Difference between revisions of "Hang-On"

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| bobscreen=Hang-On Title.png
 
| bobscreen=Hang-On Title.png
 
| publisher=[[Sega]], {{PC88}} [[Pax Softnica]], {{MSX}} [[Pony Canyon]]
 
| publisher=[[Sega]], {{PC88}} [[Pax Softnica]], {{MSX}} [[Pony Canyon]]
| developer=[[Sega AM2]], {{PC88}} [[Pax Softnica]]
+
| developer={{Arcade}} [[Sega AM2]], {{SMS}} [[Sega R&D2]] {{PC88}} [[Pax Softnica]]
 
| system=[[Sega Hang-On hardware]], [[Sega Master System]], MSX, PC-88
 
| system=[[Sega Hang-On hardware]], [[Sega Master System]], MSX, PC-88
| romsize={{Arcade}} 856kB, {{ref|http://www.mamedb.com/game/hangon}} {{SMS}} 32kB
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| romsize={{Arcade}} 856kB,{{ref|http://www.mamedb.com/game/hangon}} {{SMS}} 32kB
 
| peripherals=
 
| peripherals=
 
| releases={{releases
 
| releases={{releases
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| sms_code_eu=4580
 
| sms_code_eu=4580
 
| sms_date_eu_c=1987-08
 
| sms_date_eu_c=1987-08
| sms_rrp_uk_c=9.99 {{fileref|Raze UK 11.pdf|page=76}}
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| sms_rrp_uk_c=9.99{{fileref|Raze UK 11.pdf|page=76}}
 
| sms_date_de_c=19xx
 
| sms_date_de_c=19xx
 
| sms_date_au_c=19xx
 
| sms_date_au_c=19xx
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==History==
 
==History==
 
===Development===
 
===Development===
The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America.  Nevertheless, he chose to keep the former name{{ref|''[[wikipedia:GameCenter CX|GameCenter CX]]'', [[wikipedia:GameCenter CX#1st Season|Episode 10]], [[wikipedia:Fuji TV|Fuji TV]], 2003}}.
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The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America.  Nevertheless, he chose to keep the former name{{ref|''[[wikipedia:GameCenter CX|GameCenter CX]]'', [[wikipedia:GameCenter CX#1st Season|Episode 10]], [[Fuji TV]], 2003}}.
  
 
"To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in ''Hang-On''. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles{{ref|1=http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=1}}.
 
"To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in ''Hang-On''. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles{{ref|1=http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=1}}.
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</gallery>
 
</gallery>
  
==Promotional Material==
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==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 
<gallery>
 
<gallery>
 
HangOn Arcade JP Flyer.pdf|Arcade JP flyer (ride-on)
 
HangOn Arcade JP Flyer.pdf|Arcade JP flyer (ride-on)
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==Physical scans==
 
==Physical scans==
===Arcade Version===
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===Arcade version===
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
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| console=Master System
 
| console=Master System
 
| region=JP
 
| region=JP
| cover=HangOn SMS JP cover.jpg
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| cover=Hang_On_MarkIII_JP_Front.pdf
 
| card=Hang-On SMS JP card.jpg
 
| card=Hang-On SMS JP card.jpg
 
| cardback=HangOn SMS JP Card Back.jpg
 
| cardback=HangOn SMS JP Card Back.jpg
 
| manual=HangOnSMSJPManual.pdf
 
| manual=HangOnSMSJPManual.pdf
 +
| item1=Hang_On_MarkIII_JP_Card_Inside.pdf
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| item1name=Inside
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
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}}
 
}}
  
===MSX Version===
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===MSX version===
 
{{Scanbox
 
{{Scanbox
 
| console=MSX
 
| console=MSX
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}}
 
}}
  
===PC-8801 Version===
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===PC-8801 version===
 
{{Scanbox
 
{{Scanbox
 
| console=PC-8801
 
| console=PC-8801

Revision as of 15:27, 20 October 2017

n/a

Hang-On Title.png

Hang-On
System(s): Sega Hang-On hardware, Sega Master System, MSX, PC-88
Publisher: Sega,
NEC PC-8801
Pax Softnica,
MSX
Pony Canyon
Developer:
Genre: Racing

















Release Date RRP Code
Sega Master System
JP
¥4,3004,300 C-502
Sega Master System
EU
4580
Sega Master System
EU
(Card)
Sega Master System
DE
(Card)
Sega Master System
IT
Sega Master System
AU
(Card)
4080
Sega Master System
TW
K-303
MSX
JP

Hang-On (ハングオン) is a 1985 arcade game developed by Sega AM2. One of Yu Suzuki's designs, Hang-On is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade Sega Hang-On hardware that later powered Space Harrier.

Gameplay

The objective of the game is similar to OutRun - keep racing until the time runs out while making sure not to hit any other racers or obstacles.

The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in Hang-On and the later Super Monaco GP was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts.

History

Development

The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name[3].

"To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in Hang-On. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles[4].

It was also one of the first arcade games to use Sega's Super Scaler technology, allowing three-dimensional sprite-scaling at high frame rates, which was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.[5][6] Hang-On's chiptune music was also notable for introducing digitized drum sounds.

Legacy

Hang-On was ported to the Sega Mark III as a launch title (along with Teddy Boy Blues) in Japan. Consequently, it was brought overseas to the Sega Master System and also made available on launch in Europe (where it was distributed on Sega Card with launch Master System consoles in several regions). The Master System Hang-On later became a built-in game and in 1990 was re-released on cartridge, also in Europe.

In North America, the Master System Hang-On was never released on its own, instead being part of Hang-On / Safari Hunt (built into some Master System consoles and also released on cartridge) and later Hang-On / Astro Warrior.

Hang-On was also made available for MSX computers, and was succeeded by Super Hang-On in 1987, which gained wider recognition as it was ported to more systems, including the Sega Mega Drive. A similar game known as Hang-On II was released for the SG-1000.

Hang-On is featured as a mini-game in both Shenmue and Shenmue II. It is also possible to buy a Sega Saturn port of Hang-On in Shenmue under the Sega Ages label - this version was not released in real life, but as similar games such as OutRun and Space Harrier were re-released for the Saturn, it is entirely possible that a version of Hang-On was planned too.

The Hang-On bike is a hidden vehicle in Power Drift. An unlockable gear in Sonic Riders will play the Hang-On theme when used, as will inputting the name "H.O" in the high score table of Daytona USA.

Gallery

Magazine articles

Main article: Hang-On/Magazine articles.

Promotional material

Physical scans

Arcade version

Arcade, US (deluxe)
Arcade, US (upright)
HangOn Arcade US Marquee.jpg
Arcade, US (sit-down)
HangOn Arcade US Marquee.jpg
Arcade, ES
Arcade, JP (sit-down)
HangOn Arcade JP Manual.pdf
Manual

Master System version

Sega Retro Average 
Publication Score Source
83 №71, p77[7]
80 №77, p121[8]
80 №2/40
80 №23, p57
78 №3, p47[9]
Sega Master System
80
Based on
5 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[10]
Console XS (UK) PAL
78
[11]
Computer & Video Games (UK)
83
[7]
Computer & Video Games (UK)
80
[8]
Micromanía (segunda época) (ES)
80
[12]
Sega Power (UK) PAL
75
[13]
Sega Pro (UK)
78
[9]
Sega Pro (UK) PAL
78
[14]
Tilt (FR)
65
[15]
Sega Master System
73
Based on
9 reviews

Hang-On

Master System, EU (cartridge)
HangOn SMS EU cover.jpg
Cover
HangOn SMS EU Cart.jpg
Cart
Master System, JP
Hang On MarkIII JP Front.pdf
Cover
HangOn SMS JP Card Back.jpgHang-On SMS JP card.jpg
Card
HangOnSMSJPManual.pdf
Manual
Hang On MarkIII JP Card Inside.pdf
Inside
Master System, EU (card)
HangOn SMS EU cardcover.jpg
Cover
HangOn SMS EU Card.jpg
Card
Master System, DE (card)

HangOn SMS DE cardback.jpgHangOn SMS DE card.jpg
Card
HangOn SMS DE manual.pdf
Manual
Master System, IT (card)
HangOn SMS EU cardcover.jpg
Cover
HangOn SMS IT Card Back.jpgHangOn SMS IT Card.jpg
Card
Master System, AU (cartridge)

HangOn SMS AU Cart.jpg
Cart
HangOnSMSAUManual.pdf
Manual
Master System, TW

MSX version

MSX, JP
HangOn MSX JP Box Front.jpg
Cover
HangOn MSX JP Cart.jpg
Cart

PC-8801 version

PC-8801, JP

References

Necretro-round.svg
NEC Retro has more information related to Hang-On



Games in the Hang-On series
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013)
Spin-offs
Hang-On (1988)
Hang-On related media
Music
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015)
Film
After Burner / Super Hang-On (1987)