Difference between revisions of "Garfield: Caught in the Act"

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{{otherPage|desc=the [[Sega Game Gear]] game|page=Garfield: Caught in the Act (Game Gear)}}
 
{{Bob
 
{{Bob
 
| bobscreen=Garfield CitA Title.png
 
| bobscreen=Garfield CitA Title.png
| publisher=[[Sega]]
+
| bobscreen2=Garfield CitA PC Title.png
| developer=[[Sega Interactive]], {{GG}} [[Novotrade]] {{PC}} [[Point of View]]
+
| tab1=Mega Drive
| system=[[Sega Mega Drive]], [[Sega Game Gear]], Windows PC
+
| tab2=Windows PC
| romsize={{MD}} 2MB, {{GG}} 1MB
+
| publisher={{company|[[Sega]]}}
 +
{{company|[[Sega PC]]|system=PC}}
 +
| developer={{company|[[Sega InterActive]]|system=MD}}
 +
{{company|[[Point of View]]|system=PC}}
 +
| support={{company|[[Sega of America]]}}, {{Company|[[Waterman Designs]]|role=co-designer}}
 +
| system=[[Sega Mega Drive]], [[Sega Game Gear]], [[Windows PC]]
 +
| licensor=[[wikipedia:Paws, Inc.|Paws, Inc.]]
 
| sounddriver={{MD}} [[GEMS]]
 
| sounddriver={{MD}} [[GEMS]]
| peripherals=
+
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
| players=
+
| players=1
 
| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_eu=1995-11{{fileref|MeanMachinesSega39UK.pdf|page=75}}
 
| md_code_eu=1556-50
 
 
| md_date_us=1995-11{{fileref|6-Pak MD US Manual.pdf|page=72}}
 
| md_date_us=1995-11{{fileref|6-Pak MD US Manual.pdf|page=72}}
 
| md_code_us=1556
 
| md_code_us=1556
 +
| md_rating_us=ka
 +
| md_date_eu=1995-12{{magref|ssm|2|90}}
 +
| md_code_eu=1556-50
 +
| md_rating_eu=3
 +
| md_date_uk=1995-12{{magref|ssm|2|90}}
 +
| md_code_uk=1556-50
 +
| md_rating_uk=3
 
| md_date_au=1995
 
| md_date_au=1995
 
| md_code_au=FGAR02SMC
 
| md_code_au=FGAR02SMC
 +
| md_rating_au=g
 
| md_date_br=199x
 
| md_date_br=199x
 
| md_code_br=046990
 
| md_code_br=046990
}}
+
| md_rating_br=ti
{{releasesGG
+
| md_date_pt=199x
| gg_date_eu=1995-11{{fileref|MeanMachinesSega39UK.pdf|page=79}}
+
| md_date_se_r=199x
| gg_rrp_uk=29.99{{fileref|MeanMachinesSega39UK.pdf|page=79}}
 
| gg_code_eu=2560-50
 
| gg_date_us=1995
 
| gg_code_us=2560
 
| gg_rrp_us=44.99{{fileref|GamePro US 078.pdf|page=114}}
 
| gg_date_br=199x
 
| gg_code_br=077290
 
 
}}
 
}}
 
{{releasesPC
 
{{releasesPC
| pc_date_us=1995
+
| pc_date_us=1997
 
| pc_code_us=85023
 
| pc_code_us=85023
 +
| pc_rating_us=ka
 
| pc_date_us_ex=1997-09{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_date_us_ex=1997-09{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_rrp_us_ex=19.99{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_rrp_us_ex=19.99{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_code_us_ex=T-6803-01
 
| pc_code_us_ex=T-6803-01
 +
| pc_rating_us_ex=ka
 
}}
 
}}
| esrb=ka
+
| savetype={{SaveType
| elspa=3
+
|MD|password
| oflc=gold
 
| tectoy=ti
 
 
}}
 
}}
'''''{{PAGENAME}}''''' is a platformer game starring the characters from the ''Garfield'' comic series. It was released for the [[Sega Mega Drive]] and [[Sega Game Gear]] in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the ''[[Sonic & Garfield Pack]]''.
+
}}
 +
'''''{{PAGENAME}}''''' is a platform game starring the characters from the ''Garfield'' comic series. It was released for the [[Sega Mega Drive]] in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the ''[[Sonic & Garfield Pack]]''.
  
A port to the [[Sega 32X]] under the title of '''''Garfield in TV Land''''' was planned, but scrapped, though the name was still used in some later re-releases.
+
A port to the [[Sega 32X]] under the title of '''''Garfield in TV Land''''' was planned, but scrapped. The name was still used in the packaging of the initial PC release, even though the game itself retains the original title.
  
 
==Story==
 
==Story==
 +
{{ScreenThumb|Garfield Caught in the Act MD, Introduction.png|align=left|width=200|Introduction}}
 
Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.
 
Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.
  
 
==Gameplay==
 
==Gameplay==
The original [[Mega Drive]] game features six levels. [[Sega Channel]] subscribers could download ''[[Garfield: The Lost Levels]]'', that featured 3 different levels.
+
{{ScreenThumb|Garfield Caught in the Act MD, Hub.png|width=200|Hub level}}
 +
The game is a platformer played as the cartoon cat Garfield, who is trapped in his TV. There is a hub level inside the TV that Garfield enters before each level. It contains a doorway to the next level. Garfield moves with {{left}} and {{right}}, crouches with {{down}}, and jumps with {{C}}. He pushes some objects by moving into them and grabs onto ledges by jumping near them. He is equipped with a melee weapon that he swings with {{B}}. This weapon can be used an unlimited number of times to attack enemies in close range. He also has a projectile weapon that he throws with {{A}}. These are limited in supply. Garfield's appearance is themed to each level, which includes how his weapons look, but Garfield and his weapons behave identically regardless of the level. In some levels, he enters passageways with {{up}} when standing on front of them.
 +
 
 +
Garfield has ten health points (indicated by a TV set in the corner of the screen). He loses a health point whenever he takes damage from an enemy or a hazard, and he loses a life and restarts the level if he loses all of his health points. The game ends if the player runs out of lives, but it can be continued if the player has continues remaining. There is also a password system for continuing.
 +
 
 +
There are two difficulty levels, Kitty and Normal, which are identical except that Kitty difficulty adds arrows to the levels that point in the right direction or toward important objects.
 +
 
 +
The original [[Mega Drive]] game features six levels. [[Sega Channel]] subscribers could download ''[[Garfield: The Lost Levels]]'', which featured three additional levels. One of these levels, Alien Landscape, appears in the PC version of the game, and the remaining two levels, Bonehead the Barbarian and Slobbin Hood, appear in the [[Game Gear]] version.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Pizza
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=128 | crop_y=0}}
 +
| desc=Restores some health points to Garfield.
 +
}}
 +
{{InfoRow
 +
| title=Hamburger
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=96 | crop_y=0}}
 +
| desc=Restores some health points to Garfield.
 +
}}
 +
{{InfoRow
 +
| title=Ammunition
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=96 | crop_height=64 | crop_x=0 | crop_y=0}}
 +
| desc=Increases Garfield's supply of projectile weapons by 2.
 +
}}
 +
{{InfoRow
 +
| title=Coffee Mug
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=160 | crop_y=0}}
 +
| desc=Renders Garfield temporarily invincible.
 +
}}
 +
{{InfoRow
 +
| title=Pooky
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=160 | crop_y=32}}
 +
| desc=Garfield's teddy bear, which acts as a continue marker where he revives after losing a life.
 +
}}
 +
{{InfoRow
 +
| title=Mallet Key
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=96 | crop_y=32}}
 +
| desc=Unlocks a bonus level to be played after the current level is completed.
 +
}}
 +
{{InfoRow
 +
| title=Garfield
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=128 | crop_y=32}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=TV Remote
 +
| bgcolor=#010b5b
 +
| sprite={{sprite | Garfield Caught in the Act MD, Items.png | 2 | crop_width=32 | crop_height=40 | crop_x=192 | crop_y=0}}
 +
| desc=Goal that transports Garfield out of the level.
 +
}}
 +
}}
  
The [[Game Gear]] version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.
+
===Levels===
 +
The level order for the Mega Drive version is: Count Slobula's Castle, Revenge of Orangebeard, Cave Cat 3,000,000 B.C., the Curse of Cleofatra, and Season Finale.
  
In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are arranged in a different order.
+
The level order for the PC version is: Cave Cat 3,000,000 B.C., the Curse of Cleofatra, Count Slobula's Castle, Revenge of Orangebeard, Catsablanca, Alien Landscape, and Season Finale.
 +
 
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Count Slobula's Castle
 +
| screenshot=GarfieldCitA MD CountSlobulasCastle.png
 +
| screenshot2=Garfield Caught in the Act MD, Stages, Count Slobula's Castle Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Revenge of Orangebeard
 +
| screenshot=GarfieldCitA MD RevengeofOrangebeard.png
 +
| screenshot2=Garfield Caught in the Act MD, Stages, Revenge of Orangebeard Boss.png
 +
| tabs=yes
 +
| password={{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=288}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=96}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cave Cat 3,000,000 B.C.
 +
| screenshot=GarfieldCitA MD CaveCat.png
 +
| screenshot2=Garfield Caught in the Act MD, Stages, Cave Cat Boss.png
 +
| tabs=yes
 +
| password={{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=48}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=144}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=384}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Catsablanca
 +
| screenshot=GarfieldCitA MD Catsablanca.png
 +
| screenshot2=Garfield Caught in the Act MD, Stages, Catsablanca Boss.png
 +
| tabs=yes
 +
| password={{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=288}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=144}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Curse of Cleofatra
 +
| screenshot=GarfieldCitA MD CurseofCleofatra.png
 +
| screenshot2=Garfield Caught in the Act MD, Stages, Curse of Cleofatra Boss.png
 +
| tabs=yes
 +
| password={{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=96}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=96}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=384}}
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Alien Landscape
 +
| screenshot=GarfieldCitA PC AlienLandscape.png
 +
| password={{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=240}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=192}}{{sprite|GarfieldCitA MD Sprites Password.png|crop_width=48|crop_x=336}}
 +
| desc=The level is exclusive to the PC version and ''Garfield: The Lost Levels''. It has no boss encounter.
 +
}}
 +
{{InfoRow
 +
| title=Season Finale
 +
| screenshot=Garfield Caught in the Act MD, Stages, Final Boss.png
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Bonus Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Whack-a-Mole
 +
| screenshot=Garfield Caught in the Act MD, Bonus Stage, Whack-a-Mole.png
 +
| desc=This is a whack-a-mole game played if the player finds a Mallet Key item in the preceding level. It can also be played from the options menu without playing the main game. The goal is to hit the characters that pop out of each hole before they go back in the hole. Each hole corresponds to a button on the Mega Drive's control pad: {{X}}, {{Y}}, and {{Z}} in the top row and {{A}}, {{B}}, and {{C}} for the bottom row. If the player does not have a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], {{up}}+{{A}}, {{up}}+{{B}}, and {{up}}+{{C}} substitute for the top row. The player is a shown a character at the beginning that must not be hit; the bonus level ends if the player hits this character or fails to hit another character. The player is not punished for hitting a space with no character. Occasionally, one of the letters comprising GARFIELD appears, and if the player hits all of these letters, the game awards an extra continue.
 +
}}
 +
{{InfoRow
 +
| title=Commercial Break
 +
| screenshot=Garfield Caught in the Act MD, Bonus Stage, Commercial Break.png
 +
| desc=This bonus level is played after each level. Garfield flies through a tunnel and must collect a certain number of Pookies before the tunnel ends for an extra life or a continue (the number required increases as the game goes on). Garfield moves using the D-Pad. Coffee mugs boost Garfield's speed, while blue energy balls slow him.
 +
}}
 +
}}
 +
 
 +
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
 
==Production credits==
 
==Production credits==
 
===Mega Drive version===
 
===Mega Drive version===
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{multicol|
 
 
{{creditsheader|Sega Interactive Development}}
 
{{creditsheader|Sega Interactive Development}}
*'''Lead Programmer''': Michael Fernie
+
*'''Lead Programmer:''' Michael Fernie
*'''Lead Artists''': Michael Chung, Art Wong
+
*'''Lead Artists:''' Michael Chung, Art Wong
*'''Programmers''': [[Kevin Burley]], Ala D. Diaz, John LaSalvia, Pravin Wagh
+
*'''Programmers:''' [[Kevin Burley]], Ala D. Diaz, John LaSalvia, Pravin Wagh
*'''Artists''': Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
+
*'''Artists:''' Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
*'''Music Director''': [[Tristan des Prés]]
+
*'''Music Director:''' [[Tristan Des Pres|Tristan des Prés]]
*'''Music''': [[Tristan des Prés]], Dwight Stone, Jeffrey Glenn Tveraas
+
*'''Music:''' [[Tristan Des Pres|Tristan des Prés]], Dwight Stone, Jeffrey Glenn Tveraas
*'''Sound Effects''': [[David Delia]], Jeffrey Glenn Tveraas
+
*'''Sound Effects:''' [[David Delia]], Jeffrey Glenn Tveraas
*'''Audio Programmer''': James Dobson
+
*'''Audio Programmer:''' James Dobson
*'''Project Managers''': David Brooks, Frank Hsu
+
*'''Project Managers:''' David Brooks, Frank Hsu
*'''Special Thanks''': Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
+
*'''Special Thanks:''' Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, [[Nancy Nakamoto]], Rodney Nakamoto
  
{{creditsheader|Sega of America}}
+
{{creditsheader|[[Sega of America]]}}
*'''Original Design''': [[Rhonda Van]], [[Sega Interactive]], Waterman Designs
+
*'''Original Design:''' [[Rhonda Van]], [[Sega Interactive]], [[Waterman Designs]]
*'''Additional Design''': PAWS, [[Sega of America]]
+
*'''Additional Design:''' PAWS, [[Sega of America]]
*'''Producers''': [[Eric Quakenbush]], [[Rhonda Van]]
+
*'''Producers:''' [[Eric Quakenbush]], [[Rhonda Van]]
*'''Assistant Producers''': [[Bill Person]], [[Erik Wahlberg]]
+
*'''Assistant Producers:''' [[Bill Person]], [[Erik Wahlberg]]
*'''Executive Producer''': [[Michael Latham]]
+
*'''Executive Producer:''' [[Michael Latham]]
*'''Product Manager''': [[Lisa Best Wilson]]
+
*'''Product Manager:''' [[Lisa Wilson|Lisa Best Wilson]]
*'''Marketing''': [[Eric Dunstan]], [[Clint Dyer]]
+
*'''Marketing:''' [[Eric Dunstan]], [[Clint Dyer]]
*'''Licensing''': Michaeline Cristini Risley
+
*'''Licensing:''' [[Michealene Cristini Risley]]
*'''Lead Testers''': John Amirkhan, Richie Hideshima
+
*'''Lead Testers:''' [[John Amirkhan]], [[Richie Hideshima]]
*'''Assistant Lead Testers''': Sako Bezdjian, Neil Musser, [[Mark Subotnick]], Caroline Trujillo
+
*'''Assistant Lead Testers:''' Sako Bezdjian, Neil Musser, [[Mark Subotnick]], Caroline Trujillo
*'''Testers''': Mike Borg, Joseph M. Damon, Yancey Gordon, Tai Huyah, Matthew Ironside, Heather Meigs, Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
+
*'''Testers:''' Mike Borg, [[Joseph M. Damon]], Yancey Gordon, Tai Huyah, Matthew Ironside, [[Heather Meigs]], Camille Morris, Raul Orozco, Jeff Sanders, W. Scott Snyder, Nicole Tatem, Don Tica, Eugene R. Valenzuela, Dana Waller
*'''Manual''': James Cabral, [[Mike Yoffie]]
+
*'''Manual:''' James Cabral, [[Mike Yoffie]]
*'''Thanks''': [[Joyce Takakura]]
+
*'''Thanks:''' [[Joyce Takakura]]
*'''Special Thanks''': Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS
+
*'''Special Thanks:''' Mark Acey, Jim Davis, Jill Hahn, Glenn Zimmerman, PAWS
 +
| source=In-game credits
 +
| pdf=Garfield Caught in the Act MD credits.pdf
 +
| console=MD
 
}}
 
}}
|source=In-game credits
 
|console=MD
 
 
}}
 
}}
  
==Game Gear version==
+
===Windows PC version===
{{creditsNeeded|US manual}}
+
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|POV}}
 +
*'''Game Engine:''' Kevin Burley
 +
*'''Game Conversion:''' Kevin Burley
 +
*'''Windows Shell:''' Mike Terlecki
 +
{{creditsheader|[[Sega of America]]}}
 +
*'''Executive Producer:''' [[Matt Wolf]]
 +
*'''Producer:''' [[Scott Hawkins]]
 +
*'''Product Manager:''' [[Jill Braff]]
 +
*'''Lead Testers:''' [[Lloyd Kinoshita]], [[Abe Navarro]]
 +
*'''Assistant Lead Testers:''' [[Fernando Valderrama]], [[Ferdinand Villar]]
 +
*'''Testers:''' Jason Cordero, [[Arnold Feener]], [[Aaron Hommes]], Nicole Tatem, Mark McCunney, Kam Ralston, [[John Jansen]], [[Amy Albertson]], [[Rob Prideaux]], Jay Mijares, Fred Selker, Pedro Ponce, Tricia Gray, Kyle Bingo, [[Karen Brown]], Ian McGuinness, Christina Hurley, Jeffrey Violan, [[Dennis Lee]], Nicolas Azizian
 +
*'''Special Thanks:''' [[Shinobu Toyoda]], [[Bill White]], [[Greg Suarez]], [[Eileen Noguchi]], J Tony Smith, Victor Caldwell, Jeff Goodwin, [[Geraldine Dessimoz]], [[Kristi Walker]], Jeanne Ash, John Hurst, [[Arvin Carlson]], [[Scot Allen]], Brandee Broadhurst, [[Eileen Sacman]], [[Eric Smith]], [[Paul Stathacopoulos]], [[Bob Schonfisch]]
 +
{{creditsheader|Sega InterActive Development Divison}}
 +
*'''Lead Progammer:''' Michael Fernie
 +
*'''Lead Artist:''' Mike Chung, Art Wong
 +
*'''Programmers:''' Kevin Burley, Ala Diaz, John Lasalvia, Pravin Wagh
 +
*'''Artists:''' Kathleen Bruno, Robert Barrett, Sandy Christensen, Maureen Kringen, Michael Tamura, Rob Titus, Petra Evers
 +
*'''Music Director:''' [[Tristan Des Pres]]
 +
*'''Music:''' Jeffrye Tveraas, Dwight Stone
 +
*'''Sound Effects:''' Jeffrye Tveraas, [[Dave Delia]]
 +
*'''Audio Programming:''' Jim Dobson
 +
*'''Project Management:''' David Brooks
 +
{{creditsheader|[[Sega of America]]}}
 +
*'''Executive Producer:''' [[Michael Latham]]
 +
*'''Producers:''' [[Rhonda Van]], [[Eric Quakenbush]]
 +
*'''Assistant Producers:''' [[Bill Person]], [[Eric Wahlberg]]
 +
*'''Original Design:''' [[Waterman Designs]], [[Sega InterActive]]
 +
*'''Additional Design:''' [[Sega of America]], Paws, Inc.
 +
*'''Product Manager:''' [[Lisa Best Wilson]]
 +
*'''Marketing:''' [[Clint Dyer]], [[Eric Dunstan]], [[Michealene Cristini Risley]]
 +
*'''Lead Testers:''' [[Richie Hideshima]], [[John Amirkhan]]
 +
*'''Asst. Lead Testers:''' [[Mark Subotnick]], [[Sako Bezdjian]], [[Caroline Trujillo]], [[Neil Musser]]
 +
*'''Testers:''' [[Joe Damon]], [[Heather Meigs]], Matt Ironside, Mike Borg, Nicole Tatem, Raul Orozco, Don Tica, Eugene Valenzuela, Yancey Gordon, Scott Snyder, Camille Morris, Jeff Sanders, Dana Waller, Tai Huyah
 +
{{creditsheader|Special Thanks}}
 +
*'''Thanks To:''' Carmen Bayacal, [[Joyce Takakura]], Jack Loh, Rachel Coleman, Ken Dullea, Rod Nakamoto, [[Nancy Nakamoto]]
 +
*'''Special Thanks To:''' Jim Davis, Jill Hahn, Glenn Zimmerman, Mark Acey and all the folks at Paws
 +
| source=In-game credits
 +
| console=PC
 +
}}
 +
}}
 +
{{hr}}
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|[[SEGA ENTERTAINMENT, INC.]]}}
 +
*'''Executive Producer:''' [[Matt Wolf]]
 +
*'''Producer:''' [[Scott Hawkins]]
 +
*'''Product Managers:''' [[Eileen Noguchi]], [[Jill Braff]]
 +
*'''Lead Testers:''' [[Lloyd Kinoshita]], [[Abe Navarro]]
 +
*'''Assistant Lead Testers:''' [[Fernando Valderrama]], [[Ferdinand Villar]]
 +
*'''Testers:''' [[Amy Albertson]], Nicolas Azizian, Kyle Bingo, Doug Broadhurst, [[Karen Brown]], Jason Cordero, [[Arnold Feener]], Tricia Gray, [[Aaron Hommes]], Christina Hurley, [[John Jansen]], Len Jung, [[Dennis Lee]], Mark McCunney, Ian McGuinness, Jay Mijares, Pedro Ponce, [[Rob Prideaux]], Kam Ralston, Fred Selker, Nicole Tatem, Jeffrey Violan
 +
*'''Special Thanks:''' [[Shinobu Toyoda]], [[Greg Suarez]], [[Jeannie Ash]], [[Kristi Walker]], [[John Hurst]], [[Toni Werner]], [[Arvin Carlson]], [[Bob Schonfisch]], [[Eileen Sacman]], [[Scott Allen]], [[Carol Ann Hanshaw]]
 +
 
 +
{{creditsheader|[[POINT OF VIEW]]}}
 +
*'''PC Conversion:''' Kevin Burley
 +
*'''Windows Code:''' Kevin Burley, Mike Terlecki
 +
*'''Producer:''' Mark Nausha
 +
| console=PC
 +
| source=US manual
 +
| pdf=GCitA PC US Manual.pdf
 +
| pdfpage=10
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 98: Line 301:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
 
GCitA MD-GG US PrintAdvert.jpg|Mega Drive and Game Gear US print advert
 
</gallery>
 
 
{{gallery
 
{{gallery
|{{galleryPrintAd
+
|{{gitem|GCitA MD-GG US PrintAdvert.jpg|Mega Drive US print advert}}
|text=Game Gear Print advert
 
|HobbyConsolas ES 051.pdf|hobbyconsolas|51|19
 
|HobbyConsolas ES 052.pdf|hobbyconsolas|52|83
 
}}
 
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
 
===Mega Drive version===
 
===Mega Drive version===
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| consolesplus=75
 
| consolesplus_source={{num|48|page=102}}
 
| egm=60
 
| gamefan=80
 
| mms=67
 
| mms_source={{num|39|page=74/75|pdf=MeanMachinesSega39UK.pdf|pdfpage=75}}
 
| segapower=70
 
| segapower_source={{num|75|page=61}}
 
| segapro=85
 
| segapro_source={{num|53|page=48/49}}
 
| ssm=67
 
| ssm_source={{num|2|page=90|pdf=SSM_UK_02.pdf}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 131: Line 313:
 
| cover=GCItA MD US Box.jpg
 
| cover=GCItA MD US Box.jpg
 
| cart=GCitA MD US Cart.jpg
 
| cart=GCitA MD US Cart.jpg
 +
| manual=GCItA MD US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 136: Line 319:
 
| cover=Garfield CitA EU Cover.jpg
 
| cover=Garfield CitA EU Cover.jpg
 
| cart=GCitA MD EU Cart.jpg
 
| cart=GCitA MD EU Cart.jpg
 +
| manual=Garfield MD EU Manual.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=PT
 +
| cover=GCitA MD PT cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE (Rental)
 +
| cover=
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=GR ([[Zegetron]])
 +
| cover=
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
| front=Garfield CitA MD AU Cover.jpg
+
| cover=Garfield CitA MD AU Cover.jpg
 
| cart=
 
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
Line 146: Line 344:
 
| cover=Garfield MD BR cover.jpg
 
| cover=Garfield MD BR cover.jpg
 
| cart=GCitA MD BR Cart.jpg
 
| cart=GCitA MD BR Cart.jpg
}}
 
 
===Game Gear version===
 
{{ratings
 
| icon=GG
 
| consolesplus=86
 
| consolesplus_source={{num|47|page=152}}
 
| mms=81
 
| mms_source={{num|39|page=78/79|pdf=MeanMachinesSega39UK.pdf|pdfpage=79}}
 
| playerone=82
 
| playerone_source={{num|57|page=128}}
 
| segapro=83
 
| segapro_source={{num|53|page=49}}
 
}}
 
{{Scanbox
 
| console=Game Gear
 
| region=US
 
| front=Garfield gg us cover.jpg
 
| back=GCitA GG US Box Back.jpg
 
| spinemissing=yes
 
| cart=Garfield gg us cart.jpg
 
| manual=Garfield Caught in the Act GG US Manual.pdf
 
 
}}{{Scanbox
 
}}{{Scanbox
| console=Game Gear
+
| console=Mega Drive
| region=EU
+
| region=ZA
| front=Garfield gg eu cover.jpg
+
| cover=Garfield MD ZA Box Front.png
| back=GCitA GG EU Box Back.jpg
+
| cart=GCitA MD EU Cart.jpg
| spinemissing=yes
 
| cart=Garfield Caught in the Act GG EU cart.jpg
 
}}{{Scanbox
 
| console=Game Gear
 
| region=BR
 
| front=Garfield GG BR cover.jpg
 
| cart=
 
 
}}
 
}}
  
Line 191: Line 360:
 
| square=yes
 
| square=yes
 
| disc=
 
| disc=
 +
| manual=GCitA PC US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
 
| region=US ([[Expert Software]])
 
| region=US ([[Expert Software]])
| spinemissing=
+
| front=Garfield PC US ex front.jpg
 +
| back=Garfield PC US ex back.jpg
 +
| spinemissing=yes
 
| jewelcasefront=Garfield pc us frontcover.jpg
 
| jewelcasefront=Garfield pc us frontcover.jpg
 
| jewelcaseback=Garfield pc us backcover.jpg
 
| jewelcaseback=Garfield pc us backcover.jpg
Line 208: Line 380:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
Line 216: Line 389:
 
<references/>
 
<references/>
  
 +
{{GarfieldOmni}}
 
[[Category:Unreleased 32X games]]
 
[[Category:Unreleased 32X games]]
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]
 +
[[Category:Lost media]]

Latest revision as of 08:08, 29 November 2023

For the Sega Game Gear game, see Garfield: Caught in the Act (Game Gear).

n/a

  • Mega Drive
  • Windows PC

Garfield CitA Title.png

Garfield CitA PC Title.png

Garfield: Caught in the Act
System(s): Sega Mega Drive, Sega Game Gear, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Supporting companies:
Licensor: Paws, Inc.
Sound driver:
Sega Mega Drive
GEMS
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
1556
ESRB: Kids to Adults
Sega Mega Drive
EU
1556-50
ELSPA: 3+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
1556-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FGAR02SMC
OFLC: G
Sega Mega Drive
BR
046990
Tectoy: Todas as Idades
Windows PC
US
85023
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
$19.9919.99[3] T-6803-01
ESRB: Kids to Adults

Garfield: Caught in the Act is a platform game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.

A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped. The name was still used in the packaging of the initial PC release, even though the game itself retains the original title.

Story

Garfield Caught in the Act MD, Introduction.png

Introduction

Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.

Gameplay

Garfield Caught in the Act MD, Hub.png

Hub level

The game is a platformer played as the cartoon cat Garfield, who is trapped in his TV. There is a hub level inside the TV that Garfield enters before each level. It contains a doorway to the next level. Garfield moves with Left and Right, crouches with Down, and jumps with C. He pushes some objects by moving into them and grabs onto ledges by jumping near them. He is equipped with a melee weapon that he swings with B. This weapon can be used an unlimited number of times to attack enemies in close range. He also has a projectile weapon that he throws with A. These are limited in supply. Garfield's appearance is themed to each level, which includes how his weapons look, but Garfield and his weapons behave identically regardless of the level. In some levels, he enters passageways with Up when standing on front of them.

Garfield has ten health points (indicated by a TV set in the corner of the screen). He loses a health point whenever he takes damage from an enemy or a hazard, and he loses a life and restarts the level if he loses all of his health points. The game ends if the player runs out of lives, but it can be continued if the player has continues remaining. There is also a password system for continuing.

There are two difficulty levels, Kitty and Normal, which are identical except that Kitty difficulty adds arrows to the levels that point in the right direction or toward important objects.

The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, which featured three additional levels. One of these levels, Alien Landscape, appears in the PC version of the game, and the remaining two levels, Bonehead the Barbarian and Slobbin Hood, appear in the Game Gear version.

Items

Garfield Caught in the Act MD, Items.png
Pizza
Restores some health points to Garfield.
Garfield Caught in the Act MD, Items.png
Hamburger
Restores some health points to Garfield.
Garfield Caught in the Act MD, Items.png
Ammunition
Increases Garfield's supply of projectile weapons by 2.
Garfield Caught in the Act MD, Items.png
Coffee Mug
Renders Garfield temporarily invincible.
Garfield Caught in the Act MD, Items.png
Pooky
Garfield's teddy bear, which acts as a continue marker where he revives after losing a life.
Garfield Caught in the Act MD, Items.png
Mallet Key
Unlocks a bonus level to be played after the current level is completed.
Garfield Caught in the Act MD, Items.png
Garfield
Gives the player an extra life.
Garfield Caught in the Act MD, Items.png
TV Remote
Goal that transports Garfield out of the level.

Levels

The level order for the Mega Drive version is: Count Slobula's Castle, Revenge of Orangebeard, Cave Cat 3,000,000 B.C., the Curse of Cleofatra, and Season Finale.

The level order for the PC version is: Cave Cat 3,000,000 B.C., the Curse of Cleofatra, Count Slobula's Castle, Revenge of Orangebeard, Catsablanca, Alien Landscape, and Season Finale.

GarfieldCitA MD CountSlobulasCastle.png

Garfield Caught in the Act MD, Stages, Count Slobula's Castle Boss.png

  • GarfieldCitA MD CountSlobulasCastle.png

  • Garfield Caught in the Act MD, Stages, Count Slobula's Castle Boss.png

Count Slobula's Castle

GarfieldCitA MD RevengeofOrangebeard.png

Garfield Caught in the Act MD, Stages, Revenge of Orangebeard Boss.png

  • GarfieldCitA MD RevengeofOrangebeard.png

  • Garfield Caught in the Act MD, Stages, Revenge of Orangebeard Boss.png

Revenge of Orangebeard
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 

GarfieldCitA MD CaveCat.png

Garfield Caught in the Act MD, Stages, Cave Cat Boss.png

  • GarfieldCitA MD CaveCat.png

  • Garfield Caught in the Act MD, Stages, Cave Cat Boss.png

Cave Cat 3,000,000 B.C.
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 

GarfieldCitA MD Catsablanca.png

Garfield Caught in the Act MD, Stages, Catsablanca Boss.png

  • GarfieldCitA MD Catsablanca.png

  • Garfield Caught in the Act MD, Stages, Catsablanca Boss.png

Catsablanca
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 

GarfieldCitA MD CurseofCleofatra.png

Garfield Caught in the Act MD, Stages, Curse of Cleofatra Boss.png

  • GarfieldCitA MD CurseofCleofatra.png

  • Garfield Caught in the Act MD, Stages, Curse of Cleofatra Boss.png

The Curse of Cleofatra
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 

GarfieldCitA PC AlienLandscape.png

Alien Landscape
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 
The level is exclusive to the PC version and Garfield: The Lost Levels. It has no boss encounter.

Garfield Caught in the Act MD, Stages, Final Boss.png

Season Finale

Bonus Levels

Garfield Caught in the Act MD, Bonus Stage, Whack-a-Mole.png

Whack-a-Mole
This is a whack-a-mole game played if the player finds a Mallet Key item in the preceding level. It can also be played from the options menu without playing the main game. The goal is to hit the characters that pop out of each hole before they go back in the hole. Each hole corresponds to a button on the Mega Drive's control pad: X, Y, and Z in the top row and A, B, and C for the bottom row. If the player does not have a Six Button Control Pad, Up+A, Up+B, and Up+C substitute for the top row. The player is a shown a character at the beginning that must not be hit; the bonus level ends if the player hits this character or fails to hit another character. The player is not punished for hitting a space with no character. Occasionally, one of the letters comprising GARFIELD appears, and if the player hits all of these letters, the game awards an extra continue.

Garfield Caught in the Act MD, Bonus Stage, Commercial Break.png

Commercial Break
This bonus level is played after each level. Garfield flies through a tunnel and must collect a certain number of Pookies before the tunnel ends for an extra life or a continue (the number required increases as the game goes on). Garfield moves using the D-Pad. Coffee mugs boost Garfield's speed, while blue energy balls slow him.

History

Development

Main article: Garfield: Caught in the Act/Development.

Production credits

Mega Drive version

Sega Interactive Development
  • Lead Programmer: Michael Fernie
  • Lead Artists: Michael Chung, Art Wong
  • Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
  • Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
  • Music Director: Tristan des Prés
  • Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
  • Sound Effects: David Delia, Jeffrey Glenn Tveraas
  • Audio Programmer: James Dobson
  • Project Managers: David Brooks, Frank Hsu
  • Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
Source:
In-game credits
Garfield Caught in the Act MD credits.pdf
[4]

Windows PC version

POV
  • Game Engine: Kevin Burley
  • Game Conversion: Kevin Burley
  • Windows Shell: Mike Terlecki
Sega InterActive Development Divison
  • Lead Progammer: Michael Fernie
  • Lead Artist: Mike Chung, Art Wong
  • Programmers: Kevin Burley, Ala Diaz, John Lasalvia, Pravin Wagh
  • Artists: Kathleen Bruno, Robert Barrett, Sandy Christensen, Maureen Kringen, Michael Tamura, Rob Titus, Petra Evers
  • Music Director: Tristan Des Pres
  • Music: Jeffrye Tveraas, Dwight Stone
  • Sound Effects: Jeffrye Tveraas, Dave Delia
  • Audio Programming: Jim Dobson
  • Project Management: David Brooks
Special Thanks
  • Thanks To: Carmen Bayacal, Joyce Takakura, Jack Loh, Rachel Coleman, Ken Dullea, Rod Nakamoto, Nancy Nakamoto
  • Special Thanks To: Jim Davis, Jill Hahn, Glenn Zimmerman, Mark Acey and all the folks at Paws
Source:
In-game credits

  • PC Conversion: Kevin Burley
  • Windows Code: Kevin Burley, Mike Terlecki
  • Producer: Mark Nausha
Source:
US manual
GCitA PC US Manual.pdf
[5]

Magazine articles

Main article: Garfield: Caught in the Act/Magazine articles.

Promotional material

GCitA MD-GG US PrintAdvert.jpg
Mega Drive US print advert
GCitA MD-GG US PrintAdvert.jpg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[6]
Consoles + (FR)
75
[7]
Electronic Gaming Monthly (US) NTSC-U
60
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 6 (RU)
70
[10]
GameFan (US) NTSC-U
80
[11]
GamePro (US) NTSC-U
55
[12]
GamePro (DE)
47
[13]
Gamers (DE)
47
[14]
Hobby Consolas (ES) PAL
77
[15]
MAN!AC (DE) PAL
65
[16]
Mega Fun (DE) PAL
54
[17]
Mean Machines Sega (UK)
67
[18]
Sega Power (UK) PAL
70
[19]
Sega Pro (UK) PAL
85
[20]
Svet Igara (YU)
85
[21]
Sega Saturn Magazine (UK) PAL
67
[2]
Todo Sega (ES)
81
[22]
Tricks 16 bit (RU)
79
[23]
Video Games (DE) PAL
59
[24]
Sega Mega Drive
67
Based on
20 reviews

Garfield: Caught in the Act

Mega Drive, US
GCItA MD US Box.jpg
Cover
GCitA MD US Cart.jpg
Cart
GCItA MD US Manual.pdf
Manual
Mega Drive, EU
Garfield CitA EU Cover.jpg
Cover
GCitA MD EU Cart.jpg
Cart
Garfield MD EU Manual.jpg
Manual
Mega Drive, PT
GCitA MD PT cover.jpg
Cover
Mega Drive, SE (Rental)

Mega Drive, GR (Zegetron)

Mega Drive, AU
Garfield CitA MD AU Cover.jpg
Cover
Mega Drive, BR
Garfield MD BR cover.jpg
Cover
GCitA MD BR Cart.jpg
Cart
Mega Drive, ZA
Garfield MD ZA Box Front.png
Cover
GCitA MD EU Cart.jpg
Cart

PC version

PC, US
GCitA PC US Box Front.jpg
Cover
GCitA PC US Manual.pdf
Manual
PC, US (Expert Software)
Garfield PC US ex back.jpgNospine.pngGarfield PC US ex front.jpg
Cover
Garfield pc us disc.jpg
Disc
Garfield pc us backcover.jpgGarfield pc us frontcover.jpg
Jewel Case
PC, US (Expert Software; alt)

Technical information

Main article: Garfield: Caught in the Act/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f0ff078e
MD5 b8591488ca46b51c1d39b6869fa23006
SHA-1 9fff7dea16c4d0e6c9d6dbaade20c7048bb485ec
2MB 1995-09 Cartridge (US/EU)

References


Garfield: Caught in the Act

Garfield CitA Title.png

Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Reception | Region coding | Bootlegs


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