Difference between revisions of "Eitaro Toyoda"

From Sega Retro

(35 intermediate revisions by 9 users not shown)
Line 1: Line 1:
==Production History==
+
{{PersonBob
* ''[[Sonic Adventure]]'' (1999) — Event Scene Editor
+
| image=EitaroToyoda.png
* ''[[Sonic Adventure 2]]'' (2001) — Field Designer (Level Designer), Enemy Game Designer
+
| birthplace=Funabashi, Chiba prefecture, Japan
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Field Designer (Level Designer), Enemy Game Designer
+
| dob=1974-12-23
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
+
| dod=
* ''[[Sonic Heroes]]'' (2004) — Level Designer
+
| employment={{Employment
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Level Designer
+
| company=[[Sega of Japan]]
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
+
| divisions=[[Sega CS3]], [[Sega Software R&D Dept. 8]]
* ''[[Sonic and the Secret Rings]]'' (2007) — Game Designer
+
}}
* ''[[Sonic Unleashed]] (PS3 & Xbox 360 Version)'' (2008) — Boss Game Designer
+
{{Employment
 +
| company=[[Sonic Team (company)]]
 +
}}
 +
{{Employment
 +
| company=[[Sega of Japan]]
 +
| divisions=[[Sega CS2 (2008-current)|Sega CS2]]
 +
}}
 +
| role=Designer
 +
| education=
 +
}}
 +
{{sub-stub}}'''{{PAGENAME}}''' (豊田 栄太郎) is a [[Sonic Team]] employee mainly involved with the main releases for the [[Sonic the Hedgehog]] series.  He originally dealt with in-game event scenes for ''[[Sonic Adventure]]'' but expanded to level design, working regularly with game director [[Takashi Iizuka]] as part of Sonic Team USA.  Following the release of ''[[Shadow the Hedgehog]]'', he moved back to Japan to work on ''[[Sonic and the Secret Rings]].'' The last time he did game design, as of this writing, was ''[[Sonic Unleashed]]'' for the Xbox 360 and PS3 as a Boss Game Designer.
  
[[Category:Sonic Team Developers]]
+
Toyoda now mainly serves as a supervisor for Sonic family characters and world alongside Iizuka and [[Yuji Uekawa]], overlooking game titles and writing Japanese scripts. In addition to games, he has been supervising and rewriting Japanese scripts for Sonic comics, shows, and movies for the past 10 years. On the other hand, he was in charge of story and art for the [http://sonic.sega.jp/SonicChannel/special/comic/ 25th anniversary Sonic comics] and [http://sonic.sega.jp/SonicChannel/special/coverstory/ Wallpaper Cover Stories] for the 2021 wallpapers on Sonic Channel, a Japanese Sonic website.
 +
 
 +
==Production history==
 +
{{ProductionHistory|Eitaro Toyoda}}
 +
 
 +
[[Category:Use ProductionHistory template]]
 +
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
 +
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
 +
* ''[[Shin Sakura Taisen]]'' (2019) — Scenario Writers
 +
 
 +
==External Links==
 +
* [https://twitter.com/chibisemi Eitaro Toyoda on Twitter]
 +
* [https://www.semiro.info/ Osakana's Fishbowl (Toyoda's blog site for the fantasy manga "Chibisemi" and information on digital content production)]

Revision as of 14:00, 13 August 2022

EitaroToyoda.png
Eitaro Toyoda
Place of birth: Funabashi, Chiba prefecture, Japan
Date of birth: 1974-12-23 (age 49)
Employment history:
Divisions:
Divisions:
Role(s): Designer

This teeny-tiny article needs some work. You can help us by expanding it.


Eitaro Toyoda (豊田 栄太郎) is a Sonic Team employee mainly involved with the main releases for the Sonic the Hedgehog series. He originally dealt with in-game event scenes for Sonic Adventure but expanded to level design, working regularly with game director Takashi Iizuka as part of Sonic Team USA. Following the release of Shadow the Hedgehog, he moved back to Japan to work on Sonic and the Secret Rings. The last time he did game design, as of this writing, was Sonic Unleashed for the Xbox 360 and PS3 as a Boss Game Designer.

Toyoda now mainly serves as a supervisor for Sonic family characters and world alongside Iizuka and Yuji Uekawa, overlooking game titles and writing Japanese scripts. In addition to games, he has been supervising and rewriting Japanese scripts for Sonic comics, shows, and movies for the past 10 years. On the other hand, he was in charge of story and art for the 25th anniversary Sonic comics and Wallpaper Cover Stories for the 2021 wallpapers on Sonic Channel, a Japanese Sonic website.

Production history

Games

Music

External Links