Difference between revisions of "Hirokazu Yasuhara"

From Sega Retro

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* ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (Mega Drive Version) (1991) — Game Plan (as '''Carol Yas''')
 
* ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' (Mega Drive Version) (1991) — Game Plan (as '''Carol Yas''')
 
* ''[[Fatal Labyrinth]]'' (1991) — Planner (as '''Carol''')
 
* ''[[Fatal Labyrinth]]'' (1991) — Planner (as '''Carol''')
* ''[[Sonic the Hedgehog 2]]'' (Mega Drive Version) (1992) — Game Planner, Object Placement
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* ''[[Sonic the Hedgehog 2]]'' (Mega Drive Version) (1992) — Game Planner (as '''Hirokazu Yasuhara (Carol Yas)'''), Object Placement
 
* ''[[Sonic Spinball]]'' (Mega Drive Version) (1993) — A Special Bow to [NOTE: Manual credit]
 
* ''[[Sonic Spinball]]'' (Mega Drive Version) (1993) — A Special Bow to [NOTE: Manual credit]
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Director, Lead Game Designer
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Director, Lead Game Designer

Revision as of 11:53, 19 April 2014

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Not to be confused with Yasuhiro "Yas" Takagi.

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Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara (安原 広和) was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega and joined fellow former members of the Sega Technical Institute at Naughty Dog, where he worked on the Jak & Daxter series as well as the first installment of Uncharted.

In 2008, Yasuhara departed Naughty Dog to take up a job at Namco-Bandai America, where he's said to be working with some past colleagues. According to a Gamasutra report, he is currently at work on an upcoming Pac-Man title, targeted for a 2010 release (the character's 30th anniversary).

In 2012, Yasuhara was hired by Nintendo Software Technology Corporation, a US-based division of the company of the same name best known for developing the Mario vs. Donkey Kong games, as well as Metroid Prime Hunters.

Quotes

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."
- Yasuhara on his work on the Traveller's Tales-developed Sonic titles

Production History

note: incomplete

Interview

External Links