was released as a Western launch title for the Sega Saturn in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. This lead to Sega releasing an update; Daytona USA: Championship Circuit Edition. Like Sega Rally, this version was tuned up and offered a more stable framerate with more tracks and features.

Championship Circuit Edition would mark the first in a long line of sequels, which, with the exception of Daytona USA 2, simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. Sega Racing Classic, released fifteen years after Daytona USA is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing Daytona branding (as another arcade company already acquired the arcade license at the time).

Versions

Saturn version

Daytona USA was the second of two "big" games announced early in the development of the Sega Saturn console (the other being Virtua Fighter) and became one of the first first-party games to arrive on the platform. While ultimately Panzer Dragoon became the first Saturn released game to push texture-mapped polygons, Daytona USA was given much more coverage in the press due to its performance in the arcade scene.

However, views on the end product were mixed, with the Saturn version receiving severe cutbacks to both run relatively smoothly on the platform and meet its release date. Most notably, the game runs at only a third of the frame rate of the arcade, averaging roughly 20 frames per second. Polygon counts were lowered across the board, as was the screen resolution and texture detail, though some of this is made up with a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the Model 2 version). Also offered are new gameplay modes and options, such as a two-player split-screen feature.

On the Saturn, Daytona USA's draw distance is significantly shorter, meaning only scenery close to the Hornet is rendered at any given point. While not uncommon for games of the era, Daytona USA makes no attempt to hide the flaws, leading to obvious clipping and pop-in issues as geometry suddenly appears on screen (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance, or simply made arrangements so that the draw distance was longer). The camera is considerably more jerky in some sections of the game.

This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's Ridge Racer, released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of Daytona USA is more technically advanced than the arcade version of Ridge Racer). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.

The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version. It is compatible with the Arcade Racer Joystick and surprisingly, the 3D Control Pad (released a full year after Daytona USA). The game interprets the 3D Control Pad as an Arcade Racer Joystick when it is set to "analog".

PC version

The Saturn version of Daytona USA was ported to Windows PCs in 1996, and offers only limited improvements over its console counterpart. By default the game does not use "true" hardware acceleration (using the Windows DirectDraw API - a 2D rendering system not always tailored for the many competing 3D accelerator cards on the market at the time), rendering an image similar to that of the Saturn (complete with "checkerboard" semi-transparency and even Saturn controllers on the car select screen), although both 320x240 and 640x480 screen resolutions are supported (the latter only affecting 3D elements, with 2D graphics such as the HUD simply being resized to fit). In both modes, draw distances, frame rate and camera transitions are similar (if not identical) to the original Saturn version.

In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.

Xbox Live Arcade/PlayStation Network

In 2011 Daytona USA was released for Xbox Live Arcade and PlayStation Network, sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set is also available).

Screenshot

Main article: Daytona USA/Comparisons.

Production credits

Arcade version

Source:
In-game credits


Saturn version

Source:
US manual
Daytonausa sat us manual.pdf
[29]


PlayStation Network/Xbox Live Arcade version

Daytona USA Conversion Staff
  • CEO: Mike Hayes
  • President/COO: Masanao Maeda
  • Senior Producer: Frank Hom
  • Associate Producer: Bryant Green
  • Development Director: Patrick Riley
  • Executive VP of Marketing and Sales: Alan Prichard
  • Senior VP of Publishing and Content: Rob Lightner
  • VP of Digital Business: Haruki Satomi
  • Publishing Director: Katrin Darolle
  • Senior Digital Brand Manager: Mai Kawaguchi
  • Digital Brand Manager: Ben Harborne
  • Associate Digital Campaign Manager: Hilarree Wong
  • Digital Coordinator: Mia Putrino
  • Public Relations Manager: Thu Nguyen
  • First Party Manager: Sarah Elliot
  • Assistant First Party Manager: Queenie Magasakay
  • Director of Creative Services: Jen Groeling
  • Media and Events Manager: Teri Higgins
  • Production Manager: Mary Disbrow
  • Graphic Designer: Marco Garcia
  • Video Production Manager: Carl Smolka
  • Assistant Video Editor: Greg Ammen
  • Senior Web Producer: Shawn Storc
  • Associate Web Producer: Jacqueline Lee
  • Senior Flash Designer: Mike Dobbins
  • Senior Web Designer: Annie Shaw
  • Community Manager: Kellie Parker, Julian Mehlfeld
  • Customer Support Manager: Robert Miles
  • Customer Support: Evan Dombrowski
  • Director of Legal: Liana Larson
  • Legal Associate: Jerusha Herman
  • Creative Director: Ethan Einhorn
  • QA Manager: Mark Cartwright
  • QA Supervisors: Shawn Dobbins, Demetrius Griffin
  • QA Lead: Jason Bianchi
  • QA Assistant Lead: Andrew Wong
  • QA Testers: Justin Honegger, Jason Lam
  • Standards Supervisor: Stephen Akana
  • Standards Lead: Dan Buchman, Dimitryi Khlynin
  • Standards Assistant Leads: Maxfield Atturio, Dennis De Bernardi, Tim Erbil
  • Standards Testers: Jake Alejo, John Belcher, Bernard De La Torre, Robert Hamiter, Richard Hideshima, Charles Lam, Luke McLaughlin, Tony Stamer
  • Text Proofreading: Inbound
  • Mastering Lab Supervisor: Rey Buzon
  • Mastering Lab Technician: Christopher Rilles
  • Hardware Technician: Matt Ellison
  • Special Thanks: Wendy Beasley, Ryan Morgan, David Martinez, Erin Fan, Ken Balough, Mad Catz Inc.
NASCAR and ISC
  • Licensing: Catherine Kummer, Clem McDavid
  • Legal: Jason Weaver, Ben Odom
©SEGA
Source:
In-game credits

Downloadable content

Title and description Links Releases
Car 1 Avatar/Orange Car Avatar

PlayStation Plus exclusive in the US.
Sony PlayStation 3
US
2011-10-25[30]
FREEfree
ESRB: Everyone
Sony PlayStation 3
UK
2012-01-25[31]
£0.200.20[31]
PEGI: 3+
Sony PlayStation 3
AU
2012-01-25[31]
$0.350.35[32]
OFLC: General (G)
Sony PlayStation 3
EU
2012-01-25[31]
€0.250.25[33]
PEGI: 3+
Car 2 Avatar/Red Car Avatar

PlayStation Plus exclusive in the US.
Sony PlayStation 3
US
2011-10-25[34]
FREEfree
ESRB: Everyone
Sony PlayStation 3
UK
2012-01-25[35]
£0.200.20[35]
PEGI: 3+
Sony PlayStation 3
AU
2012-01-25[35]
$0.350.35[36]
OFLC: General (G)
Sony PlayStation 3
EU
2012-01-25[35]
€0.250.25[37]
PEGI: 3+
Pixel Car 1 Avatar/Red Pixel Avatar

PlayStation Plus exclusive in the US.
Sony PlayStation 3
US
2011-10-25[38]
FREEfree
ESRB: Everyone
Sony PlayStation 3
UK
2012-01-25[39]
£0.200.20[39]
PEGI: 3+
Sony PlayStation 3
AU
2012-01-25[39]
$0.350.35[40]
OFLC: General (G)
Sony PlayStation 3
EU
2012-01-25[39]
€0.250.25[41]
PEGI: 3+
Pixel Car 2 Avatar/Yellow Pixel Avatar

PlayStation Plus exclusive in the US.
Sony PlayStation 3
US
2011-10-25[42]
FREEfree
ESRB: Everyone
Sony PlayStation 3
UK
2012-01-25[43]
£0.200.20[43]
PEGI: 3+
Sony PlayStation 3
AU
2012-01-25[43]
$0.350.35[44]
OFLC: General (G)
Sony PlayStation 3
EU
2012-01-25[43]
€0.250.25[45]
PEGI: 3+
Pixel Car 3 Avatar/Green Pixel Avatar

PlayStation Plus exclusive in the US.
Sony PlayStation 3
US
2011-10-25[46]
FREEfree
ESRB: Everyone
Sony PlayStation 3
UK
2012-01-25[47]
£0.200.20[47]
PEGI: 3+
Sony PlayStation 3
AU
2012-01-25[47]
$0.350.35[48]
OFLC: General (G)
Sony PlayStation 3
EU
2012-01-25[47]
€0.250.25[49]
PEGI: 3+
Daytona USA Theme

PlayStation Plus exclusive.
  • PlayStation 3: US
Sony PlayStation 3
US
2011-10-25[50]
FREEfree
ESRB: Everyone
Daytona USA Retro Theme
  • PlayStation 3: US
Sony PlayStation 3
US
2011-11-08[51]
$1.491.49[51]
ESRB: Everyone
Announcement Trailer
  • Xbox 360: US
Xbox 360
US
2011-10-26[52]
FREEfree
ESRB: Everyone

Magazine articles

Main article: Daytona USA/Magazine articles.

Promotional material

Main article: Daytona USA/Promotional material.

Artwork

Photo gallery

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
96 [53]
Arcade
96
Based on
1 review
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Daytona USA

Model 2, US (deluxe)
Model 2, US (twin)
Model 2, US (upright)
DaytonaUSA Model2 Manual Upright.pdf
Manual
Model 2, JP (deluxe)
Model 2, JP (twin)
Model 2, UK (deluxe)
Model 2, UK (twin)
DaytonaUSA Model2 UK Manual Twin.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
60 [54]
96 [55]
[56]
80 [57]
80 №20, p74
75 №329, p33
90 №342, p33
88 [58]
90
83 [2]
84 №30, p58/59
93 №12, p78
94 №15, p69
88 №27, [1]
92
85
100 [59]
92 [60]
96 [61]
95 [62]
87 №67, p42-45
94 [63]
92 №49, p51
100 [64]
93 [65]
86 [66]
84 №7, p68-73
88 [67]
90 [68]
Sega Saturn
88
Based on
28 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
91
[69]
CD Consoles (FR)
60
[54]
Computer & Video Games (UK)
96
[55]
Computer & Video Games (UK) PAL
96
[56]
Digitiser (UK)
90
[70]
Edge (UK)
80
[57]
Electronic Entertainment (US) NTSC-U
75
[71]
Electronic Gaming Monthly (US) NTSC-U
78
[72]
Famitsu (JP) NTSC-J
75
[73]
GameFan (US) NTSC-U
88
[58]
Game Players (US) NTSC-U
90
[74]
GamePro (US) NTSC-U
83
[2]
Games World: The Magazine (UK) NTSC
93
[75]
Games World: The Magazine (UK) PAL
94
[76]
HiTech (ES) NTSC-J
80
[77]
Level (TR)
50
[78]
MAN!AC (DE) NTSC-J
85
[79]
MAN!AC (DE) PAL
85
[80]
Maximum (UK)
100
[59]
Mega (UK) NTSC-J
95
[81]
Mega Force (FR) NTSC-J
95
[82]
Mega Fun (DE) PAL
87
[83]
Magazina Igrushek (RU)
75
[84]
Mean Machines Sega (UK) NTSC-J
92
[60]
Mean Machines Sega (UK) PAL
96
[61]
Next Generation (US) NTSC-J
75
[85]
Player One (FR)
95
[62]
Players (BR)
69
[86]
Power Unlimited (NL)
85
[87]
Saturn Fan (JP) NTSC-J
87
[88]
Saturn+ (UK) PAL
82
[89]
Secret Service (PL)
80
[90]
Sega Magazin (DE)
90
[91]
Sega Magazine (UK) PAL
94
[92]
Sega News (CZ)
88
[93]
Sega Power (UK) NTSC-J
87
[94]
Sega Pro (UK)
94
[63]
Sega Pro (UK) PAL
92
[95]
Świat Gier Komputerowych (PL)
75
[96]
Sega Megazone (AU)
88
[97]
Sega Saturn Magazine (JP) NTSC-J
93
[65]
Sega Saturn Magazine (JP) NTSC-J
86
[66]
Strana Igr (RU)
60
[98]
Super Juegos (ES)
89
[99]
Todo Sega (ES)
93
[100]
Top Consoles (FR) NTSC-J
80
[101]
Total Saturn (UK) PAL
63
[102]
Ultimate Future Games (UK)
84
[103]
Ultimate Future Games (UK) PAL
84
[104]
Última Generación (ES)
88
[105]
Video Games (DE)
90
[106]
Video Games (DE)
90
[68]
VideoGames (US) NTSC-U
80
[107]
Sega Saturn
85
Based on
53 reviews

Daytona USA

Saturn, US
Daytonausa sat us backcover.jpgDaytonausa sat us frontcover.jpg
Cover
Daytonausa sat us disc.jpg
Disc
Daytonausa sat us manual.pdf
Manual
Saturn, US (Not For Resale)
DaytonaSaturnUSBack-NFR.jpgNospine-small.pngDaytonaSaturnUSFront-NFR.jpg
Cover
DaytonaSaturnUSDisc-NFR.jpg
Disc
Saturn, EU
DaytonaUSA saturn eu cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
DaytonaUSASaturnEUManual.pdf
Manual
Saturn, JP
Daytonausa sat jp backcover.jpgDaytonausa sat jp frontcover.jpg
Cover
DaytonaUSA Saturn JP Spinecard.jpg
Spinecard
DaytonaUSA Saturn JP Disc.jpg
Disc
DaytonaUSA SS jp manual.pdf
Manual
Saturn, BR
DaytonaUSASaturnBRBack.jpgDaytonaUSASaturnBRSpine.jpgDaytonaUSA Sat BR cover.jpg
Cover
Saturn, KR
DaytonaUSA Saturn KR Box Back.jpgDaytonaUSA Saturn KR Box Side.jpgDaytonaUSA Saturn KR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
56
80 [108]
86 №21, p52[109]
52 №1996-11, p144
Windows PC
69
Based on
4 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[110]
Digitiser (UK) PAL
76
[111]
The Games Machine (IT)
88
[112]
Hacker (HR)
51
[113]
Intelligent Gamer (US) NTSC-U
75
[114]
PC Action (DE)
75
[115]
PC Gamer Po Polsku (PL)
65
[116]
PC Team (FR)
86
[109]
Power Play (DE)
52
[117]
Secret Service (PL)
85
[118]
Windows PC
75
Based on
10 reviews

Daytona USA

PC, US
DaytonaUSA PC US Box Front.jpg
Cover
PC, US (Expert Software)
DaytonaUSA PC US Box Back Expert.jpgNospine.pngDaytonaUSA PC US Box Front Expert.jpg
Cover
DaytonaUSA PC US Disc Expert.jpg
Disc
DaytonaUSA PC Box Front JewelCase Expert.jpg
Jewel Case
PC, BR (Tec Toy)
Daytona PC Capa Back.jpgNospine.pngDaytona PC Capa.jpg
Cover
Daytona Disco.jpg
Disc
PcDaytonaUSAManualTecToy.pdf
Manual
PC, EU

PC, JP
DaytonaUSA PC JP Box Back Alt.jpgNospine.pngDaytonaUSA PC JP Box Front Alt.jpg
Cover
PC, JP (2nd Edition)
DaytonaUSA PC JP Box Back.jpgNospine.pngDaytonaUSA PC JP Box Front.jpg
Cover
PC, JP (Ultra 2000)
DaytonaUSA PC JP Box Front Ultra2000.jpg
Cover
PC, TW

PSN version

Sega Retro Average 
Publication Score Source
80 January 2012, p114
PlayStation 3 PlayStation Network
80
Based on
1 review
Sega Retro Average 
Publication Version Score
PlayStation 3 PlayStation Network
N/A
Based on
0 reviews

Daytona USA

PSN, Worldwide

XBLA version

Sega Retro Average 
Publication Score Source
90 №79, p104
Xbox Live Arcade
90
Based on
1 review
Sega Retro Average 
Publication Version Score
Xbox Live Arcade
N/A
Based on
0 reviews

Daytona USA

XBLA, Worldwide

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
418,392,576 CD-ROM(EU) MK-81200-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
418,902,960 1995-03-01 CD-ROM(JP) GS-9013 V1.000
Sega Saturn
CRC32
MD5
SHA-1
418,392,576 CD-ROM(US) 81200 V1.000

Track list

Saturn version

1. [data track]  
2. Sega Logo (00:09) 
3. Let's Go Away (Advertise Theme) (00:57) 
4. Wait Coin (00:35) 
5. Start Your Engines (00:31) 
6. The King Of Speed (04:58) 
7. Let's Go Away (04:18) 
8. Sky High (04:43) 
9. Pounding Pavement (04:52) 
10. Breakdown (00:10) 
11. Raggin' (00:10) 
12. Check It Out! (00:10) 
13. Sweat (00:10) 
14. Rolling Start (00:35) 
15. The Dream Of Daytona (00:39) 
16. Can You Fly? (00:38) 
17. Pounding Pavement (Reprise) (00:38) 
18. G, A, M, E, O, V, E, R (00:10) 
19. David Goes To The Victory Lane (00:25) 
20. Let's Go Away (Karaoke) (04:17) 
21. Sky High (Karaoke) (04:43) 
22. Pounding Pavement (Karaoke) (04:48) 
Running time: 38:36

External links

References

  1. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  2. 2.0 2.1 2.2 GamePro, "August 1995" (US; 1995-xx-xx), page 52
  3. GamePro, "August 1995" (US; 1995-xx-xx), page 95
  4. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
  5. Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
  6. 6.0 6.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
  7. http://blogs.sega.com/2011/10/25/daytona-usa-speeds-onto-consoles/
  8. PlayStation Store (en-us; UP0177-NPUB30493_00-DAYTONAUSA000000) (Wayback Machine: 2018-03-27 18:25)
  9. 9.0 9.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00161_00daytonausa000000.html (Wayback Machine: 2011-10-22 12:09)
  10. 10.0 10.1 PlayStation Store (fr-fr; EP0177-NPEB00630_00-DAYTONAUSA000000) (Wayback Machine: 2018-03-27 18:27)
  11. 11.0 11.1 PlayStation Store (de-de; EP0177-NPEB00630_00-DAYTONAUSA000000) (Wayback Machine: 2018-11-26 00:41)
  12. 12.0 12.1 PlayStation Store (en-gb; EP0177-NPEB00630_00-DAYTONAUSA000000) (Wayback Machine: 2018-03-27 18:27)
  13. 13.0 13.1 PlayStation Store (en-au; EP0177-NPEB00630_00-DAYTONAUSA000000) (Wayback Machine: 2018-03-27 18:28)
  14. 14.0 14.1 PlayStation Store (ko-kr; HP0177-NPHB00383_00-DAYTONAUSA000000) (Wayback Machine: 2018-03-27 18:29)
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  17. 17.0 17.1 Xbox LIVE Marketplace (en-US; DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d) (Wayback Machine: 2012-07-13 06:51)
  18. 18.0 18.1 Xbox LIVE Marketplace (en-GB; DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d) (Wayback Machine: 2011-10-28 19:23)
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  20. 20.0 20.1 Xbox LIVE Marketplace (de-DE; DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d) (Wayback Machine: 2011-10-28 20:25)
  21. 21.0 21.1 http://amcvt.sega.jp/daytona/ (Wayback Machine: 2012-10-28 04:07)
  22. Xbox LIVE Marketplace (ja-JP; DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d) (Wayback Machine: 2011-10-30 11:58)
  23. 23.0 23.1 23.2 Xbox LIVE Marketplace (en-AU; DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d) (Wayback Machine: 2011-10-28 19:22)
  24. http://mamedb.com/game/daytona
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  29. File:Daytonausa sat us manual.pdf, page 18
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Daytona USA

Daytona USA Title.png

Main page | Comparisons | Achievements | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Technical information | Bootlegs


Books: Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995)
Music: Daytona USA (1994)
Videos: Daytona USA CGMV (1994)

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Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: CCE Netlink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)