Difference between revisions of "Heli-Shooter"

From Sega Retro

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{{sub-stub}}'''''{{PAGENAME}}''''' is a 1977{{magref|cb|1977-12-31|200}} discrete logic 3D fighter pilot simulation game produced by [[Sega]].
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{{sub-stub}}'''''{{PAGENAME}}''''' is a 1977{{magref|cb|1977-12-31|200}} discrete logic 3D fighter pilot simulation game produced by [[Sega]]. It is an evolution of Sega's earlier electro-mechanical combat flight simulator game ''[[Jet Rocket]]'' (1970), improving on it with the use of a CPU microprocessor and more sophisticated screen projection technology.
  
It is an evolution of Sega's earlier electro-mechanical combat flight simulator game ''[[Jet Rocket]]'' (1970), improving on it with the use of a CPU microprocessor and more sophisticated screen projection technology. ''Heli-Shooter'' features free-roaming movement across a colorful, realistic, three-dimensional landscape, making it the first example of a 3D open-world game.
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''Heli-Shooter'' features first-person shooting and free-roaming movement across a colorful, realistic, three-dimensional landscape. This essentially makes it the first example of a 3D open-world first-person shooter (FPS).
  
 
==Gameplay==
 
==Gameplay==

Revision as of 03:30, 16 May 2021

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Heli-Shooter
System(s): Discrete logic arcade
Publisher: Sega
Developer:
Number of players: 1
Release Date RRP Code
Arcade (discrete logic)
JP
¥? ?
Arcade (discrete logic)
US
$? ?




































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Heli-Shooter is a 1977[1] discrete logic 3D fighter pilot simulation game produced by Sega. It is an evolution of Sega's earlier electro-mechanical combat flight simulator game Jet Rocket (1970), improving on it with the use of a CPU microprocessor and more sophisticated screen projection technology.

Heli-Shooter features first-person shooting and free-roaming movement across a colorful, realistic, three-dimensional landscape. This essentially makes it the first example of a 3D open-world first-person shooter (FPS).

Gameplay

Players sit in a helicopter's cockpit, using a control stick and right and left pedals to control their movement in the sky. The object of the game is to strike enemy targets (shown in red) with missiles. 500 points are awarded for striking enemy planes and 200 points for other targets.

Specifications

Dimensions

1.219 m (48")
1.753 m (69")
2.248 m (88.5")


Promotional material

Helishooter flyer1.jpg
Arcade flyer (front)
Helishooter flyer1.jpg
Helishooter flyer2.jpg
Arcade flyer (back)
Helishooter flyer2.jpg

References