Desert Strike: Return to the Gulf

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Desert Strike: Return to the Gulf
System(s): Sega Mega Drive, Amiga, DOS, Mac OS, Sega Master System, Lynx, Sega Game Gear, Game Boy, Super NES, Game Boy Advance
Publisher: Electronic Arts
Developer:

Desert Strike: Return to the Gulf, better known simply as Desert Strike, is an isometric-projection shoot-em-up by Electronic Arts released for the Sega Mega Drive in 1992, and subsequently ported to other platforms. It is the first game in EA's so-called Strike series of isometric shoot-em-ups.

A terrorist violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter team in the Special Forces to intervene. You are in control of one such helicopter.

Mega Drive Gameplay

Each of the game's four levels is a separate mission with different objectives. To complete the objectives, you are given ammunition of varying power levels (shot by pressing A (Hellfires and Jink), B (Hydras), or C (Guns), listed in order of decreasing power). Though the game uses an isometric projection, the control behaves more like a full 3D game, where using Left and Right rotates your chopper, Up moves you forward in t he direction you're facing, and Down moves you backward. Hitting  START  allows you to access a map, a summary of the mission, and mission status.

Credits

Rather than having a static title screen, the MD version shows a repeating animation of the helicopter flying with the game title on top while the credits appear on the bottom of the screen.

  • By Mike Posehn (implying he is the creator)
  • Programming: Mike Posehn
  • Game Design: Mike Posehn, John Manley
  • Art: Paul Vernon, Gary Martin, Amy Hennig
  • Sound and Music: Ron Hubbard, Brian Schmidt
  • Technical Director: Carl Mey
  • Producer: Richard Robbins