Difference between revisions of "Daytona USA: Championship Circuit Edition"

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| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[3D Control Pad]], [[Arcade Racer Joystick]], [[Saturn Backup Memory]]
 
| players=1-2
 
| players=1-2
 
| genre=Racing
 
| genre=Racing
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_eu=1996-11-14{{fileref|CVG UK 181.pdf|page=49}}
+
| sat_date_us=1996-11-21{{ref|https://web.archive.org/web/19961215060114/http://sega-saturn.com/software.htm}}
| sat_code_eu=MK81213-50
 
| sat_rrp_uk=49.99{{fileref|MeanMachinesSega50UK.pdf|page=14}}
 
| sat_date_us=1996-11-21
 
 
| sat_code_us=81213
 
| sat_code_us=81213
 +
| sat_rating_us=ka
 
| sat_rrp_us=49.99{{intref|Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE}}
 
| sat_rrp_us=49.99{{intref|Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE}}
| sat_date_us_1=1997-10{{intref|Press release: 1997-05-02: Five New Games Heading To Sega Saturn Net Link Along With Updated Internet Browser}}
+
| sat_date_us_1=1998-02-16{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}
 
| sat_code_us_1=81218
 
| sat_code_us_1=81218
 +
| sat_rating_us_1=ka
 
| sat_type_us_1=NetLink
 
| sat_type_us_1=NetLink
 +
| sat_date_eu=1996-11-14
 +
| sat_code_eu=MK81213-50
 +
| sat_rating_eu=3
 +
| sat_date_uk=1996-11-14{{fileref|DailyMirror UK 1996-11-14 45.png}}{{magref|cvg|181|49}}
 +
| sat_code_uk=MK81213-50
 +
| sat_rating_uk=3
 +
| sat_rrp_uk=49.99{{magref|mms|50|14}}
 +
| sat_date_de=1996-11-14
 +
| sat_code_de=MK81213-50
 +
| sat_rating_de=6
 
| sat_date_br=199x
 
| sat_date_br=199x
 
| sat_code_br=193596
 
| sat_code_br=193596
 +
| sat_rating_br=ti
 
| sat_date_kr=1996
 
| sat_date_kr=1996
| sat_code_kr=GS-9614J<br>MK-81213-08<br>MK-81044-08
+
| sat_code_kr=GS-9614J
 +
| sat_code2_kr=MK-81044-08
 
| sat_date_au=199x
 
| sat_date_au=199x
 +
| sat_code_au=FDAY02SSC
 +
| sat_rating_au=g
 +
| sat_date_pt=1996
 +
| sat_code_pt=STJSE0389
 +
| sat_date_pl=1997
 
}}
 
}}
| elspa=3
 
| esrb=ka
 
| usk=6
 
| tectoy=ti
 
| oflc=gold
 
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' is an update to the [[Sega Saturn]] version of ''[[Daytona USA]]'', being offered as an alternative to the original Saturn from 1996. It was handled primarily by [[Sega CS]], who had previously been responsible for the Saturn version of ''[[Sega Rally Championship]]''.
 
{{stub}}'''''{{PAGENAME}}''''' is an update to the [[Sega Saturn]] version of ''[[Daytona USA]]'', being offered as an alternative to the original Saturn from 1996. It was handled primarily by [[Sega CS]], who had previously been responsible for the Saturn version of ''[[Sega Rally Championship]]''.
Line 37: Line 48:
 
To compensate, ''CCE'' brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. ''Daytona USA: Championship Circuit Edition'' includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by [[Richard Jacques]] and [[Jun Senoue]]. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.
 
To compensate, ''CCE'' brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. ''Daytona USA: Championship Circuit Edition'' includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by [[Richard Jacques]] and [[Jun Senoue]]. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.
  
Like the original, the game is also compatible with the [[Arcade Racer Joystick]], and this time [[3D Control Pad]] support was intentional. It is also compatible with the [[Virtua Stick]], however, unlike with the first version, it will not work with the [[Sega Mission Stick]].
+
Like the original, the game is also compatible with the [[Arcade Racer Joystick]], and this time [[3D Control Pad]] support was intentional. It is also compatible with the [[Virtua Stick]], however, unlike with the first version, it will not work with the [[Mission Stick]].
  
 
AM3 decided to improve the physics of ''Daytona USA: CCE'', creating something more akin to their previous port of ''Sega Rally Championship'' (e.g. the car won't flip if it crashes head first into a wall anymore). The majority of bizarre features from the original version carry through, such as the ability to unlock a horse. Holding {{Up}} and {{R}} at the "gentlemen start your engines" screen will allow the player to play as a hovercraft.
 
AM3 decided to improve the physics of ''Daytona USA: CCE'', creating something more akin to their previous port of ''Sega Rally Championship'' (e.g. the car won't flip if it crashes head first into a wall anymore). The majority of bizarre features from the original version carry through, such as the ability to unlock a horse. Holding {{Up}} and {{R}} at the "gentlemen start your engines" screen will allow the player to play as a hovercraft.
Line 114: Line 125:
 
|}
 
|}
  
==History==
+
==Versions==
===Legacy===
 
 
There was a separate release of the game in North America, made to be compatible with the [[Sega NetLink]] adapter called '''''Daytona USA: CCE Netlink Edition'''''. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100. The game like all other netlink games can now be played over a high speed internet connection with Voip{{ref|1=http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453}}
 
There was a separate release of the game in North America, made to be compatible with the [[Sega NetLink]] adapter called '''''Daytona USA: CCE Netlink Edition'''''. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100. The game like all other netlink games can now be played over a high speed internet connection with Voip{{ref|1=http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453}}
  
 
''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
 
''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
 +
 +
===Localised names===
 +
{{aka
 +
|en_name=Daytona USA: Championship Circuit Edition
 +
|us_name=Daytona USA: Championship Circuit Edition
 +
|jp_name=デイトナUSA サーキット エディション
 +
|jp_trans=
 +
|jp_rom=Daytona USA Circuit Edition
 +
|kr_name=데이토나USA
 +
}}
  
 
==Production credits==
 
==Production credits==
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
*'''Producer:''' [[Noriyoshi Ohba]]
+
*'''Producer:''' [[Noriyoshi Oba|Noriyoshi Ohba]]
 
*'''Director:''' [[Ryuichi Hattori]]
 
*'''Director:''' [[Ryuichi Hattori]]
 
*'''Project Leader:''' [[Shiro Kinemura]]
 
*'''Project Leader:''' [[Shiro Kinemura]]
Line 132: Line 152:
 
*'''Planner:''' [[Osamu Ohashi]]
 
*'''Planner:''' [[Osamu Ohashi]]
 
*'''Sound Director:''' [[Tomonori Sawada]]
 
*'''Sound Director:''' [[Tomonori Sawada]]
*'''Sound Effects:''' [[Tatsuya Kozaki]]
+
*'''Sound Effects:''' [[Tatsuya Kouzaki|Tatsuya Kozaki]]
 
*'''Sound Programmer:''' [[Atsumu Miyazawa]]
 
*'''Sound Programmer:''' [[Atsumu Miyazawa]]
 
*'''Vocal:'''
 
*'''Vocal:'''
**Vocals for "Sons of angels" and "The american dream" Performed by Eric Martin*.
+
*:Vocals for "Sons of angels" and "The american dream" Performed by Eric Martin*.
**Lyrics for "Sons of angels" and "The american dream" Written by Eric Martin and Andre Pessis.
+
*:Lyrics for "Sons of angels" and "The american dream" Written by Eric Martin and Andre Pessis.
**Eric Martin Appears Courtesy Of Atlantis Recording Corporation
+
*:Eric Martin Appears Courtesy Of Atlantis Recording Corporation
 
*'''Music & Remix:''' [[Jun Senoue]], [[Richard Jacques]], [[Kenichi Tokoi]], [[Tomonori Sawada]]
 
*'''Music & Remix:''' [[Jun Senoue]], [[Richard Jacques]], [[Kenichi Tokoi]], [[Tomonori Sawada]]
 
*'''Advisers:''' [[Toshihiro Nagoshi]], [[Atsuhiko Nakamura]]
 
*'''Advisers:''' [[Toshihiro Nagoshi]], [[Atsuhiko Nakamura]]
Line 148: Line 168:
 
{{creditstable|
 
{{creditstable|
 
*'''Developed & Game Design:''' [[Sega of Japan]]
 
*'''Developed & Game Design:''' [[Sega of Japan]]
*'''Producer:''' [[Gerald J. DeYoung]]
+
*'''Producer:''' [[Gerald DeYoung|Gerald J. DeYoung]]
 
*'''Assistant Producer:''' [[Tre Johnson]]
 
*'''Assistant Producer:''' [[Tre Johnson]]
 
*'''Product Manager:''' [[Brad Hogan]]
 
*'''Product Manager:''' [[Brad Hogan]]
 
*'''Manual:''' [[Marc Sherrod]]
 
*'''Manual:''' [[Marc Sherrod]]
 
*'''Sega Sports Marketing:''' [[John Gillin]], [[Christine Bertoglio]]
 
*'''Sega Sports Marketing:''' [[John Gillin]], [[Christine Bertoglio]]
*'''Product Development:''' [[Rosie Freeman]], [[Marcus Matthews]], [[Dave Perkinson]], [[Scott Rohde]], [[Chris Smith]]
+
*'''Product Development:''' [[Rosie Freeman]], [[Marcus Matthews]], [[David Perkinson|Dave Perkinson]], [[Scott Rohde]], [[Chris Smith]]
*'''Creative Services:''' [[Arvin Carlson]], [[Mike Needham]], [[Eileen Sacman]], [[Bob Schonfisch]], [[Sara Wittmer]]
+
*'''Creative Services:''' [[Arvin Carlson]], [[Mike Needham]], [[Eileen Sacman]], [[Robert Schonfisch|Bob Schonfisch]], [[Sarah Wittmer|Sara Wittmer]]
 
*'''Test Leads:''' Renato Alferez
 
*'''Test Leads:''' Renato Alferez
 
*'''Assistand Leads:''' Mo Berry, Mike Boddins, Mark Lerma
 
*'''Assistand Leads:''' Mo Berry, Mike Boddins, Mark Lerma
*'''Testers:''' Holly Bourdet, James Alferez, Robert Alferez, Anthony Chau, Art Datangel, Marc Dawson, John Diamonon, Lou DiSimone, Dave Dodge, May Gacutan, Steve Head, [[Jeff Junio]], Lloyd Kinoshita, [[Dennis Lee]], Cesar Lemus, Chris Lucich, Grant Luke, Tony Lynch, Ben Malto, Mark McCunney, Marcus Montgomery, [[Mark Paniagua]], Fernando Valderrama, Polly Villatuya, Peter Young
+
*'''Testers:''' Holly Bourdet, James Alferez, Robert Alferez, Anthony Chau, Art Datangel, [[Marc Dawson]], John Diamonon, Lou DiSimone, Dave Dodge, May Gacutan, Steve Head, [[Jeff Junio]], [[Lloyd Kinoshita]], [[Dennis Lee]], Cesar Lemus, [[Christopher Lucich|Chris Lucich]], Grant Luke, [[Tony Lynch]], Ben Malto, Mark McCunney, [[Marcus Montgomery]], [[Mark Paniagua]], [[Fernando Valderrama]], Polly Villatuya, [[Peter Young]]
*'''Special Thanks:''' Andrew Gurtis & Matt Armstrong (Daytona Properties, Inc.), [[Janine Cook]], [[Angela Edwards]], [[Jef Feltman]], [[Takahiro Fukada]], Gary Griffith, [[Ryoichi Hasegawa]], [[Ted Hoff]], Lesli Howard, [[John Leonhardt]], [[Mark Lindstrom]], [[Larry Lothe]], [[Willie Mancero]], Lee McEnany, [[Judy Nybo]], [[Steve Payne]], [[Bernie Stolar]], [[Mark Subotnick]]
+
*'''Special Thanks:''' Andrew Gurtis & Matt Armstrong (Daytona Properties, Inc.), [[Janine Cook]], [[Angela Edwards]], [[Jef Feltman]], [[Takahiro Fukada]], Gary Griffith, [[Ryoichi Hasegawa]], [[Ted Hoff]], Lesli Howard, [[John Leonhardt]], [[Mark Lindstrom]], [[Larry Loth|Larry Lothe]], [[Willie Mancero]], [[Lee McEnany]], [[Judie Nybo|Judy Nybo]], [[Steve Payne]], [[Bernie Stolar]], [[Mark Subotnick]]
 
*'''Special Note:'''
 
*'''Special Note:'''
**Vocals for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin*
+
*:Vocals for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin*
**Lyrics for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin and Andre Pessis
+
*:Lyrics for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin and Andre Pessis
*<nowiki>*</nowiki>Eric Martin appears courtesy of Atlantic Record Corporation
+
*:<nowiki>*</nowiki>Eric Martin appears courtesy of Atlantic Record Corporation
 
| console=SAT
 
| console=SAT
 
| source=US manual
 
| source=US manual
Line 176: Line 196:
 
===Print advertisements===
 
===Print advertisements===
 
{{gallery
 
{{gallery
 +
|{{gitem|DailyMirror UK 1996-11-14 45.png|Saturn UK newspaper print advert}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|MegaForce FR 54.pdf|megaforce|54|13,15
+
|megaforce|54|13,15
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|SegaMagazin DE 37.pdf|segamagazin|37|99
+
|segamagazin|37|99
|SegaMagazin DE 42.pdf|segamagazin|42|99
+
|segamagazin|42|99
|SegaMagazin DE 43.pdf|segamagazin|43|99
+
|segamagazin|43|99
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|Hyper AU 039.pdf|hyper|39|15
+
|hyper|39|15
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|HobbyConsolas ES 062.pdf|hobbyconsolas|62|19
+
|hobbyconsolas|62|19
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|HobbyConsolas ES 063.pdf|hobbyconsolas|63|125
+
|hobbyconsolas|63|125
 
}}
 
}}
 
}}
 
}}
Line 209: Line 230:
 
| icon=SAT
 
| icon=SAT
 
| cvg=60
 
| cvg=60
| cvg_source={{num|181|page=68-71|pdf=CVG UK 181.pdf|pdfpage=68}}
+
| cvg_source={{magref|cvg|181|68|printpage=68-71}}
 
| edge=70
 
| edge=70
| edge_source={{num|40|page=82|pdf=Edge UK 040.pdf}}
+
| edge_source={{magref|edge|40|82}}
| ep=95
+
<!--| ep=95-->
| ep_source=''[http://web.archive.org/web/20010421123337/www.elecplay.com/review_30.html February 27, 1997]''
+
<!--| ep_source=''[http://web.archive.org/web/20010421123337/www.elecplay.com/review_30.html February 27, 1997]''-->
 
| gamepro=80
 
| gamepro=80
| gamepro_source={{num|101|page=90|pdf=GamePro US 101.pdf|pdfpage=92}}
+
| gamepro_source={{magref|gamepro|101|92|printpage=90}}
 
| gamesmaster=81
 
| gamesmaster=81
 
| gamesmaster_source={{num|50|page=38-39}}
 
| gamesmaster_source={{num|50|page=38-39}}
 
| ig=83
 
| ig=83
| ig_source={{num|8|page=55|pdf=IntelligentGamer US 08.pdf|pdfpage=57}}
+
| ig_source={{magref|ig|8|57|printpage=55}}
 
| maniac=86
 
| maniac=86
| maniac_source={{num|12/96|page=80-81|pdf=MAN!AC DE 1996-12.pdf|pdfpage=81}}
+
| maniac_source={{magref|maniac|1996-12|81|printpage=80-81}}
 
| megafun=90
 
| megafun=90
| megafun_source={{num|12/96|page=88-89|pdf=MegaFun DE 1996-12.pdf|pdfpage=89}}
+
| megafun_source={{magref|megafun|1996-12|89|printpage=88-89}}
 
| mms=93
 
| mms=93
| mms_source={{num|50|page=14-17|pdf=MeanMachinesSega50UK.pdf|pdfpage=14}}
+
| mms_source={{magref|mms|50|14|printpage=14-17}}
 
| playerone=90
 
| playerone=90
 
| playerone_source={{num|70|page=135}}
 
| playerone_source={{num|70|page=135}}
 
| ssm=90
 
| ssm=90
| ssm_source={{num|14|page=68-69|pdf=SSM_UK_14.pdf|pdfpage=68}}
+
| ssm_source={{magref|ssm|14|68|printpage=68-69}}
 +
| ugameplayers=74
 +
| ugameplayers_source={{magref|ugameplayers|93|72|printpage=68}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 249: Line 272:
 
| region=EU
 
| region=EU
 
| cover=DaytonaUSACCE Saturn EU Box.jpg
 
| cover=DaytonaUSACCE Saturn EU Box.jpg
| back=
 
| spinemissing=
 
 
| disc=DaytonaUSAChampionshipCircuitEdition saturn eu cd.jpg
 
| disc=DaytonaUSAChampionshipCircuitEdition saturn eu cd.jpg
 
| manual=DaytonaUSA-CCESaturnEUManual.pdf
 
| manual=DaytonaUSA-CCESaturnEUManual.pdf
Line 258: Line 279:
 
| cover=
 
| cover=
 
| disc=
 
| disc=
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=FR (Blister pack)
 +
| front=DaytonaUSACCE Sat FR blister front.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=DE
 +
| cover=DaytonaUSACCE Saturn DE cover.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=PT
 +
| cover=DaytonaUSACCE Saturn PT cover.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| cover=DaytonaUSACCE Saturn AU cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 276: Line 313:
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|SAT|sha1= |md5= |crc32= |size=525,834,288|date= |source=CD-ROM(EU)|comments=MK81213-50 V1.006|quality=good|prototype=}}
+
{{rom|SAT|sha1= |md5= |crc32= |size=525,834,288|date= |source=CD-ROM (EU)|comments=MK81213-50 V1.006|quality=good|prototype=}}
{{rom|SAT|sha1= |md5= |crc32= |size=525,373,296|date= |source=CD-ROM(US)|comments=81213 V1.001|quality=good|prototype=}}
+
{{rom|SAT|sha1= |md5= |crc32= |size=525,373,296|date= |source=CD-ROM (US)|comments=81213 V1.001|quality=good|prototype=}}
{{rom|SAT|sha1= |md5= |crc32= |size=545,965,056|date= |source=CD-ROM(US)|comments=81218 V1.000|quality=|prototype=}}
+
{{rom|SAT|sha1= |md5= |crc32= |size=545,965,056|date= |source=CD-ROM (US)|comments=81218 V1.000|quality=|prototype=}}
 
}}
 
}}
  

Revision as of 18:05, 5 January 2021

n/a

DaytonaUSACCE title.png

Daytona USA: Championship Circuit Edition
System(s): Sega Saturn
Publisher: Sega
Developer:
Peripherals supported: 3D Control Pad, Arcade Racer Joystick, Saturn Backup Memory
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
US
$49.9949.99[2] 81213
ESRB: Kids to Adults
Sega Saturn
US
(NetLink)
81218
ESRB: Kids to Adults
Sega Saturn
EU
MK81213-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81213-50
USK: 6
Sega Saturn
PT
STJSE0389
Sega Saturn
UK
£49.9949.99[6] MK81213-50
ELSPA: 3+ OK
Sega Saturn
PL
Sega Saturn
AU
FDAY02SSC
OFLC: G
Sega Saturn
BR
193596
Tectoy: Todas as Idades
Sega Saturn
KR
GS-9614J
MK-81044-08

This short article is in need of work. You can help Sega Retro by adding to it.


Daytona USA: Championship Circuit Edition is an update to the Sega Saturn version of Daytona USA, being offered as an alternative to the original Saturn from 1996. It was handled primarily by Sega CS, who had previously been responsible for the Saturn version of Sega Rally Championship.

Gameplay

Daytona USA: CCE exists due to dissatisfaction with the original release of Daytona USA for the Saturn, a game said to have been rushed to market in order to meet the console's launch date. Daytona USA on the Sega Saturn was plagued with draw distance and framerate problems (averaging about twenty frame per second, as opposed to the arcade version's sixty), and looked comparatively worse than the PlayStation port of Ridge Racer, released around the same time. This might not have been a problem had it not been for the fact the arcade Ridge Racer is less impressive on a technical level than the arcade Daytona USA.

To compensate, CCE brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. Daytona USA: Championship Circuit Edition includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by Richard Jacques and Jun Senoue. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.

Like the original, the game is also compatible with the Arcade Racer Joystick, and this time 3D Control Pad support was intentional. It is also compatible with the Virtua Stick, however, unlike with the first version, it will not work with the Mission Stick.

AM3 decided to improve the physics of Daytona USA: CCE, creating something more akin to their previous port of Sega Rally Championship (e.g. the car won't flip if it crashes head first into a wall anymore). The majority of bizarre features from the original version carry through, such as the ability to unlock a horse. Holding Up and R at the "gentlemen start your engines" screen will allow the player to play as a hovercraft.

Cars

It also includes several new types of stock car, some of which could be seen in the arcade version of Daytona USA but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics.

Notavailable.svg Hornet (19)
Grip: ■■■□□
Acceleration: ■■■□□
Max Speed: ■■□□□
Notavailable.svg Gallop (27)
Grip: ■■■□□
Acceleration: ■■■□□
Max Speed: ■■□□□
Notavailable.svg Max (2)
Grip: ■■■■■
Acceleration: ■■■■■
Max Speed: ■□□□□
Notavailable.svg Pheonix (8)
Grip: ■□□□□
Acceleration: ■■■■■
Max Speed: ■■■■■
Notavailable.svg Oriole (16)
Grip: ■■□□□
Acceleration: ■■■■□
Max Speed: ■■■■□
Notavailable.svg Magic (33)
Grip: ■■■□□
Acceleration: ■■□□□
Max Speed: ■■■□□
Notavailable.svg Wolf (41)
Grip: ■■■■□
Acceleration: ■■■■■
Max Speed: ■□□□□
Notavailable.svg Balance (99)
Grip: ■■■■■
Acceleration: ■□□□□
Max Speed: ■■■■□
Notavailable.svg "Horse"
Notavailable.svg "Hovercraft"

This breaks the Daytona USA tradition which always gives the first car (usually the Hornet) the number 41.

Tracks

Daytona USA: Championship Circuit Edition adds two new tracks to the standard three:

Notavailable.svg National Park Speedway
Notavailable.svg Desert City

Versions

There was a separate release of the game in North America, made to be compatible with the Sega NetLink adapter called Daytona USA: CCE Netlink Edition. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100. The game like all other netlink games can now be played over a high speed internet connection with Voip[7]

Daytona USA: CCE was not released in Japan. Instead, AM3 continued to work on the project, releasing Daytona USA Circuit Edition to a Japanese audience in early 1997. Circuit Edition is much the same game as Champion Circuit Edition though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.

Localised names

Also known as
Language Localised Name English Translation
English Daytona USA: Championship Circuit Edition Daytona USA: Championship Circuit Edition
English (US) Daytona USA: Championship Circuit Edition Daytona USA: Championship Circuit Edition
Japanese デイトナUSA サーキット エディション Daytona USA Circuit Edition
Korean 데이토나USA

Production credits

Source:
In-game credits
Source:
US manual
Daytonausacce sat us manual.pdf
[8]

Magazine articles

Main article: Daytona USA: Championship Circuit Edition/Magazine articles.

Promotional material

Print advertisements

DailyMirror UK 1996-11-14 45.png
Saturn UK newspaper print advert
DailyMirror UK 1996-11-14 45.png
Logo-pdf.svg
Print advert in Mega Force (FR) #54: "Novembre/Décembre 1996" (1996-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Magazin (DE) #37: "Dezember 1996" (1996-11-13)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hyper (AU) #39: "January 1997" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #62: "Noviembre 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #63: "Diciembre 1996" (199x-xx-xx)
Logo-pdf.svg

Television advertisements

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
60 [11]
70 [12]
80 [13]
81 №50, p38-39
83 [14]
86 [15]
90 [16]
93 [17]
90 №70, p135
90 [18]
74 [19]
Sega Saturn
82
Based on
11 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[20]
Ação Games (BR)
70
[21]
Ação Games (BR)
70
[22]
Computer & Video Games (UK)
50
[23]
Edge (UK) PAL
70
[12]
Fun Generation (DE) PAL
70
[24]
GameFan (US) NTSC-U
85
[25]
GamePro (US) NTSC-U
80
[26]
Hobby Consolas (ES)
89
[27]
Intelligent Gamer (US)
83
[28]
Joypad (FR) PAL
80
[29]
Kiber Zona (LT)
78
[30]
MAN!AC (DE) PAL
86
[31]
Mega Fun (DE) PAL
90
[32]
Mean Machines Sega (UK) PAL
93
[6]
Player One (FR)
90
[33]
Saturn+ (UK) PAL
85
[34]
Secret Service (PL)
90
[35]
Sega Power (UK) PAL
91
[36]
Sega Saturn Magazine (UK) PAL
90
[37]
Strana Igr (RU)
53
[38]
Super Power (FI) PAL
90
[39]
Total Saturn (UK) PAL
92
[40]
Total Saturn (UK) PAL
92
[41]
Sega Saturn
82
Based on
24 reviews

Daytona USA: Championship Circuit Edition

Saturn, US
DaytonaUSACCE Saturn US Box Back.jpgDaytonaUSACCE Saturn US Box Front.jpg
Cover
DaytonaUSACCE Saturn US Disc.png
Disc
Daytonausacce sat us manual.pdf
Manual
Saturn, US (NetLink Edition)

Saturn, EU
DaytonaUSACCE Saturn EU Box.jpg
Cover
DaytonaUSAChampionshipCircuitEdition saturn eu cd.jpg
Disc
DaytonaUSA-CCESaturnEUManual.pdf
Manual
Saturn, EU (newer)

Saturn, FR (Blister pack)
DaytonaUSACCE Sat FR blister front.jpg
Cover
Saturn, DE
DaytonaUSACCE Saturn DE cover.jpg
Cover
Saturn, PT
DaytonaUSACCE Saturn PT cover.jpg
Cover
Saturn, AU
DaytonaUSACCE Saturn AU cover.jpg
Cover
Saturn, BR
DaytonaUSACCE BR cover.jpg
Cover
DaytonaUSACCESaturnBrManual.pdf
Manual
Saturn, KR
DaytonaUSACCE Saturn KR Box Back.jpgDaytonaUSACCE KR cover side.jpgDaytonaUSACCE KR cover.jpg
Cover
DaytonaUSACCE KR cover spinecard.jpg
Spinecard

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
525,834,288 CD-ROM (EU) MK81213-50 V1.006
Sega Saturn
CRC32
MD5
SHA-1
525,373,296 CD-ROM (US) 81213 V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
545,965,056 CD-ROM (US) 81218 V1.000

References

  1. http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
  2. Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE
  3. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  4. File:DailyMirror UK 1996-11-14 45.png
  5. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
  6. 6.0 6.1 Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 14
  7. http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
  8. File:Daytonausacce sat us manual.pdf, page 26
  9. Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 99
  10. Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 99
  11. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 68-71 (68)
  12. 12.0 12.1 Edge, "Christmas 1996" (UK; 1996-11-22), page 82
  13. GamePro, "February 1997" (US; 1997-xx-xx), page 90 (92)
  14. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 55 (57)
  15. MAN!AC, "12/96" (DE; 1996-11-13), page 80-81 (81)
  16. Mega Fun, "12/96" (DE; 1996-11-20), page 88-89 (89)
  17. Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 14-17 (14)
  18. Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 68-69 (68)
  19. Ultra Game Players, "January 1997" (US; 199x-xx-xx), page 68 (72)
  20. 576 KByte, "December 1996" (HU; 1996-xx-xx), page 18
  21. Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 31
  22. Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 18
  23. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 68
  24. Fun Generation, "12/96" (DE; 1996-11-13), page 97
  25. GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
  26. GamePro, "February 1997" (US; 1997-xx-xx), page 92
  27. Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 100
  28. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 57
  29. Joypad, "Décembre 1996" (FR; 1996-xx-xx), page 110
  30. Kiber Zona, "1/1998" (LT; 1998-xx-xx), page 33
  31. MAN!AC, "12/96" (DE; 1996-11-13), page 80
  32. Mega Fun, "12/96" (DE; 1996-11-20), page 88
  33. Player One, "Décembre 1996" (FR; 1996-xx-xx), page 135
  34. Saturn+, "Issue 5" (UK; 1996-12-19), page 7
  35. Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
  36. Sega Power, "Christmas 1996" (UK; 1996-11-21), page 34
  37. Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 68
  38. Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 73
  39. Super Power, "1 1997" (FI; 199x-xx-xx), page 28
  40. Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 44
  41. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 22


Daytona USA: Championship Circuit Edition

DaytonaUSACCE title.png

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Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: CCE Netlink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)