Golden Axe II
From Sega Retro
|Golden Axe II|
|System(s): Sega Mega Drive, Virtual Console, iOS, Steam|
|Developer: Sega CS|
|Sound driver: SMPS 68000|
|Number of players: 1-2|
Golden Axe II (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed Golden Axe. Unlike that game, Golden Axe II is a Sega Mega Drive exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face the new foe "Dark Guld".
It is extremely similar to the previous game, with various changes. For this reason, Golden Axe II has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.
- 1 Gameplay
- 2 History
- 3 Versions
- 4 Production credits
- 5 Digital manuals
- 6 Magazine articles
- 7 Promotional material
- 8 Artwork
- 9 Physical scans
- 10 Technical information
- 11 External links
- 12 References
is used for attacking and for jumping, just like in the prequel. Pushing + together is now used to perform an all-around-attack rather than a backwards focused attack. Double tapping a direction makes the character run, pushing while running results in a charge attack. is used to cast magic. This consumes magic books (replacing potions from the prequel) which have to be collected first. Magic books are dropped by wizards. The strength of the magic attack is determined by the time the button is held down, but this can be changed in the options screen.
Various game balance related changes have been made. Enemies could be trapped in endless charge attacks loops in the prequel. This is not possible anymore as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been tone down in strength, certain enemy types such as lizardmen and claw wielding enemies can also effectively defend against these attacks.
When playing on the lowest difficulty setting, the game ends prematurely. The final boss can only be faced when playing on normal or above. The highest difficulty setting adds new enemies to increase challenge.
At the end of the game, score and a rank is awarded based on the number of enemies defeated and lives lost.
The Duel mode from the original Golden Axe makes a return. Predetermined enemies have to be defeated in an arena.
This game behaves strangely when played with the Six Button Control Pad: Movements are mapped to ,, and . Holding down while the game is starting removes this problem. Strangely enough, emulators don't seem to have such problem.
All versions of the ROM are identical. The ROM contains no region specific data and can be played on any system
|Dragon's Throat Cave|
|Dark Guld's Chamber|
The game's sprites were drawn using a touchpad drawing tablet. The tablet used positional sensor technology developed by Sega. The same technology was used as a controller interface for the earlier 1987 arcade game World Derby and the later Sega Pico console.
On the Mega Drive, Golden Axe II was followed by Golden Axe III.
Sonic the Comic included few "The Legend of Golden Axe" comic strips the plot of which take place after Golden Axe II, the first story arc dealing with Dark Guld ressurection. The story arcs are: "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).
- Main article: Golden Axe II/Changelog.
- Source: In-game credits
- Japanese cover artist: Jun Satoh
- Main article: Golden Axe II/Magazine articles.
Mega Drive version
|Sega Retro Average|
|Mega Drive, EU|
|Mega Drive, AU|
|Mega Drive, AU (Sega Gold Collection)|
Mega Play version
ROM dump status
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Golden Axe II on iTunes: US, JP (offline)
- Golden Axe II on Steam
- GamePro, "January 1992" (US; 199x-xx-xx), page 57
- Sega Force, "Februrary 1992" (UK; 1992-01-23), page 69
- Sega Power, "February 1992" (UK; 1992-01-02), page 29
- Sega Power, "December 1991" (UK; 1991-10-30), page 11
- Supergame, "Fevereiro 1992" (BR; 1992-02-xx), page 26
- http://www.nintendolife.com/games/megadrive/golden_axe_ii (archived: 2017-07-05 10:02)
- http://www.nintendo.com/games/detail/2O0nVpg3PXZGJdQq-r-LO0xzbvyQ13T0 (archived: 2010-11-23 02:20)
- https://www.nintendo.co.jp/wii/vc/software/03.html (archived: 2018-03-06 00:26)
- http://vc.sega.jp:80/vc_axe2/ (archived: 2007-06-10 16:58)
- http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19748&pageID=4 (archived: 2012-04-03 01:39)
- https://steamdb.info/app/71112/ (archived: 2016-07-30 02:51)
- http://steamdb.info/app/71112/ (archived: 2013-05-22 20:30)
- http://steamdb.info/app/71112/ (archived: 2019-09-12 22:03)
- http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (archived: 2011-04-26 21:39)
- http://blogs.sega.com/2011/04/21/golden-axe-2-streets-of-rage-2-now-at-the-app-store/ (archived: 2017-07-07 00:46)
- http://blogs.sega.com/2011/10/25/prices-so-low-theyre-scary/ (archived: 2017-08-29 16:30)
- The History of Sega Console Hardware: Hideki Sato – 1998 Developer Interview
- http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (archived: 2017-11-08 17:39)
- http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (archived: 2014-04-20 00:40)
- File:Sega TV Game Genga Gallery.pdf, page 61
- ACE, "March 1992" (UK; 1992-02-08), page 67
- Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 80 (82)
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84 (86)
- Computer & Video Games, "December 1991" (UK; 1991-11-15), page 48-50 (48)
- GamePro, "January 1992" (US; 199x-xx-xx), page 52-53 (56)
- Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 134
- Hobby Consolas, "Marzo 1992" (ES; 1992-xx-xx), page 46-49 (46)
- Joystick, "Décembre 1991" (FR; 1991-xx-xx), page 160/161 (160)
- Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
- Mean Machines, "December 1991" (UK; 1991-11-28), page 142-144 (144)
- Player One, "Janvier 1992" (FR; 199x-xx-xx), page 56/57 (56)
- Play Time, "3/92" (DE; 199x-xx-xx), page 86
- Sega Power, "February 1992" (UK; 1992-01-02), page 28/29 (28)
- Sega Pro, "February 1992" (UK; 1992-01-16), page 52/53 (52)
- Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
- Sega Force, "Februrary 1992" (UK; 1992-01-23), page 68/69 (68)
- Video Games, "1/92" (DE; 1992-02-03), page 31
|Golden Axe II|
|Golden Axe series of games|
|Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010)|
|Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993)|
|Golden Axe (1989) | Golden Axe Warrior (1991)|
|Golden Axe (1990)|
|Electronic Golden Axe (1990)|
|Ax Battler: A Legend of Golden Axe (1991)|
|Golden Axe: The Duel (1995)|
|Sega Ages 2500 Series Vol. 5: Golden Axe (2003)|
|Golden Axe: Beast Rider (2008)|
|Golden Axe (2009) | Golden Axe (2017)|
|Sega Vintage Collection: Golden Axe (2012)|
|Golden Axe related media|
|Golden Axe The Music (2008) | Golden Axe I & II (2016)|
|Tatsujin & Golden Axe Attack Manual Book (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008)|