Difference between revisions of "Duck Hunt"

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| players=1
 
| players=1
 
| genre=Shooter
 
| genre=Shooter
| releases={{releases
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| releases={{releasesArcade
| arcade_date_jp=1968
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| em_date_jp=1968
| arcade_date_us=1968-12{{ref|1=https://books.google.com.bd/books?id=b0UEAAAAMBAJ&pg=PA33}}
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| em_date_us=1968-12{{ref|1=[https://books.google.com/books?id=b0UEAAAAMBAJ&pg=PA33 ''Billboard'' (December 28, 1968), page 33]}}
 
}}
 
}}
 
}}
 
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===Background===
 
===Background===
 
In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.{{ref|[http://classicgames.about.com/od/arcadegames/p/KillerShark.htm Killer Shark: The Undersea Horror Arcade Game from Jaws], D.S. Cohen, About.com}}{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}}{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} They also ocassionally used solid-state electronics for  sounds (like ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Night Rider]]'').
 
In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.{{ref|[http://classicgames.about.com/od/arcadegames/p/KillerShark.htm Killer Shark: The Undersea Horror Arcade Game from Jaws], D.S. Cohen, About.com}}{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}}{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.{{ref|[https://www.academia.edu/12148820/Once_Upon_a_Time_on_the_Screen_Wild_West_in_Computer_and_Video_Games Once Upon a Time on the Screen: Wild West in Computer and Video Games], Academia}} They also ocassionally used solid-state electronics for  sounds (like ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Night Rider]]'').
 
The first video projection games were Kasco's ''Indy 500'', released in the late 1960s,{{ref|[http://shmuplations.com/kasco/ Kasco and the Electro-Mechanical Golden Age] (Interview), ''Classic Videogame Station ODYSSEY'', 2001}} and Sega's ''Duck Hunt'', released in 1968.{{ref|1=https://books.google.com.bd/books?id=b0UEAAAAMBAJ&pg=PA33}}{{ref|[http://www.pinrepair.com/arcade/sduckhu.htm 1969 SEGA Duck Hunt (Arcade Flyer)]}}{{ref|1=[https://www.arcade-museum.com/game_detail.php?game_id=13152 Duck Hunt (1969)]}}
 
 
Starting with ''[[Duck Hunt]]'' in 1968, Sega introduced video projection games. It used rear image projection in a manner similar to an ancient Chinese [[wikipedia:Zoetrope|zoetrope]] to produce moving animations on a display screen. ''Duck Hunt'' was the first arcade game with animated moving targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave ''Duck Hunt'' the appearance of a video game, several years before the first true video games arrived in the arcades (such as ''Computer Space'' and ''Pong''). ''Duck Hunt'' anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first arcade shooter to display a first-person perspective on a screen. It also printed out the player's score on a ticket, and had sound effects that were volume controllable.{{ref|[http://www.pinrepair.com/arcade/sduckhu.htm 1969 SEGA Duck Hunt (Arcade Flyer)]}}
 
  
 
===Legacy===
 
===Legacy===
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The game also may have influenced [[Nintendo]]'s light-gun shooters. In 1974, Nintendo's arcade light gun shooter ''Wild Gunman'' was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called ''Duck Hunt'', which played similarly to Sega's 1969 electro-mechanical arcade game of the same name.
 
The game also may have influenced [[Nintendo]]'s light-gun shooters. In 1974, Nintendo's arcade light gun shooter ''Wild Gunman'' was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called ''Duck Hunt'', which played similarly to Sega's 1969 electro-mechanical arcade game of the same name.
 +
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''Duck Hunt'' may have also influenced Kasco's 1975 arcade game ''Gun Smoke'', a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.{{ref|1=[https://www.arcade-history.com/?n=gun-smoke&page=detail&id=14552 Gun Smoke]}} It was followed by two more holographic Kasco gun games, ''Samurai'' and ''Bank Robber'', released between 1975 and 1977, as well as a 1976 Midway clone, ''Top Gun''. The first holographic video games would later be Sega's ''[[Time Traveler]]'' (1991) and ''[[Holosseum]]'' (1992).{{ref|1=[https://books.google.com/books?id=tLWlCgAAQBAJ&pg=PA179 ''Holograms: A Cultural History'', page 179]}}
  
 
==Specifications==
 
==Specifications==
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File:Duckhunt_flyer2.jpg|Flyer (back)
 
File:Duckhunt_flyer2.jpg|Flyer (back)
 
</gallery>
 
</gallery>
 
[[Category:1968 electro-mechanical arcade games]]
 
[[Category:Electro-mechanical arcade games]]
 

Revision as of 16:59, 26 November 2017

n/a

Duckhunt machine1.jpg

Duck Hunt
System(s):
Arcade
Electro-mechanical
Publisher: Sega
Developer:
Genre: Shooter

















Number of players: 1
Release Date RRP Code
Arcade (Electro-Mechanical)
JP
¥? ?
Arcade (Electro-Mechanical)
US
$? ?



































Duck Hunt is a 1968 electro-mechanical arcade shooter game produced by Sega. A 25-cent video projection game, it features 10 animated ducks flying on a screen from left to right which disappear when shot with the attached shotgun controller.

The player receives ten shots, and the shot ducks are framed in a duck hunting score. Shooting the shot gun and hitting a duck produces a sound effect. The game dispenses a perforated computer card-style ticket showing shooting accuracy and score when game is finished which could be used for prizes or as a permanent record of the player's score. Additionally, the game could be set to give a free game for a perfect score.

Overview

It resembles a first-person light-gun shooter video game, but is in fact a video projection electro-mechanical (EM) game, using rear image projection in a manner similar to a zoetrope to produce moving animations on a screen.

This was the first electronic arcade game with animated targets displayed on a screen, in contrast to earlier EM arcade games that displayed actual physical static targets. This gave Duck Hunt the appearance of a video game, several years before the first true video games arrived in the arcades (Computer Space and Pong). Duck Hunt thus anticipated the kind of light-gun shooter video games that would later appear in the 1970s, and was the first electronic arcade game to display a first-person perspective on a screen. Duck Hunt was later updated by Midway and re-released in January 1973.

History

Background

In the late 1960s, Japanese companies Kasco (Kansei Seiki Seisakusho Co.) and Sega introduced a new type of electro-mechanical game, video projection games. They looked and played like later arcade video games, but relied on electro-mechanical components to produce sounds and images rather than a CRT display. They used rear video image projection to display moving animations on a video screen.[2][3][4] Video projection games became common in arcades of the 1970s. They combined electro-mechanical and video elements, laying the foundations for arcade video games, which adapted cabinet designs and gameplay mechanics from earlier video projection games.[4] They also ocassionally used solid-state electronics for sounds (like Grand Prix, Missile and Night Rider).

Legacy

After Duck Hunt, Sega produced several more electro-mechanical arcade games based on similar technology, using rear image projection to produce moving animations on a screen. In 1969, Sega released the EM games Grand Prix, a first-person driving/racing game like Kasco's Indy 500 that projects a forward-scrolling road on a screen, and Missile, a first-person vehicle combat simulation that had a moving film strip project targets on screen and a dual-control scheme where two directional buttons move the player tank and a two-way joystick with a fire button shoots and steers missiles onto oncoming planes, which explode when hit; in 1970, Missile was released in North America as S.A.M.I. Sega's Jet Rocket in 1970 was the earliest first-person shooter and combat flight simulator game, with cockpit controls that could move the player aircraft around a landscape displayed on screen and shoot missiles onto targets that explode when hit. In 1972, Sega released Killer Shark, a first-person light gun game known for appearing in the 1975 film Jaws.

The game also may have influenced Nintendo's light-gun shooters. In 1974, Nintendo's arcade light gun shooter Wild Gunman was a video projection EM game that used similar technology, but improved on it by using full-motion video projection to display live-action cowboy opponents on screen. In 1984, Nintendo released their own video game called Duck Hunt, which played similarly to Sega's 1969 electro-mechanical arcade game of the same name.

Duck Hunt may have also influenced Kasco's 1975 arcade game Gun Smoke, a light gun shooter that was the first holographic 3-D game. It was a hit in Japan, selling 6,000 cabinets there, but only 750 cabinets were sold in the US.[5] It was followed by two more holographic Kasco gun games, Samurai and Bank Robber, released between 1975 and 1977, as well as a 1976 Midway clone, Top Gun. The first holographic video games would later be Sega's Time Traveler (1991) and Holosseum (1992).[6]

Specifications

Height: 69"
Width: 28"
Depth: 38"

Gallery

Promotional material